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Unreal Engine 5 RPG Tutorial Series - #10: Sword Trace Damage and Hit Reactions 

Gorka Games
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Hello guys, in this quick and simple tutorial we are going to continue with my UE5 RPG Tutorial Series in Unreal Engine 5! In today's episode we will continue to make the combat system, adding sword trace damage, and hit reacts!
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30 сен 2024

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Комментарии : 231   
@GorkaGames
@GorkaGames Год назад
🚀 DOWNLOAD THE PROJECT FILES! ➡ bit.ly/GorkaGames_Patreon
@gagandeepsingh4593
@gagandeepsingh4593 6 месяцев назад
HI CAN YOU PLEASE TELL WHY WHEN I ATTACK ON THE ENEMY NEITHER IT PRINT STRING NOT ITS PLAY ANY ANIMATION ALL THE SLOTS ARE OK @GORKAgAMES
@DADDY_GAMMING
@DADDY_GAMMING 4 месяца назад
Same problem did u fixed it
@davidkiss7217
@davidkiss7217 Год назад
[dont recognise hit] if someone else miss something like me then change enemy BP-- >collosion block all, somehow at ue5.2 the basic character settings doesnt collide with the trace...
@santabeats5650
@santabeats5650 Год назад
No way ! you saved my day ! Thank you so much !
@yeranoslk1180
@yeranoslk1180 Год назад
nah bro i love you so much ty
@brianworden7022
@brianworden7022 9 месяцев назад
Thank you! Now to figure out why it's only hitting with the last hit of the combo. Edit: Nevermind.. it's just the "hit box" that is random and don't always register hits.
@Highredgamesentr
@Highredgamesentr 6 месяцев назад
Love you
@Isulduur
@Isulduur 6 месяцев назад
you da real mvp
@5littlemonkeyskidstvnurser415
Mate thank you so much. This series is absolutely amazing and you are such a good teacher. I also love the long videos.
@GorkaGames
@GorkaGames Год назад
thank you!
@johnny166
@johnny166 9 месяцев назад
Hope in the future there will be an episode of making the combat smoother, being frozen in the attack animation is a little inconvenient for a fast paced fights from multiple directions.
@blacktecno
@blacktecno 6 месяцев назад
A temporary solution I found is to blend the movement and attack animations following his AI chase and attack video. I'm using my own animations so it doesn't look that bad.
@gigasoftgaming
@gigasoftgaming 10 месяцев назад
For some reason when I hit the dummy, it doesn't connect unless I hit the perfect spot, even when I target lock in EP 12, even when I am looking right at the dummy, it seams to miss when the sword goes right through him, any ideas?
@rileyjordan2220
@rileyjordan2220 7 месяцев назад
Did u find the solution? I have exact same issue
@gigasoftgaming
@gigasoftgaming 7 месяцев назад
@@rileyjordan2220Unfortunately I didn't ever find the solution for this :( Will keep you posted if I do though :D
@warsarebeautiful3504
@warsarebeautiful3504 13 дней назад
Did you find any solutions?
@gigasoftgaming
@gigasoftgaming 13 дней назад
@@rileyjordan2220 Not Yet
@sparklingjane
@sparklingjane 3 дня назад
Same issue here.
@juliendewallers6374
@juliendewallers6374 Год назад
Why not condition rather than change the keys? (If sword equipped then "combo", if knife equipped then "assasination") it will increase the game play in this way!
@motazturk
@motazturk Год назад
For Anyone having the same problem as me where if you spam the attack Button the sword trace will continue activating through all 4 Animations, you have to Create a new Variable (I called it IsSlashAttack?) and Condition the Sword Trace Loop with it, then after Attack on the Switch set the Variable to True or False according to the type of Attack! Also Call the Stop Sword Trace Function at the End of the Stop Combo\Attack Custom Event! hope this helps
@EpicLoreStudios
@EpicLoreStudios Год назад
Do you mean with that when you spam it skips an animation for me it’s the kick
@user-cd1uq3gj7f
@user-cd1uq3gj7f Год назад
i dont get it bro😂😂
@senwingstockgaming7358
@senwingstockgaming7358 Месяц назад
i was having the problem then i saw that i didn't tick the looping and it is solved
@rremnar
@rremnar Год назад
It seems collision is ignored during animation. Is there a way to fix that? So your character doesn't clip through things? Like maybe make a variable that is set to true, when a collision occurs (other than floor), and stops the animation.
