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Unicorn Overlord | How to Get The Most Out of Your Tactics 

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In this Unicorn Overlord video we'll go into detail with the tactics system, how it works, and cover a few examples of how to set up characters! The tactics system in Unicorn Overlord can be intimidating at first glance, but it follows some pretty simple rules that, once you understand, make using the system much easier. That said though, you can make each character's tactics as complex or simple as you want them. So let's dig in and see how it all works!
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6 мар 2024

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Комментарии : 39   
@Jasonwfd
@Jasonwfd 3 месяца назад
FINALLY someone who understands how to use the Tactics system in this! Great work.
@89Games
@89Games 3 месяца назад
Thanks! Took some trial and error though lol
@user-tm9bv7dq5l
@user-tm9bv7dq5l 3 месяца назад
If you have two "prioritize" type conditions set for skill only condition 2 will work because it overrides condition 1. That's because you can't prioritize two different things at the same time and the game checks condition 1 then condition 2.
@TwinworldGameReviews
@TwinworldGameReviews 3 месяца назад
For the First Aid skill, it would be better to target Lowest % HP instead of Lowest HP. You could have someone with 30HP of 30HP, with another unit having 35 of 40HP. With lowest HP, the 30HP member would be healed when they are full HP. Instead using lowest % HP will heal the member who has the lowest % of HP left. When it comes to attacking though, usually you'd want to aim for lowest HP versus attacking someone with lowest % HP. It's too bad that there is a limit of 8 slots for setting priorities, so you have to be careful on how many options you provide 1 skill to activate with. For the Crush attack, an option would be to attack anyone with 1 or more AP or PP (depends on your target). If 1 enemy can't do anything but 1 can, it would be better to stun and defeat the 1 enemy who could attack next round instead of stunning someone who has no more turns. If you want to maximize enemy lockdown, there is a condition to only target non afflicted enemies. That way if you have a unit setup with stunning, burning, poison, and freezing, those members can hit enemies that do not have an affliction on them versus setting multiple priorities based on each type such as burn and then poison etc.
@89Games
@89Games 3 месяца назад
Good point on the lowest vs lowest % HP. I was assuming the AI would have looked for damage first, but it probably doesn't as you suggest. Thanks for the thoughts!
@SeedsAndStuff
@SeedsAndStuff 3 месяца назад
Is there a feature that emulates presets for ur play style using each character?
@TwinworldGameReviews
@TwinworldGameReviews 3 месяца назад
@@SeedsAndStuff There is a template menu that allows you to save multiple condition templates. These are per-class though, not per-character.
@gethinfiltrator6700
@gethinfiltrator6700 8 дней назад
I just noticed. Pay attention if your unit is walking or running. My first desert biome really forced me to pay attention to the roads. Use the griffing rider buff because I was mostly infantry with just two flying units. in terms of leveling. i noticed the final fight in every battle gets you lots of xp and money ... so you might want to have a liquid fortune at hand
@PainThebest
@PainThebest Месяц назад
I'm enjoying Unicorn so much, glad i've found this guide, it explain really good how to use tactics, thanks.
@89Games
@89Games Месяц назад
Glad to help!
@fourthknower9831
@fourthknower9831 3 месяца назад
Solid vid! Will def use it as a ref
@dederjs6893
@dederjs6893 3 месяца назад
Wow this guide is amazing, thank you for the video! It helped a lot 😁
@89Games
@89Games 3 месяца назад
Glad it helped!
@TheRobversion1
@TheRobversion1 3 месяца назад
I'll share a couple more builds of the characters you mentioned in the vid: Travis: role: evasion tank, utility (plunder) wpn: runic sword (baroque sword vs. gryphons/thieves) acc 1: silken scarf acc 2: lucky coin gambits: 1. magic attack- armored 2. passive steal- most PP 3. evade team needs: anti-evasion, someone who has higher initiative than him that can remove armor tanks so passive steal gets used more than magick attack. Notes: if you can have an anti-armor unit go ahead of him, no need for runic sword and you can use baroque sword instead to deal with anti-evasion tanks. Auch: role: blaster, anti-armor, leader wpn: the fireburdt staff acc 1- silk hood acc 2: sorcerer's medallion gambits: 1. fireball- prioritize armored, most AP 2. fireburst- burning 3. fireburst- lowest hp team needs: tank, anti-evasion
@Goatchaser
@Goatchaser 3 месяца назад
First Aid should be "lowest percentage" imo. If you have it on "lowest HP" then it will target whoever has the lowest. This can potentially mean that it can target a full health person if their health pool is small enough. I'm not 100% sure if I'm even correct though.
@TheRobversion1
@TheRobversion1 3 месяца назад
Good discussion. Do you find multiple lines more useful than using conditon 2? Personally on my rolf i do: 1- flame shot- highest evasion, prioritize front row on your travis for example, i dont see the need for your 3rd passive steal- highest initiative line. I think you could set your 2nd line to passive steal- highest initative, most pp. In terms of builds, i'll share my rolf: wpn: flame bow acc: lapis pendant acc: pursuit ring gambits: flame shot- highest evasion, prioritze front row eagle eye pursuit team member needs: anti-armor, rolf should be 1st or 2nd in initiative at worst, tank role-anti-evasion tank, leader Notes: if 2+ team members have higher initiative than rolf, replace lapis pendant and pursuit ring with dove plume and warriors pendant/brown beret.
