Hello everyone. This is a quick Tutorial, how to create an endless Road. I used the Version 5.1.1 of the Unreal Engine for this one. Discord: / discord Bridge: www.unrealengine.com/marketpl...
If your using the Bridge of the Content Pack, you need to fix the Collision first by covert the whole Bridge into one Static Mesh and add some Collision manually.
You know, this actually answers my question on how to animate a belt-fed machine gun. Most of the mobile games that I've seen rarely simulates the belt actually ending
Cool! If I want to make the car looks different, meaning use another car model, I just need to open the sports car blueprint and change the skeletal mesh asset and it will still work? The car animation etc will do the same, but the car will look different? Thanks
Watching the making of uncharted games. And they use a system similar to this on the train. So its looping on the track until you trigger a section of the level (train carriage) and the looping track changes path to another track that loops an so on until you get to the front.
Have you considered creating a tutorial on connecting or modifying things, such as changing a wheel on a car or making alterations as if building something not like cutomizer but in firsperson perspective? Honestly I don't even know if this is possible, by the way, your tutorials on customization have helped me a lot in starting anything, thanks.
Hey seredias what time it take you package project several gbs? Cuz i made my first game trying build it with amd 1700 8 core 16gb ram ssd Task manager shows my cpu at 100% and desktop is lag takes almost a minute trying open anything there
Depends on the Details of the Project. The size is relativ in this Case. But yes, Unreal will always use 100% of the CPU, no matter how powerful it is. 16 GB RAM is the minimum. I would recommand 32 or more.
So with this I can make a car chase sequence like Mad Max had with bunch of enemy cars chase the player untill the player reaches the needed goal to spawn the "finish" part. Is it possible to add a condition if met will stop autoloop and add a special part of the road that will contain the destination point?
First of all - awesome tutorial. But, I have a problem. The spawning of a road is not working correctly. It spawns at the beginning a certain amount of a road pieces, but as I go further it is not spawning anymore. Where can be a problem?
Well you can use my Tutorials and just limit the Camera and Movement to 2D. Or search for 2D Tutorials in generell and combine it with my Tutorials. For the Car setup is no differents between 2D and 3D.
If your using the Bridge of the Content Pack, you need to fix the Collision first by covert the whole Bridge into one Static Mesh and add some Collision manually. To connect the Parts its very important that the Box and the Arrow are placed corretly 0:26
can you Please make a video of how to customise your If it is changing the colour or changing the amount of torque i dont really care But i want you to make a tutorial when there is a main menu (My game only has one car) and there is a button which says upgrade and wehn you click it it will take you to an upgrading menu and when you press on a button for example torque increase it will increase the power of the car then when you press on play and select your level it will apply the stats which you have chosen but I have only made the visuals and all of the designing the main menu and all that I just want to know how to apply the settings and see your car go faster thanks By the way the other video that you made a tutorial of changing the car colour but it wasn't my type cuz it was In one level in my game you are in the main menu level and after upgrading you car and press on the play button you get to another level THanks bye.
First of all, I would recommend to Update at least to 5.1. Cause 5.0 has many Bugs. Since you didn't tell my which Error, I through a guess and ask, is your Spawn Variable a Transform?