Btw; if you sided with the Rathound King and negotiatinged a solution between him and the Camp - he'll give you a spare set of his armor. And the Hunters at the camp won't shoot you whilst wearing it (*because you negotiated a truce earlier)
@@iwanfishz9 the true chaotic good option is to get him a wife for whatever xp comes from it and then kill the wife so he doesnt get soft and lose his place as the leader of the rathound independence movement.
real quality build I found was based on hammer and maxing strength, 1 or 2 hitting everything and tanking even balors hits. I even think some guy figured out a way to minmax his stats in such a way that he would hit the requirements of balors hammer
The post-post-apocalypse is usually far more interesting than the post apocalypse itself since the characters are forced to ask questions about what kind of society they want to build and what exactly was wrong with the old society that lead to it falling. It also gives writers a more or less clean political slate where ideology doesn't have to exist solely in reference to the dominant capitalist norm but can exist freely on its own.
@@hedgehog3180 Absolutely, which is why Bethesda turned the Fallout series(after acquiring it) into an post-apocalypse themepark. Poor Fallout boy... Half-jokes aside. These world-setting are really interesting and give developers are lot of playground they can use(for possible what ifs or it being a giant virtual social experiment). Post-apocalypse has been beaten to death with a spiked club and nothing interesting emerged from this genre except more stupid zombies.
My favourite wholly original build idea was a Strength based psychokinetic hammer guy. Essentially I dumped a bunch of points into Str so I could wield Balor’s unique Hammer which has a Str 20 requirement and took a perk that allowed my psychokinetic attacks to increase their damage based on my Str amount. So I was essentially going around the Underrail as a buff Luke Skywalker going around bonking enemies in the head and missing a lot.
One thing I found pretty interesting in this game is when you're interacting with the Tchortists a majority of them don't really come off as insane or evil. Most of them are either soldiers meant to guard the community from psionic hobos and Faceless or scientists studying Tchort for the purpose of finally leaving the caves. Only people like Eiden and his inner circle really know the scope of everything involving Tchort, and on multiple occasions you can encounter run of the mill Tchortists realizing this and are actually appalled by it. I feel like it would've been really easy to have just gone the wholesale "crazy eldritch cult" route with the Tchortists but I'm honestly really glad the devs went the extra mile to actually provide depth to them even though they're only really around for like 1/4 of the game.
Honestly I wish you were able to choose to side with the Tchortists against the Faceless, and retrieving the Cube from Tchort as thanks for wiping them out.
@@anonymouslee8542 Given what Tchort really is I'm not all too surprised that isn't the case. Besides being an abomination and affront to God Tchort is basically all the minds of dozens of cruel Biocorp megalomaniacs melded together into one being that genuinely thinks it's a god. Even if you did everything it said at best you'd become a puppet like Eiden or at worst consumed like everyone else.
@@anonymouslee8542 Will say though it could've maybe been a cool alternate ending like the Mutie ending where instead of just killing Tchort you make a deal with it to slaughter all the Faceless and in return you "replace" Eiden and get buffed to hell with mutie magic like Eiden has.
Yeah, most of them just live their lives as if they are just in another "normal" station/town, doing busy work/ maintenance or different sciences. Also, most of them were born there and basically are raised into being part of the community, they don't know any better
One of the best games I've never finished. Edit: I still remember my first 30 hours being composed of me absolutely getting my ass ripped apart in the first 25 hours because I made a fucking terrible build that tried going for a generalist approach, and then the first 5 hours of my second build when I went for a specialized build I was just barreling through and making more progress than I ever did in my previous run.
If you want easy game - play thermodynamic ice sphere build. It reaps the shit out of everything. 6 dex for grenadier perk for area supression + plasma grenades type 3 for anything mechanical from Expedition dlc.
I didn't know it was such a combat-focused game when I started. I kind of fell off 25 hours in because I was doing a very stealth-heavy, low-armor unarmed + traps build, under the assumption that I'd be able to sneak past most encounters (many I could, in the Junkyard I couldn't and it created many hours of pain.) Depending on the encounter it was either extremely effective or worthless, and it seems like if I just picked knives everything would have been way easier. I'm still not sure if the character can make it to the end or not.
@@kahir8642 yeah that was a point of contention for me, but for something of a completely unrelated reason being that I found it essentially impossible to use any of the social skills since any investment in them would be essentially akin to build suicide since you have to be so careful with all of your points.
