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Unity Tutorial - Combine Animations 

Firemind
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How to combine different Animations in Unity. Enjoy!
♥ Find this Tutorial on Firemindacademy: www.firemind-academy.com/p/co...
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8 фев 2019

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Комментарии : 79   
@pavah7026
@pavah7026 2 года назад
For the people that only sometimes want to affect the arms (or another part of the armature), you can have one 'full' mask and one mask that only controls the arms. And change the layer weight of your arms layer to 1 whenever you want to use the arms for a certain animation and then change the weight to 0 when you want to use the full armature instead for an animation. You can change the weight through code of course.
@kyroic6128
@kyroic6128 2 года назад
thankks i was looking for an answer to this problem, glad to know ts possible to do it
@akash_the_phenomenal942
@akash_the_phenomenal942 Год назад
Same as kyoric had written...I was also looking for this.
@monkegames6133
@monkegames6133 2 года назад
For those who have a problem with animations still not combining: Try selecting the affected bones of the avatar mask manually by going into transform>import skeleton>selecting all the affected bones. You have to do this if your imported model is marked as "generic" instead of "humanoid". Awesome video btw!
@JonTopping
@JonTopping Год назад
How exactly do you do this though? My armature doesn't show up in the "use skeleton from" list. I have an armature for my character, but it's not listed. How do I import the skeleton?
@theRealJonSherman
@theRealJonSherman Год назад
THANKYOU SO MUCH
@bajagainsatish4828
@bajagainsatish4828 10 месяцев назад
Thank You bro, worked fast and nice because of you!!!
@Hangs987
@Hangs987 5 лет назад
Im just going to say thank you for making this
@unknownalien2117
@unknownalien2117 4 года назад
Your channel is one of the best ones when it comes to unity.
@018FLP
@018FLP 2 года назад
I love straightforward tuts like this, thank you very much!
@FromFame
@FromFame 4 года назад
I just needed till 1:41 without an IK pass as it's irrelevant for me. Amazing. Thank you for helping me fix my issue. I selected additive and made a mask with 0 weight had 0 idea what I was doing prior.
@TheWigglesMan2000
@TheWigglesMan2000 3 года назад
Crystal clear instructions for exactly what I needed. Thank you!!
@Classicv5
@Classicv5 4 года назад
This is exactly what I was looking for and the information was to the point -- thank you!
@waqasgamedev
@waqasgamedev 3 года назад
Wonderful. Thanks for sharing this with us. I thought this would be very tough but you explained well.
@jojugeorge3215
@jojugeorge3215 2 года назад
Awesome bro, easy to understand. Keep making awesome videos like this \m/
@psixnox9217
@psixnox9217 4 года назад
Straight forward with great explanation. Thank you so much!
@ThefamousMrcroissant
@ThefamousMrcroissant 4 года назад
Thank you for showing the ropes. Thanks Unity for including the batteries. Subbed.
@M3g4t0n
@M3g4t0n Год назад
Thank you! Exactly what I needed to create some blended animations!
@HeadPack
@HeadPack 3 года назад
Great job. Exactly what I have been looking for.
@samofohachinweuba1641
@samofohachinweuba1641 4 года назад
Been trying to learn this for long,thanks alot
@LuRybz
@LuRybz 3 года назад
Thank! Never heard about this Avatar Mask, really useful!
@adityasagar206
@adityasagar206 Год назад
That was so simple THANK YOU SO MUCH
@GAMER20Aayush
@GAMER20Aayush 3 года назад
Thank you so much, only this method worked, I tried different methods for it (like Scripting) but this one worked
@clarkmeyer7211
@clarkmeyer7211 Год назад
thanks this was exactly what I was looking for. Will this affect the animations if I were to implement them in my own code. For instance I define a blend tree and implement it in my state machines. will these avatar masks affect the base blend tree or will they need to be implemented with code?
@jackoftraes2122
@jackoftraes2122 Год назад
Amazing tutorial - thanks! ❤
@cyberIndia212
@cyberIndia212 3 года назад
Good. Short and precise.. Thank you
@christianstrau3017
@christianstrau3017 2 года назад
Exactly what i needed, thanks!
