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Unreal vs Unity: Clash of Titans 

Quixel
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2 окт 2024

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Комментарии : 1,4 тыс.   
@nikhillondhe5815
@nikhillondhe5815 5 лет назад
At 144p everything looks the same :)
@notmeiko
@notmeiko 5 лет назад
Potato pc life be like
@samgfx8107
@samgfx8107 5 лет назад
Unreal Engine 4 Slums desirefx.me/slums/
@harsdensus88
@harsdensus88 5 лет назад
I know right :)
@samgfx8107
@samgfx8107 5 лет назад
The Hunt - Cyberpunk Pack (free download) + Link: numl.org/eBj
@3dfer383
@3dfer383 5 лет назад
when you unplug the screen you can't look at anything :(
@aguswijayanto1048
@aguswijayanto1048 4 года назад
Unreal and Unity both have "Un" and if we remove it, they become "real" and "Ity", and you mix them together it turns into "Reality"
@Glowbox3D
@Glowbox3D 4 года назад
This just blew my mind. In ten years, Epic will buy Unity...and create the world's first truly photo-real real-time engine...the Reality Engine....wait...wait...didn't Resident Evil already do this? ;)
@xsrox420
@xsrox420 4 года назад
This is a big brain moment.
@mutcholokoW
@mutcholokoW 4 года назад
Wow, that's actually a pretty good perception
@alphapie8998
@alphapie8998 4 года назад
U stoled the comment
@LH-zm6in
@LH-zm6in 4 года назад
If you watch any video with unreal and unity in it there is gonna be a guy mentioning this same thing
@EricWilliamsCG
@EricWilliamsCG 6 лет назад
An unbiased comparison using similar scenes, didn't think it was possible.
@gameexplorer4963
@gameexplorer4963 6 лет назад
It is not, but he did honestly try a lot, although he was limited by old practices and limited specialized knowledge. This became apparent by what he said about prefabs in Unity and the way he spoke about the professional filmic .cube LUT feature which comes from pure Cinematic pipelines. It is one of the two professional formats color graders, and photographers use in Hollywood.
@tiredlocke
@tiredlocke 4 года назад
@jeh I didn't read GameExplorer's comment as an "asshole response". I don't know anything about "professional filmic .cube LUT". Is he wrong that it is heavily used in the film industry? I just did a quick Google search for it, and it seems to be supported by the leading video editing packages I have heard of. The video talked about the format being potentially difficult to work with unless you have the latest version of Photoshop(which seems like a fair statement to me), while the comment seemed to be saying that it is actually a film industry standard that Unity has integrated so griping about it in a comparison isn't fair(which also seems like a fair statement). What exactly is wrong with his comment? Next time try using your words to explain what you are disagreeing with. Because from here, it looks like you're the asshole.
@EricWilliamsCG
@EricWilliamsCG 4 года назад
@Vincent Not at the time the video was uploaded.
@jenkem4464
@jenkem4464 4 года назад
@Vincent "August 29, 2018"
@looniper3551
@looniper3551 3 года назад
Unbiased, he spends half the video basically telling you that Unity doesn't have X yet, is still working on Y, is catching up on Z... but plays it off like they're on equal footing as options. Unity is a toy that sells you pieces to itself. UE4 is the keys to a major game design house with all the perks, and asks Nothing from you unless/until you become a Millionaire using it.
@Kinos141
@Kinos141 6 лет назад
I love how he drops Megascans whenever he can.
@Chippychops7
@Chippychops7 5 лет назад
Well yeah it's the Quixel channel.
@aluckyshot
@aluckyshot 5 лет назад
Haha yes pretty sure this channel and that company are one and the same. Just checked their website and although I don't need their services now since I am garbage at all things 3D it is easy to see why once you get good their service could be pretty sweet.
@userou-ig1ze
@userou-ig1ze 5 лет назад
the resolution is stunning though, I wish more games had this resolution in textures
@0x1EGEN
@0x1EGEN 4 года назад
@@userou-ig1ze High resolution textures takes a lot of VRAM.
@userou-ig1ze
@userou-ig1ze 4 года назад
@@0x1EGEN don't we have enough with like 4-8gb of VRAM??
@kmo475
@kmo475 6 лет назад
Best UE4 - Unity comparison so far. Great job Quixel!