@DougRayburn
@DougRayburn Месяц назад
Having an issue where the dummy flies all over when I hit it so collision has definitely gotten wonky since implementing some more anims.
@jacobbrzezinski2534
@jacobbrzezinski2534 18 дней назад
@@DougRayburn Same here, do you have a solution?
@CodeEzWithBrandon
@CodeEzWithBrandon 9 месяцев назад
If you have any issues where the BP_Dummy does not have an animation playing when you attack it make sure you go to the BP_Dummy Blueprint go to details on the right look for animation mode and make it "Use animation blueprint" this makes it so it can play other animations other than the assassination one.
@ActiveShadowsGaming
@ActiveShadowsGaming 8 месяцев назад
So I tried doing that but its already set for "use animation Bp" any thoughts what else is causing it to not do the animation?
@YvngVou
@YvngVou 6 месяцев назад
@@ActiveShadowsGamingyou could be using a "play montage" node instead of " play anim montage" node which won't play the animation
@TravelChannelWhyAndHow
@TravelChannelWhyAndHow 3 месяца назад
I have just used this today and it helped me fix this issue. Thank you!
@ObVoid
@ObVoid Год назад
It took me 4 days to get past the video prior to this one. I'm glad I'm moving forward again XD
@mark-jo9tq
@mark-jo9tq Год назад
Honestly, from a first time UE5 user point of view it is perfect. Concise and clear and incredibly useful. Also pronounce vault how you want :D! Gained a sub
@EyvindurKarlssonOfficial
@EyvindurKarlssonOfficial 8 месяцев назад
If you want both sounds to play at the exact same time, you can set the start time of Sword Hit 1 to 0.3. Then both will happen simultaneously. I think it sounds better that way. I also found the voice pitch shift to work better with a range of 0.8 to 1.2.
@seanhomar5945
@seanhomar5945 3 месяца назад
Thanks, i was having issues with the sound being too deep and this has helped.
@B143DP
@B143DP Год назад
Can't wait for the inventory and equipment screen tutorials!
@enessertkan8992
@enessertkan8992 3 месяца назад
does anyone has this problem, when I vault over something and when I start combat, I stay afloat on the map, how can we fix that.
@ParikshitBhujbal
@ParikshitBhujbal 8 месяцев назад
Hey Gorka, can you show how to play hit reactions depending upon the angle of attack? eg: if player gets damaged from the left, then play left-hit anim montage, if right then right-hit anim montage and so on , this would add more realism to the hit reactions instead of a random-non factual one, what do you think?
@sampsonarchibaldclaxton7872
This series is absolutely AMAZING! Do you have an estimate of how many tutorials there will be for this series?
@GorkaGames
@GorkaGames Год назад
thank you! It's hard to say an exact number, but I am guessing around 25 (but that can totally change)
@arek9223
@arek9223 Год назад
​@@GorkaGames hope you will finish the whole serie because it's the best series for UE I've seen so far on YT. There a lot of UE5 good tutorial series that got potential, but were left unfinished 🙁
@GorkaGames
@GorkaGames Год назад
@@arek9223 thank you!! absolutely!
@RSProduxx
@RSProduxx Год назад
@@GorkaGames Absolutely agree. There are too many that stop when it gets to the "deep" stuff...
@CruelCrusader90
@CruelCrusader90 4 месяца назад
@@GorkaGames 1 year later. episode 90 on the way XD
@Dorogochi
@Dorogochi Год назад
Maybe somebody already told you, but u can drag stuff from Content Browser straight into the node asset EDIT: Vault warping teleports char to 0,0,0 if you change the first cube you are vaulting over to 2.5 Scale in the X axis, it will get all points but not the landing one
@MikBurlak
@MikBurlak Год назад
Why dont you just assign assassination to "F" button like in AC Origins? And use right button to aim bow like in AC Origins :)
@RickHenderson
@RickHenderson Год назад
This is the second time I've done the tutorial and my trace doesn't follow my sword. It just stays in the location my sword was when I press the button. Wierd.
