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Unicorn Overlord | Class Tier List | EVERY Promoted Class 

TitaniumLegman
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Part 3 of my comprehensive unit overview's Tier List! Today we're talking all the promoted classes, so strap in and enjoy!
Part 1 here: • Unicorn Overlord | Cla...
Part 2 here: • Unicorn Overlord | Cla...
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00:00 Intro
01:22 High Lord
02:30 Vanguard
03:51 Sergeant
04:54 Viking
07:21 Swordmaster
09:45 Landsknecht
11:24 Legionnaire
13:01 Berserker
16:05 Breaker
17:50 Sniper
20:02 Shieldshooter
21:02 Rogue
22:50 Sainted Knight
23:35 Doom Knight
24:40 Bishop
25:50 Warlock
27:30 Sorceress
28:20 Druid
29:14 Wyvern Master
30:23 Gryphon Master
31:55 High Priestess
33:05 Valkyrie
33:55 Outro

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27 июн 2024

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Комментарии : 144   
@dbzfanzone4725
@dbzfanzone4725 2 месяца назад
Thank you for the content you put out covering this game. This Game is taking over my life and it's fun listening to other people talk about it
@quainejohnson4808
@quainejohnson4808 2 месяца назад
I listen to them at work when I can't play😂
@FLIK510
@FLIK510 2 месяца назад
Thanks for adding chapters, was really wishing those were in earlier vids
@liquidaria4454
@liquidaria4454 2 месяца назад
Can't say I absolutely agree with the list so far but I get it, it's subjective and definitely contingent on playstyle, and I can respect your rationale. And overall I mostly agree with you. Certainly nice to see a game where pretty much any class is viable if you know what youre doing.
@kcsupersonic1
@kcsupersonic1 2 месяца назад
Context: First Comment on this channel but I have watched a bunch of the videos and wanted to wait til I was far enough into the game on my own before I started engaging in conversation. With that said, my methodology when trying to tier things in Unicorn Overlord ultimately boils down to Value Over Replacement Unit (VORU) for short. VORU is essentially a measure of how much I would want a certain class type in a squad over a different class that fulfills a similar niche. I don't think it is fair to say that more versatile classes are inherently higher value than specialist classes and to me evaluation has to come down to VORU. Applying VORU to this tier list in particular, I feel like it majorly changes my evaluation on Swordmaster. I don't think Swordmaster is amazing by any means, but in terms of its role as a dodge tank that can nuke low guard units and true strike other evasion tanks, it definitely wasn't that hard to slot it in as a complimentary damage or tank option on any squad. The Swordmaster kind of hybridizes for me the damage potential of a Sniper with the evasion tank role of a Rogue and while neither of those 3 classes are what I consider to be indispensable, they all filled their roles nicely for me. What this means as far as a Tier List placement goes is that my tiers would be based on a criteria breakdown like this: S Tier: A Completely indispensable class that should always be a 1st consideration for a squad A Tier: An excellent class that can perform well as the backbone damage carry or support of a squad B Tier: A solid class that adds significant value to any squad even if other classes can perform certain roles better C Tier: A serviceable class which performs its function adequately and can provide a plan B to another member D Tier: An underwhelming class which inconsistently fulfills its designed role, leading to much better alternatives Now that I've finally established my methodology I can now say that Swordmasters, Snipers, and Rogues for me were all C Tier classes that all provided value to many of the squads I had them in. They weren't consistently excellent, but all had moments of necessity where they shined in various circumstances. Frankly, I don't believe any promoted class deserves to be in D Tier and the only classes from my experience that I would place in that tier at all are Warrior and Hoplite in the early game. In the early game, these units really only have one role each to fulfill and neither do it particularly well (dealing damage and consistently tanking respectively). I would have way more units in C Tier than this Tier List has. In terms of promoted classes, Warlock, Legionnaire, and Berserker would join Swordmaster, Sniper, and Rogue in C Tier. They can all perform their respective roles well enough but I never found them consistent enough to make them the major focus of a squad. In B Tier I would place the promoted classes, Bishop, Landsknecht, Doom Knight, and Vanguard. Running these units all come with significant benefits but also significant drawbacks. The can work and work well, but there are classes that can fulfill their roles in more powerful ways. A Tier promoted classes for me would be Wyvern Master, Viking, Breaker, Shield Shooter, Sergeant, Paladin, and High Priestess. All of these classes perform their respective roles at high levels or have enough versatility to tailor them to meet just about any squad need. There are more powerful classes, but many are unique one offs and those that aren't, all can easily be the backbone of their respective teams with little to no effort. S Tier promoted units consist of the uniques: High Lord, Dark Marquess, Prince, Valkyrie, Snow Ranger, Dreadnought and the recruitables: Sainted Knight, Great Knight, Druid, Sorceress, and Gryphon Master. The uniques don't need much explanation but for the recruitable ones, Sainted Knights, Druids, and Sorceresses all provide excellent support in many unique forms, Great Knights have too many offensive advantages, and the multi targeting, dodgy, self-sufficient Gryphon Masters marry survivability with efficient offensive output. The elves, bestrals, and angels should be saved for another time as this post is already long enough. Feels good though that I can finally have a well informed and thought out opinion on this game after putting in 120+ hours into beating the game and basically doing everything that I could do.
@sv4247
@sv4247 2 месяца назад
Heard of VORP in sports, but not VORU. I have a similar but different methodology for my personal tier list. S: Unique. Warps the party around it. Game-changing and/or balance-breaking. Always 1st, usually a buildaround. A: Carry. Capable of being the backbone of the squad, usually through damage. Always 1st or 2nd. B: Support. Clean-up crew or damage enablers for classes in higher tiers. Never 1st, but also never last. C: Utility. Only useful in combination with other classes or as a counter to specific enemies. Always 3rd or later. D: Filler. Outclassed or unreliable. There's always a better option.
@asmo8725
@asmo8725 2 месяца назад
There are sooo many classes you have in b and c that are better than vanguard. Vanguard is definitely in contention for worst promoted class
@BDOGG345
@BDOGG345 2 месяца назад
This. I only kept Lex because he's a "major character", but if not for that, I would've replaced him pretty quickly in my Alain unit.
@joshuadicesare6769
@joshuadicesare6769 2 месяца назад
I use Lex as an arrow tank for a dragoon dive/ice conferral unit, seems to be the only good spot I can find for him
@kitescythenumber44
@kitescythenumber44 2 месяца назад
I wish they balance super poor classes like Lex. You need a lot of setup to make them somewhat useful.
