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Unreal Engine 5 : Parkour Series- Beam Walking System 

UE4 Poseidon
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You can purchase the beam walking project files here:
ue4tutorials.g...
You can purchase the completed parkour series project files here:
ue4tutorials.g...
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Mixamo to Unreal Converter tool: terribilisstud...
Welcome back to my parkour tutorial series. For the fifth mechanic, I will be making a beam walking/balance system. It covers:
- Using splines to make dynamically shaped beams
- Detecting beams and moving to them
- Walk along any shaped beam including linear and curved paths
- Aligning player to sloped beams (optional)
- Exiting the beam by walking off it or jumping off while on it
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Parkour series tutorial series playlist: • UE5: Parkour series
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Patreon (Project files and more): / ue4poseidon
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22 сен 2024

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Комментарии : 53   
@mithos56
@mithos56 11 месяцев назад
I was scratching my head as to the best way to make the character move, and this really helped me choose a direction. Thanks so much!
@UE4Poseidon
@UE4Poseidon 10 месяцев назад
No problem! This was really difficult to figure out the best way to do but glad I found a working solution at the end. Your cat looks really cool as well! :D
@himanshusharma4709
@himanshusharma4709 10 месяцев назад
Guys important tip here. Make sure you only extend your spline in the direction that the Beam Actor is facing. I was extending the spline backward instead of rotating the actor and due to that my character was just spinning in place instead of moving forward.
@zipPanda
@zipPanda 10 месяцев назад
Thank you very much! I have solved the problem😄
@UE4Poseidon
@UE4Poseidon Месяц назад
Use code "unrealdiscount" for 80% off the project files! Available at: ue4tutorials.gumroad.com/l/beambalance Valid from: 10/08/24 - 17/08/24
@LusiiRealWorld
@LusiiRealWorld 5 месяцев назад
Thanks Poseidon
@UE4Poseidon
@UE4Poseidon 4 месяца назад
You're welcome :D
@XavierSarault-x7f
@XavierSarault-x7f 3 месяца назад
Now at 36:56 and my character is completely stuck in place. I really need help, please answer me, i've done everything the same.
@789alizaidi
@789alizaidi Год назад
this is amazing. can you PLEASE create a video for something like when you are walking on beam, you can press a button to hang down and if hanging on bean get back up onto the beam ?
@UE4Poseidon
@UE4Poseidon Год назад
I could but it's a very niche video tutorial and it would definitely take long to figure it out so it wouldn't be worth doing.
@douglaschilders604
@douglaschilders604 13 дней назад
Do you know how to detach from the beam instead of re-attaching to it?
@XavierSarault-x7f
@XavierSarault-x7f 3 месяца назад
Im at 7:18 and my mesh does not appear, i have checked and the code is exactly the same, every step followed. Please help me
@camelotvfx
@camelotvfx 6 месяцев назад
rotating the beam actor seems to break this. any advice on fixing would be much appreciated!
@Eu.Claire
@Eu.Claire 2 месяца назад
Same issue, only works in a single rotation which is the default one. looking for the same advice on fixing it.☺
@camelotvfx
@camelotvfx 6 месяцев назад
Do you have any thoughts about how you would go about making this a flexible item, like a hanging cable the player is walking across, instead of a rigid beam? It would be great to get it to sag a little as the player walked across it.
@vbfbtbftbtvfvtjth1934
@vbfbtbftbtvfvtjth1934 Год назад
Hey, I really appreciate ur tutorials on parkour system, r u gonna create Tic Tac or hanging jump?
@UE4Poseidon
@UE4Poseidon Год назад
It depends. Those are niche video ideas so probably won't do that well and it won't be worth it since it will take a while to figure the system out.
@BrandonioTNL
@BrandonioTNL 5 месяцев назад
32:55 how would I go about doing this code if I'm not using enhanced input action?
@CatScissor
@CatScissor Год назад
At the end of the video, why not find the tangent to the spline and then fall vertically along the tangent? Because in Batman game they do that,but i dont know how to find tangent.
@UE4Poseidon
@UE4Poseidon Год назад
You're actually right, that is a much better way of doing the exiting and definitely will be more accurate. Thank you for suggesting it.
@TheRyder808
@TheRyder808 10 месяцев назад
character gets pushed back from beam and then something disables player movement after this. Cannot connect to beam at all, any suggestions where this could have gone wrong?
@UE4Poseidon
@UE4Poseidon 10 месяцев назад
Maybe there is something wrong with the collision settings of the beam actor.
