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UE4 Poseidon
UE4 Poseidon
UE4 Poseidon
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I upload Unreal Engine videos, mainly on mechanics, and other stuff too!
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Ways to support me:
Patreon (Project files and more): www.patreon.com/UE4Poseidon
Ko-Fi (Donations/Tips): ko-fi.com/ue4blueprinttutorials
Gumroad (Exclusive project files): ue4tutorials.gumroad.com/
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I don’t do voiceover so I use comments in engine/notepad to explain what I’m doing. I know that’s not the most educative way but it’s what I’m comfortable with, sorry for any inconvenience.
(Edit: Robot voice used in later videos)

Also I am not that consistent with my uploading but I try to be as much as I can. I do not claim to be an expert or industry specialist, I am self taught and I just create mechanics in the way that I know.
Комментарии
@lalala4141
@lalala4141 6 часов назад
Can this system use in ue5.4?
@lalala4141
@lalala4141 6 часов назад
I want to buy the system, but can i disable the vaulting function and just keep ledge climbing ?
@bluemespanish
@bluemespanish 2 дня назад
The wheels go through the ground when the landing area is not flat. Is there a way to add collision to the wheels to stop this from happening?
@Rpg_world
@Rpg_world 3 дня назад
I've already migrated my work, my characters, I'm waiting for FAB to launch, Epic Games are doing a great job 🤝
@UE4Poseidon
@UE4Poseidon 3 дня назад
That's great man! I agree, Epic is doing great with this :D. It's really cool that sketchfab is going to be integrated too which is what I'm most looking forward to.
@Rpg_world
@Rpg_world 3 дня назад
@@UE4PoseidonWhy are you waiting for sketchfab integration?
@MaxStudioCG2023
@MaxStudioCG2023 3 дня назад
@@UE4Poseidon so we need to download the entire Quixel Megascan lyrary if we want free shit in 2025 :))))
@UE4Poseidon
@UE4Poseidon 3 дня назад
@Rpg_world it will be really easy for me to create advanced mechanics easily such as vehicle riding as I can directly add models from in editor. It would also be easy for level designers to block their scenes out much faster now if it is integrated.
@UE4Poseidon
@UE4Poseidon 3 дня назад
@MaxStudioCG2023 yeah we need to download everything we want before 2025 lol.
@gamewalababu5769
@gamewalababu5769 3 дня назад
Hello
@UE4Poseidon
@UE4Poseidon 3 дня назад
Hey bro! What's up
@noneofyourbiz5973
@noneofyourbiz5973 3 дня назад
Thank you for the tutorial. What modifications would this require in order to work as a helicopter?
@UE4Poseidon
@UE4Poseidon 3 дня назад
No problem. I'm not quite sure actually as helicopters fly a lot different to jets. I have a helicopter tutorial series planned sometime in the future however.
@MrPangahas
@MrPangahas 5 дней назад
please make the video to adding the stamina bar system on climbing
@UE4Poseidon
@UE4Poseidon 4 дня назад
Hey! Thanks for the suggestion but sorry I just finished the parkour series so can't go back to it. However, I can give you a list of instructions on how you can implement it if you want?
@Tommytatakitcg
@Tommytatakitcg 5 дней назад
Thank you for putting out this video!
@UE4Poseidon
@UE4Poseidon 5 дней назад
No problem man! Hope it helps :D
@elganzandere
@elganzandere 5 дней назад
please begin self-narrating your videos; the AI voice is painful.
@UE4Poseidon
@UE4Poseidon 5 дней назад
My real voice is even more painful lol.
@elganzandere
@elganzandere 5 дней назад
@@UE4Poseidon no way. trust me, human touch is always greater than a computer.
@Native_Creation
@Native_Creation 4 дня назад
@@UE4Poseidon you can use ElevenLabs for a more natural sounding voice
@horus_gaming7945
@horus_gaming7945 3 дня назад
@@UE4PoseidonYou do what you want to do. The information in your video is good enough for me. Thank you.
@PolyGuildAdventurers
@PolyGuildAdventurers 5 дней назад
this is really good currently just got done put it into my own game had to change a few things to make it work in vr it still needs a bit tweaking on it but its good so far
@usmanwahab7716
@usmanwahab7716 6 дней назад
thanks for sharing dude !
