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Unreal 5 | Next AI Stress Test (94 AIs) | UE4 UE5 

David N Goodman
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94 total AI in the scene including soldiers, creatures, turrets, and drones - plus exploding barrels and mines. I've done a lot of code optimization since the last stress test and I'm getting better FPS with 40 more AI in the scene. For my game, there will rarely be more than 5 AI active at once.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.

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13 дек 2023

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Комментарии : 19   
@RoboFabio
@RoboFabio 7 месяцев назад
THIS IS GOOD
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
Thanks for watching!
@deadreadygames
@deadreadygames 7 месяцев назад
"what the hell is that smell?!" 😂 holy Invincible soldier!
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
Sounding retro yet? LOL
@grass8741
@grass8741 7 месяцев назад
I woulder how much the projectiles impact performance
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
I'm not sure, but still testing. I'll never have this many AIs in one of my levels but good tests.
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
It turns out quite a bit. The tracers use Niagra and are causing most of the drain. I wasn't planning on using those exact ones (and not on every bullet) anyway, so all good :)
@dancingdroid
@dancingdroid 7 месяцев назад
Is it cpu or gpu limited there at the start? Would love to see a stat unit there by the fps :D NPC Optimizator might be worth looking into. It does wonders in reducing skeletal mesh draw calls and animation calls.
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
is that the NPC manager that was just a freebie? I have it but haven't looked at it yet.
@dancingdroid
@dancingdroid 7 месяцев назад
@@DavidNGoodman it is indeed. Once you configure it correctly for your project it's brilliant.
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
@@dancingdroid Very cool. Thanks for reminding me about it. :D
@dancingdroid
@dancingdroid 7 месяцев назад
@@DavidNGoodman As long as you do an updated video using it and with stat unit activated let's call it even :D
@DavidNGoodman
@DavidNGoodman 7 месяцев назад
@@dancingdroid I haven't done much with profiling in Unreal yet other than the basics like FPS. My pc won't show higher than 60FPS even when unlocking it, so that's not a great monitor anyway. I'll look into the stat unit.
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