@@AdahnFlorence It's a pretty poorly balanced game which is really built around guessing what the creator had intended to be the "correct" choices. The enemy design is also atrocious. There's far too much stun for a game where there's only a single PC. So a lot of encounters mean either winning the initial dice roll and knocking out the enemy pysker or just sitting there doing nothing after being stunned while waiting to die and reload.
Final expansion is coming and the Underrail 2 development starts full throttle! (The second game is already in development)..something to be excited about!
No, Underrail 2 was originally planned to be the next expansion and then they decided to go ahead and work it into a new game with a new engine instead@@cloudwalk4566
I fell in love with this game on my 1st playthrough, I built a crossbow archer and during the arena battles in Core City, the announcer nicknamed my character "Bolt Thrower".
My favorite running gag with this coverage is any hostile encounter mentioned or listed promptly then being set on fire. Really makes me feel at home -- all warm and fuzzy inside. And for some people, all warm and burny outside.
I think my favorite part of this whole review is how you both talk about the "local slang" in regions of this game, and then incorporate it into your script for the rest of the video. It's an awesome touch!
It's probably still going to take ages to complete, but you should really do an episode on Underrail Expedition. It's still at the very top of my list of DLC's that make you stand back in awe.
your videos convinced me to buy Age of Decadence, even though you've only ever really mentioned it in passing reference from time to time. After some initial frustrations, I've been having a blast with it. I hope it gets its own video soon.
@@Kaucukovnik666 the problem is the middle ground where there is a 'use this' build and a bunch of dogshit ones, like the chinese death star build in cnc generals, where the game goes from too hard to too easy by throwing propoganda towers on your tanks
@@sergeydoronin1579 They might not care too much about game breaking bugs(they have a modding community for that) but they definitely put in an effort to remove all the really broken stuff you could do in Morrowind with Oblivion, and then subsequently removed most of what was left of that with Skyrim
@@supbros14 Yeah, the spell-crafting mechanic in Morrowind is on its own a reason to play the game. The level design also took into account stuff like levitate, which would t have worked so well in Oblivion's copy-pasted dungeons, so it had to go. Bottom-tier developers who are unfamiliar with the concept of taking pride in your work is unfortunately the reality of many games studios.
45:44, I'm not sure if you left this out, but there is a hidden path in their lair that leads to a giant beast skeleton. The legends are true in some way
@@ICouldntThink0faName Im a year late but the hole to it doesnt actually have a skill check to see or enter it, I got into it with 1 perception (I was using the blast suit and had 3 base) it does however blend into the background so I can see how he missed it
You need to have positive reputations with The Faceless in order to get their backstory in Deep Caverns. If you do, you also learn the origin of Tchort which is very similar to the Master in Fallout 1. I don't think he is related to the aliens anime guys (Six and the other), but I haven't found Occulus in my playthrough so I might be missing something here.
he is related somewhat but the connection is unclear. Six seems to think tchort is a manifestation of the leviathans. He might just be confused or tchort could genuinely be a baby leviathan or something. Tchort on the other hand seems to know a lot about godmen and wants to eat them.
Yeah, finding the Oculus is damn hard without a guide spoiling you. It's shockingly easy to fail or refuse the early quests that lead to making contact with them.
Specifically, if you have at least 1 positive relation with the Faceless you will receive part of their backstory, and with 3 positive relation (caused by never killing them and helping them on each possible occasion), you will receive all of it. It isn't mandatory to have positive relations with the Faceless to learn about the origins of Tchort; there are enough hints given by Ezra, the Dude, and various clues around the Deep Caverns for a player to piece it together, but they are the clearest source of information.
@@martenkahr3365 Most of the "deep lore" regarding the Godmen and Leviathans is incredibly obscure. There's about 8 major lore dumps you can find which are all hidden in obscure places in the Underrail, and it's simple to lock yourself out of finding some of them. To top it off you can't even interact with them if you have less than 7 will.
Underrail was the first CRPG I ever got hooked to. Did about 6 playthroughs and its what got be me into CRPGs in the first place. Its what ultimately led me to this gem of a channel.