@ultimaterecoil1136
@ultimaterecoil1136 2 месяца назад
Arrow cover is perfectly fine utility and the fact that defender recovers pp makes it a relatively decent class for pp based builds like wide pursuit based stuff. The classes with a chain kill skill are probably better and barring gladiators which need both major hit fixing and initiative fixing and have to go on the backline because of their poor bulk the classes with an ability that hits all are probably over vanguard but it’s not even in contention for worst class. Sword master is supposed to be a damage class but they are walled by any decent frontlines ( including vanguards) so they can’t single target you better be koing leigionaires in a single hit with no support as a single target damage option they have no form of spread damage and even if you wanted to do a dancing blade build alright that’s something decent it’s entirely outclassed by the most mid unit in the game werewolves because of wolf pack’s +50% crit rate. If werewolves are making you look bad you look really bad
@rianfujitagaston5875
@rianfujitagaston5875 Месяц назад
​@@ultimaterecoil1136yeah, but thats The point you need to invest a Lot to be a good class, and he nor Excel in anything, its Just an Ok ALL rounder.
@bijnahonderdeuro
@bijnahonderdeuro 2 месяца назад
I really like how different people's opinions are on this game. It really goes to show how versatile squad building is. I want to make a case for rogue, which is IMO one of the most useful classes in the game. Their blind skill targets a row, which wastes so many actions on whichever row you select because of your incredible initiative. Particularly when enemies start using 2 AP skills on their first turn. They've also got a solid ranged attack, which can take out squishies after an assist or two before anyone can do anything about it. The poison is also really great at dealing with hoplites. Their limited skill isn't universally useful, but when you're up against something like a shaman or gladiator, this can completely cripple them. As you mentioned they also make great field medics, because between blind and their high evasion, Evade is just an insurance. Rogues do have weaknesses, swordmasters can hard counter them because of their limited skill, but that does negligible damage to anything with middling bulk so you just swap them for 1 fight. Rogues also want to do different things against different squads, so you spend more time in the menu swapping priorities. Still, the utility you get in exchange in unreal. Werefoxes can't really touch them in this department, even if they do more damage, because rogues can target and disable units werefoxes can't.
@stanm4410
@stanm4410 2 месяца назад
I definitely agree that Berserker is A tier. Put them in the back row, try to keep thier HP full so that wide swing is 150 potency for only 1 AP cost. Boost accuracy and link them with guaranteed critical from Sergeant and/or defensive curse from the Druid. Destroy just about everything 😂.
@borjankosarac3645
@borjankosarac3645 2 месяца назад
Tom: Fighters and Vanguards are unfairly called bad. Also Tom: Swordmasters not doing big damage means they’re terrible. ;-P :-D
@ongty
@ongty 2 месяца назад
Tha main problem of Swordmasters is targeting. Unless you set conditions right, they will waste Meteor Slash alot of the time on units which will block them and make them deal chip damage. Set Meteor Slash -> Guard Sealed only Have Amalia or any character which can guard seal on team like Shaman Watch Swordmaster massacre front line
@TitaniumLegman
@TitaniumLegman 2 месяца назад
The way I see it, Vanguards full fill their role of tanking pretty easily. Swordmasters on the other hand need WAY more help to fulfill their intended role of DPS, thus my issue with them.
@ongty
@ongty 2 месяца назад
I really like Vanguards, and I do think that Swordmasters can be good. They are high init evade tank killers who can also Meteor Slash tanky units if set up right. They aren't as effective as Breakers though, compared 1 to 1 due to Breakers having row smash and the Swordmaster being single target. I love Swordmasters but they do have their limitations. I think it's fair they are low, even if I like using them. They can't just be thrown into a unit and work effectively. They do need guard seal in order for Meteor Slash to be effective.
@aureliodeprimus8018
@aureliodeprimus8018 2 месяца назад
@@ongty They don`t really need Meteor Slash to be effective. You get far too many swords over the course of the game that gives them other useful abilities. Sonic Boom lets them shoot down fliers more reliably or gives them the ability to target the backline with their crits. Bloodfire can be used to inflict Burn on Armored units. Give them an Ice Sword for a quick Freeze. Swordmasters are really about the second sword slot and how you use it.
@ongty
@ongty 2 месяца назад
@@aureliodeprimus8018 I tend not to use special attacks on the Swordmaster cos they don't really need it. My Swordmasters are all about Keen Edge on Scouts and Fliers to take care of the dodge tanks, then Meteor Slashing on guard sealed opponents to finish off everything else. I just use swords which give passive crit damage increases or AP/PPs like Notos Sword. Truestrike or massive combo damage is more important to me on a swordmaster than inflicting statuses - other sword classes with lower damage should be the ones doing that. Burning one person doesn't really seem valuable when a Dark Knight can burn a whole row or a Wyvern can burn the back row. If you set priorities right they don't need to target the back row, they can clean up front to back pretty easily. Swordmasters are imo the best final boss killing unit. Meteor slash decimates Galerius through his dark armor.
@KyouOneZilla
@KyouOneZilla 2 месяца назад
It's kinda ironic Swordmaster is the perfect counter to berserkers which have no defense and all their attacks are stonewalled by Parry, if not outright dodged.
@nintendosega100
@nintendosega100 2 месяца назад
If we are taking into account valor skills, then snipers need to go way up. Their arrow rain ability makes Albion significantly smoother and overall has such a massive hit radius for 3 points.
@disnark
@disnark 2 месяца назад
I’d argue high priestess is more like a warlock that heals. Especially at higher levels where she can attack whole rows, AND remove enemy buffs, and also combos well with supports like sergeant or, say, an elven archer with familiar’s icon to buff Stacy’s magic which triggers PP share healing the elf which triggers selfless heal to heal and cleanse the ENTIRE party all at once. Where needed you can also use curing call with initiative tuning to ensure your main attackers aren’t Druid-crippled when their turn comes up. All around, while I was initially very skeptical of her, I do think she’s very high tier in power and utility.
@Corruptusx1
@Corruptusx1 2 месяца назад
Great Video! I'd love to see you revisit this list after completing True Zenoiran. I'm curious if the increased difficulty would change your perception on some of these classes. Keep up the content!
@Black_Sheep_0213
@Black_Sheep_0213 2 месяца назад
Second this
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Oh I definitely want to for sure, with both more experience and DIFFERENT experience in mind.