@89Games
@89Games 3 месяца назад
Yes, I could set it up that way on Travis. Actually I think I may have had it set that way on a different save. I keep finding more efficient ways to set tactics up, but as long as they are doing what I want, I'm not too worried about it. As far as setting up multiple lines, it really just depends on how many different scenarios you want to plan for I think. I do like to have that one line at the end though that guarantees that an attack still gets used somewhere. I spoke from experience when I talked about having tactics set up so specifically that my character didn't even attack lol.
@TheRobversion1
@TheRobversion1 3 месяца назад
​@@89Gamesi see. Personally, i like the minimalist approach with fewer lines and avoiding condition 2 when possible. also edited the original comment to show off how i'd optimize rolf with the shop items in the demo.
@89Games
@89Games 3 месяца назад
That's a nice combo of the lapis pendant and pursuit ring. I like to put lapis pendants on Travis for an extra evade and Yahna for an extra magic infusion.
@TheRobversion1
@TheRobversion1 3 месяца назад
@@89Games yahna for sure. ice conferral is awesome with gryphon, bruno or aubin. On travis imo its a waste. Lucky coin and silken scarf is the best combo on him as that combo gets him to 90+ evade which means most enemies have sub-10 or 20% accuracy to hit him. My evade passive rarely get used and most of the time i have spare PP left if passive steal procs. of course, lapis is an alternative for travis if you're using the lucky coin on someone else like a gryphon or ochlys. never got both so it goes to travis.
@dethringr
@dethringr 3 месяца назад
This is very helpful. I kind of got the gist of it but this really clarify things up. I wasn’t sure how the second condition works so I always left those blank.
@89Games
@89Games 3 месяца назад
No problem!
@los5456
@los5456 3 месяца назад
Thank you so very much. You explained the tactics system perfectly for me to understand it now. I felt prettu dumb before but now I can kick some 🍑. 🙏 🤲 ❤
@89Games
@89Games 3 месяца назад
Glad it helped!
@rasisulhubbi9316
@rasisulhubbi9316 2 месяца назад
So i have multiple character that have passive skill with condition "Activate at the start of battle" but it only activate 1 skill, is it not stackable or perhaps it can only activate 1 per combat ?
@89Games
@89Games 2 месяца назад
Yes most beginning of battle skills are tagged with the word "limited". Only one limited skill can go off at a time. So with the start of battle ones, the character with the highest initiative is the only one who will get to use a start of battle skill.
@bobmcbobg1696
@bobmcbobg1696 3 месяца назад
Didn’t know this was a thing. 4 hours into the game and you just blew my mind lol.
@joncliffmckinley5868
@joncliffmckinley5868 2 месяца назад
50hrs for me lol 😅
@jakeryan2805
@jakeryan2805 3 месяца назад
Ok so I was initially confused on how this type of combat works. So im not actually controlling anything in real time during battle? Everything plays out based on what I set for tactics, and I just sit back and watch? The only thing I can do is fast forward the action so battles end quicker?
@89Games
@89Games 3 месяца назад
Yes, but you control your units on the battlefield, attacking enemies, capturing towns, etc. the challenge comes in countering enemy units with the correct unit of your own, managing unit stamina, and so on. I think the best way to explain it is to think of a typical tactical RPG where you command individual characters like in Triangle Strategy for instance. In UO your units are the same as these individual characters in other games. Then you can build the unit however you want, just like you'd equip and upgrade your characters in other games. Sorry for the long winded description but I hope it helps. I was very skeptical of this game too at first for the very reason you mentioned, but now I love it after playing it.
@TwinworldGameReviews
@TwinworldGameReviews 3 месяца назад
It would be the same as Ogre Battle games, or Advance Wars. You would be the commander who issues the orders and then the units will attack based on your orders.
@jhon1406
@jhon1406 3 месяца назад
Do you end up changing these often between battles?
@89Games
@89Games 3 месяца назад
Once I had some solid tactics set up, no, but I do sometimes just go with default tactics on new abilities or characters and see how they do. Then I might change them up in a battle when I see a better way to set up their tactics. Its more about trial and error, changing tactics between battles to refine your strategy until you find something that works most of the time.
@Og74223
@Og74223 9 дней назад
dev will get it
@luckykitty1740
@luckykitty1740 3 месяца назад
I am still waiting until I encounter the ingame introduction to maintain a sort of natural game flow.
@bificommander7472
@bificommander7472 3 месяца назад
It does happen, but surprisingly late. By then you could certainly have equiped a weapon with their own active skill that usually gets slotted at the top with no conditions. Which might actually screw with some builds pretty significantly.
@SeedsAndStuff
@SeedsAndStuff 3 месяца назад
Is there a feature that emulates presets for ur play style using each character?
@89Games
@89Games 3 месяца назад
There are no presets, though the game does use some default tactics with certain abilities from time to time like having a heal be used only when someone has taken damage. The good thing is that at lower difficulties I really don't think its necessary to spend too much time with tactics. Even on higher difficulty I find myself only tweaking from time to time, though I could probably get better results from some units if I spent more time fine tuning them. Ultimately, its up to the player I think how much you engage with the tactics system.
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