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Unreal Melee Combat - Enemy AI Navigation Problems - UE4 Open World Tutorials #57 

CodeLikeMe
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Last time, we implemented, when an enemy character see the player, or another character who isn't belong to his team, it will draw the sword and come to the opponent character. But the movement was a little jerky. In this episode, we are going to explore ways to fix that.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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26 дек 2018

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Комментарии : 9   
@megtwin
@megtwin 4 года назад
If the enemy is getting too close to you just set the acceptance radius on the MoveToActor node to 50.
@geoffrey3668
@geoffrey3668 5 лет назад
Thanks for the tutorial! Unexpected bug indeed!
@marcellemarais7610
@marcellemarais7610 4 года назад
Thank u!
@seansopata5121
@seansopata5121 3 года назад
btw, you can debug sense information by using the ' on the keyboard (next to the enter key), then using 5 on the numpad of your keyboard. You'll see the debug draw lines.
@CodeLikeMe
@CodeLikeMe 3 года назад
Thanks for the tip
@baderalqahtani1780
@baderalqahtani1780 5 лет назад
The enemy keeps going to another enemy. Not chasing me for some very weird reason.
@hlumisa.mazomba
@hlumisa.mazomba 5 лет назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZcujXCNR_as.html Check the link below. If you had the same problem I had, you just need to change the ground friction for the CH_Enemy. That removes the jerky effect.
@CodeLikeMe
@CodeLikeMe 5 лет назад
Thanks
@user-bm8sc8du1v
@user-bm8sc8du1v 3 года назад
get the structure from the stimulus component and from the Stimul Location draw a wire to the GotoLocation. And no need to spend 13 minutes of lesson
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