@aureliodeprimus8018
@aureliodeprimus8018 2 месяца назад
Ok giving my two cents here. High Lord: No objections here. Vanguard: I agree that they are underrated, but i would argue that they are more B than A tier. They are excellent tanks and pairing them with Sainted Knights is the best synergy since they perfectly guard each other, but their slowness is still a bit of an issue, considering their active kit. Sergeant: Yeah, i would bump them down to A or bottom S: They suffer a bit from "too few slots" syndrome. In this case too few tactic slots if you want them to use most of their kit properly. Viking: No objections here. Swordmaster: Very strongly disagree. I think they should go to B tier. You get far too many swords over the course of your campaign that allow Swordmasters to do something else beyond just Meteor Slash. Also all you need is one Royal Scarf and a weapon like Galecutter and they are a dodge tank equal to a Wyvern Master, while having also good anti-air options. Landsknecht: Perfectly agree. They also make for quite decent side-tanks if properly equipped. Legionnaire: Yup, they are a stone wall par excellence. Give them Pike of the General and they also buff your offensive units while tanking. Berserker: No objections here. But you could have mentioned that if put in the backline, you can give them an item that gives them other support abilities, since they only need 1 PP for Berserk anyway. Breaker: Yeah, thanks to "Outrage" (or however the ability that boosts their attack and precision is called) they suddenly can hit flying units pretty reliably. Their only "bad" ability is Heavy Counter and that is only cause it only activates if they themselves get attacked. Plus there are some hammers that have very wacky abilities.^^ Sniper: I would put them in B. They still can reliably hit the backline, they can aid offensive efforts with Pursuit, plus their many support bows like The Inquisitor gives them a great amount of versatility. Shieldshooter: I am sorry, but you oversell them a bit. Their ability to tank is quite limited thanks to their low HP and their dodge rate still leaves a bit to be desired. Their Medical Aid also falls off rather quickly. Their offensive qualities are still great though. But yeah, high A Tier suits them better. Rogue: I am sorry, but you seem to forget their ability to blind an entire row. Especially since Blind overrides True Strike. Blind and PP Steal still makes them excellent at their dodge tank job. A tier for me. Sainted Knight: Yeah, the only thing going against them is basically being one hitted by a Gryphon or Wyvern. But yeah, still S. Doom Knight: As long as you set their tactics properly, yeah they are the most offensive tanks you can get. Still very vulnerable to status. Bishop: A small correction, the town in Albion right before the bridge sells a staff that gives Bishops an attack similar to Scarlett. It actually deals quite decent damage and removes buffs. Also Bishops are still invaluable if you run into Druid supported comps. Also ressurection is useful if you have one member of your squad down, but won a fight, since KOed units get their hp cut in half. And having a unit at 1 HP is a non-issue if you simply can find a weakened foe you can enter battle into. Then the Bishop can heal them to full. If Sainted Knight is S, despite being unable to heal status, then Bishop should also be in S.... Warlock: A tier. Yes they are pure damage dealers, but they can hit an entire row and stun them, they can hit a column with Burn and their basic Fireball is a multi hit attack. Plus Concentration gives them additional AP and Precision for repeated assaults. Their only bad ability is Magick Counter, because they have to get hit, to activate it. Even if they are the only caster in your squad, they are self-sufficient enough to keep going with only being countered by a Sainted Knight or a Feathershield. And the only thing they need is a Legionnaire or Vanguard that can jump in. And that is without Trinity Rain.... Sorceress: Yeah, i can see it. Though i have the feeling that their basic kit is a bit split between offensive and support. Druid: Yeah, ironically i like their status staves more than their basic kit. Still S tier though. Also have you seen their physickal attack animation?^^ Wyvern Master: I have it flipped, for me Gryphon Masters are A tier and Wyvern Masters S tier. Wyvern are the tankier of the two and their basic kit plays into that. Gryphon Master: Again A tier, Gryphon Master has three different passives that are contradictory to each other and their column attack is only useful if you fighting armors. Plus their ability to dodge falls off pretty quickly and Gryphon Glide can only protect you that much... Through my run Fran died more often than Hilda and both were at the front and back over the course of a campaign. (And Hilda mostly only died, because i wanted to use Dragoon Dive, but that move is not worth the effort.) High Priestess: S tier, Passive Miracle is such a boon to every tank that jumps in to protect her, every buff applied to her, including start of battle buffs, she also has a start of battle buff herself plus she can hit and purge an entire enemy row. Pair her with an Elven Archer and you can put a big fat "Nope!" to enemy assist attacks.
@Kuroleon31
@Kuroleon31 2 месяца назад
Vanguard earns its hatred from an opportunity cost argument. I couldn't find a single thing that they did that I couldn't do better with a Legionnaire.
@Mysticgamer
@Mysticgamer 2 месяца назад
I don't know about anyone else's experience, but I couldn't keep Lex couldn't keep lex alive throughout the first continent. I paired him with Clive, then added Adel. He'd still die unless he was in the back row. When I added healers to every unit that fixed it but that says more about the importance of healers that Lex's survivability.
@ongty
@ongty 2 месяца назад
Vanguards can be better than Legionnaires, but they do need Initiative to get off their attack to give them +50% defense. Also, Vanguards are way better at covering against ranged units cos they nullify all damage and status effects from said attacks, while Legionnaires will still be poisoned/blinded/debuffed. They aren't as straight up tanky as Legionnaires but they DO have their uses. They are very good in Albion especially since almost all the attacks there are flying and Vanguards will basically will tank everything and never get blinded/debuffed there. I actually tend to use Vanguards more than Legionnaires because they are more versatile than Legionnaires. They CAN hold down the front row if you give them a raven plume and bump their init up so they can smack someone and buff their defenses, and they don't slow your unit as bad as Legionnaires, and their Provoke skill is really good at getting enemy assists out of towers. Fighters definitely suck early on, but late game promoted Vanguards do become pretty decent.
@sinisterdesign
@sinisterdesign 2 месяца назад
@@Mysticgamer I'm convinced that Lex, specifically, is just uniquely bad at his job. Other fighters I've used have not sucked anywhere near as badly as Lex does.
@aureliodeprimus8018
@aureliodeprimus8018 2 месяца назад
@@sinisterdesign I had him co-tank with Alain. They both cover each other really well. Especially once Alain promotes and has to watch out for fliers, Lex becomes his most reliable partner.
@Mysticgamer
@Mysticgamer 2 месяца назад
@@sinisterdesign I guess that cutscene in the beginning was a warning of that, I should left him Alain's party.
@Hiroki_Kioyoko
@Hiroki_Kioyoko 2 месяца назад
Sword master is the best dodge tank in the game and you can do so much with having a second sword. You don't have to think too hard to make them work as the most reliable Frontline.
