The plush campaign's officially over! For the sake of pacing i'll be leaving the video promo-reads uncut, and because I still think they're funny. If you didn't manage to get one, there will be a handful of times I give out free plushes that I ordered extra myself. When those happen you'll hear about it in my community tab, in my discord, on my stream or possibly in a video- basically i'll make it obvious when i'm giving some out. ..And for those who got one, I extend a genuine grateful thanks. I've only been able to run this type of merch recently due to my channel's growth, and the general reception to these more animated videos. I expected to sell a few hundred, and just scrape the minimum requirement, but it ended on probably 4x that number. It means a lot, and since you've seen my upload schedule you may understand that it goes a long way for me getting that support line. See you in the next upload!
I swear to God Funke I have rewatched all of your other videos multiple times, I cannot express how hype a new upload from you is (edit why did someone below copy me?
If I could one day edit a video even half as good as this. I would be extremely happy with myself. The production value and the quality of the Script are both outstanding.
Sink enough time into anything and it’ll happen. Don’t cut yourself off. If you’re there, 10 at night, thinking “I need this done so I can sleep so I can go to work/school.” Then just save it and come back tomorrow. Keep doing this and spit-shining it until you think it’s good.
Funke you are probably one of if not the most underappreciated creator on this platform. your style, jokes, delivery is just so perfectly aligned with what i enjoy watching it invokes a feeling that you and dunkey seem to be the only people able to invoke consistently in me. Anyway i like your videos they're very fun
actually, just imagining how much effort he puts into this videos is amazing. from the 3d animating, to simply just reviewing games takes a lot of skill, and this man does all of that, puts it into a video, and also makes it funny. amazing
Not only that, but the detail in all of it is incredible. Complex animations, top-tier transitions, and I can't even imagine how long these scripts take to write. It really seems like he puts as much effort as possible into every single video
5:25 "It's a misconception to say bats are 'blind'. Their eyes are sensitive, evolved for dark environments, but can still maneuver in daylight by raw sight. Some bats even prefer to hunt by eyesight. color-blindness is not equatable to full visible blindness. Bats can't generally see colors, but they can distinguish shapes. In fact, some bats arguably have better eyesight than humans." Thank you, Jeff
I’ve found a little genre that I “player interaction campaigns”. These games can feel like a good open world campaign but it’s actually a multiplayer game where instead of ai, you have 10-100 real people. The interesting part is that it’s not forced on you like Gmod CW RP how forces you into a specific story that you usually can’t change. Heck, most of the time you don’t even need to RP. You create the story pretty naturally and that’s one main reason it’s really fun. So far I know of 2 games in this genre. SCP Secret Laboratory and Space Station 13. Yes I know that 2 games are barely any for a genre but I bet there are more out there that most just don’t know about. It just feels real if you understand what I mean. Here are the parts that I think make up this genre. 1. The world has to be kickstarted by something not controllable by players, but after that it’ll be driven completely by player interactions. It may be kickstarted again later if things are cooler but the round hasn’t ended. 2. Everyone that doesn’t have a “bad guy” job has a job that when done well, helps everyone else. Everyone is one cog in a machine and when one part fails, the rest start failing too. Even combat roles are support as they are not exactly required to survive and are supposed to just protect others from harm. 3. Rounds last a long amount of time. Around 20-300 minutes. This means that people have enough time to really get invested with the round and create a story.
Barotrauma can be somewhat like what you describe. Every player has a role in the submarine. The only objective is to get froms station A to B while fulfilling some quest in the meantime (so you can earn some money to pay for fuel, and maybe get some upgrades); on the way there, players are met with obstacles like hostile flora and deep sea creatures to make sure it's not too smooth of a ride.
I think I know of a game that fits this, it's called ECO. 1. The multiplayer game opens with the same event outside the players control. 2. Everyone involved has to pick a role that benefits each other the most and if there's enough people, more than one person can pick the same role. 3. Each game lasts one real life month, it might seem a lot of time, but... it's just enough, if you do well.
2:03 sadly many devs NEED to shove that OPTIONAL warning for games that support flatscreen and VR mode into your face, because showing VR support in your game on Steam has shown to actually REDUCE sales, because most think that VR is required... One indie dev had to go so far as to remove VR support completely, because the game sales were going down so much and it was starting to have the "image" of a VR only title in social media.
