In the last few weeks I've added more things than I can list. I think the code base is more or less feature complete and I'm slow moving toward production. This tech demo level will likely be released for testing. Oh and this is retro in gameplay style and features, not aesthetics. And see the note below just in case it's not obvious. ;)
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of months.
Unreal 5 | Retro FPS Dev Trailer | UE4 UE5
11 янв 2024