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Unreal Niagara: Next-Gen Disintegration VFX 

UnrealCG
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In this tutorial, I will show you how to create a disintegration effect in Unreal Engine 5 using Niagara that works for both static and skeletal meshes. The effect will spawn particles at the edges of the dissolving mesh, creating a realistic and visually appealing effect.
What you will learn:
How to create a Niagara emitter for the disintegration effect
How to use dynamic parameters to spawn particles at the edges of the dissolving mesh
How to make the effect work for both static and skeletal meshes
You can use a variety of different particle meshes and materials to create different disintegration effects.
You can also use dynamic parameters to control other aspects of the effect, such as the particle size, velocity, and color.
You can use Niagara modules to create additional effects, such as smoke, fire, and sparks.
Example use cases:
Disintegrating enemies in a video game
Breaking apart objects in a physics simulation
Creating a special effects sequence for a movie or TV show
00:00 Intro
02:56 Dash Sponsorship
07:20 Tutorial
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30 июл 2024

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Комментарии : 56   
@UnrealCG
@UnrealCG 9 месяцев назад
Hi Everyone if you liked the tutorial, Please consider supporting the channel and get my project files from patreon. Link : www.patreon.com/posts/90583851
@Z.E.N.A.
@Z.E.N.A. 3 месяца назад
For those who want to animate in Sequencer, if the material does not dissolve, there is a guide on Unreal Engine's page as "Modifying Blueprint Properties with Sequencer" To put it briefly: 1- Set the Alpha variable to "Expose to Cinematics" 2- In the "Class Settings" of the blueprint you need to check the option "Run construction script in the sequencer"
@iva_creative
@iva_creative 28 дней назад
Thanks!
@prashanthc.m7147
@prashanthc.m7147 16 дней назад
i just want to know how to make it work in the viewport without pressing play button. please help thanks
@iva_creative
@iva_creative 16 дней назад
@prashanthc.m7147 you need press eye button for variable in your Blueprint
@basaran3d
@basaran3d 9 месяцев назад
You’re the one of few channels that I didn’t skip the paid ads. Keep up the good work!
@UnrealCG
@UnrealCG 9 месяцев назад
Thanks
@IFiOstudio
@IFiOstudio 9 месяцев назад
This is fantastic, will try this out, thank you so much man!!!!!
@BonzerKitten
@BonzerKitten 9 месяцев назад
Your videos are simply fantastic! Thank you so much for sharing your knowledge with us. :)
@gabegonzalez764
@gabegonzalez764 5 месяцев назад
Thank you for the tutorial!
@ouroboss8401
@ouroboss8401 8 месяцев назад
I just discovered your channel and it's amazing! You post so many great videos! You've helped me a lot in my learning of vfx!
@UnrealCG
@UnrealCG 8 месяцев назад
Thanks 😊
@Abhishekchhetri6774
@Abhishekchhetri6774 9 месяцев назад
Ur tuts comes after every 2 months 😃
@roydash5657
@roydash5657 9 месяцев назад
Thank you so much! You awesome person
@cosmosunited
@cosmosunited 4 месяца назад
Thank you man!
@yunusemremanap7426
@yunusemremanap7426 8 месяцев назад
I think im gonna support you on patreon man. you are godlike.
@UnrealCG
@UnrealCG 8 месяцев назад
Thanks
@VinoVenitas
@VinoVenitas 4 месяца назад
Loved the effect and the skills you taught me. Its just too bad I cant use this for my sprite based game. But still a very coo effect.
@RikutoTheGoat
@RikutoTheGoat 9 месяцев назад
Hey, could you make a video on beam clashes? It’s never been done on a tutorial before
@oskaroskar9589
@oskaroskar9589 26 дней назад
50:50 how does it works? how our sk mesh is slowly dissolving? which nodes or blueprint specify the speed and grade of dissolve?
@GaradrielS
@GaradrielS 7 месяцев назад
Hey man. Thank you for this tutorial. I have a problem though: in sequencer, these have no effect (on Skeletal Meshes at the least), they do have an effect outside of sequencer. All variables in Macro have the following boxes checked: Instance Editable, Expose on Spawn, Expose to Cinematics. I've also create the Construction script login from BPs Event Graph, to it's Construction Script, under Event Tick. What should I do? Thanks. EDIT: My bad, i forgot to check "Run Construction Script in Sequencer" in the Class Settings. But now, I cannot add any animation to the Skeletal Mesh; I mean I can add animations but they don't have any effect and the Mesh snaps back to initial pose on each frame.
@albincbabu7151
@albincbabu7151 5 месяцев назад
Hey I’m new to UE, how can i add this effect as a death effect to my Enemy Ai?
@davy4842
@davy4842 8 месяцев назад
Hi man can you do two rocks coming out of the ground and closing on each other ?
@ZeliusDev
@ZeliusDev 5 месяцев назад
im on 5.3 and i got as far as 50:59, Impressive tutorial none the less. everything has worked up until the point I noted but manny does not dissolve Update: I got it to work! on UE 5.3.2
@ZeliusDev
@ZeliusDev 5 месяцев назад
I really wanted to make this dissolve thing work, In my FPS game enemies dissolve after they ragdoll before they die now thanks to you!
