Adding watercraft to my retro style fps game in Unreal. This was a test of the Vigilante LCAC model in UE 5.3. I need to reset the pivot on the LCAC static mesh so I can use it directly in the water physics blueprint. For now, it's literally sitting on top of the speedboat hull (that's why it rocks and leans a bit in turns). Fun stuff :)
22 июн 2024