@@xypod 100% agree that BoneWorks was a tech demo. But I disagree that it was unfun. "You've come all this way. DUKES UP!" (Unless of course it didn't run particularly well on your rig... Then you are spared)
@@moonman8921 ok I agree with you on everything except for the physics part. They obviously did their best but it works only half of the time. But when it works it’s amazing.
@@moonman8921 I never said that. I find the physics interesting and a great feat, but from a game perspective, it's not that fun having your body get stuck on everything.
i love these videos, the attention to detail is insane, at 6:08 when "you" throw a bottle at the wall funke looks up from reading the script and then tosses it aside after dissapearing off of stage left.
Damn this video excels in every facet it includes. Just non-stop, pure entertainment. It almost feels like a shame to put it in my "Worst Videos of 2022" list, where it truly belongs.
hey Funke might be a weird recommendation but for a VR movement mechanic that I have fallen in love with is the arms you get from the "Mystic Hands" mod for blade and sorcery, it lets you have two controllable doc ock arms that you can functionally use like he would, climbing up buildings and general movement feels incredibly intuitive and fun
ikr? Never thought i'd see his channel grow like this. It's amazing how his content and audience have grown. He's gotten so much better, and I'm happy for him. He deserves the attention.
it's not easier, he animated traditionally and the keyframes are identical to a 24fps animation but he also converted them into hold keys (either that or he remapped the NLA track to being 4fps adn that's even more work), yes there may have been some errors in those transition frames that he didnt need to fix but all his poses here are perfectly clean and with much more consideration.
It is illegal that RU-vid didn't recommend me your videos until now. Instant-sub. Fantastic storytelling, animation, and editing. Also that was the coolest merch drop method I've seen, period.
Echo VR, Lone Echo, and Lone Echo 2 have easily my favorite locomotion mechanics in any VR games. Pushing off in 0g with your own hands feels incredibly immersive
I still can’t believe a TF2 RU-vidr not only became a skilled animator but also a good game reviewer, balancing both skills keep us entertained during for the whole video
The figure was animated so well that I find myself keep coming back for more, soild work here! And to be honest, not just any animation is pleasing to the eyes, your particular style of skipping frames (I know is due to limited budget and timeframe) just works.
6:25 the little detail of lifting the vr headset and it not tracking anymore and showing grey is the most ptsd inducing feeling i have ever gotten from a youtube video
Can I just say how much I love this animation style? I just discovered your youtube channel and the animation has already captivated me to subscribe. Keep up with the good quality content bro
I fucking love the little editing tricks you did at 6:26 and 9:29 that match the weird little hiccups that vr sometimes does. btw, to fix the thing that you're referencing in the second time stamp, you can disable motion smoothing in your SteamVR video settings
I feel like a proud dad seeing how freaking good you've become making videos. Every second of these videos seems like hours of editing went into them and we really appreciate that
@@yeetyfreety6938 he's not taking any credit Why are you reacting like this? He's probably been watching the channel for a while (same as me) and feels happy to have seen funke grow this much in his video production Same goes for me, I'm happy for him Noone is taking any credit
Now that ur on vr content, would def recommend making a video on vr games with actually good locomotion, bc so many vr games give you literally 2 options, being stick or teleport. Very few games actually try to build movement into the game itself. 2 I can think of off the top of my head is gorilla tag and echo vr. Both games are also just worth checking out. V fun
Dig the idea- i've kicked a script around before about vr locomotion, but at the time I had an old rift and there weren't as many VR games out. I think it'd be cool to chuff through the topic again
If we're on the topic of locomotion, there's a few games I might throw into the ring. Gunraiders has the "Black Ops 3 Movement" system with gliding and a jetpack, which is simpler, but the upcoming Zenith MMO is apparently going to have ziplining and all this cool stuff to make yourself nauseous with. It might just be a husk of what could be, but I'll find that out and report back in a week or two, lol
One of the nicher VR titles I’ve seen that attempts to innovate on movement is “The Under Presents” from the creators of Virtual Virtual Reality. It has standard dual analogue movement but there’s also this form of moving that pulls the environment to you instead of moving you through the environment. It’s like grabbing and pulling a rope, the space distorts towards you in this really unique way and instead of moving from point A to point B, point B is moved to you at point A. I’ve heard a lot of people talk about how this “scrunching” locomotion method is great for dealing with motion sickness. While I personally don’t get motion sick with VR very often, I can totally understand why folks like this form of locomotion. Not only is it justified within the universe of the game itself it’s just such a cool effect to see in VR. Even though I understand it’s hard to fit a mechanic like this into a game it wasn’t made for, I’d love to see other VR games attempt a similar locomotion system in the future. Or at least, take a similar approach to innovating on VR locomotion.
