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Unity JSON Parsing and Animating With Code - Shoebox Coding Stream #3 2021 March 24 

Michael Forrest
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I loaded in and parsed the JSON file I'd created in my CoffeeScript / THREE.js project and tried to get it to control the animation in Unity. Mistakes were made, confusion was had. But it's interesting to see the debugging process, right? Or you can just put this on and go to sleep.
24th March 2021 Live Stream from / michaelforrest
0:00 Recap and showing I set up the debugger
01:03 Parsing dances.json file
05:21 Setting up programmatic animation in Unity
10:56 Troubleshooting the animations

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25 июл 2024

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Комментарии : 2   
@lakpatamang2866
@lakpatamang2866 2 года назад
I have a json file of keypoints extracted from Mediapipe pose estimation tool. Can i use this data to generate animation in unity? If yes, then could you please draw some insights.
@michaelforrest
@michaelforrest 2 года назад
I think you should be able to do this but you'll have to make some decisions about how you map the Mediapipe data to affect your own armatures. I would start by animating a few placeholder meshes with the Mediapipe json (i.e. some floating dots/spheres so you can confirm the scale and motion is correct) before mapping this data onto anything more complex.
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