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Unreal Engine 5.4 Lumen vs Path Tracing 

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Unreal Engine 5.4 Lumen vs Path Tracing
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‪@UnrealEngine‬ #unrealengine5 #lumen #rtx4090

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30 сен 2024

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Комментарии : 46   
@Jsfilmz
@Jsfilmz 5 месяцев назад
Lumen really gettin there Unreal Engine 5 JSFILMZ Mega Bundle Sale Link: www.artstation.com/a/36209881
@EthelbertCoyote
@EthelbertCoyote 5 месяцев назад
Something if you do this kind of comparison again you could do is overlay the images with a difference blending layer on. Seeing exact difference not seen by the naked eye can be telling.
@jaytay420
@jaytay420 2 месяца назад
U blind? Look at the left side of the image where the stairs and the pipes are and tell me theres no difference 🤣🤣🤣
@microbounce2009
@microbounce2009 5 месяцев назад
I think it is not a good test. the scene clearly in both looks almost the same because it is not a scene that depends much on light bounces or materials, but lumen in glass or sss or trees and global illumination (it is pretty bad, if not more to say very bad) only serves for video games. the result is not realistic. but patchtracing is way ahead in everything. that's my humble opinion.
@akaseven4295
@akaseven4295 5 месяцев назад
same lumen hardware best option , but the render time is really really good
@humbug1
@humbug1 Месяц назад
Why the F would you blur the beginning of each scene, we can't see the difference.
@charles2353
@charles2353 3 месяца назад
Sadly, it looks like Pathtracing is not worth the compute overhead.
@ObilloFitz
@ObilloFitz 3 месяца назад
Apart from the RTX 4090, what are the RAM, CPU specs that yielded those render times?
@abdelkarimkeraressi1418
@abdelkarimkeraressi1418 23 дня назад
where it gone raytracing ? reflection
@dimakaftan2706
@dimakaftan2706 5 месяцев назад
why you don't set max reflection bounces bigger number ?
@Jsfilmz
@Jsfilmz 5 месяцев назад
for this scene it doesnt change anything
@lennygordon1848
@lennygordon1848 5 месяцев назад
Getting that quality at that speed is INSANE
@imvisuals215
@imvisuals215 2 месяца назад
why cant we use displacement in pt?
@brandonsilva1903
@brandonsilva1903 5 месяцев назад
What happened with the Ray reconstruction we saw in the demo?
@Jsfilmz
@Jsfilmz 5 месяцев назад
i can only imagine how hard it is to keep up with unreal engine versions lol, they prolly had 5.3 ready then bam 5.4 lol
@punmije
@punmije 3 месяца назад
Good news! I love Lumen for its speed. However, I find that even Unreal Engine's path tracer is not as sophisticated and lacks many details compared to higher-end path tracers like Octane or Indigo, but it is really really really fast.
@FaLexBa
@FaLexBa 5 месяцев назад
Can you make a comparison with NVIDIA Omniverse? Is it still worth using Nvidia omniverse?
@IndianCitizen04
@IndianCitizen04 5 месяцев назад
take it to Blender and render in Cycle. Cycle X with some tweak is much faster than Epic Path Tracing and of course with great quality. I really like UE for Lumen only. Otherwise I would love to render it Blender Cycle.
@Jsfilmz
@Jsfilmz 5 месяцев назад
cycles also allow multigpu i tried it with 8 rtxa6000 but blender dont have metahuman
@enoes241
@enoes241 5 месяцев назад
The scenes you chose are very bad comparisons. You praise the scenes that give results similar to Lumen and PT, but lumen does not give as good results as expected.
@Jsfilmz
@Jsfilmz 5 месяцев назад
the point of my tests are using scenes i actually make movies like i mentioned in the video all scenes are different but in this particular case no way i would render path.
@enoes241