Год назад
could you make a tutorial teaching how to start/stop walk/run
@UE4Poseidon
@UE4Poseidon Год назад
I have done a stop running tutorial recently here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o-v5YQK1AWA.html
@himanshusharma4709
@himanshusharma4709 10 месяцев назад
Hey, can you make a video expanding this one on how to make the character lose balance occasionally and the player has to control them to regain balance like in video games. Thank you.
@UE4Poseidon
@UE4Poseidon 10 месяцев назад
Would be an interesting idea. It can be done with a timer when beam balance starts and functionality can be added from there.
@CallMeMistaPepe
@CallMeMistaPepe 25 дней назад
How would you set the character to play the crouch idle animation when not moving?
@UE4Poseidon
@UE4Poseidon 23 дня назад
Use a blend by bool that checks is on beam then use the 2 animations.
@CallMeMistaPepe
@CallMeMistaPepe 23 дня назад
@@UE4Poseidon I tried but my player only stays in crouch idle for some strange reason. Sadly following the wall run tutorial, it broke the vault completely
@gokuvinod2850
@gokuvinod2850 Год назад
Hey man great video can u please make a video on wall running like gohostrunner please i have made my own but it is not smooth and fluid so looking all over you tube for a good wall running system
@UE4Poseidon
@UE4Poseidon Год назад
I am planning to do wall running later in the series.
@gokuvinod2850
@gokuvinod2850 Год назад
@@UE4Poseidon Thank you sir!
@Alukin19
@Alukin19 Месяц назад
My Beams work only in one direction... why?
@UE4Poseidon
@UE4Poseidon Месяц назад
Don't rotate the initial beam actor at all otherwise it won't work. Just move the spline points accordingly to change the direction but the actor rotation has to be at 0,0,0.
@MrPangahas
@MrPangahas Год назад
can you attack or jump from the spline?
@UE4Poseidon
@UE4Poseidon Год назад
You can add that functionality if you have a combat system.
@nuk3gaming898
@nuk3gaming898 Год назад
Having an issue where the character cant reattach to the beam after doing the exit jump. Any ideas what part of the code this would come from?
@UE4Poseidon
@UE4Poseidon Год назад
Did you reset the variables back to their default ones as they were when you start the game?
@nuk3gaming898
@nuk3gaming898 Год назад
@@UE4Poseidon Just found and fixed the issue. I had another event landed node on my wall run system i had to put the set collision enabled with that one instead of having two separate ones.
@foxy3dworld994
@foxy3dworld994 Год назад
For some reason my character can't detect the beam at all? I made to 30:00 but when it came to check if he can detect it he doesn't
@UE4Poseidon
@UE4Poseidon Год назад
Did you add a tag to the beam blueprint called Beam?
@foxy3dworld994
@foxy3dworld994 Год назад
​@@UE4PoseidonI did I even double checked it but it doesn't detect it
@uchihakidd9026
@uchihakidd9026 Год назад
Hey man. Sorry for all the messages across the videos, but im having another weird issues with this one. at 27:51, i tested to see if the beam walking works, and for some reason the code stops after the branch with the tag in the condition. My character is stuck on the start of the beam and I can only jump and have no movement input. The tag is beam so I don't know what i did differently.
@uchihakidd9026
@uchihakidd9026 Год назад
ok so i still haven't figured it out, but im starting to see where the issues lies at. The code won't get past the cast to Beam node. I've tried redoing the code but it still stopped at that code. At least I know it wasn't an issue with the tag or the branch, and I think if I can fix the cast to issue, the code will work properly
@UE4Poseidon
@UE4Poseidon Год назад
No problem for the messages. Did you correctly tag it. It has to be exact with capitals included in both.
@uchihakidd9026
@uchihakidd9026 Год назад
@@UE4Poseidon yeah they both said Beam exactly like that
@zipPanda
@zipPanda 11 месяцев назад
Hello, have you solved this problem? I have the same problem, stuck at the starting point, even keep turning in circles
@BowDrawn115
@BowDrawn115 10 месяцев назад
@@zipPanda Same here. This hasn't been solved yet
@mvrcuz
@mvrcuz Год назад
Why are you not talking? If it's not a secret
@mvrcuz
@mvrcuz Год назад
And thanks for videos!
@UE4Poseidon
@UE4Poseidon Год назад
You're welcome. And I don't talk because not that comfortable with it and I'm not really that good with talking.
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