@mercb3ast
@mercb3ast 2 месяца назад
I've been running 2 behind my feathersword. They both use pursuant bracers, and runic swords as their second sword. Paired with something that can confer magic. They just massacre everything. It took me awhile to figure out how to make them work, but now that they are working, they just brutalize. The conferred magic ensures they have a little extra oomph. The runic swords make sure they have zero issues with cutting through armor. I don't know if the pursuant bracer is the best use of their PP cause I don't have them tank, but it's extra damage, a lot of extra hits, and it lets them utilize impale on targets getting them more PP. Granted, I tend to shy away from the cheesy board type nuke builds with cat-ear stuff. So I'm all about sellswords-> warriors-> and swordsman-> just chain killing stuff.
@aureliodeprimus8018
@aureliodeprimus8018 2 месяца назад
@@mercb3ast Another thing i can recommend is the "Blade Dancer" build. You need Leaping Slash from the Dancers Blade and Sword Dance from the Dancers Anklet. Then you just bump up your crit chance with a second sword and your PP with Lapis or Saphire Pendant. Then you just use Leaping Slash and Impale if you can secure a kill for the PP. And Quick Impetus you set to only be used if you are out of AP. The result is a Swordmaster that can perform between 3-7 actions, depending on the circumstances and can clean up everyone once the tankier units are dealt with by someone else.
@ongty
@ongty 2 месяца назад
@@aureliodeprimus8018 Try this- The Leaping Slash blade, with Druid's Robes. With a Sergeant set to Keen Call your Swordmaster, they will recover 2 AP every time they use Leaping Slash. Spend the extra AP on Meteor Slashes. It's super fun and only needs one support unit for it to work.
@kitescythenumber44
@kitescythenumber44 2 месяца назад
@@mercb3ast I respect people like you who think how to make an average class good instead of super cheesy double hoodies with elven auger and Yunifie.
@chainsawboy2388
@chainsawboy2388 3 дня назад
True strike ranged attack says hi
@Melorific
@Melorific 2 месяца назад
I do think you underrate underrate dodge tanks like rogues and swordsmasters a lot. These classes can be built into very reliable frontliners that either bring pretty decent utility or damage. Rogues with passive steal are great PP batteries for stuff like large healer's kit, gambler's coin or dancer's bracelet. And they are very consistent if you disable enemy guarding (hello viking). Shadowbite is also phenomenal. It does so much. It can help them survive a round vs true strike enemies with the blind. It can tank the initiative of half the enemy team without taking up your singular start-of-battle slot. It can shut down enemies with big AoE attacks from directly hitting your back line. They are so versatile that they can go onto the frontline of almost any unit and find a role. Swordmasters function as a damage-dealer counterpart to rogues. They can very easily be turned into a reliable frontliner with high evasion and parry. And they shine with critical damage boosting strategies. Imo, keen edge is their only active skill worth using. 100 potency single target attack may look basic. But true strike abilities that don't require PP or specific equipment to function are pretty rare. And 50% bonus to crit rate is phenomenal. You only need to invest into 50% crit rate to guaranteed crit with this attack. Gambler's coin + charged impetus (and if you can fit it in, wyvern's razor) allows them to do a lot of damage while being arguably the most reliable dodge tank, in contention with the rogue and feathersword.
@FangGuard
@FangGuard 2 месяца назад
My rogue pp & ap steal move got blocked all the time (by guard), that make me think that moves kinda useless
@Melorific
@Melorific 2 месяца назад
@@FangGuard Being blocked by guard makes it inconsistent outside of viking units. You don't notice it much in the early game when guard rates are kinda low. But going into the mid-late game these definitely start to pick up. That said, there's other ways to make it more consistent. Inflicting guard seal with either the rogue's start of battle skill or with a shaman's defensive curse gives a similar effect to a viking. Even without anything like that, setting the skill up to target the enemy with the lowest guard rate and >=1PP can help as well.
@GentleIceZ
@GentleIceZ 2 месяца назад
It truly is a triumph of game design to see how many classes are in S tier. Even the low grade units are incredible, really.
@Black_Sheep_0213
@Black_Sheep_0213 2 месяца назад
With respect to Tom and the game, this is not as much a triumph of game design as it is a lack of tier list etiquette. A lot of the units _are_ very viable, but if every unit is S tier, then none of them are. He also should have removed the unpromoted units from this video, or at the very least bumped them down accordingly.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
I'm not gonna mess with anything until the whole list is done. Also... Tier list etiquette? Really? I really don't take it that seriously, no offense.
@pdraggy
@pdraggy 2 месяца назад
I like having the basic versions there just for reference
@KnyteMayr
@KnyteMayr 2 месяца назад
Really sleeping on Elven Archer, they are the best support class in the game right up there with Sainted Knight. One of the alpha strike combo pieces of the game and are very meta. Mystic conferral alone being an active lets it combo with inspiration or other conferals or powerful call, they also get debuff removal + immunity, pure field, selfless heal and at 30 they get to freeze 2 high priority targets. Did I mention their initiative is through the roof so they get to do most of this before the enemy can react. They do a little bit of everything and most of all improve alpha striking. You can even do Gilbert + Elven Archer for 2 actives that boost all board nukes so its not like they are competing for that spot vs Gilbert they work together. Hell could even pair them with Sainted Knight to also trigger selfless heal which doesnt just heal but also removes all debuffs.
@sinisterdesign
@sinisterdesign 2 месяца назад
I'm solidly in mid-game and don't have the late-game perspective yet, so maybe I'll revise my opinion, but so far I *really* enjoy having Melisandre in Alain's squad as a Swordmaster. The damage output criticism is legitimate, but here's the thing: her initiative is insane. She outspeeds everything. Throw her some strength and crit dews, and she becomes a heat-seeking missile that immediately annihilates 1-2 enemies from the other squad before anyone else can move. This makes Alain's guarding even more difficult for enemies to penetrate and allows Berenice (also in the squad) to mop up with aplomb.
@vdssdvsdvsddvs
@vdssdvsdvsddvs 2 месяца назад
Hey are you still doing the classes left over like the werewolf and stuff, very curious about those i was finally able to order the game and can play it upcoming friday so these vids have been super helpfull and fun to watch :D
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Yup yup, next couple of days
@jarrenraves
@jarrenraves 2 месяца назад
out of curiosity, how many swordmasters did you end up using? Did a lot of people request them? I'm Just wondering if part of your bad impression is because you had to spread their gear too thin. The class has some nice and synergistic equipment available to them, but if you tried to spread it over several units, I can imagine you could end up with several lousy swordmasters instead of a single good one XD I used just the one (wanted at least one of every class on my playthrough) and never felt like she held me back. Nothing spectacular either mind you, but definitely not deserving of solo bottom tier. Just another middle of the pack class, albeit a more gear dependent one because I wanted to stack crit dmg. (Unlike an S-tier like Great knight which could probably have made due with a leftover paper straw or a druid who wouldn't even need that.)