I can't wait for you to continue this video with a full community college course on philosophy crammed into 2-3hrs after reaching a certain Expeditions character on False Death in relation to Being and Time. With a smaller video on exploring the alternative Tibetan-Buddhist interpretation of his take (4hrs). Jokes aside honestly I felt like the ambient, atmospheric storytelling was far better in Expeditions - they truly hit their stride in that DLC whereas I barely remembered half the characters you mentioned in basegame. Great video, I've rewatched this in the background multiple times.
39:00 Just quick nitpick, You don't have to do any arena combat in order to progress, or join any oligarch (hint, get in motion 6 times :)). This was mandatory in older versions of the game.
also in older versions you can be locked out of Tchort institute if you aggro the guards , now there is a dungeon that lets you go around the main entrance . I was locked out and made a complaint about it a year ago on the forum , i am glad it's fixed
Let's goooo, was waiting for this since your tweet on builds. Can't deny that the games has gone a long way since I discovered it in '16 or so and good for them - I do have my gripes on a few things (maybe due to some builds and AAA RPG mindset being filtered out the first few playthroughs), but I thoroughly enjoyed it, especially the freedom to shape your own destiny so to say.
love this game but I hit a wall about 5 hours in. Glad to see the story that I might never see. Would love to see you talk about Encased or Atom/Turograd if you ever get a chance my dude.
my first build for this game was pure psi back before the psionic overhaul. He was a master of every psionic discipline. This was before temporal manipulation was released and even still he was a badass without ever having to use a weapon. coming back and seeing him "nerfed" was disappointing since he was extremely fun to play since he basically had an answer to every combat encounter like he was a human swiss army knife. I ended up making a new build for the DLC that was a monk that used barely any items at all, and specialized in unarmed, temporal manipulation, and psychokinesis. It ended up being just as fun as my previous build and tbh I prob never would have built him if it weren't for the psionics overhaul making my old character irrelevant.
This is one of the best games I've played in a long time. Currently on my third playthrough of Dominating. I legitimately haven't even shot a gun of any kind in this game yet. So much build variety, so much depth to the combat, progressive crafting, engaging exploration, good writing. So good.
Same here. Despite hundreds of hours across 3 distinct character playthroughs of the main game and DLC, I've never built a firearm user, and don't plan to until Heavy Duty comes out. I'm now on my 4th, a hammer psionic, and it's been a blast.
Overly verbose rewrites are generally the fault of native English speakers under the mistaken obligation to 'enhance' written text over improving readability (experienced wordy re-writer here). I personally love the high-effort programmer art-style (filing that one away for personal use), especially the colour palette - it's actually really distinctive and as you mention, super readable. Also thank you for coining my new favourite genre description: roly-play games, beautiful!
A lot of lore is left in the game, another one of old biocorp apex technocrats can be met under or circumstances and you can speak to Azif after coming back from deep caverns to clear up (or get more confused) some questions. Not even gonna mention the expedition which is very heavy with lore.
I've been wanting someone to make this kind of video for this game for a long time. I had discovered your channel maybe some time ago through your deus ex video and was basically hooked in and have watch all of and have been following your channel since. Seeing an Underrail video from you is certainly a pleasant treat.
I finished Underrail recently (stealth/crossbow/traps) and use the guide only for some directions and the puzzle for the final boss, what a amazing journey ! Edit: I consider this game an immersive sim too because there some elements on it
Warlockracy uploads a video about Underrail? My day has been made INFINITELY better! I save my best and favorite meals to enjoy as I watch your uploads
This video helped me decide to give Underrail a chance. Had a miserable time for a lot of my first playthrough, but I was still somehow addicted. Immediately did a second playthrough using a spear. It's such a fun game. Anyone on the fence who doesn't mind a hard game, crafting, and a bit of planning, give it a try. Its worth it, especially on a sale. Expedition DLC is some of the best content in the game as well
FINALLY! I've waited for such a long time for you to make the vid. Since you've already made a main game vid, NOW PLEASE DO THE EXPEDITION, IT'S A THRONE OF BHAAL/WHITE MARCH QUALITY EXPANSION, it deserves a separate video, it expands the lore a lot, gives us an abundance of new options with new feats, skills, and items (and jetskis!), and it gives us a fun late-game challenge. I've been playing cRPGs since early 90s and Underrail is on my all time TOP 10 (I know, it's weird to do such lists for personal use, but I had to, and it's a fun mix of old cRPGs and some new ones from the last decade's cRPG Renaissance/New Wave). It was a bit hard to constrain myself to just 10 titles, since I don't play any other games than cRPGs, RPG-likes, and immersive sims (old Slav here, we all played the same games in the same age, and lots of people somehow played all the cRPGs they could, not like today's zoomers with their cinematic action adventures and pad friendly shooties!), I could propably name like 20 games in a few sec and call them all "my favourite". Idk why I wrote that essay, had to share my thoughts right here at this very moment, sorry :(
Very excited to see that Sonora expansion. Thank you for making these reviews, they're a highlight of my day when I see a new upload and are very nice to re-watch.
