I loaded in and parsed the JSON file I'd created in my CoffeeScript / THREE.js project and tried to get it to control the animation in Unity. Mistakes were made, confusion was had. But it's interesting to see the debugging process, right? Or you can just put this on and go to sleep.
24th March 2021 Live Stream from / michaelforrest
0:00 Recap and showing I set up the debugger
01:03 Parsing dances.json file
05:21 Setting up programmatic animation in Unity
10:56 Troubleshooting the animations
25 июл 2024