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Road Generator For Unreal Engine 5.2 

Rendertale
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Introducing the Road Generator for Unreal Engine 5.2, a powerful procedural tool for creating realistic and dynamic roads in games or cinematic projects. This blueprint-based actor offers an array of features to enhance your road-building experience. Easily generate roads, curbs, sidewalks, guardrails, road signs, road lines, and power line systems by dragging and dropping the blueprint into your project. Combine the Road Generator with the Procedural Content Generation (PCG) framework in Unreal Engine 5.2 for even more possibilities. Use Quixel Megascans assets to populate scenes quickly, adding foliage, leaves, grass, and trees for realistic environments. Find the PCG Road Generator on the Unreal Marketplace to elevate your projects. Thank you for watching, and don't forget to render your tale with us!
Available on Unreal Engine Marketplace!
Ghost Town VOL.6 - Road Generator
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Also, check out our shop for more content!
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31 май 2023

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Комментарии : 94   
@SoyalicSinan
@SoyalicSinan Год назад
Nice tips! You got my sub.
@peterallely5417
@peterallely5417 Год назад
Could you do a tutorial on how to generate things like cables between meshes? I’d love to be able to make a procedural post-and-wire farm fence.
@Rendertale
@Rendertale Год назад
Thank you for your question! We are planning to do similar tutorials in the future. Stay tuned for more content!
@unrealenvironments-speedle782
that's nice!
@Rendertale
@Rendertale Год назад
Thank you!
@katana2665
@katana2665 Год назад
Incredible.
@Rendertale
@Rendertale Год назад
Thank you!
@mae2309
@mae2309 Год назад
I will get this next week.. so good..!!
@Rendertale
@Rendertale Год назад
Thank you for your support!
@andz7292
@andz7292 11 месяцев назад
Beautiful tool, love how it looks! Just one question, does it have any functionality for creating road intersections? And if not, are there any plans for potentially adding something like this? Thank you
@Rendertale
@Rendertale 11 месяцев назад
Hello, thank you for your feedback! Currently, this tool doesn’t have intersections functionality. We are planning to add this feature into the future update.
@Dilligff
@Dilligff 10 месяцев назад
Two questions: I noticed while editing it re-randomizes elements with every edit. Is there a way to lock the seed or specify one for a desired configuration of an element? The other question is an addendum to those asking about nanite integration. Could there be a way to 'bake' a generated spline segment or segments into a mesh that can utilize nanite?
@Rendertale
@Rendertale 10 месяцев назад
Hello, thank you for your questions! Regarding the randomized spawning of the elements. Yes, you can spawn them in specific order or on the specific index point of the spline actor. You have to do a small adjustments to the construction scrip thought. When you open the PCG Road generator construction script / section / Traffic signs / you can find custom "mesh array field" that is spawning the signs in specific order or in random order. You can use that "array type" to customize your generator as you need. In the matter of baking a spline actor and using the Nanite. Yes, you can bake spline actor and then enable Nanite support for that baked mesh. Check this video how to bake a spline actor. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Tr8SlLqX2XM.html After baking just tick on the Nanite support for the mesh and you are good to go. :)
@NEON-NEXUS
@NEON-NEXUS 9 месяцев назад
When you implement intersections this will be great :)
@Rendertale
@Rendertale 9 месяцев назад
Thank you for your feedback!
@ernestmcracken7114
@ernestmcracken7114 10 месяцев назад
Really interesting tool, just a question before I would perhaps buy it. Are you able to "bank" the road spline points? Currently all the roads shown are flat, realistic roads have bank, especially around fast corners, will the spline handle banking?
@Rendertale
@Rendertale 9 месяцев назад
Hello, thank you for your question. No, you are not able to bank the road spline points. However, with a small adjustments in the construction script you might be able to add this feature if you need it. Basic knowledge of blueprint scripting is needed thought.
@super3studio
@super3studio 7 месяцев назад
Thanks so much for this tool ! 💪Additional question : I’m trying to build a paved road, using meshes bricks, and conserving pavement orientation, let’s say facing X, and keeping a constant alignment and number of bricks even in curves, do you think I could achieve it using your setup ? Thanks !
@Rendertale
@Rendertale 7 месяцев назад
Hello, thank you for your feedback! Yes, you might be able to achieve it with some editing of the core construction script but I would recommend to use PCG or combination PCG + Blueprint rather than just blueprint alone especially if you are not planning to use spline meshes. With PCG mesh array functionality you will have great control over orientation, alignment etc.. Also, you can integrate PCG directly to the blueprint that will give you extra flexibility.