@disnark
@disnark 2 месяца назад
The class has significant problems. The extra sword slot is only a stat stick, but there aren't a lot of swords with really good passives. Keen strike is good, but also means you very quickly stop benefiting from extra crit chance and there's very little in the game that improves crit damage. Their theoretical loop of "impale finisher for PP to parry an attack for AP to kill another guy" is in direct conflict with a statblock that really needs high evasion to surviv,. They have no way to deal with armor or guarding except magic swords, but other better classes *also* really want those swords. Meteor slash is either nonexistent damage (vs armor) or *MASSIVE* overkill, and it loses out on swordmaster's true hit niche. Compared to any of the other major damage classes, swordmasters ONLY work effectively with very specific support setups while hogging a large chunk of the best items you'll obtain in a given run.
@helltanker19
@helltanker19 2 месяца назад
yeah, my build comp in lategame involves using all 3 named swordmasters, each one in different comps. They do their job very well as a single target dps. If needed, they can be swapped to frontline also. Idk why he rated this class so low *shrug*. Like lower than Fighter and Legion is just ridiculous. But then again, it's a casual game after all. Tierlist in these kinda game is just bullshit xD
@jarrenraves
@jarrenraves 2 месяца назад
@@disnark upvoted, because that was very good. I don't disagree either. My starting point was that trying to build multiple sword masters could end in disaster. Though I personally believe the first should be just fine. I did have the gear and setup to make them work without feeling like I compromised my other units. The high hit count and high stats it does have gave it a distinct niche in my roster compared to my other physical dps
@shadowmarine156
@shadowmarine156 2 месяца назад
Three of my favorite squads I'm running right now is Bruno up front with Chloe and two other soldiers in the back role, with Chloe as physical damage, another as magic damage and a third i"m trying a guard build with. Then my other two squads are a play on each other its radient knights up front with a druid in the back row and then two witches or warlocks to finish off the teams. I'm currently at max size 4 and just before being able to promote.
@mercb3ast
@mercb3ast 2 месяца назад
Sellswords carried so hard for me all the way through Drakenhold. Yes, even my un-promoted Sellswords were MVPs in any team that was lacking damage. If you're building around cheese like insta-Dragoon Spear shenanigans. Yea, you don't need it. However, if you have some restraint, they are just so insanely good at doing damage. Give them +accuracy, give them a carnelian pendant. Watch the carnage as they sit back, waiting for stuff to hit 50%, and then just 1 tap everything. No other class in the first 20 levels or so had that ability to just run the board for me, consistently. I only used uniques, and the only one that got promoted for me through to the end of Drakenhold was Berenice(sp), Jeremy and Magellan barely even noticed not being promoted. I also went into the game completely blind, on expert from the get-go, and typically mowed through the entire map (killed everything) with 75-80% of my time left each time. I've just completed Drakenhold, and I've done the first two maps of Elfland, but I STILL have Magellan and Jeremy in my 6 teams, and they are STILL unpromoted, and they STILL absolutely fuck. Maybe I'm doing it wrong, but if I had to pick ONE class to carry through as far as I have gotten so far. It'd be Sellswords. Landsknechts are just better and they fuck even harder. Wild to me that they both are not at the very least A tier.
@stanm4410
@stanm4410 2 месяца назад
Regarding Rouge, thier start of battle ability that inflicts passive seal on a backrow enemy is actually really good in certain situations. It's not as versatile as other start of battle abilities like rapid order or war horn, but getting a start of round passive seal on a back row cleric, Owl, or angel archer is a very HARD counter to the support abilities of those classes. The enemy owls are especially annoying when they remove all buffs from a character. Especially if you are using the cat ear hood combos to use charge attacks quickly. Cat ear hood ability to go again right away is considered a buff and Owls can remove it. But if you get a passive seal on them with the Rouge they can no longer do that and you cat ear hood combo works as intended. Rogue is still a niche use case character, but I'd consider bumping up to B tier.
@jakubchudzik60
@jakubchudzik60 2 месяца назад
For those that don't know, or are confused like i was, swordmaster gets the attack buff of whichever equipped sword has the higher value. No need to put it in slot one
@MS32816
@MS32816 2 месяца назад
Where do you rerank sword masters with the latest patch?
@RatedB1
@RatedB1 2 месяца назад
Berserkers being good is always a joy.
@Mysticgamer
@Mysticgamer 2 месяца назад
One reason some of the classes fall off is equipment and not knowing how to optimize the gambit system. If you don't tweak the healers, they'll heal the wrong row or not heal debuffs. If you do healers will be mvps late game too.
@jaydenroberts2615
@jaydenroberts2615 2 месяца назад
Dude Wyvern Masters should be S tier simply for the fact they have access to the dragoon war spear. I had an early game squad with Hilda, Fran with the wyvern reins to speed boost and grant true strike, Gilbert to attack call and quick Impetus, and Chloe to keen call and use the silver trident to prevent armours from guarding. I think I also used Gambler’s coin somewhere due to the true hit/crit. The team comp literally soloed the colusseum besides the final boss before I left drakenhold and I wasn’t overleveled either
@jean-francoisrioux847
@jean-francoisrioux847 2 месяца назад
Swordmaster starts to shine with magical swords. But even with that, its weak. I was surprised by breakers, they seem to be physically resistant. For warlock, the I can attack fast with initiative and 2 powerful all attacks at nearly start. Give it a try. For high priestess, try it. They heal mid and give free attacks.
@generellis3
@generellis3 2 месяца назад
I think there is def a tip tier use for swordmasters. I havent found it yet 😅 Currently best use is magic swordsman. One sword with high magic attack, the other with a magic attack ability. They go early so they cut through tanks before the rest of your team goes. Its admittedly niche but it works with little set up
@CArkbird
@CArkbird 2 месяца назад
I understand the lukewarm feel towards swordmasters but it honestly feels a little too harsh, and not giving enough credit to the low effort combo of Witch with Magic Conferral into Meteor Slash. Just makes their 9 attacks also do magic damage and it made melissandre a beast on the team i had her on. ¯\_(ツ)_/¯
@TitaniumLegman
@TitaniumLegman 2 месяца назад
That's not a merit of the SM tho, it's a merit of the Witch. Can't really give them SM props if their big attack is only good when another class makes it good.
@chainsawboy2388
@chainsawboy2388 3 дня назад
@@TitaniumLegmanI mean, by that logic that means that sergeants honed slash is just a slightly better but twice as expensive long thrust since they can’t buff themselves to buff the attack.
