94 total AI in the scene including soldiers, creatures, turrets, and drones - plus exploding barrels and mines. I've done a lot of code optimization since the last stress test and I'm getting better FPS with 40 more AI in the scene. For my game, there will rarely be more than 5 AI active at once.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
13 дек 2023