@ShaneSpenceDesign
@ShaneSpenceDesign 6 месяцев назад
Great tool! I was wondering how you were able to achieve "fix rotation uphill". I can't seem to find how to keep my mesh vertical whilst still following the spline, any help is appreciated :)
@Rendertale
@Rendertale 6 месяцев назад
Hello, thank you for your feedback! This parameter (fix rotation uphill) has been renamed to "Lock Vertical Slope" in the last update. You can find it in the Power line settings menu.
@navidumardaraz7163
@navidumardaraz7163 11 месяцев назад
Excellent video very well explained.
@Rendertale
@Rendertale 11 месяцев назад
Thank you for your positive feedback!
@Zhuneh
@Zhuneh Год назад
Good job!!!. One question, what is the hardware you have to move UE5 so smoothly?
@Rendertale
@Rendertale Год назад
Thank you for your feedback! This demo was tested on computer with this configuration. CPU: Intel Core i7 8700k GPU: RTX 4090 RAM: 64GB SSD: 970 EVO 1T
@Lunchboxx3d
@Lunchboxx3d 8 месяцев назад
This generator works so good, amazing job. How do you enable collision? Im looking to have a car drive on the road and currently it goes through the road.
@Rendertale
@Rendertale 8 месяцев назад
Hello, the collisions are enabled by default in the blueprint. If you need to adjust type of collisions you have to edit a construction script.
@Jayy8Bit
@Jayy8Bit 9 месяцев назад
6:54 The nature assets you generated here, is that included or is that another asset combined with this one? And if so, which asset?
@Rendertale
@Rendertale 9 месяцев назад
Hello, foliage assets used in the presentation images are not included in the project. You can download them for free from Quixel Megascans library. Here is the link of assets that has been used in presentation images. www.unrealengine.com/marketplace/en-US/profile/Quixel+Megascans?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
@jamesonvparker
@jamesonvparker 4 месяца назад
I find the lanes to be a little too small. Trying to figure out how to change the width right now.
@Rendertale
@Rendertale 4 месяца назад
Hey there, you can customize the width of the lanes by incorporating your own road meshes.
@FischersFritze12
@FischersFritze12 3 месяца назад
It's a pity that the tutorials are not kept up to date. Unfortunately the pick for the landscape is missing. The layer name Road is not sufficient to adapt the landscape to the road. This makes the whole tool unusable for me.
@Rendertale
@Rendertale 3 месяца назад
Hello, thank you for reaching out. We are currently occupied with developing new content and updates. However, we plan to refresh our RU-vid channel soon. We appreciate your patience during this busy period. Thank you for your feedback. We value your suggestions, and we will certainly consider implementing them into upcoming updates.
@PLAYERUNOWNED
@PLAYERUNOWNED 11 месяцев назад
Could see it contains the power poles and lines asset, awesome! any chance you could add fences on the outside of sidewalk and perhaps up the price of asset? or is it easy to add a fence spline? cheers
@Rendertale
@Rendertale 11 месяцев назад
Hello, thank you for your feedback! Currently, we are working on update where all this features will be introduced. Also, if you are familiar with the construction script in UE you can easily add you own custom (fence, lights, etc..) meshes to the generator.
@PLAYERUNOWNED
@PLAYERUNOWNED 11 месяцев назад
@@Rendertale Legend! cheers, I have one of the packs for the buildings but having more than one type of building in there too, as in all in that asset will make it top top tier esp with your PCG integration. Also yes thank you that's great to know re adding custom in script. Thank you and looking forward to the update, great tutorial video also
@Rendertale
@Rendertale 10 месяцев назад
Thank you!
@PLAYERUNOWNED
@PLAYERUNOWNED 10 месяцев назад
hey mate just wondering (roughly) when the update might be coming? cheers @@Rendertale
@Rendertale
@Rendertale 10 месяцев назад
Hello, we are planning to release the next update later this year. Cheers! @@PLAYERUNOWNED
@Jayy8Bit
@Jayy8Bit 7 месяцев назад
It's an amazing tool so far. The only thing I cannot figure out is how to delete certain power poles. There is no delete or remove option like in your video. Even when you search with the filter, the options do not exist.
@Rendertale
@Rendertale 7 месяцев назад
Hello, thank you for your feedback! We have removed this option from the settings temporary. It was causing some issues in the new update. We will re-introduce this feature in next update.