@nate9505
@nate9505 4 месяца назад
Have you got the Looping checkbox ticked ( 7:16)? That fixed it for me. Still not sure how I didn't see him check it.
@Nemesys720
@Nemesys720 9 месяцев назад
Hello I have a problem when my BP_AI dies its weapon continues to attack me when I collide with it and the Bp_AI convulses every 2 sec for 0.5 sec My unreal tells me that I have a problem with a "SphereTraceByChannel" otherwise thank you gorka what a pleasure to learn about your video and to correct the little forgotten mistakes
@MrMeat570
@MrMeat570 Год назад
For Some reason my BP_Dummy goes flying into the air whenever i hit it with the sword. i followed #9 and this video EXACTLY, so what is going on?
@sabalax
@sabalax Год назад
same issue did you fix?
@MrMeat570
@MrMeat570 Год назад
No, still having the same issue
@sabalax
@sabalax Год назад
@@MrMeat570 oh this feels bad
@sabalax
@sabalax Год назад
@@MrMeat570 Hey bro i tried so many times and think about the problem and i just found how to fix it. Go to BP_ThirdPersonCharacter and select your Sword Mesh.From the "Details" section find Collision -> Collision Presets Set it to OverlapAllDynamics from the BlockAllDynamics it's will fix it i knew that but i forgot the did it aahaha
@MrMeat570
@MrMeat570 Год назад
@sabalax oooohhhhh, thx dude, it worked, I tried for weeks and I couldn't fix it, thx, ur a life saver.
@FactSlash
@FactSlash Год назад
Congrats on 16k subs and thank you for doing this rpg tutorial series it helps me alot.
@Kaynetheburr
@Kaynetheburr Год назад
Struggling a bit, the sword hit only plays on the first hit but is called on each hit, debugging with print string. Any recommendations I’m a bit stuck 😅
@twintek1099
@twintek1099 9 месяцев назад
Is it possible for you to please add like a character customisation system tutorial? Rpg style.
@sadiqabbaszade4789
@sadiqabbaszade4789 Год назад
I haven't watched the whole series but damn, as a beginner coming to Unreal from Unity, I have learnt a lot from a single video. Thanks a lot for the tutorials!
@ORTyOW
@ORTyOW Год назад
How is this free? Thank you for that
@dedhead9322
@dedhead9322 5 месяцев назад
@ 47:58 I found the float range that worked best for me was between Min : .95 and Max : 1.2
@orbitalcracker
@orbitalcracker 4 месяца назад
naw dude -3 to 3 is PERFECT! lmao
@DnlMysticGoku
@DnlMysticGoku 18 дней назад
36:32 I just can't get the bp dummy to get knocked back. I have the nodes set up exactly. If I remove the 'get actor rotation, get forward vector and the multiply' and go straight into the 'launch character', that's the only time the pawn will move, but only with the z axis up into the air. Anything I'm missing?
@PhatNguyen-cu2bx
@PhatNguyen-cu2bx 2 месяца назад
Hi Gorka, could you help me that problem? I upgraded UE5.2 to 5.4, when I attack with my sword the number of trace is only 2 trace, I have adjusted that time in Set timer by event node to 0.1 but it’s still the same? Please, help me
@B31L
@B31L Год назад
dang i have been here before 1000 subs and cool 👍👍👍👍👍👍
@GorkaGames
@GorkaGames Год назад
thank you for the support man!
@FSDeerZilla
@FSDeerZilla Год назад
There is a bug, when you vault, if you click on the LMB, the character hangs half a meter above the ground and no longer descends
@TolisPiperas82
@TolisPiperas82 Год назад
Same to me. Hope to fix it
@ZaynNaz
@ZaynNaz Год назад
You could probably fix that with a Boolean on the vault for the lmb
@mark-jo9tq
@mark-jo9tq Год назад
I had the same issue, turned out I didn't add the amend the "Warp Target Name" in the "Vault Land Pos" Add or Update Warp Target node in the event graph. Once I changed it to "VaultLand" and tested, it landed perfectly as it did in the video. Hope this helps!