Every second of time and effort you put into your work really pays off , You pump out masterpiece after masterpiece of fine tuned varied Jokes & amazing animation all backed into 10 minute delightful chunks, I feel bad for anyone who is missing out on your astonishing channel. Thank you for adamantly giving up countless hours of your life for our enjoyment!
The FUNKe experience is super meta, its like watching a retired veteran that remembers the old days of quality RU-vid content but has seen the decline of the site into the number farm it is now, and is aloof almost pissed about it all but still hangs on to quality of the craft. A last remaining bunker of quality good content in a wasteland of reaction and corporate intertest. WELL DONE.
I have rewatched this I don't know how many times, and I just noticed at 6:34 he pulls the collar of his shirt off to pick up the glass, then casually puts it back on through his neck.
Oh my god dude last time I watched your content it was TF2 gameplay and now you're making 3d animated verbal essay videos with amazing production quality. I love it
It's incidental because the first use was basically a "rabbit out of a hat" trick, but I figured "it would be funny if the rabbit just stayed in the background permanently instead of disappearing after one joke". I don't have one irl, I do want to get a ferret some day but I couldn't find a ferret model and ended up just going rabbit instead hahah
I was watching this video, thinking "hey, new FunkE upload, this is really good, I love it so far." And then you just pull up with the Ultra Ego album cover from Feed me Jack as a review guide and i was instantly like "holy sh*t, FunkE knows about these guys, what the hell." And that's when i found out that you are clearly the best youtuber of all time.
These videos are so damn underrated. I can’t believe content this good is just floating under the radar. The editing, animation, and commentary are beyond great. Your content raises the bar for the genre, and is a perfect example of how to please the algorithm through retention without compromising creative satisfaction.
The combination of the character animation, quick snappy pace, and you just plain being very funny really puts these videos in a league above any other gaming videos I've ever seen on youtube and since my friend showed me one I've been anxiously anticipating the next, loved this! Thanks so much and keep up the good work.
Every Funke upload is like a birthday gift, they're always fun, the quality is incredible, and i always have a great time watching. Thank you for your hard work into making such good content!
Im subscribed to like a handful of people, dunkey, internet comment etiquette, vic Berger, etc but had to sub to you. dont get how you dont have a few mil subs, the humor doesn't feel forced, actually great writing and clear passion for production/editing. also great taste in music man just keep going, lmk when some one picks you up as a staff writer lol im sure its coming
I've been trying to find interesting VR games, and god do I hope you continue making VR Videos. Your script-writing skills combined with you actually researching good games will make it wonderful. With glory being said, one VR game I can absolutely recommend keeping your eye on is A Township Tale. Now look, it *does* still follow the stick holding trope of current VR games in some ways, but that's really to be expected, because its a low fantasy Multiplayer RPG. It has really enjoyable and well make mechanics for crafting stuff, and it has fighting that feels better than most blade fighting I've experienced thus far. Best part is, it is being given a LOT of love by its dev team, and is absolutely still growing. Aside from that, though, I'm gonna need your help to find *hip* and *cool* new VR experiences.
Thank the youtube gods for recommending this youtube video. How has this much effort gone under the radar? Seriously, the animations, the humor everything. It was such a fun video to watch.
Man, you've definitely come a long way dude and your content is genuinely entertaining and hilarious. I can tell the amount of work and effort put into it, keep up the great work!
Holy frick how have I never heard of this channel before? The animation is so high quality and the comedy is magical! Not to mention you talked about amazing vr mechanics for like 12 minutes, one of my favorite topics ever! Time to watch a backlog!
I'm loving your style sm, all with the subtle jokes and effects. Also love how you review things in a deep enough but still fun way. Take care of yourself and well done
Genuinely fantastic video, your style of presenting information and ideas is super satisfying and enjoyable for reasons I can't even begin to describe that set you apart from others. Def looking forward to hearing your thoughts on whatever else you talk about in a future video. Also the completely out of nowhere Feed Me Jack mention to expand the Blue Album based scale fucked me up for some reason