@Shin_Lona
@Shin_Lona 2 месяца назад
There's a component of character functionality that you never mentioned - and I think has to be taken into consideration for a handful of classes... Valor Skills. While these don't factor into team composition, in terms of direct combat, they are important in the overall strategy and tactics of a battle. Now, I say a handful of characters because most Valor Skills I don't actually use. Generally, you either don't have the points when you want to use them or you have max points and you don't really need to use them. Or when you're in a situation where you realize they would be beneficial, you can't use them because none of your fielded units have that class or you are engaged with an enemy and can't access them from the menu. Not to mention that some are just bad... but the following are totally bussin', as the kids would say. · Sniper: Arrow Rain - Ranged AoE death from above. A volley of arrows will typically help tenderize troublesome units before you engage. Theoretically, you could achieve a similar effect (though only a single unit) with an archery assist, but that would require having a non-pony party leader - which is just a preposterous proposition. Being able to call in an airstrike on a group of enemy units is super-clutch and totally worth the 2 Valor points. It's kinda like having a catapult with your party at all times. Also, not an effect you can get from a consumable item. Based on this reasoning, it's my opinion that Sniper should be moved up to A Tier. This is really the only ranking I disagree with you on. · Breaker: Wide Swing - "When you only have a hammer, everything begins to look like a nail." Good. I can't be bothered with traps and barricades. Typically, I'll take out a couple enemy units while I'm at it. It's 1 point... Have a Breaker on the field at all times. S-Tier where they belong. · Gryphon: Hastened Call - The only thing better than horse is faster horse. Save a point for boosting your units at initial deployment. Light Tailfeather does the same thing, but as this is probably the most valuable and frequently used Valor Skill, there's really no reason not to run a Gryphon in at least one unit. S-Tier where it belongs. Other honorable mentions for characters that would still be, undisputably S-Tier, even without Valor Skills: · Sainted Knight: Guard Call · Valkyria: Dual Shield · High Lord: Royal and Valorous Orders
@EdwardMichael3
@EdwardMichael3 Месяц назад
Couple things you missed: Rogue has Shadowbite at lvl.20 which blinds rows of enemies Wyvern Masters have a dive attack that damages EVERYONE if you give the the Dragoon Lance. Both of these units are S Tier
@TitaniumLegman
@TitaniumLegman Месяц назад
Shadowbite is solid but it doesn't make the class as a whole s tier, and I'm not gonna make a class s tier because of a piece of gear.
@EdwardMichael3
@EdwardMichael3 Месяц назад
I think you missed when I said it damages everyone. Front and back row. They’re pretty much a fantasy B-57 bomber.
@TitaniumLegman
@TitaniumLegman Месяц назад
No believe me, I saw. They aren't the only class that can do that, and in fact they are one of the only ones who's limited to an item to do a full party attack. That's worse than something like Berserker.
@EdwardMichael3
@EdwardMichael3 Месяц назад
@@TitaniumLegman I'll have to put a Berserker in my rotation then. I'm only late mid game (lvl 25-30) so a lot of my classes haven't had the chance to be all they can be. The nice thing about the Dragoon Dive is that you can use it before they are even level 20 so it's nice to pull off early mid game. Thanks for the information by the way. The game is great and it's fun to tinker with parties.
@chainsawboy2388
@chainsawboy2388 3 дня назад
@@TitaniumLegmanberserker doesn’t hit air at all and only really does good if they’re at full hp while dragoon dive will just murder cav and the back line alike
@Houser45
@Houser45 2 месяца назад
So funny seeing this and the reddit community tier list being so different from each other. There is such a difference of opinions with this game that I'm curious how deep the discussions will continue moving forward and how they change over time. For reference SS Tier Shaman S Tier Dark Marquess, Elven Augur, Lord, Witch, Gryphon Knight, Snow Ranger, Elven Sibyl, Knight A Tier Radiant Knight, Crusader, Feathersbow, Warrior, Dark Knight, Prince, Wizard, Wyvern, Sellsword, Werefox, Thief, Elven Archer B Tier Priestess, Cleric, Swordfighter, Arbalist, Feathersword, Wereowl, Hunter, Soldier, Housecarl, Feathershield, Werebear, Elven Fencer C Tier Hoplite, Werelion, Gladiator, Featherstaff, Werewolf, Fighter Untierable Tier Paladin
@Black_Sheep_0213
@Black_Sheep_0213 2 месяца назад
Surely featherstaff is only in C because of how late you get access to them?
@FLIK510
@FLIK510 2 месяца назад
It's such a different experience in these types of games depending on the difficulty lvl that I always take rankings with a grain of salt unless I know which difficulty the person played on. In the general community list, I always see a lot of awesome characters that are great for beating tough maps get ranked low because they're difficult to use or setup and on the easier lvls that's not needed. (IE I'm still baffled how many people never got how great Giovana & Decimal are in Triangle Strat)
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Ah Decimal my love, he's such an awesome little dude.
@FLIK510
@FLIK510 2 месяца назад
@@TitaniumLegman yeah, he was key for me beating some of the harder stages in that game too like that one where you have to kill 100 enemies to win.
@Dat481
@Dat481 2 месяца назад
The team that helped me kill Galerius in his final battle is 2 swordmaster a shaman and a werefox with any healer to revive if they accident death which they barely make me invincible where they mostly dodge everything and shaman helped them with guard seals to mostly one shot all front line in the first turn.. this is my favourite team to watch and carry me the whole team same as one shot team and full great knight team.
@GreatBeanicus
@GreatBeanicus 2 месяца назад
I tried so hard to make vanguard viable because of Lex. He's a good foil of Alain. But even when i put him or Colm with the best gear on a team for a very specific job, they always struggled. Vanguard is possibly my least favorite class and that says something because i love defensive play. Legionaires before vanguards every time. Also i think you may have had issues with sword master because of gear and support. They make great use of the kingsblade cornix once you have a more effective weapon for your main sword characters, and while that second sword slot doesn't provide any attack, you can use weapons instead of valuable items to provide the stats you want. It's not difficult to place them on a team with a viking or shaman to shred defense or Gilbert to provide an attack boost. It wasn't hard to slot in my swordmasters on nearly any team.
@dragobot999
@dragobot999 2 месяца назад
D tier is way too harsh for Swordsmaster. Swordmaster is, to my mind, a specialist unit. It's honestly not a main damage dealer. It can be an okay Evade/Parry tank, but I think it fits better as back row unit that jumps out to assassinate enemy Scouts and Flyers with Keen Strike. It is absolutely underwhelming as a main damage dealer in a squad, but it can help take out troublesome enemies in the right comp. Used as such, it's far more effective and potent. At least into C, maybe B, but certainly not D.