@brianhohertz5107
@brianhohertz5107 Год назад
When I hit the dummy with my combo attack I hear the sound of 4 footfalls all almost at the same time, like my character is doing back to back veeery tiny jumps (which have two foot landing sounds each on the landing). Ive noticed in general that also when the target is ragdoll on the ground and i walk into it some times my character will jump. I think when my character collides with the dummy it is sometimes triggering a jump, but since it is so close it cant complete and stops a short way in, triggering the jump landing and plays the sound. Any recommendations as to the best way to fix this issue?
@SantiagoMora-r2o
@SantiagoMora-r2o 8 месяцев назад
If at 21:11 you are having problems with it tracing all the time instead of when you have the AnimNotifyState, make sure to get rid of the start sword trace where the event begin play is.
@djangosmissingfingers
@djangosmissingfingers 2 месяца назад
TY just saved me a bunch of time
@sabalax
@sabalax Год назад
when i attack the dummy the dummy is literally flying to randomly can someone help
@nickholland7402
@nickholland7402 Год назад
for some reason, the Sphere collision for the assination causes the dummy to fly in to the sky when the player blueprint collides on attacking with the sword
@voivotzhog
@voivotzhog Год назад
Might not be related, but remember the collision preset on the sword must be on NoCollision.
@cgxlv
@cgxlv 7 месяцев назад
@@voivotzhog Thanks Edward. I changed my sword and forgot to change back to NoCollision. That fixed the same issue for me so should have worked for the guy above
@ORTyOW
@ORTyOW Год назад
How are you so young and so smart?
@heavenseek
@heavenseek 11 месяцев назад
ikr!!
@khaledsebgagui8130
@khaledsebgagui8130 Год назад
Great Video Thank you very much , I Have problem the trace some time not Give Damage to Enemy
@khavymusic6353
@khavymusic6353 Год назад
I need a tutorial on how to make a combat system that directs the type of hit with the camera and that the npc reacts depending on the direction of the attack, would you do it?
@matrixgamedw
@matrixgamedw 6 месяцев назад
Does anyone know why if I approach with the sword without doing anything the enemy gets hit?
@goncaloruivex6801
@goncaloruivex6801 9 месяцев назад
i followed the video but when i got to the part where you hit the dummy the trace doesnt regist and so do the following steps
@user-oe3ty1bn7p
@user-oe3ty1bn7p 8 месяцев назад
me too do you solved it?
@goncaloruivex6801
@goncaloruivex6801 8 месяцев назад
my problem was that the dummy didnt have any collisions@@user-oe3ty1bn7p
@theastralproject1268
@theastralproject1268 Год назад
i have my assasinate for e cause i might use right click for block or add directional attacks
@Khether0001
@Khether0001 Месяц назад
In terms of game mechanics, another solution could be to automatically assassinate if you are crouched (in stealth mode) and automatically use the sword otherwise as well
@PhatNguyen-cu2bx
@PhatNguyen-cu2bx Год назад
Can you help me fix the starup crash UnealEditor_D3D12RHI when I launch Unrreal Engine 5.1.1 although I allow access all the Unreal Engine given in Firewall but it’s always error. Please, help me Gorka?
@GorkaGames
@GorkaGames Год назад
hmm so the issue is from your anti-virus?
@PhatNguyen-cu2bx
@PhatNguyen-cu2bx Год назад
@@GorkaGames I think my Drive C I always less 6GB and I think I reinstalling my GPU driver 😁😃
@katiekaliber
@katiekaliber Год назад
I don't think anyone can randomly help you with that from the youtube comments because that sounds like an issue with 8000 different reason to exist. I told you on the last video that you could try to reinstall your GPU drivers and having only 6GB on your main drive is also not a good thing at all. Unreal takes quite a lot of resources and maybe your pc is just not build for that, or you need to clean up your messy drives.
@isceam5193
@isceam5193 Год назад
I actually did somethings differently. I created a collision box/capsule and bind it to the sword. Whenever the event "Start Sword Trace" starts, it will bind that event to On Component Begin Overlap and I just unbind all event from on component begin overlap when I stop sword trace.
@SamuelDarby
@SamuelDarby 8 месяцев назад
thanks for this because my collision kept spawning at the world origin and kept returning errors in the console.
