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Unreal prevent overhanging character on ledges - UE4 Tutorials  

CodeLikeMe
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in this episode of my unreal engine open world game, I am going to address the problem of overhanging the characters near the ledges. characters looks like floating completely outside the ledge with ue4 default settings. In order to prevent this, there are few options that we can use in combination with can walk off ledge property and perch radius threshold. But that introduces some other complexities to character movement. I am going to tackle those problems today.
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27 авг 2019

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Комментарии : 6   
@geoffrey3668
@geoffrey3668 4 года назад
Thanks to set up this great system! I had a bug (I couldn't hang on a wall after climb up a ledge, but if I was on the floor I could again) the simple fix was to set up the MovementState to walking after the LedgeClimbing node.
@MrPangahas
@MrPangahas 5 лет назад
Its looks odd coz of the foot sliding, I think it would be better if he just lifts his foot and took a step back or something more natural.
@CodeLikeMe
@CodeLikeMe 4 года назад
Yes. I need to work on that
@CodeLikeMe
@CodeLikeMe 4 года назад
Check the next episode. I fixed it there
@vegitoblue2187
@vegitoblue2187 4 года назад
Prince of Persia did do this
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