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Unreal Engine 5.3 - Metahuman Chaos Cloth Simulation Workflow  

Hoodie Studios
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5 окт 2024

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Комментарии : 57   
@bause6182
@bause6182 4 месяца назад
Great tutorial ! I will implement this to my game
@hoodiestudios
@hoodiestudios 4 месяца назад
You're welcome
@CinematographyDatabase
@CinematographyDatabase 10 месяцев назад
Thanks for this video, that workflow for the convex collisions looks a lot better than what I was doing. Have you tried the Level Set collisions?
@hoodiestudios
@hoodiestudios 10 месяцев назад
You're welcome, not yet, don't know if it will work, but I will try that
@niroumand
@niroumand 5 месяцев назад
Thank you it was really help full :)
@hoodiestudios
@hoodiestudios 5 месяцев назад
You're welcome
@HassanAli-tv6fc
@HassanAli-tv6fc 10 месяцев назад
finally, thanks bro
@kenechukwuuzongwa1423
@kenechukwuuzongwa1423 4 месяца назад
Thank you for a wonderful tutorial.. i am super grateful for the knowledge you are sharing with us. I have an observation while following this tutorial, when i added a skeletal asset in my transformskinweight node, i didn't get my model appear inside my cloth like it did in your video. Do you have any idea of what i am doing wrong? and if this has a future negative impact? Thanks
@hoodiestudios
@hoodiestudios 4 месяца назад
Ok, you have to make sure the model is in the chaos cloth panel at the right side, the same side where you can input an animation
@boratsk2052
@boratsk2052 5 месяцев назад
hi, jacket overlap neck area(physic asset is the body), your Cloth hoodie is nice , how to fix it? good video
@hoodiestudios
@hoodiestudios 5 месяцев назад
Can you check your collision asset, and try making it more accurate
@starcityinc4388
@starcityinc4388 9 месяцев назад
Thankyou for this Tutorial, I have few queries and request - 1) Can we apply multiple cloths on same character and How? 2) Can we use ready Daz3D clothing with this plugin? 3) Please also make tutorial with Daz3D Characters for chaos cloth plugins in unreal engine
@hoodiestudios
@hoodiestudios 9 месяцев назад
Yes, it is possible to make multiple clothes, all you just need is to make the layering right. And for daz 3d, I don't actually know much about daz, but if you can cloth a metahuman in daz 3d, you can export the clothes with uvs and follow this tutorial
@HassanAli-tv6fc
@HassanAli-tv6fc 6 месяцев назад
need a little help can we apply this setting to whole sets of cloths (pants+shirt) separately or by joining as a single item and then apply these setting?
@hoodiestudios
@hoodiestudios 6 месяцев назад
You can make it as a single item, just make sure your UVs are accurate
@JulianCini
@JulianCini 10 месяцев назад
Hi, need help! First of all amazing video tutorial! I am having trouble, the clothing is not moving with the mesh body of the meta human, the clothing is standing still (frozen) while the meta human is moving. It feels it is not attached. Do you have any ideas why please?
@hoodiestudios
@hoodiestudios 10 месяцев назад
This can be a problem from the cloth graph or you've not attached the chaos cloth to the metahuman, or sometimes you just have to restart the engine
@realnickg
@realnickg 7 месяцев назад
Anyone had any issues with the weights transferring? Seems it's not just me that's encountered it? I get an error saying it can't transfer the weights from the source.
@fantastic3dfashion
@fantastic3dfashion 10 месяцев назад
hello!! I am having a lot of fun following your tutorials!! thanks a lot for sharing the knowledge! Do you have any tutorial that shows the settings how you rendered this simulation? I am trying to render but the simulations are not getting good as they are in the game mode..... do you have any tip?
