The PC version of Porsche Unleashed has a hidden demolition derby that can only be accesed with a cheatcode the race always takes place in the skidpad, in this mode the game awards points every time the player rams the ai cars
The sound comes from Porsche 928 actually it is called GIN_POR_928.gin which is in the sound files by default but unused. You can used it by using NFSVLTED.
@@Scuntrallappio So,every nfs game was all street stuff,with cops,rivals and bounty and all the stuff,pro street was the first one that had a different mentality,with new events and new story,it was a complete new game with a forza horizon mentality
@@deadaccount66778 If were talking about the infinite multiverse it could go either way trillions of realitys however in this one and many others its the equalvilant of starting a 3 series and hearing a diesel just uhhhhhhhh
@@DEFECTEDSTREETRACER Hey these are how the sounds are called in the final. Beta one is called GIN_POR_928.gin while in the final depends what version: the street and career start used a sound called GIN_TVR_Chimeara.gin, while the race version is using GIN_TVR_Cerbera (which techically both sounds are the same just different names).
Because it is from Porsche 928. Also in the final the BMW M3 GTR is using sounds from TVR Cerbera/Chimeara. Fun fact you can access to the beta sound it is still in the game by NFSVLTED it is called GIN_POR_928.gin while the GTR are using GIN_TVR_Chimeara.gin, while the race version is using GIN_TVR_Cerbera.gin. Basically there is no difference between these files - only the name.
Till this day, my favorite race mode in any racing game is canyon duel (carbon) and highway battle (undercover). I really love both race mode is same because it's a cat and mouse type of duel, but also different because in canyon duel the danger is coming from the zigzag race track while you also trying not die from falling off of the canyon. While in highway battle, even though it's mostly just straight road, that doesn't mean there is no danger, in this race the danger is coming from all the civilian cars that act like obstacles that you must dodge while trying to getting away from your enemy. It's just so intense and fun that I wish they would bring both back. Well, they did bring it back in The Run, both race modes. The famous avalanche race duel (canyon) and the first battle against Calvin (highway). Both are really hard race, but the later definitely take the crown for being the hardest simply because how tight the road is but that makes it fun even though can be really frustrating. But yeah, I really wish they would bring both back in future games. Hell, I would love to see both modes in other racing game
That mode defined carbon uniquely in the nfs franchise. I missed the times when nfs experimented with stuff after classic hot pursuit, you got U2 celebrity street racer vibes with dvds and mag covers as well as url and street x, MW with highway checkpoint races and most importantly, cops as secondary antagonists with bounty mechanic as well as a defined cast of rivals that you raced against and a compelling story. Carbon following that story, with new territory mechanic as well as crew and wingmen with mechanics of their own, race and career. And ofc carbon's chief argument, the toge inspired canyon races and that tension racing with tense japanese music playing along. Hell the definite final race in carbon is not the sprints with stacked deck or the circuit with darius, its the new mode that carbon introduced,which in other nfs wouldn't be in the finale race at all, and it is the final challenge for players. Either a well prepared car or a skilled player who can conquer cornering and possibly overtake darius can feel the well deserved pride of winning. That feel is so good.
In U2 i usually play sprint>street x>circuit>drag>drift in this order. Ngl street x was nice and it felt rewarding to just smoothly corner and overtake in close quarters
Um sorry to say but Highway battle isn't that unique it was first seen in underground 2 as outrun they just changed the name of it for undercover they function in the same way
I miss the street-x races, drifts racing in parking lots, sector shootouts , class racing(NFS ProStreet) and against the clock races, I would love to have prostreet and underground 2 mix together. How is that a new game instead of improve on the last one they made a new from the ground up loosing everything it made the last one great?
Funny how the sound file is in the game still but unused it is called GIN_POR_928.gin which is from Porsche 928 but in the final it is used GIN_TVR_Cerbera/GIN_TVR_Chimeara.gin sound.
umm nfs world had pursuit evade race mode which was kinda unique in itself also canyon drift did exist previously as there was downhill drift in underground
Video suggestion: All car list in all NFS including Overdriving Nissan edition, V-Rally and lost Motor City Online, every brand, every model, version, year of production and specs.
All cars even from the rebadged forgotten NFS? Dude that will be very long plus he doesn't have the all DLC cars that some of them appeared exclusively in the consoles. Good example is NFS The Run.
@@HeroManNick132 Yeah i think is too much, but i was 20 % sarcastic. The recent video of Ferrari i loved and was a great job so whatever the boss upload is good.