You can purchase the freerunning project files here:
ue4tutorials.g...
You can purchase the completed parkour series project files here:
ue4tutorials.g...
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Welcome back to my parkour tutorial series. This is part 2 of the predictive move / freerunning system. It covers:
- Accurate detection for moveable objects.
- Move to object being looked at most directly in relation to the input direction.
- Modular blueprints for easy object creation using any mesh.
- Jumpable object type with 6 different animation (small jump, big jump, flip, mantle, step up & step down)
- Use spline option for jumpable objects (player jumps to closest position on spline)
- Exit moveable object (with animation or not and customisable held time threshold)
- Vaultable object type (randomised animations)
- Swingable object type (with hand IK)
- Vault to jump points, swingable points, floors or air
- Parkour series integration (Beam walking & ledge climbing)
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Move X & Move Y variables: • Unreal Engine 5 : Park...
Get Input Direction Function: • Unreal Engine 5 : Park...
Parkour series tutorial series playlist: • UE5: Parkour series
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Patreon (Project files and more): / ue4poseidon
Ko-Fi (Donations/Tips): ko-fi.com/ue4b...
Gumroad (Exclusive project files): ue4tutorials.g...
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/ @ue4poseidon
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22 сен 2024