love this stuff. please do a tutorial on metasounds to blueprint which is new in 5.3, and some cool stuff you can do with all of that. include things like the new audio writer etc. would love to see how you use these things
great stuff Brian. I've been watching and learning from your vids for just over a week I guess. Good quality, well presented. I'm trying to develop something heavily reliant on audio, still at the first thoughts stage and your tuts are really helpful, thanks. Your subscriber number is also slowly increasing I see..
Excellent tutorial! I couldn't really make heads or tails of the official documentation, but I immediately understood the concept thanks to your excellent example (the great arrangement of "Here comes Santa Claus" definitely helped :D). Thanks to your example, I've also started using MetaSounds for my new project, so that's a plus as well. Big thumbs up from me!
This is a very unique channel. Thank you. I got a beginners question. Does metasound have the ability to analyze audio in real time ? If I were to detect beats for a rhythm game ,would I have to search for a plugin ? Thank you so much. Subscribed ! b
Yes you can use the output watcher. Check out this video at 17:47 and I show you how to hook up a quick RTA ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vmK2w5Qm-ew.htmlfeature=shared
I tried applying it to the Sound Class, but it didn't work. 🥲However, when I applied it directly to Metaound, it worked. Do you have any idea why this is happening? *The Sound Class is assigned correctly, and if I set the volume to 0 in the general settings of the Sound Class, all audio responds.
Sound classes are not audio. They are not effected by audio modulation. Sound classes are more of a “classification” type thing. A way to apply general properties to a bunch of stuff as a group