@pottugd
@pottugd Год назад
Could you fix this bug where if you press the space bar long (to jump) the jump animation plays in the air. Edit: I'm using the input system in the project settings and not those files if that could be the problem. Also you make awesome tutorials, thx!
@clashface
@clashface Год назад
in jump animation try to cut some frames or speed up the animation
@ИгорьАлексеевич-м5м
@ИгорьАлексеевич-м5м 5 месяцев назад
Тупой подход, все это лучше делать в anim montage
@siddharth617
@siddharth617 Год назад
Yoo! Congrats on reaching 40k Gorka! Keep up the good work buddy.
@RSProduxx
@RSProduxx Год назад
Cool, thanks. Hit tracing is nice :)
@AresWorlds
@AresWorlds Год назад
thx man that tutorial helps a lot
@GorkaGames
@GorkaGames Год назад
my pleasure!
@colinharrington5543
@colinharrington5543 Год назад
Hi, I'm having some trouble with launching the dummy when it is hit. The react animation montages work fine, but when I try and add the launch character node (with the velocity calculation) the dummy does the hit reacts without moving from its original position.
@Achillez098
@Achillez098 Год назад
I had the same problem, I fixed it by turning Root Motion on those Hit React Animations OFF. I turned Root Motion ON when I imported them in, assuming it was necessary, but for some reason, it just causes the Dummy to stay in place. Hope this helps!
@bysamux876
@bysamux876 Год назад
Hello, I have a problem. If I want to Trace with a weapon that I have in a separate BP, and I interact with it with the "e" and it puts it on my hip, and then I press the "r" to Equip it, I don't know if Iu understandme, how I can do it? What I have done has been to create the first two Arrows in the bp of the sword, and then in BPC_Attack system instead of making reference, i mean, cast to the thirPersonCharacter I have made reference to the bp of the sword, but it doesn't work for me. How could I do it?
@ActiveShadowsGaming
@ActiveShadowsGaming 8 месяцев назад
Great tutorial series, loving it so far. XD somehow, I manage to run into problems each video, I usually find the solution right after... but could use some guidance, at 32:32 its hitting and also saying DAMAGEEEEEEEEE. however, the steps after that magically went south. everything should be the same but for some reason Dummy isn't playing any hit animations...I tried some things from chat but no luck. :(
@CyberiaWu
@CyberiaWu 7 месяцев назад
Hi, Thank you for this tutorial. I just have a quick question please. How can we ensure that the sword does not collide with other 3D objects? Because if we move towards walls for example, the blade of the sword goes through. I tried adding a colision capsule but it doesn't change anything. I cannot increase the character's capsule otherwise he would no longer be able to pass correctly in certain places. Thank you for your answer.
@rremnar
@rremnar Год назад
Here's my other issue: casting is expensive. Isn't there some way to only do that once and provide that variable to the notification blueprints without casting? Even if you stick the variable in a gobal blueprint, you still need to cast to get it. So I am just wondering if there's a better way? I doubt using an interface would work.
@Bigbob508
@Bigbob508 Год назад
hey im betting ill go through those same problems throughout this vid did you fix it if so could you tell me how
@Bigbob508
@Bigbob508 Год назад
also do you know how i could fix this this problem my stamina bar is infinite. whenever i spawn it it refills to the top normally but it invisibly keeps going because if i wait three seconds after it finishes the whole bar to the right and then i press sprint and sprint it takes 3 seconds before it starts depleting.
@djangosmissingfingers
@djangosmissingfingers 2 месяца назад
Why in the hit reaction random integers we had the max set to Hit Anims -> Length -> Subtract 1
@jackdixon3395
@jackdixon3395 2 месяца назад
So that the range of the random integers is always equal to the number of hit anims we have, i.e it can be changed later and we won't have to change the random value.
@PhatNguyen-cu2bx
@PhatNguyen-cu2bx Год назад
FIRST!