@hoodiestudios
@hoodiestudios 10 месяцев назад
The only settings that can change everything is Anti aliasing, I can actually make a tutorial on rendering in unreal
@fantastic3dfashion
@fantastic3dfashion 10 месяцев назад
Yes this would be super!! I am trying here and there are some settings of warm up the engine that also can help... in my case I have a skirt and with the walk animation in the simulation all looks fine in the sequencer but once I put for render all is a mess... 😅
@hoodiestudios
@hoodiestudios 10 месяцев назад
Lol 😂, no worries, I will make a tutorial about rendering in unreal engine
@zakariaessekkouriofficiel
@zakariaessekkouriofficiel 10 месяцев назад
hello and thanks bro . for the last tutorial when i arrived to cloth simulation its crash for me in 5.3 there is any why to fix this crash
@hoodiestudios
@hoodiestudios 10 месяцев назад
I got the same problem at some point, so I had to recreate a new project, and migrate all the assets from the old project to the new project, and that worked out for me
@zakariaessekkouriofficiel
@zakariaessekkouriofficiel 10 месяцев назад
ok thanks i will try it @@hoodiestudios
@hoodiestudios
@hoodiestudios 10 месяцев назад
Alright, have fun
@UmairKhan-ll4tm
@UmairKhan-ll4tm 10 месяцев назад
I am facing issue is simulation not work I follow your both tutorials but I am using same fbx for render and sim static mesh b\c I am export cloth from maya so I don't understand how I export sim and render mesh seperate from maya.. kindly help me out
@hoodiestudios
@hoodiestudios 10 месяцев назад
The best workflow recommended by Unreal Engine, is to get your clothes from marvelous designer, I don't know much about Maya, iv never tried exporting from Maya before
@UmairKhan-ll4tm
@UmairKhan-ll4tm 10 месяцев назад
ok.. I will try marvelous.... thanks alot for your suggestion
@arashmicro
@arashmicro 9 месяцев назад
Can you run it with path tracing? I can make the cloth but when i switch from lit to path tracing, it disappears
@hoodiestudios
@hoodiestudios 9 месяцев назад
Iv never tried with path tracing before, so I don't actually know much about that, sorry
@cosmosunited
@cosmosunited 7 месяцев назад
my cloth is glued to the model like I had black weights everywhere...doesn't behave like cloth
@hoodiestudios
@hoodiestudios 7 месяцев назад
you have to check your nodes connection if everything is ok, and also only paint the section you want to attach to the character
@cosmosunited
@cosmosunited 7 месяцев назад
@@hoodiestudios I have and it still looks messy, much like it's dragged by the whole model, not like a real piece of cloth...
@hoodiestudios
@hoodiestudios 7 месяцев назад
is your cloth coming from marvelous designer ?
@cosmosunited
@cosmosunited 7 месяцев назад
No, it's from clo 3D
@hoodiestudios
@hoodiestudios 7 месяцев назад
Ok, try and send me a screenshot on IG
@HighlightRiel
@HighlightRiel 10 месяцев назад
I noticed that your cloth is clipping with each other. How do you prevent that?
@hoodiestudios
@hoodiestudios 10 месяцев назад
At the moment, everything is not 100%, but with simple animation, you won't get that clipping, but this is still in the experimental state, so it won't work 100%
@HighlightRiel
@HighlightRiel 10 месяцев назад
@@hoodiestudiosso what you mean by simple animation, do you mean when animating in sequencer and rendering it out?
@hoodiestudios
@hoodiestudios 10 месяцев назад
A simple animation like a walk cycle
@rodrigofernandes6449
@rodrigofernandes6449 9 месяцев назад
Is there any way to use chaos cloath with morph targets for caracter creators?
@hoodiestudios
@hoodiestudios 9 месяцев назад
Iv never tried something like that before, because I hardly use character creator
@rodrigofernandes6449
@rodrigofernandes6449 9 месяцев назад
@@hoodiestudios not the software caracter creator but make the cloath shape follow custom morph shapes of metahumans like height or weight
@hoodiestudios
@hoodiestudios 9 месяцев назад
I believe you have to build a collision for that custom metahuman
@rodrigofernandes6449
@rodrigofernandes6449 9 месяцев назад
@@hoodiestudios the thing is that the morph target can be anywhere between 0 and 1, is it possible to adapt the shape of the colliders at runtime?
@hoodiestudios
@hoodiestudios 9 месяцев назад
I believe the only way morph targeting can work, is to use an alembic cache, iv been trying it out and chaos cloth is making it hard
@emikovillin7067
@emikovillin7067 10 месяцев назад
It keeps crashing for me :(
@hoodiestudios
@hoodiestudios 10 месяцев назад
Create a new project, and migrate all your assets into the new project, that's how I did it
@niteward4309
@niteward4309 5 месяцев назад
Can you be contacted via Discord?
@hoodiestudios
@hoodiestudios 5 месяцев назад
Yes, ak28011
@derekleung5923
@derekleung5923 Месяц назад
i can see the collider is UE physical asset. what if the character design is double dress or two clothes. can they collide properly?
@hoodiestudios
@hoodiestudios Месяц назад
That is gonna work only with the usd workflow, but yet still it’s not 100% accurate
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