In this video we take the newly release *Game Animation Sample* project and extend it with
our own character meshes using a model of *Yenneefer of Vengerberg*
Why is that interesting? The Animation framework here is quite more complex and powerful than the old one and will undoubtly be standard for all later Unreal projects. It makes a lot that we currently use obsolete and should be a thing everybody has a look into.
- The Game Animation Sample is a new approach to animate character locomotion
- It essentially combines approaches we saw starting with Unreal Lyra to a real time animation framework that is setup to be the new animation standard in Unreal
- It comes with 500 animations that are dynamically selected and combined depending on the characters movements and environment
- The standard Skeletal Mesh is now the SKM_UEFN_Mannequin from the Unreal Editor for Fortnite
*Chapters*
00:00 - Start
00:05 - Demo
00:33 - Load from Sketchfab
01:20 - Rig with AccuRIG
02:18 - Import FBX
03:21 - Import and set Textures
05:44 - Rig and Retarget Rig
08:08 - Animation and supporting BPs
10:47 - Regsiter with the Widget
11:18 - Demo again!
*Links*
- Game Animation Sample: www.unrealengine.com/marketpl...
- Yenneefer of Vengerberg model: bit.ly/yennefer_model
- Yennefer model author: Cradle of the Cube (sketchfab.com/Observer_Termin...)
- Presentation used within the video: bit.ly/yenneefer
- AccuRIG: actorcore.reallusion.com/auto...
27 июн 2024