@serkanhayret7515
@serkanhayret7515 3 года назад
You helped me a lot bro thanks a lot.I got the logic thanks to you:)
@a.technology1446
@a.technology1446 4 года назад
Simply & easy, thank u ❤️
@dedovagency
@dedovagency 4 года назад
thx for that also you can do it with regular animatoins by creating layers with weight 1 and ovveide selected
@saiyeswanth2157
@saiyeswanth2157 4 года назад
Thank You for the tutorial !!
@tahahussain4365
@tahahussain4365 3 года назад
You just saved my day
@entertainmentoverloaded5700
@entertainmentoverloaded5700 3 года назад
Love this man :)
@alexanderwurfl2879
@alexanderwurfl2879 3 года назад
Is there a possibility to just set a priority for the animationlayers or mask? so if he run he use is hands and if a key is pressed for maybe wave with the hand then he do this with hands while he walks and after he use his hands again for walking, as an example how i mean.
@Desh681
@Desh681 3 года назад
My animations aren't matching up; like i have a crouch-down animation and a stand-up animation, but the character feet moves when they transition. What do i need to edit the animation itself?
@greeng448
@greeng448 Год назад
Very helpful thank you
@stickguy9109
@stickguy9109 2 года назад
YOU ROCK!
@jessemattila3120
@jessemattila3120 Год назад
Thank you
@funduino8322
@funduino8322 3 года назад
Thank you so much
@ziyaad9454
@ziyaad9454 3 года назад
Is it possible to make the layer mask only overright when say the charater is moving in the base layer and not when he is jumping both move and jump are in base layer? Thanks.
@honorsoftentertainment484
@honorsoftentertainment484 3 года назад
Firemind page you gave for "Combine Animations in Unity" has the wrong code on it, it shows a bullet controller script, not the Combine Animations code. (The Firemind page for the actual bullet controller is missing the script, and the video posted for it is titled "Creating prefabs in Unity". Other links are missing code too.
@anonyanony7469
@anonyanony7469 5 лет назад
Very ez, thanks for your video.
@ShadowOrigin28
@ShadowOrigin28 2 года назад
It helps. Thanks
@rushikeshpotdar2000
@rushikeshpotdar2000 4 года назад
thanks, most helpful
@tylerheenan9393
@tylerheenan9393 3 года назад
Perfection.
@animedamv8210
@animedamv8210 2 года назад
thank you
@stephenmackenzie9016
@stephenmackenzie9016 2 года назад
Great thanks. Why whenever I make a humanoid avatar - and then go to record an animation clip, does my guy crouch and drop half way through the damn floor…
@thecreativity5793
@thecreativity5793 4 года назад
u deserve millions subs !
@firemind2265
@firemind2265 4 года назад
thanks :)
@hillstudios1
@hillstudios1 3 года назад
Thank you sir
@Diamond-yn4nu
@Diamond-yn4nu 3 года назад
hello can you explain how to set the camera this way in the game? Thank
@resumosde5minutos694
@resumosde5minutos694 8 месяцев назад
thanks very much men
@christoffertornquist3373
@christoffertornquist3373 2 года назад
does this work with custom riggs from say blender?
@eleocraft278
@eleocraft278 2 года назад
good job
@alextronic4503
@alextronic4503 4 года назад
thanks a lot
@Nathan-ki4qn
@Nathan-ki4qn 3 года назад
Thanks alot.
@hpchannel5463
@hpchannel5463 2 года назад
this video is very useful. Can I have the source code of the game in this video? I'm not sure about how to create the script for the overriding part. Thank you very much.
@roguedagger1
@roguedagger1 2 года назад
I added the same walk cycle animation to the top half, but when the other animation plays the arms swinging is off from the legs. Also I have animation events (footstep sounds) being triggered, so when It isn't playing the alternative animation and it's just doing the normal walk it's playing that event twice... any idea how to fix this? Is there a way to only play the animations on the top half when needed, then fade back the the rest of it?