@enoes241 5 месяцев назад
@@Jsfilmz I see them trying to look like they are very close to each other. Lumen is not a high-end light processing tool. In fact, it is the worst lighting calculator in professional life. Path tracing doesn't even come close
@Ra7ju6ra52
@Ra7ju6ra52 4 месяца назад
sorry but no one noticed the shadow in the stairs or the ambient occlusion?
@pinkdonkey4397
@pinkdonkey4397 5 месяцев назад
Awesome video, although I think you're having issues with the screen tracing because it's picking up objects that lumen isn't (hint why some objects are missing in the lumen only scene). Look at the lumen view, and you'll be able to find the issue there; which you possibly have tried already, which would mean it's an issue with the asset(s).
@Jsfilmz
@Jsfilmz 5 месяцев назад
nah i think one of the unreal devs commented on my twitter, for now screentraces will have this creeping reflection as a downside
@JasonAdank
@JasonAdank 5 месяцев назад
honestly path tracing only seems to yield a 2% quality increase.... but its 60x slower.
@jaytay420
@jaytay420 2 месяца назад
More like 20% but ok
@brandhuetv
@brandhuetv 5 месяцев назад
thanks for your time
@VREDexpert
@VREDexpert 5 месяцев назад
You could have chosen sth. simpler and more challenging that point out the difference better between the two such as indirect lighting, refractions or caustics in a clean cornel box for example.
@Jsfilmz
@Jsfilmz 5 месяцев назад
im not trying to compare in scenes i wouldnt really shoot on its pointless i want to show them in ones i do
@VREDexpert
@VREDexpert 5 месяцев назад
@@Jsfilmz fair point.
@dalewyatt230
@dalewyatt230 5 месяцев назад
Another great video!
@Jsfilmz
@Jsfilmz 5 месяцев назад
Thanks again!
@chelo111
@chelo111 5 месяцев назад
reflections in real life are so fk blurry that having perfect reflection, makes it look like a video game/cg..... cgi look "no bueno"
@ThomvanVliet
@ThomvanVliet 5 месяцев назад
Well this is bullshit since reflections in real life can be very very sharp.
@chelo111
@chelo111 5 месяцев назад
@@ThomvanVliet true-but perfect in cgi = fake
@OverJumpRally
@OverJumpRally 5 месяцев назад
@@chelo111 Only if there are other issues in the lighting and materials.
@wblebon
@wblebon 4 месяца назад
No need for garbage path tracing its sacrificing the native resolution fps anyway greedia fail in my opion overpaying us with the so called tech
@jaytay420
@jaytay420 2 месяца назад
Keep coping amd fanboy, enjoy your rasterisation and get outta here
@wblebon
@wblebon 2 месяца назад
@@jaytay420 who gives a shit what you think
@dingickso4098
@dingickso4098 20 дней назад
@@jaytay420 Hey, at least rasterization runs at 600fps, unlike your poop tracing at 13fps.
@BUGER-APG-TEAM
@BUGER-APG-TEAM 5 месяцев назад
almost no diffrence - looks like path tracing is kinda useless vs lumen now, dammmmm :D
@Jsfilmz
@Jsfilmz 5 месяцев назад
in some scenarios yea
@BUGER-APG-TEAM
@BUGER-APG-TEAM 5 месяцев назад
@@Jsfilmz is there any reason to use rtx or ptx vs lumen in games ? for me it looks like the diffrence between those 3 is so small that in most scenarios will take over other two in games anyway + its much easier to use and implement into the game - 1 button vs week of implementing raytracing what do u think ?
@OverJumpRally
@OverJumpRally Месяц назад
@@BUGER-APG-TEAM None. Lumen is as good as RayTracing and Path Tracing is way too slow for real-time games (at least in UE5).
@BUGER-APG-TEAM
@BUGER-APG-TEAM Месяц назад
@@OverJumpRally lately i saw ptx shadows too sharp like unrealisticly sharp - i like it but it tanks performance too much for me for what it gives, but on the other side i would like t osee a bit more adjustments to lumen so i can control it better in any game, is it doable ?
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