@@neoshinji75 i think SnS and doomsday are still really rough even with endurance since they have so much interaction. Very little you can do against them sometimes. Also urza hullbreacher is horrendous.
@@Cer000s Doomsday is always tricky. But haven't lost to it in about 2 months. We have 2 local very solid Doomsday players. Have also had the same experience on mtgo as well.
It's interesting that Lands has existed as a deck for as long as it has. I remember first getting into legacy and hearing that one of the top decks was just a bunch of lands and thinking that was funny 😄
@@BoshNRoll I think it was actually one of the cuts against the Blue control deck R1, I think you kept them all while struggling to find cuts (and you had not seen Wasteland yet IIRC). I personally max out on blasts (I only play 3 though) against this kind of deck and don't bring Spheres because it hinders my T3 Valakut and recursive Loams and PFires. I don't know if it's better though, I'm always on the fence about Spheres vs Control. Great league all around, thank you for the video!
My locals are proxy friendly but i want to make a full paper legacy deck since it feels wrong for me to win with proxies 🦭 at least i am not picky with my deck choice so mono blue delver wont burn a big hole into my pocket, just a little one XD
@@Haedono Proxy leagues eliminate the argument of whose wallet is bigger and relies on the skill of the deck’s pilot. I haven’t played paper magic in a while because of poor attendance but I can promise the proxy tournies gave everyone equal grounds to play and it allowed people to experience the format without taking out a mortgage to maybe make the top X cut
One note for g1 is that I would start taking regular draws over dredging without an exploration in play - once you have a hand full of lands there isn't that much value unless digging for a specific land. I think potential hits off the top of the deck are more valuable (Exploration, endurance as a threat, another crop rotation, crucible etc). Yes finding depths is valuable, but when an opponent likely plays swords anyway,I prefer to look for velocity over just dredging and playing 1 land per turn.
some lucky top decks but man does lands feel oppressive when it works. and against blue decks in general. It's just humbling to see delver put down like routine
I have only ever seen lands get hit by ruination once. Once in awhile some blue deck slams back to basics with force of will to protect it. That lands list is super legit..Kaheera turns on force of vigor and is the better companion. ANT wins a surprising amount of matchups these days as well.
In round 3 when you used crop rotation to find maze of ith, couldn't you have got tabernacle to make the mana squeeze even greater when they were on nothing but treasures?
was gonna say force of vigor over spellbomb in m2 is a mistake (drawing a card off saga and maybe ganking them if they go too low on griselbrand vs 2-for-1ing yourself to kill an animate dead) but then I remembered reanimator will sometimes play leyline of the void and now I think it's right
R1 game 3 when they had you tied up on dark depths with chump blockers and sorcery speed removal I think it was better to start doubling up on field and starting to saga instead of pfire. 4 zombies a turn plus 4 constructs over 4 turns felt like a better use of you mana and more pressure.
Your deck finally listened to you when it gifted you the Karakas and Crop Rotation rips (after how many games?). Awesome league. I would totally love to try this deck out in paper some day.
@ 19:19 you could've punishing fire'd the jace. Means they can't bounce costruct and it dies faster. And it's not like there are gonna be better targets.
Was it me or did shadowspear kinda underperform in the match ups? Id feel that slot could go either land (ancient tomb) or fourth endurance. Beautiful target though when it may pop off and save the day.
Shadowspear enables you to dunk on many creature matchups - it allows your constructs to break board stalls and makes marit lage even scarier. The card is actually quite good even if it doesn't seem so at first.
At about 20:00 when your opponent wastelanded your (tropical island) thespian stage that had 2 lore counters on it, instead of crop rotating the stage you could have instead crop rotated one of your other lands for a basic forest and copied the basic land with your stage, fizzling the wasteland trigger. I’m pretty sure this would have been better because the waterlogged grove wasnt being very helpful and it meant that you’d stay at 3 lands AND keep the stage with lore counters, though you would get blown out by a counterspell at that point
You’re assuming rotation resolves against the blue player with 4 cards in hand, 5 open mana, and activated Jace 3 times. But yeah if they were hellbent that line is obviously better.
In your last game against dredge, it’s possible they ran out the second leyline so that if you had the Force of Vigor, you would have to choose between blowing up both leylines or blowing up one leyline + LED. I’m not a dredge player, but maybe that’s relevant with some openers?
LED is in the deck to discard your hand first and make mana second. They'd have to sequence pretty poorly for FoV hitting LED to do anything important. Though being an LED deck they might also just run out all their leylines because they're discarding the whole hand anyway.
Delver/Tempo are a good matchup for lands. Ragavan is only improving Lands' meta position. Those are the #1 and #2 played decks in the format for that reason.
