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Unleashing Liquid Magic: Vellum Fluid Simulations in Houdini - Beginner's Guide 

graphicINmotion
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16 окт 2024

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Комментарии : 19   
@VishnuRanjidas
@VishnuRanjidas Год назад
Fun fact: In my mother tongue Malayalam, Vellum directly means water 😊❤
@nononsense2688
@nononsense2688 Год назад
Really needed this today, thanks!
@graphicINmotion
@graphicINmotion Год назад
Your welcome!
@RMAFIRE
@RMAFIRE Год назад
Looking great !! 💥💯
@graphicINmotion
@graphicINmotion Год назад
Thank you very much!
@Birkkromann
@Birkkromann 11 месяцев назад
Really great and beginner friendly tutorial! Is there a way to save your fluid DOP setup as a shelf tool instead of having to modify the grain shelf tool?
@graphicINmotion
@graphicINmotion 11 месяцев назад
Yes, you can save a setup as a shelf tool or as Houdini Digital Asset (hda).
@bcrbdb
@bcrbdb Год назад
Amazing tutorial! Thanks, can you explain briefly when to use FLIP and when to use Vellum for Fluids? Thanks
@graphicINmotion
@graphicINmotion Год назад
Thank you! I think that it’s better to just read the SideFX help here. My explanation would not be better than that: www.sidefx.com/docs/houdini/vellum/vellumvsflip.html
@bcrbdb
@bcrbdb Год назад
@@graphicINmotion Sure! Thanks!
@madceee
@madceee Год назад
awesome 👍
@carlosrivadulla8903
@carlosrivadulla8903 Год назад
what are u going to do once the AI generate sims with prompts, materials and videos comparable to ur renders and teaching loss its value?. That's a question I ask myself quite often and I want to translate it to u.
@graphicINmotion
@graphicINmotion Год назад
Then I will probably use AI to create simulations and teach people how to use it properly. Not everyone will do everything themselves just because of AI. It’s a tool as all the other tools available. It will still need experts to use the tools. But I don’t think that’s going to happen very soon.
@Oezcan3D
@Oezcan3D Год назад
Quick Question, how can I further Art direct the fluid by adding a point velocity or some kind of force to push it towards a certain direction? Thank you in advance!
@graphicINmotion
@graphicINmotion Год назад
I have a detailed tutorial about art directing fluid splashes on Patreon that covers custom velocities.
@clemescosora6711
@clemescosora6711 Месяц назад
by the end, how do we turn the balls into one geometry of a liquid?
@graphicINmotion
@graphicINmotion Месяц назад
There is a liquid surface node. Or you can use a VDB from Particles to create a volume and then convert it back to a mesh. There is a more detailed tutorial on Patreon.
@MOVEFOUNDRY
@MOVEFOUNDRY Год назад
Hi, have you published your cloth with fluid sim tutorial?
@graphicINmotion
@graphicINmotion Год назад
No, I decided to do a splash art-direction series first. But I may publish it later this year. I’m a bit busy right now.
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