@UE4Poseidon
@UE4Poseidon 5 дней назад
No problem bro! Hope this helps :D
@bananmesteren2003
@bananmesteren2003 7 дней назад
how do i get the thing that he gets by dragging out the mantlepos1
@isaaccontee
@isaaccontee 7 дней назад
This tutorial is the best you can find, but I have a question is it hard to set the default camera to max length? how can I do that? I tried to set the spring arm position default+zoom difference but it didn't work.
@UE4Poseidon
@UE4Poseidon 5 дней назад
Thanks! You can change the target arm length default value of the camera.
@nelsonreyes-s3g
@nelsonreyes-s3g 8 дней назад
can you make them ue5 the newest version?
@UE4Poseidon
@UE4Poseidon 5 дней назад
It will be the exact same process to create this in UE5.
@shimenawa3931
@shimenawa3931 10 дней назад
my foot ik select node is not working can anyone help?
@kingdonutlord708
@kingdonutlord708 10 дней назад
Great video! How can i achieve the same thing by using post process material? i cant get it work. Would appreciate a detailed instruction or screenshot. Thank you!!
@UE4Poseidon
@UE4Poseidon 9 дней назад
Thanks! I'm guessing it can be done using material parameter collections. Use them in the post process material itself to control the weight/opacity (not quite sure how the blend weight is actually controlled IN material but you can look it up). Then in blueprints you can easily change that material parameter value. Hope this helps :D
@Uveyskk
@Uveyskk 10 дней назад
çokk iyi
@UE4Poseidon
@UE4Poseidon 10 дней назад
teşekkür ederim dostum :D
@Uveyskk
@Uveyskk 10 дней назад
@@UE4Poseidon rice ederim eline sağlık
@mchlmcwllms
@mchlmcwllms 11 дней назад
Hi I'm having an issue were my player character will not interact with the ladder. All I get is a line trace line with no hits when I'm pressing the interact button. I've went over the code several times with the tutorial and everything seems to match. I don't know if this is because the motion warping is still experimental. Some help would be appreciated.
@douglaschilders604
@douglaschilders604 13 дней назад
Do you know how to detach from the beam instead of re-attaching to it?
@Margaret-g7w
@Margaret-g7w 14 дней назад
Wilson Daniel Miller Kimberly Taylor George
@a24881885
@a24881885 14 дней назад
Mixamo to Unreal Converter tool Has the version been changed? I can’t find the location of the conversion.
@UE4Poseidon
@UE4Poseidon 11 дней назад
I'm not sure but it should have a button to open the folder with the converted animation files.
@YoriPlayzz_Official
@YoriPlayzz_Official 14 дней назад
Can you make a tutorial on human shield like in BO6
@UE4Poseidon
@UE4Poseidon 11 дней назад
I will add it to my to make list. If I can find the correct animations for it then I can give it a try.
@KharmaGuess
@KharmaGuess 15 дней назад
Sorry, I don't understand the reason to put this post process logic into Players BP. If I have several player characters I need to copy this logic again and again? Is it more actual to make this logic in level BP?
@UE4Poseidon
@UE4Poseidon 15 дней назад
@@KharmaGuess yes certainly. It doesn’t have to be in the players, I just did it there for an example. You could make them global functions and macros as well if you like to be accessed anywhere. Also it depends on how you want to use it, for a single player game where the character controls most you can do it like this but for larger games with levels also having an impact it wouldn’t be the best.
@Tyrannyofman
@Tyrannyofman 15 дней назад
Well it depends though because your several different characters may have different post processes. I haven’t watched the whole video yet but what some may want to do is put the main logic on their base character so child’s of base character can adjust the post process for each child character appropriately. So say if I have a rogue like character that has infrared it will be shown appropriately but maybe a mage character has a dark vision like post process.
@TheFuri0uswc
@TheFuri0uswc 15 дней назад
I can't change the IdelTofreehang without affecting the entire animation
@mystpike6684
@mystpike6684 12 дней назад
Same...
@shimenawa3931
@shimenawa3931 16 дней назад
Sorry for bothering... I'm having an issue my vault macro is goint to false in the event blueprint how can i make it true?
@a24881885
@a24881885 17 дней назад
Pressing W+SHIFT will keep the sliding posture and not stand up I need to press W+SHIFT once quickly to play the stand up animation CROUCH is turned off by default in UE5.4 version, I need to turn it on myself
@UE4Poseidon
@UE4Poseidon 16 дней назад
I forgot to add spam prevention so you can add that for it. Also I made a parkour optimisations video which slightly covers that so you can have a look at the sliding section in it.