@GorkaGames
@GorkaGames Год назад
😄😄
@leonburgio3540
@leonburgio3540 2 месяца назад
ive done exactly what you have done for dummy to play the hit animation but nothing happens even with a print string
@jonathonebel7307
@jonathonebel7307 Месяц назад
I had the same issue, go back and watch exactly where he puts the "Damageable" tag, and make sure you have it spelled exactly the same way in the attack system blueprint under "actor has tag"
@ozzythrash979
@ozzythrash979 Месяц назад
my sword trace is not causing any damage, and prints nothing using the 'event any damage'
@ozzythrash979
@ozzythrash979 Месяц назад
My sword trace was not causing damage bcuz the "damageable" tag we created in the dummy class defaults, had not be written into the "actor has tag" node at 28 mins
@gochiuto4416
@gochiuto4416 10 месяцев назад
at the end when i put in the "Random Float in Range" for the Death2 sound it's always extremely deep even if i make the maximum pitch a negative it sounds normal when i don't have the random float anybody know why?
@josephsnyder5713
@josephsnyder5713 10 месяцев назад
Anyone know a way to do this more reliable, just incase the users computer is a potato and skips frames? I've been watching people have that problem with the new ark ascended, and I'd like to have a switch in my game that allows certain things to be switched to potato mode for said people so that they can play as well
@JashwanthEM
@JashwanthEM Месяц назад
Enemy is not launching when i hit him. been Stuck in this for an hour .. need solution
@JashwanthEM
@JashwanthEM Месяц назад
Found the Solution..just Uncheck root Motion In Animation
@jamesgan7525
@jamesgan7525 9 месяцев назад
When I walk pass the dead dummy body and collision with it , the camera will spin and go nuts, anyone else having the same issue?
@seneda6145
@seneda6145 8 месяцев назад
Hey if anyone can help me Id appreciate it. For some reason whenever I start swinging at the enemy my player starts colliding it and i just send the manny flying across the map. Also whenever i try doing the assassination my player moves the manny as well. I have the settings set to no collision like in the video but for some reason I still get collision.
@brandox95
@brandox95 Год назад
Hey Great Work However (BUG ALERT) I can vault of the dummy is it cuz a dummy or something need to be adjusted?
@rremnar
@rremnar Год назад
Why do you need to create anim montages, when the montage only has 1 animation? A montage is a collection of animations. So why not just call "play animation" or does that not exist? Or is the montage the only way you can add notifications and other events?
@projectportal7284
@projectportal7284 3 месяца назад
The tutorial was v helpful. My only problem is that though everything is working, the enemy AI isn't detecting anything I throw at him. I've avoided the assasination part as I'm focussing on a direct attack game but the enemy is not registering any of my attacks. I followed the tutorial all the way to 32:29 when I didn't see the string when I hit him.
@jibriss
@jibriss 2 месяца назад
I had the same problem, i fixed it by replacing "Sphere hit by channel" node by "Sphere hit for objets". In "objet types" parameter i put an Array with only 1 element "Pawn"
@Celticninja011
@Celticninja011 4 дня назад
@@jibriss what did you replace the break hit results with to make it functional?
@rudrode8172
@rudrode8172 11 месяцев назад
Why did you use the legacy camera shake instead of the DefaultCameraShakeBase?
@bysamux876
@bysamux876 Год назад
Gorka, si quiero Hacer el Trace con un arma que la tengo en un BP aparte, e interactuo con ella con la "e" y se me pone en la cadera, y luego pulso la "r" para Equiparla, no se si me explico, Como puedo hacerlo? Lo que he hecho ha sido crear las dos primeras Arrows en el bp de la sword, y luego en BPC_Attack system en vez de hacer referencia al thirPersonCharacter he hecho referencia al bp de la espada, poero no me funciona. Como podria hacerlo? Un saludo
@rremnar
@rremnar Год назад
Using an arrow component works like a empty does in blender; but wouldn't it be better to just add an empty actor with a scene component? Or perhaps even just a scene component itself? It only needs to be able to move, rotate and scale, not have a mesh or any other part. If someone took a look at what you did, they'd be wondering WTF do you have an arrow pointing in some direction? They'd have to waste time figuring that out. I'd suggest only using the arrow component, when you want to designate a direction; not use it as a empty object.
@morsnoctis
@morsnoctis Год назад
if preforming melee near a structure and you start to clip through it and then press vault, it breaks the game lol
@RSProduxx
@RSProduxx Год назад
I made it so I can only assasinate when crouched. I will probably add a "is spotted=untrue" condition at some point (when I get to enemies can actually spot me :D). but for now I´ll just leave it at that. So I can just normally attack with LMB and assasinate when crouched.