@buster5661
@buster5661 11 месяцев назад
Brilliant Are we able to create a circle with the curb spline to create an area for a tree in a parking lot? I can try to find a photo or video if you do not understand Also, are we able to adjust the randomness of the x and y placement of the telephone poles on the spline? I can also find reference if you do not understand
@Rendertale
@Rendertale 11 месяцев назад
Yes, it is possible to create closed loop with curb spline and populate the foliage inside the circle area but you need to enable closed loop in the construction script (spline mesh component) to make it work.
@OverJumpRally
@OverJumpRally Год назад
What's the Nanite situation? I guess the deformed meshes can't be Nanite unless you save them after? But the vertical elements are?
@Rendertale
@Rendertale Год назад
Hello, you are guessing right! Deformed spline mesh components like road, curbs, sidewalks are not supported by Nanite. However, you can enable Nanite support on the vertical elements like road signs or power line system.
@damiangrady6944
@damiangrady6944 Год назад
@rendertale I can't seem to find this on UE Marketplace. Has it been removed? Or is called Ghost Town Volume 6?
@Rendertale
@Rendertale Год назад
Hello, yes it is called Ghost Town Vol6 - Road Generator.
@saigerakoski9912
@saigerakoski9912 5 месяцев назад
my traffic signs keep appearing in the street. also sometimes the road gets partly buried under the landscape when i use the deform checkbox.
@Rendertale
@Rendertale 5 месяцев назад
Hello, and thank you for getting in touch! It seems that roads with significant curvatures are causing the traffic signs to overlay the road or sidewalks. To address this issue, we recommend using the transform options to offset the signs. If this doesn't resolve the problem, you can consider creating traffic signs separately from the road, allowing you to place them exactly where needed. We are going to address this issue in the future update. For landscape issues, we suggest watching this tutorial where you'll likely find guidance and solutions. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bNOJrEOgH0Y.html Your support is greatly appreciated, and if you have any more questions or concerns, feel free to reach out.
@GlassesAndCoffeeMugs
@GlassesAndCoffeeMugs 11 месяцев назад
Do you think this would work with UE 5.1? I use a custom branch of UE and can't upgrade to 5.2 yet. The PCG plugin is available for 5.1.
@Rendertale
@Rendertale 11 месяцев назад
Hello, we have tested it and, unfortunately not all the PCG features used in our product are supported by UE 5.1.
@someguy5043
@someguy5043 Год назад
I'm running into an issue when I try to deform the landscape, I followed the steps in this tutorial but the landscape deforms a lot higher than the road mesh so it ends up covering it up. There are only options to edit the width of the deformation and not height so is there any way I can fix this?
@Rendertale
@Rendertale Год назад
Hello, thank you for your question! Could you please sent us some screenshots of the issue you are having to our support email: contact@rendertale.com. We will try to figure it out for you! Also, if you are using road generator in project with open world support enabled this might causing the issue with deformation. Try to create a new map with single landscape maybe it might solve the issue for you, otherwise please contact us via our email. Thank you!
@supermattis108
@supermattis108 10 месяцев назад
This answer "Try create a single map with open World support disabled " some of us actually buy these products for production, not to play around with.
@Rendertale
@Rendertale 10 месяцев назад
Hello, thank you for your feedback! We are working on update which might resolve this issue with open world deformations.@@supermattis108
@supermattis108
@supermattis108 10 месяцев назад
@@Rendertale cool! Be sure to post about it right away so I can buy this. It really helps it seems to create roads and props along the spline.. I guess I can use whatever mesh I want and material? (since I have the brushify country road pack wich contains RVT material)
@Rendertale
@Rendertale 10 месяцев назад
All meshes and materials in the generator can be replaced by your custom meshes but some adjustments in the construction script might be needed thought. @@supermattis108
@lpnp9477
@lpnp9477 Год назад
Hello! Do you support street intersections and crosswalks? Multi lane roads?
@Rendertale
@Rendertale Год назад
Hello, no so far this tool doesn’t support intersection and crosswalks. We are planning to add this features in next updates.
@nimadaliri
@nimadaliri 2 месяца назад
Hello . Does it support blend material and mesh painting?
@Rendertale
@Rendertale 2 месяца назад
Thank you for your message. Currently, blend material and mesh painting are not supported. However, you have the flexibility to fully customize materials and override them easily. We appreciate your inquiry, and we will certainly consider implementing this feature in future updates.
@nimadaliri
@nimadaliri 2 месяца назад
@@Rendertale thank you🙏🏻
@armannasr3681
@armannasr3681 5 месяцев назад
Does your plugin have ability to change road/sidewalk width?
@Rendertale
@Rendertale 5 месяцев назад
Hello! You have the flexibility to customize it with your own meshes directly in the editor. For more in-depth customization, you also have the option to edit the construction script of the blueprint.