@disnark
@disnark 2 месяца назад
Snipers do the same thing except better and with fewer vulnerabilities, while also combining better with another “main” damage dealer like breakers due to pursuit.
@sv4247
@sv4247 2 месяца назад
@@disnark Snipers are much more vulnerable than Swordmasters on account of lower Evasion. Both classes have paper-thin bulk. Ranged attacks can bypass the front row and are good vs. Swordmasters and bad vs. Vanguards. Otherwise, Snipers and Swordmasters are generally equally effective as clean-up crew. Snipers also use PP for their Truestrike and Pursuit, whereas Swordmasters have innate Truestrike and can convert PP into AP. Since you mentioned Breakers: anything a Breaker does not kill, a Swordmaster can follow-up on just as effectively as a Sniper unless the Breaker isn't the slowest unit, in which case Swordmasters have to deal with any healing before the next round of actions. They probably both belong in B or C.
@Josh-vb7pt
@Josh-vb7pt 2 месяца назад
I know a lot of people like gryphon knights, but man, I just found them nearly unusable. I kept one around just for hastened call, but if not for that I wouldn't have used even that. The weakness to archers and ranged assists just makes them so squishy. You can pair them with someone with arrow guard, but then you're using almost half your team just to make the gryphon functional. I'm not saying you're wrong to put them in S, because their damage really is superb, but I just found the damage easily replaced and not worth the hassle of trying to keep them alive.
@Black_Sheep_0213
@Black_Sheep_0213 2 месяца назад
I mostly only used them for hastened call and for clearing enemy squads lined with cavalry. Otherwise found them a bit underwhelming like you said.
@MINIant113
@MINIant113 2 месяца назад
I gotta say you shorthanded the swordmaster. You say the vanguard is good at tanking but comepared to other tank roles, its bottom of the barrel. And I can't say swordmasters are bottom barrel for DPS that goes to rouges, IMO. I just had overall better use from swordmasters at least B tier at its worst.
@mountainmgtow5421
@mountainmgtow5421 2 месяца назад
I love your videos, but my situation is such that I am still on a media blackout for Unicorn Overlord. I bought the PS5 Monarch Edition, but I don't have a PS5 yet so I can't play the game yet :( I'm waiting for the PS5 Pro to get into it. I want to be nicely surprised by this game, and rest assured it will be the first disc in my brand new console. Until then, I will click on your videos and like them, but I can't watch them. Love you, Tom. -Tom
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Totally understandable dude. I fully endorse you shielding yourself so you can enjoy this masterpiece for yourself. And I appreciate the support! 😁
@henry5274
@henry5274 2 месяца назад
Sword masters are annoying if you’re doing a special/plot character only because you get three of them and you don’t get enough of the support classes to make them work
@Kletian999
@Kletian999 2 месяца назад
6:00 you forget Vikings can turn 2 valor into 2 stamina for multiple units.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Oh believe me, I don't forget that.
@aureliodeprimus8018
@aureliodeprimus8018 2 месяца назад
Titanium doesn`t put Valor Skills into consideration. He judges them purely from a squad building standpoint.
@Kletian999
@Kletian999 2 месяца назад
@@aureliodeprimus8018 that's his prerogative. As an audience member when I read the title I was looking for how much more improved a unit is by promoting, and the upgraded valor skill is a huge piece of that. Granted my expectations didn't meet the context so no harm.
@comicdragon1
@comicdragon1 2 месяца назад
Nice list, well not that I do agree with everything as I also have my own list for myself. My list is just useful or not. Anyway, I think Bishop is actually more useful than most thinks and the parting resurrection is very useful especially in TZ as there is a limit use of items. I do not think Sainted knight is that good in my opinion. Their damage is not really that good and the tankyness, well Legionaire do better and they don't really fair that than bishop either, personally in all my runs, I never encounter any issue with Sainted knights.
@Bartido
@Bartido 2 месяца назад
High Lord, Elven Augur and Dark Marquess should be the only units in S tier imo. It's not really an S tier if you put half the classes in the game in it. I think it should be reserved for truly busted units.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
On the one hand, sure, on the other, I prefer to let outliers be outliers, rather than warping the whole scale around them. Could MAYBE include an S+ tier or smth to accommodate that but then that starts to get into silly power scaling questions and whatnot.
@sharpshooterv
@sharpshooterv 2 месяца назад
I agree, the way most people do tier lists really bugs me. Even if most classes are great, that's fine, but that means those should define the mid tier because it's the most common level of performance. Top and bottom tiers should usually be the most sparsely populated.
@MuchoLoco
@MuchoLoco 2 месяца назад
The fact that tiers B-D combined are less than the units in Tier A alone, and that S has even more than A shows just how usable the majority of classes are . Because of that, over time the hardest difficulties become the easiest just from the increased resource gains
@OG_G4m3r
@OG_G4m3r 2 месяца назад
Or it means the tier list is not a good one. The reddit one is more defined with clear separation between tiers.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
One, its a work in progress. Two, how much more defined do you want than clearly delineated letter rankings? 🤣
@Black_Sheep_0213
@Black_Sheep_0213 2 месяца назад
​@@TitaniumLegman I think a tier list for this game is extra tough *because* the letter rankings aren't so black and white, largely in part due to the rock paper scissors style combat. As you're aware by now, some units shine more in certain regions than they do in others because of the types of enemies you tend to see a lot. Respectfully, I do agree with the assessment that your tier list is top-heavy. For example, sainted knights are great, but that's mostly only the case against magic. They lack damage, and are just okay against physical damage. In my opinion, that bars them from S-tier. Doom knights can be really fun and powerful, but certain things have to align to make that happen, and they're a bit of a gamble. Again, should that qualify for S-tier? You put one unit in D-tier, that arguably shouldn't be there - at least not by itself. You also said you'd put Alain in an S+ tier if you had one. Why don't you just bump everyone down a tier and leave Alain in S? If everyone is S-tier, then nobody is. Just some things to consider. As others have said, it would be cool to see you revisit this list after completing TZ. As always, thank you for the content, and looking forward to playing 100 Heroes alongside you!
@TitaniumLegman
@TitaniumLegman 2 месяца назад
@@Black_Sheep_0213 I have two avenues of assessment I'm using in this list. 1. How useful a given class is to their squad. 2. How well they perform their roles. No class in the game can do literally everything, so there's gonna be multiple s tier classes. As far as saying "if everything is s tier nothing is" that's a blatantly hyperbolic statement. Are there classes that I'll moved around by the end of the list? Absolutely, it's no complete yet. Are there a lot of s tier classes here? Yes. Are there also a LOT of classes that aren't s tier? Also yes. There's nothing wrong with that, it just means there's a lot of roles to fill and a lot of classes that excel in those roles, even the same role being filled in different ways. There's no rule that says the majority of classes can't be at the top. In fact it makes the shortcomings of classes that AREN'T all the more poignant and interesting to discuss, to learn why they don't make the mark. Like Swordmaster, or early game Warrior.