@018FLP
@018FLP 2 года назад
Are you using animation triggers? Because you can add a boolean (a on/off switch) to trigger an animation in the animation layer, just add a parameter and configure that this parameter is needed to execute a animation in the animation tree and voilá. This is done in the script after reading the input, you switch the boolean to 1(on) then reverts to 0 after playing the animation. You can straight play the animation you want that correlates with the input too (it won't blend well, but it's simple tho). Maybe searching for Mecanim or Animator tutorials can give you some insight. The channel 'I Heart Dev' have a really good series about it, ultra detailed and easy to understand! Best Regards!
@greeng448
@greeng448 Год назад
Can you make a tutorial how to make third person shooter game? ( I really need one)
@beeplove7
@beeplove7 3 года назад
Thanks for your tutorials man. It really helped. Why you stopped making videos?
@firemind2265
@firemind2265 3 года назад
Had a couple other projects going on, 2021 will be my comeback year haha
@nikitapestov1711
@nikitapestov1711 2 года назад
absoulure legend
@victorgeere
@victorgeere 4 года назад
Hi, where do you get all those mecanim humanoid animations that you could just apply to your character? It seems like you just apply an animation from a huge list without worrying that they would work.
@sharif47
@sharif47 4 года назад
Here is super secret info I don't want to tell anybody. Go to mixamo website, create an Adobe ID, and then you'll get to select from a good number of characters and a good number of animations. All of the animations are applicable to all of the characters (plus, they're free... if I'm correct). You can even use these animations with your own characters (but for that, you need to upload the model to the website and do a few more things).
@aldigangster123
@aldigangster123 4 года назад
just download Unity's free to use "Standard Assets" pack from the store. It includes a very detailed humanoid mecanim, which does everything from crouching, to running, to jumping.
@rafaelskiarteportfolio1098
@rafaelskiarteportfolio1098 3 года назад
THANKSSSSSSSS
@artofcode7
@artofcode7 3 года назад
How to do it woth blend trees?
@JonTopping
@JonTopping Год назад
This didn't work at all for me, and I'm quite confused. When I followed all these steps, my character stopped animating entirely, when before at least it was walking. Just by this video, what is calling the animation from the upper body layer? He literally just made a new layer, then a state, and had nothing to make it happen, just BOOM the wave animation plays when he pushes a button for some reason? Like are there a bunch of steps missing or something? I know how to get regular animations to play and change, but I feel like there's a lot missing.
@sharif47
@sharif47 4 года назад
Can someone help me? I made two separate avatar masks, as mentioned here. But even when I apply them to the base and a 2nd layers and set the weight of the 2nd layer to 1, it only seems to play the animation from the 2nd layer as if the masks were never there (or as if they didn't mask anything). My character is from mixamo.
@firemind2265
@firemind2265 4 года назад
Hey, you can imagine the weight of the animation as opacity, just like you have it in something like Photoshop for example. If you turn the weight of the animation to 1, it covers the animation below. If you turn it to less, it will start blending with the animation on the first layer. Hope this helps
@sharif47
@sharif47 4 года назад
@@firemind2265 yeah, thanks for replying. But from what I saw (after working on it for several hours) is that "Humanoid" option is not working for the characters. Things work fine if I decide to use transform mask as well. Is this a problem with all mixamo characters or is it only in my case?
@sachinbirajdarsa
@sachinbirajdarsa 2 года назад
If you are working with human charas then import it as humaniod.
@Acoyo
@Acoyo 5 лет назад
Heads up, the link for this is broken on your website! Great vids you got a new subscriber today the ragdoll one just made my game look awesome.
@Jacky-fb4th
@Jacky-fb4th 2 года назад
5:24 is it closed?
@wickedsnuk3812
@wickedsnuk3812 3 года назад
No, I dont want base layer to apply only lower body. Now what ?
@uHasioorr
@uHasioorr 3 года назад
In my case I didn't add mask to base layer, and didn't add any animation to first state in upper body layer, everything else had some transition condition. Worked good enough.
@GiantBean
@GiantBean 3 года назад
Just don't mask the base and the other arm would move as normal.
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