@supercomrade5050
@supercomrade5050 Год назад
Could I ask how you made it so the player can only assassinate when crouched?
@RSProduxx
@RSProduxx Год назад
@@supercomrade5050 been a while but I´ll try. We created the "crouched?" variable earlier in the series (for the vaulting or jumping) I think to see if the player is crouched. I put a true/ untrue check somewhere early ( I guess right after the button-press) into the "assasssination loop" so it will only run through it if the character is crouched (basically just opposite of the jump, which won´t happen if crouched?=true). It´s fairly easy and no different from other things we already learned in the videos before. Target self, check if "is crouched? = true", then execute the rest of this script or do whatever. You can decide if just nothing happens, normal attack happens or just a "can´t do that" prompt :)
@alexpoc
@alexpoc 9 месяцев назад
Hey Gorka y was wondering if is this method efficient in scenario for the kick since we are using it frequently and we need to cast every time. An i was thinking if is not more cost efficient to just use anim notify and comunicate to animation blueprint since i allready have a refference to it. In my case i have an actor weapon that has the animations for each item but when i have none i was thinking to use the kick. What option do you think is better? Thanks a lot for your videos , i learn a lot from you each day
@dollggwp7948
@dollggwp7948 7 месяцев назад
Mission #10 Successfully completed !!!! !!!! TY !!!!
@DADDY_GAMMING
@DADDY_GAMMING 4 месяца назад
Can u help me brother
@DADDY_GAMMING
@DADDY_GAMMING 4 месяца назад
I am having trouble with my event any damage
@ashwinj9879
@ashwinj9879 Год назад
I still wonder from where to get soo much knowledge from 🤔🤨 impressive haha
@XenosDGamer
@XenosDGamer Год назад
sword trace keeps running on all animations.. any solution?
@luciannight
@luciannight 10 месяцев назад
Might be minor... BUT the "stabbing animation" doesn't point the sword all the way straight... does anyone have a way to fix this? is it tweaking the animation or is it word placement?
@randomaj237
@randomaj237 10 месяцев назад
you should be able to tweak the skeleton layout within just the stabbing animation. Similar to how you adjusted the socket when equipping the weapon. So within the stabbing animation you would tweak say the right forearm, wrist, and may upper arm, and use the "key" to lock them in. Just like moving the character from the skeleton root.
@sinfluxmajor
@sinfluxmajor 7 месяцев назад
My sphere trace is not just doing a singular sphere but multiple spheres. Especially when I rotate the character it hits the dummy like 10 times .. Any ideas?
@alagonthesnail
@alagonthesnail 7 месяцев назад
Do you have the .5 delay before going into reset on the do once? That's to stop the trace from constantly ticking while inside the enemy.
@TolisPiperas82
@TolisPiperas82 Год назад
Will you make skill tree with skill points gathered from level up?
@kajoxu
@kajoxu Год назад
My character was dealing dmg by BeginOverlapEvent which was not a good choice, because sometimes my character doesn't deal any dmg. I suppose that's because when i was in combo my sword was already overlapping enemy, your idea of doing it was perfect for my project. Thanks bro
@Gamesargs
@Gamesargs 4 месяца назад
My dummy is not moving backwards. Any help? I copied everything. Maybe anything with collisions needs to be done?
@EditWithNaman
@EditWithNaman 4 месяца назад
same buddy i think ue 5.4 issue
@PhatTan-hy3jb
@PhatTan-hy3jb 4 месяца назад
⁠@@EditWithNamansame buddy, too. I think that is UE5.4 issue and I see the trace when I attack is less than video :D
@EditWithNaman
@EditWithNaman 4 месяца назад
@@PhatTan-hy3jb use play montage node connect blend out to cast bp third person
@PhatTan-hy3jb
@PhatTan-hy3jb 4 месяца назад
⁠​⁠@@EditWithNamanso the sequence is Event Anydamage ->Playmontage->Cast to Bp_ThirdPerson_Character, isn’t it?