There is actually one place where you can go to the surface in this game. It's up an old maintenance shaft in the upper metro. Utter hell. Loved every second of it
I WAS THERE TOO. Utility tower was terrifying. It made me reflect on how scary and dangerous cold can be. Every step upwards was a challenge and at the end I felt the despair that the developer showed in the death, I wanted to give up and leave that never ending tower, almost giving up and loading an early save. Surviving it was a nerve inducing nightmare and when it was done, I felt like I knew something the entire underrail was not aware. I was 'up there' and when I came back 'down there' I felt like my character was no longer the same. Utility tower was the biggest reward the game could have ever provided. Never felt so alone in a game.
Another banger video Also seeing Kenshi mentioned makes me hope for a Kenshi deep dive video. Might be hard for it to fit the typical structure of your videos though... Very weird game but one of my favourites.
1:41 To be fair, I always felt that you are supposed to be just Roleplaying and building your character as you go. If you happen to build a certain way that fits requirements for something, you grab it. If not it just never comes up. That way it's kind of a surprise. Maybe you remember for the next playthrough. Reading the guides in advance spoils the fun of learning the game in that way.
"To deal with whatever the situation was up top: frankly I forgot." The perfect line to welcome me back to the video after a month of a break after starting it. It's like Warlock is live narrating the video and is being passive aggressive about how I choose to watch it.
Finally Underrail bre. I must say, 1h video doesn't do justice to this game, you really have to experience this game to understand what it really is about. Uninitiated might get idea this might be some fallout clone or similar, but underrail is much, much more. Many things were not even mentioned properly (expedition, more in depth lore of underrail, mutant ending etc.). If you are going completionist style, this game is ridiculously massive, and if you get solid handle of game mechanics, it is really fun & addictive. Anyway, after JA3 & dayglow , next game alpha centauri ?
NICE I'm so happy you're finally covering this. Underrail is straight up the best CRPG/Iso I've ever played and it's criminal how little attention it gets. HARDCORE BREH
Seeing prelude to darkness was pretty much a jumpscare. I don't think I've ever heard anyone ever talk about that game, and I never played much of it myself. Think I only ever found out about it because the Dwarf Fortress forums had (probably still has) a list of freeware games and it was on there. Maybe this is a sign I should actually give it a good try soon.
I'm surprised you didn't talk about... *utility tower* That is some wild lore behind it and probably one of the most dangerous and despair inducing moments of the game. It traumatized me, but also moved me emotionally. Felt as a single guy against the forces of nature, and always losing.
On the 19th of February 2022, i commented on your fallout yesterday video, recommeneding you try underrail. I feel like i owe you an apology, i did not realise that i was but a naive babe in the world of classic or "old-school"-like RPGs. I underestimated your knowledge and experience. You cover a lot of ground in your videos, managing being Informative while keeping up the pace and throwing in jokes all at once. Id love to hear what your workflow is like
There are endless viable builds in Underrail: - Pistol wielder who dabbles in grenade and explosive crafting. - Knife wielder who dabbles in grenade and explosive crafting. - SMG wielder who dabbles in grenade and explosive crafting. - Sniper who dabbles in grenade and explosive crafting. - Psi operative who dabbles in grenade and explosive crafting . . .
One of the best games ever made and I hope more people try it out. This is a feat (perk) focused game with a heavy emphasis on combat. So look at the feats that will help you in combat during characters creation and you will do fine on normal difficulty. There isn't any "talking to enemies till they fall off a cliff" in this game. Except for maybe one mushroom brew enjoyer.
I absolutely love that you did not spoil the single most important questline to the single most interesting character of the game that you can easily find inside Rail Crossing. Though I would've loved to see your thoughts on the dude