@17:12 is the reasoning for getting a fetch instead of a taiga that having a colored source for one of your 2 loams is better than saving one life? That mostly makes sense, but bant eventually wins on small chunks of damage, and sometimes getting that one extra draw step before they kill you with a 2-3 power creature can swing things
at 19:40, why not crop rotate into basic forest and then have thespian stage copy it? wasteland fizzles bc its technically targeting a basic, you get to start the infinite token strat next turn
I get why shadowspear is in the standard saga tutor package, but I feel like there's got to be a better option here. Your only creatures are endurance and saga tokens (and marit lage, but that doesn't count). The only time I can see it being good is in a race situation with delver (now that DRC is the big threat and you can't spellbomb that). Otherwise it's relevant vs D&T and maybe some grindy midrange games. Why not, say, relic of progenitus? Never dead, relevant more often, could even free up an endurance slot if it seems like too much graveyard hate for the meta.
@19:28: R1 when they wastelanded your saga stage. Instead of rotating it was the play to rotate a different land, get forest and copy it so it fizzles or is that too risky if they have counter spells? Edit: scrolled further down to see the answer
I get the idea of having an extra card in hand with the 3/2 as a companion but is it really worth sacrificing a sideboard slot for that? How often is it useful in a meta such as legacy? Thank you for clarifying
this is a deck that has plenty of ways to tie down opponent's gameplan, but you can get into situations where you traded resources to the point where both have 0 going on or it's just a board stall, so having an extra body for fun is great. You already play plenty of bullets and enough extra gas in the side, you already have all the utility lands in the main, so there's really not much point in having 1 more "actual" side card.
Is there any viable build of "Mystic miracles" in legacy? I mean not just one or two copies, but like a deck based around the card, like it was in modern? Easily my favourite deck of all time, and I just loath modern nowadays.
Probably not? Wasteland is a big variable between the Modern card pool and Legacy when it comes to playing a card like Mystic Sanctuary in large numbers.
I agree field of the dead is unnecessary, but ancient tomb is what I would play instead. It's good for making merit lage faster, and more importantly, allows you to cast sphere of resistance on turn 1 more frequently in combo matchups which are consistently most challenging to win against with the lands architype.
don't think it's ever relevant and m1 opponent made a lot of questionable plays but using prismatic ending on a valakut instead of the exploration is a huuuuuge mistake. you're never gonna miss a land drop for the rest of the game and exploration means the same number of valakut triggers plus the utility from the extra lands you get to play. oh and it would've saved them 2 mana that turn
At 19:34 couldn’t you have rotated away one of your other lands to grab a basic and just copied the basic with the stage? That way you get to keep your construct factory that is holding you in the game
That line is better if you assume the blue opponent with 5 open mana and has actived Jace more than once has no counters in their 4 card hand. If I rotated a different land and they counter Rotation, I'm down 2 lands instead of zero. If they counter CropRot on the land that's getting Wasted anyway it's a clean 2-for-2. I was minimizing long-term damage rather than swinging for the fences now.
@@BoshNRoll great explanation and yeah that makes sense. Take the safe line rather than the high risk high reward line since you have strong engines already built into the deck like loam, field, and p fire
I know there were some quick games, but even against control you didn't ever make a construct. I wonder if 4 is too many sagas. Being able to fetch a mana source does make the land sacrificing itself less bad, but it still seems like you could go down to 2-3 sagas and have room for a different land like glacial chasm. Also, it seems weird to have 4 blast effects in the board and bring in 0 against a blue control deck. If they're not needed, and show and tell isn't that popular, and delver is reliant on red threats, maybe 2 is enough?
We only got 1 matchup where constructs are good, and they wasted my source of them. I asked Lauren about the 4 REBs. I messed up not bringing 2-3 of them in vs control, to answer PWs and B2B. But they are mostly for blue combo like Show and Tell and DDay.
@@BoshNRoll thanks for the reply, that makes sense. It still seems like your constructs wouldn't be that large, and if you only need them in grindier matchups, going down on copies could make sense. Appreciate the video!
RB reanimator with xantid swarm makes me sad - why bring that vs lands? I never liked xantid swarm in UB or RB reanimator sideboards. The control matchups I rather just have daze in ub maybe (flusterstorm generally) or duress/thoughtseize usually in any version - that is how to get past counterspells or surprise surgical extractions / maccabres etc. Tsabo's web is a legit sideboard card. Deals with Karakas if it is tapped and surprises people often. For UB I run Tidesprout tyrant as a creature maindeck. Terastodon is in either UB or RB sideboard generally and that is a super official card vs lands. Could do ruination in sideboard for BR. Could do back to basics for UB. Ge Reanimator guy needs to drop xantid swarm. Tsabo's web is more useful in more matchups and is a cantrip. Terastodon blowing up 3 things and it is amazing since griselbrand's lifelink and flying doesn't care about the 3/3 elephants the opponent gets. Ashen rider is good too. Xantid swarm makes me sad in pants.
That line is better if you assume the blue opponent with 5 open mana and has actived Jace more than once has no counters in their 4 card hand. If I rotated a different land and they counter Rotation, I'm down 2 lands instead of zero. If they counter CropRot on the land that's getting Wasted anyway it's a clean 2-for-2. I was minimizing long-term damage rather than swinging for the fences now.
"force of vigor can take out b2b" so can pyroblast! so can REB!! and they can protect your loams from force of negation!!! and yeah you need an untapped red source but cmon