@TGDevilDog
@TGDevilDog Месяц назад
Hey question about packaging. Did the tutorial and every thing works perfect in editor. Zero issues. But in a packaged game the dissolve effect starts with no Niagara then at the very end when the mesh fades away the Niagara system starts and runs from the default scene root for about a second and does not match what is in editor at all. Any ideas?
@Deyvoix
@Deyvoix Месяц назад
I have a character how do I do so that it does not dissolve if the darkness that emanates is constant?
@lewismanyenya6547
@lewismanyenya6547 3 месяца назад
Hey, I have an issue with the dissolve module, when i finish creating it, i don't have a texture slot in the Emitter system? How do i fix this?
@Thee_Ansar
@Thee_Ansar 13 дней назад
Hey the "Skeletal mesh location sampleduv" is missing on UE5 5.4, how do I get it to show I can't move any further than 27:04
@prashanthc.m7147
@prashanthc.m7147 День назад
anyone know how to use this inside sequencer???
@shashwatkauraw8085
@shashwatkauraw8085 28 дней назад
Can we do the same thing with Metahumans?
@TheRedBullCrysis
@TheRedBullCrysis 9 месяцев назад
Hi @UnrealCG I've got to the 43:11 mark, but the skeletal Manny mesh isn't disappearing along with the alpha. Any idea why? I've gone over this part of your video several times but I can't see anything that would indicate why.
@TheRedBullCrysis
@TheRedBullCrysis 9 месяцев назад
Actually, I've found none of the Blueprints options work in relation the Skeletal Mesh at this point (everything perfect up until this). I've tried edge colour, the actual colour and the colour stays pink (previous one I used) and the strength isn't affected. Very strange, unsure what has gone wrong. Any ideas?
@TheRedBullCrysis
@TheRedBullCrysis 9 месяцев назад
It's almost like duplicating the macro is using all the copied values but this is just a gut feeling. Any help is appreciated.
@GaradrielS
@GaradrielS 7 месяцев назад
@@TheRedBullCrysisFor that to work, you need to add the textures from the skeletal mesh in M_Dissolve_Main (you can add other textures such as the Normal, Specular, Metalic, etc), and set M_Dissolve_Main as the material for the Skeletal Mesh.
@Mariyah.I
@Mariyah.I 7 месяцев назад
Did you figure it out? I've the same problem..
@Mariyah.I
@Mariyah.I 7 месяцев назад
Thanks! This worked for me.. @@GaradrielS
@alfonseraffa2308
@alfonseraffa2308 2 месяца назад
This was one of my first tutorials, great work here ! Is it necessary to use the Manny Material in order for the disintegration effect to work ? I tried using another skeletal mesh with its own material and it does not dissolve. Only the niagara effect fires off.
@UnrealCG
@UnrealCG 2 месяца назад
You need to add the materials node to your other material and control parameter
@alfonseraffa2308
@alfonseraffa2308 2 месяца назад
@@UnrealCG How do you do that ?
@prashanthc.m7147
@prashanthc.m7147 16 дней назад
hi, this tutorial is very helpful thanks alot man!!! i just want to know how to make it work in the viewport without pressing play button. anyone please help thanks
@BurNOut-DaT
@BurNOut-DaT Месяц назад
Hello! at 23:25 it doesn’t appear for me Sample Texture 2D\ how to fix this?
@daywatchcurious
@daywatchcurious 5 дней назад
you need to select proper INPUT, which is Texture Sample, not Texture
@UnrealAnderson
@UnrealAnderson 3 месяца назад
Can I reverse the effect, so instead of the character dissappearing it makes the character appear/spawn :)
@TGDevilDog
@TGDevilDog Месяц назад
Yea just run the time line backwards. Start the alpha at 1 and end at 0.
@fran.fndz.techart
@fran.fndz.techart 9 месяцев назад
Does this work with multiple material setup?
@UnrealCG
@UnrealCG 9 месяцев назад
Yes, the Manny model have 2 materials
@fran.fndz.techart
@fran.fndz.techart 9 месяцев назад
@@UnrealCGthat’s awesome!! I tried long time ago but I had to setup the effect for each material in my mesh 😢
@flyingroads3498
@flyingroads3498 9 месяцев назад
Unreal 5.3? O it can work on 5.0.3?
@UnrealCG
@UnrealCG 9 месяцев назад
It should and it's 5.2
@Zero-bg2vr
@Zero-bg2vr 9 месяцев назад
Do you have the link to the asset please/
@indiramontoya8630
@indiramontoya8630 5 месяцев назад
Hi all, I cannot make it work in the sequencer, the blueprint makes the material disappear but niagara is not working.
@remililian8042
@remililian8042 5 месяцев назад
same
@remililian8042
@remililian8042 5 месяцев назад
drag "Alpha" in user parameter to your Dissolve Module in every emitter
@indiramontoya8630
@indiramontoya8630 5 месяцев назад
I made ir work. I just dragged the BP into sequencer and exported the video. When it exports, the game engine works, unlike when you just hit play on the sequencer. It only took me 12 hs to find that out 😅.
@selimali3675
@selimali3675 23 дня назад
THE POINT IS that you fucked the whole tutorial by including sphere in it.... :) You should do it only with skeletal mesh .... so much wasted time and unnecessary confusion... anyways - gg - nice stuff
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