@jasonweiman3063
@jasonweiman3063 19 дней назад
Good video, would have been better if you had audio
@arbykay5946
@arbykay5946 19 дней назад
Very cool
@Haktegin
@Haktegin 21 день назад
Sağ tuşa basınca dönemeyenler, karakterin spring arm ı içerisindeki inherit pitch ve inherit yaw düğümünün tikini kaldırın.
@darkspy94
@darkspy94 21 день назад
How could i adapt this with the motion matching in the game example? it works until 34min but when i have to set it up with motion matching , it is over :/ I'm still pretty new to game dev
@UE4Poseidon
@UE4Poseidon 20 дней назад
I haven't used the game example yet so no idea how it works sorry. I might add integration to this for it when I get around to it.
@desiva3489
@desiva3489 23 дня назад
is this blueprints?
@UE4Poseidon
@UE4Poseidon 22 дня назад
Yes it is completely blueprints.
@WeedWeezer420
@WeedWeezer420 23 дня назад
For some reason my character keeps spinning in circles
@ph8584
@ph8584 24 дня назад
Can this be done on 5.4 using same technique as this with out the chaos vehicle plugin?
@EternalRecurrence88
@EternalRecurrence88 24 дня назад
Yea, those animations need tweaked allot. Other then that, pretty awesome.
@UE4Poseidon
@UE4Poseidon 23 дня назад
Yeah almost all the animations are placeholders since they are from Mixamo. And thanks!
@dxssert256
@dxssert256 24 дня назад
Very cool system I wanted to know if a few things could be implemnted in the game animation sample project pretty much everything execpt for whats already included in the other project
@UE4Poseidon
@UE4Poseidon 23 дня назад
Thanks! :D All of this can be added to it but it will need to be tweaked to work with that projects set up.
@lolaswift111
@lolaswift111 25 дней назад
can you make more topdown videos or RTS, survival,etc. thank you so much
@maddened3746
@maddened3746 25 дней назад
this series was an absolute masterpiece brother .... !!!! great work and thank you soo much for sharing all this.....
@UE4Poseidon
@UE4Poseidon 23 дня назад
Thanks bro and no problem :D Glad to be helping!
@lolaswift111
@lolaswift111 25 дней назад
wow, so exciting!!
@lolaswift111
@lolaswift111 25 дней назад
This is one of the best tutorial I have ever came across during the last few years of using unreal. Never thought about doing something like this. genius!! thank you so much
@UE4Poseidon
@UE4Poseidon 23 дня назад
No problem :D Glad to be helping!
@CallMeMistaPepe
@CallMeMistaPepe 25 дней назад
You never showed you making the enum? I did the beam walking but there was no enum so how should this be done? Thanks!
@UE4Poseidon
@UE4Poseidon 23 дня назад
If it's the direction enum it's just an enum with 2 values which are left and right.
@CallMeMistaPepe
@CallMeMistaPepe 25 дней назад
How would you set the character to play the crouch idle animation when not moving?
@UE4Poseidon
@UE4Poseidon 23 дня назад
Use a blend by bool that checks is on beam then use the 2 animations.
@CallMeMistaPepe
@CallMeMistaPepe 23 дня назад
@@UE4Poseidon I tried but my player only stays in crouch idle for some strange reason. Sadly following the wall run tutorial, it broke the vault completely
@ezeportaep
@ezeportaep 26 дней назад
10:34 Hi, the move component doesn't have any target component, but it still works. However, it's not working for me. What can I do?
@usmanwahab7716
@usmanwahab7716 26 дней назад
Thank you so frikkin much dude .... ur a life saver ! ..... the amount of attention to detail that you put into these is amazing and thanks for your work ! By the way.... how should I change it up so that it not only moves outward like here ( 18:23 ) but also inwards when turning like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LYLDhh9pAzs.html ( 1:37 )
@UE4Poseidon
@UE4Poseidon 26 дней назад
No problem! Glad to be helping :D It should use similar traces to add that functionality but I didn't include it since I didn't have any animation for it and mixamo didn't have it either.
@broadmoorstudio
@broadmoorstudio 27 дней назад
If your crouch walk animation continually runs off then snaps back you need to enable force root lock
@davy4842
@davy4842 27 дней назад
Can you do the same series in GASP
@UE4Poseidon
@UE4Poseidon 26 дней назад
That would take far too long and there is little demand for it so unfortunately not sorry. You can still adapt these videos into that project.
@davy4842
@davy4842 26 дней назад
@@UE4Poseidon will your videos work in a multiplayer setting