Ryan, I just want to say, you are doing god's work. I love your videos man it's always clear visually and straight to the point. And those short tutorials are incredibly helpful !
@@RyanLaley I've always been a fan of the menus in Borderlands, especially switching from one to another with a bit of a transition. Something along those lines would be awesome to see!
@@Bl1tzkriegx ReidsChannel did a really good expandable one, very simple tutorial and works well. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4sxxe9_w9Zs.html
This video is fantastic! I love the hands on approach and straight forward process. You first look at what the goal is and then go through the steps and methodology in a clear and concise way! This is very well executed~
Is there a reason you’re using a Canvas Panel instead of an Overlay (plus Size Box for the size of the message box) for the root component? Just wondering if it’s a case of simplicity, because Canvas Panels can be taxing if used a lot, which isn’t something tutorials mention.
Wouldn't it be more performant to just use a standard border and change the Draw As settings to Rounded Box and then set the radius to give you an even size (automatically makes pill shapes)?
Suggestion for next widget/game: Persona 5. I realize it's an intense one, but if you are able to break down any component of it i'd love to see it! (Especially since it dabbles in some animations and state changes, which i'm really struggling to find tutorials for)
Is there any way to bind RichText to a variable? I have a system where the text comes in letter by letter, but I also want part of it to be colored (highlighted item names like in RE or Silent Hill) and I can´t find a way to combine both... Or do I really have to use 2 text blocks here?