@GreatRaijin
@GreatRaijin 2 месяца назад
3 things 1.virginia is easy S tier, she's the best tank in the game, and if it wasn't for alain getting spinning slash and unique equipment, i would arguably say virginia is better, once she gets brandish, her damage also skyrockets, hopefully you use her in TZ 2. Scarlet is also easy S tier, her offense and support skills put her far above a normal cleric imo, hopefully you end up using her too 3. Only gripe i really have is putting swordmaster as the worst unit in the game, i feel you didnt even make a good argument for this, they dont even require a ton of support, i give my swordmasters powerful call and its enough to do a ton of damage to anything that isnt an armored unit, your sword fighter squad was just lacking
@nehylen5738
@nehylen5738 2 месяца назад
Swordsmasters are indeed underwhelming, and the weakest. I wanted to like them badly , so I ended up doing the only thing I felt could make them somewhat interesting: evade tanks with target polyvalence. All 3 of my named ones I've set up as such: - anti-air weapon for physical dmg (forged, of course) and +evade: deals with (backline) flyers - runic sword/phantom sword: deals with armoured infantry - royal scarf : because natural evade and the +10/20 from weapon won't suffice - warrior's medalion: a few points of physical attack is just too important on these guys Essentially, apart from low physical damage stat, they're suffering from weapons having very low stats/abilities compared to higher tier items, and you can't make them utility characters, contrary to thieves.
@pdraggy
@pdraggy 2 месяца назад
You shoulda married Tatiana, mine was amazing with 4ap and 4pp, heals and res for days bruh. (I put the grave shoes and res wand with lex who was just there to die, it was hilarious! dude died 4x in one battle! 😂)
@sv4247
@sv4247 2 месяца назад
24 of the 53 classes are S rank. 16 more are A rank. When 3 out every 4 of classes are A+, that's horribly unhelpful for discussion. Sure, all classes are viable. All classes have the potential to be "good". All classes are NOT equal by default, nor can they achieve the same level of performance with the same level of ease. Below are some of my biggest disagreements with your tier list: Vanguard (A > D): Cannot deal damage, even with extensive investment. Strictly inferior for survivability due to lack of row protection and lower defensive stats in general. Armored unit type is a death sentence vs Breakers in particular. Medium shield is insult to injury. Provoke competes against Initiative manipulation or superior defensive buffs just to sentence its user to death half the time. Arrow Cover cannot protect more than one cavalry ally, and fliers can often pre-empt archers. Against enemy armor, needs a THIRD class to neutralize threats the armored unit is usually Covering or standing in front of. Lacks the Initiative to properly set up its defenses or Stun. Shieldshooter (S > B): Greatshield tanking is serviceable, but not ideal. Having the highest P.Atk of the bow users is a plus. Aid Cover is situationally useful. Lack of Truestrike to counter Evade is a pain point, especially since the class traded an accessory slot for the Greatshield. Poison is an alternative solution to support allies when armored units are in the way. Exclusive Crossbows are niche, but good. Needs support from at least one other class to address comps with multiple enemy types it cannot touch. Can be hard-walled by Legionnaire comps in Albion. Rogue (C > B+): Perfect stats for the skills it has access to. Blind disables truestrike (including from Shamans and Featherbows), and cements their place as the premier dodgetank above all others. Poison is a 3-action timer for anyone incapable of cleansing it, and Passive Steal remains useful all the way into endgame, especially with Guard Seal support. Sneaking Edge deserves an honorable mention for being an on-demand hard counter to various enemies. Ranged row strike also works with Conferrals and similar effects for even more effective disabling.
@Guillaumelapomme
@Guillaumelapomme 2 месяца назад
Gotta hate faux-pas
@LuiBei1994
@LuiBei1994 2 месяца назад
Lex and vanguards are greeat in drakenhold and proceed to suck balls for the rest of the game. Always dying when dodge hoplites, any flier, theives, holy knights foxes etc. I struggke to not make then suck balls when everyobe else is amazing
@zyrixis9650
@zyrixis9650 2 месяца назад
Great, another person who doesn't know how to use Swordmasters. No class is bad in this game, they all can contribute effectively if you actually take the time to build them in the right unit, and you clearly didn't bother with that
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Maybe they can, but I had better access to better damage dealers, so they got easily outclassed. It's not a big deal.
@chesefist2930
@chesefist2930 2 месяца назад
😢aww is someone gonna cry that the big bad RU-vidr disagreed with them
@difficult_aardvark
@difficult_aardvark 2 месяца назад
Being able to fit into any unit is a bad criteria and you should stop using it.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
No
@difficult_aardvark
@difficult_aardvark 2 месяца назад
@TitaniumLegman your content is going to get stale really fast then. There is tons of room to make cool unique squads but everyone is going for the blandest things they can.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
@@difficult_aardvark This is one tier list dude, it's not the holy Bible of Unicorn Overlord playstyle. It's based on one run's experience, and will likely change after that run is done.
@AntonioCunningham
@AntonioCunningham 2 месяца назад
Pass. If you're putting trash like Viking above Sword master, I *cannot* trust this list.
@TitaniumLegman
@TitaniumLegman 2 месяца назад
Viking, trash. Brooooooo 🤣
@AntonioCunningham
@AntonioCunningham 2 месяца назад
@@TitaniumLegman Compared to Sword masters, *Yes* . I'll rather use a none promoted Sword fighter than a Viking.
@Black_Sheep_0213
@Black_Sheep_0213 2 месяца назад
He ranked swordmaster too low; you're ranking them too high. lol
@AntonioCunningham
@AntonioCunningham 2 месяца назад
@@Black_Sheep_0213 I don't think that I am. I would put sword fighter in C, and sword master in B, but Viking in D. They die against almost everything. I don't have any problems wipeing them out if I run across them. I've have good results with Sword Fighters and Masters. I've *never* had a good results with Vikings. I've even had better results with the Dark/doom knights that seems to struggle against anything I put them up against.
@seafarinhare
@seafarinhare 2 месяца назад
Viking is super good just for their Valor skill. AoE stamina recharge? Yes please.
@baratacom
@baratacom 2 месяца назад
I believe High Priestess should be S or, at least, very high A tier for one simple reason: she can equip books Meaning that not only you have a bishop with decent damage that removes buffs from enemies, but you can have her enchant your melee's attacks, which is huge, condensing 3 roles into one class easily
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