@morsnoctis
@morsnoctis Год назад
also not sure if its been touched on but sprinting and then pressing crouch stops the sprint and does not crouch
@killerthepro756
@killerthepro756 Год назад
Can you please make either ai or inventory system i need it but great vid
@GorkaGames
@GorkaGames Год назад
thanks, yes after the combat system, which theres one episode more left, we will make a new vaulting option, and then we will start with inventory and equipment
@killerthepro756
@killerthepro756 Год назад
@@GorkaGames yes finally
@TolisPiperas82
@TolisPiperas82 Год назад
@@GorkaGames and the ai and quest is after that?
@RodriGamer432
@RodriGamer432 Год назад
Can i make this tutorial in unreal engine 4?
@GorkaGames
@GorkaGames Год назад
yep!
@RodriGamer432
@RodriGamer432 Год назад
@@GorkaGames 4.27?
@TheEspada420
@TheEspada420 3 месяца назад
Do some one know why my dummy is jumping away if I am close to it ?
@darkgamingverse
@darkgamingverse 3 месяца назад
remove Sword collision from collision preset and set it to no collision this will fix it
@kareem2331
@kareem2331 Месяц назад
@@darkgamingverse its still jumping randomly
@mebessusn
@mebessusn Год назад
Is this replicated or willl you teach how to add replication to the combat system?
@killerthepro756
@killerthepro756 Год назад
Also congrats on 16k subs
@GorkaGames
@GorkaGames Год назад
thanks!
@muneebhero1159
@muneebhero1159 Год назад
I am the first comment please make fps tamplete combat system
@GorkaGames
@GorkaGames Год назад
great idea, but first I will need to finish off the RPG series. In one of the episodes I will include an fps mode
@muneebhero1159
@muneebhero1159 Год назад
Ok fine
@muneebhero1159
@muneebhero1159 Год назад
I am Soo happy that you will make video on my idea Yes ☺️☺️☺️☺️☺️☺️☺️☺️☺️☺️☺️😁😊📸📷💡🙂🤠😉
@jaypark2417
@jaypark2417 Год назад
Great tut! Thanks, I hope you make some videos for parring either.
@darkplayercilito3345
@darkplayercilito3345 Год назад
cuando tendremos ataque enemigo con daños y recompensa de exp
@beastNick7713
@beastNick7713 Год назад
hey bro can u tell me where to find a hand icon interact like they have in horror games
@cutecutebethoven
@cutecutebethoven 11 месяцев назад
help there are no sphere traces
@ChrisGrant-kj9pr
@ChrisGrant-kj9pr Год назад
How would you do this if your weapon is a blueprint with skeletal meshes and not just a static mesh?
@kastlekraft
@kastlekraft 11 месяцев назад
Add a variable of your weapon BP type to the combat system. Then when every you pick it up or assign it make sure to update that variable. You then use that reference in the trace versus using the get player ref and it's weapon mesh. Hope that makes sense.
@TolisPiperas82
@TolisPiperas82 Год назад
There is a problem. when i vault and press attack the player floats and run uncontrolled. what happens?
@raymondfox6514
@raymondfox6514 Год назад
I'm sure you've already figured out a solution to this, but in case anyone else does what I did; sees this comment and goes, 'huh... I wonder if I have the same issue.' I just changed the movement mode to walking when the attack event is triggered. Redundant if you're already set to walking, but it won't hurt anything.
@lilbon6073
@lilbon6073 Год назад
Does this work for a sword in the Vr template?
@YiqunMa
@YiqunMa Год назад
in your 2nd video on Locomotion, at 19:28, I don't understand what you put between the get velocity and the vector length, could someone help me on how you did it?
@Wauzy
@Wauzy Год назад
ADD REROUTE NODE or Double-click on the line
@OgLoc8934
@OgLoc8934 Год назад
Its so cool 😅
@GorkaGames
@GorkaGames Год назад
thanks!
@Inwardcrowd2210
@Inwardcrowd2210 6 месяцев назад
hablas español ;o
@frellinghazmot4443
@frellinghazmot4443 4 месяца назад
Savior!
@Bigbob508
@Bigbob508 Год назад
for some reason i cant attack after i assasinate someone any help would be awesome
@raymondfox6514
@raymondfox6514 Год назад
Do you have any of your boolean variables tied into whether you can attack or not?
@AnotherMFwithstudy
@AnotherMFwithstudy 8 месяцев назад
thank man thank you very much
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