@corimyers4985
@corimyers4985 4 месяца назад
Will this Aldo work for stylized environments? What if I want stylized roads and poles?
@Rendertale
@Rendertale 4 месяца назад
Hello, we haven't tested it in that specific way yet, but it shouldn't pose a problem. You can override all materials and adjust your post-production volume settings to achieve the desired stylized effect.
@corimyers4985
@corimyers4985 4 месяца назад
@@Rendertale Thanks for the reply!! Awesome!
@corimyers4985
@corimyers4985 4 месяца назад
@@Rendertale Is this also available in Unity?
@Rendertale
@Rendertale 4 месяца назад
@@corimyers4985 Hello, sorry no this bundle is not available in Unity.
@cewok9068
@cewok9068 2 месяца назад
@@Rendertale Can we override assets? Let's say I want to replace the road asset with a bridge or something, would that be possible other than changing the materials?
@rentaoli8179
@rentaoli8179 9 месяцев назад
Nice PCG ,How to solve the problem of excessive drawcalls ?
@Rendertale
@Rendertale 9 месяцев назад
Hello, please check this video below. There are some suggestions how to improve performance of your scene and reduce drawcalls. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bE5jBBNUl38.html
@zeroy
@zeroy 8 месяцев назад
What is PCG Framework about this? Isnt that just using BP + Spline?
@Rendertale
@Rendertale 8 месяцев назад
Hello, yes our tool is spline base blueprint. Watch this tutorial (link below) so you can learn how the PCG Framework have been used with our road generator. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9XxXJpTb-5k.html
@jeandeboisseson
@jeandeboisseson 11 месяцев назад
Hi, can you make an in game road creator with your Tool ? (For à city builder)
@Rendertale
@Rendertale 11 месяцев назад
Hello, we have not test this tool yet for in game creation (city builder). It might be possible with some additional coding. We might consider to implement this feature in the future.
@filipy62
@filipy62 Год назад
Hi, good job! Is it possible to use my own custom meshes?
@Rendertale
@Rendertale Год назад
Hello, yes you can implement your custom meshes to the road generator. Basic knowledge of construction script in UE is required! Some of the static meshes can be replaced directly in the blueprint.
@Jsfilmz
@Jsfilmz 11 месяцев назад
@@Rendertale would love to see this in action
@buster5661
@buster5661 11 месяцев назад
Are we able to create intersections with this asset?
@Rendertale
@Rendertale 11 месяцев назад
Hello, no intersection are not supported yet. We are planning to implement this feature in the next update.
@UnrealComparison
@UnrealComparison Месяц назад
How activate spline actor?
@Rendertale
@Rendertale Месяц назад
Hello, thank you for reaching out to us with your question. Simply drag an drop BP_Road_Generator into your editor from content folder. By holding Alt key and dragging end spline points you can extend the spline actor.
@gregggavitt2795
@gregggavitt2795 Год назад
Can it do driveway aprons?
@Rendertale
@Rendertale Год назад
Hello! No it doesn't do driveway aprons or intersections. We are planning to add this features it in the next updates.
@alexmiu4070
@alexmiu4070 9 месяцев назад
Can you create junctions?
@Rendertale
@Rendertale 9 месяцев назад
Hello, currently the creation of intersections is not supported. However, we are working on update where this features will be introduced. We are planning to release this update soon.
@alexmiu4070
@alexmiu4070 9 месяцев назад
@@Rendertale very nice very nice thanks
@RoeJogan
@RoeJogan Год назад
can you have a single spline that is atleast 130km long at 16m precision? I doubt it... or prove me wrong.. :)
@Rendertale
@Rendertale Год назад
Thank you for your question! The road generator doesn't has Nanite support for the spline component meshes so with the road size over 100km it might be quite consuming for UE to generate such a dense meshes. But you can test it and let us know if you were happy with the results.
@RoeJogan
@RoeJogan Год назад
@@Rendertale And how about 16m precision on a map. PCG in 5.2 seems orientated for tiny tiny tiny maps. with very limited ability to really work with AAA level shape data. I have 14k splines I need to run in the PCG.... UE can not handle it... but using assets like Terraform Pro... it has no problem generating importing and generating stuff... but no where near as fancy as the control you get using PCG.
@goldkat94
@goldkat94 Год назад
@@RoeJogan That is why they always emphasize that it is still experimental. Just hold your breath until UE5.3 or UE5.4
@Rendertale
@Rendertale Год назад
@@RoeJogan In your case we recommend to use Terraform Pro then.
@yashkhare
@yashkhare Год назад
​​@@Rendertale what is transform pro??
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