@WallyMahar
@WallyMahar 6 лет назад
Yeah for someone with some 3d backgrnd, no game knowl, this is really good. Visually tells a good story too.
@bra5081
@bra5081 6 лет назад
Aye, best indeed
@ethanblake4
@ethanblake4 6 лет назад
Disagree. This video neglected to mention one of Unity's biggest strengths, dynamic GI. He made it seem like Unreal had a slight edge in lighting and that neither engine could do real-time GI... but Unity does it wonderfully.
@ViRiXDreamcore
@ViRiXDreamcore 6 лет назад
I don't know. That's a weird topic right now. Unity does have a dynamic GPU based GI baker coming out which is awesome and Unreal does have realtime raytracing with... I forget the method, but Unity's current one uses light probes, so it's only partially realtime and I hear UE4's realtime GI needs really powerful hardware and/or a bit of set up. That topic alone could've made the vid much longer... and also if that was being covered at all, the fact that UE4 has realtime raytracing (GI and reflections) in any form is pretty earth shattering. He also didn't go over animation or particles either. Covering all the topics would've made the vid way longer.(which I honestly wouldn't mind. It was calming to watch actually.
@badoli1074
@badoli1074 6 лет назад
Yup, so far best comparison. Very balanced, no bias. As a game artist for almost 20 years now, i can second everything said in this video!
@shahriyarshahrabi6321
@shahriyarshahrabi6321 6 лет назад
You should change the title to Unity vs unreal for level designers. I dont know how it is possible that no one has ever provided a complete comparison of the two. I have developed shipped titles with both engines, and know them fairly well. The stuff you described are the surface of the interaction with the engine, which is not the reason why people choose to use one or the other. As far as the core of the engine and it's code is concerned UE4 is the better engine. That is fairly obvious to anyone who knows anything about what makes an engine good. (unitys garbage collector is 10 freaking years outdated for gods sake!!). However if someone asks me which engine to use I would certainly recommend them Unity. Unless it's a triple A company, in which case they can't use Unity, unity is way to slow and lacking for those projects. The main reason why unity is in my opinion the engine to use, is in it's ease of usability. For complex gamelogic blueprints are a nightmare, they were never designed to be used the way most UE4 devs use it. And programing with C# is way more convenient than C++, unless you are an exprienced C++ developer. As far as documention goes, if you are using unity, low level and daily stuff are all greatly documentend, plus there is a way bigger community which answers questions and puts up tutorials. However for higher level stuff (low level API Access which is non existent in Unity) unity truly and utterly sucks so bad, that the only way I get my answers is writing friends who work in unitys source engine team and ask why certain things are reacting this way. Unreal on the hand is pathetic for every day normal programing stuff. However the engine's source code is readable and changeable and most it's core users are experienced C++ developer so for more complicated stuff there are way more guidance
@shahriyarshahrabi6321
@shahriyarshahrabi6321 6 лет назад
Partly my opinion, partly facts. That Unitys garbage collection is 10 years outdated is a fact well known to anyone who programs with the engines. (Mono has updated their GC since ages) Or that unreal is really badly documented compared to unity and is way harder to find out about simple things. Or that the higher level stuff on unity like how the buffers of the cameras are saved on different platforms and … are badly documented is also a fact. As far as Unreal having the better source engine, thats also nothing you can really dispute. Unreal has been a source engine of one of the most successful bigger companies since 20 years! until a few years back Unity didnt even have Frustum calling. Unity is catching up on lots of fronts, it has more workers and alot more funding for the engine. But that's beside the point. Unity and Unreal have a different market. The whole goal of the unity engine was to democratise Game development and for that it is aiming for Indie developers. It is doing a fantastic job of that. An indie developer doesnt need a faster engine! The engine is already more than enough as it is, that's why I say for an indie developer, you should use Unity and yes that is my opinion and not a fact. What is a fact however is that Unity (unless given open source access to a AAA company) is too slow to use for a triple A company. That is a FACT. You can not make Witcher 3 in unity, you cant make Uncharted in unity and … it doesnt make it a bad engine, like I said their primary market is not the bigger companies at the moment, they are working towards that however. I made my original comment because I just find it a shame that people dont actually address the engine differences on the level of analysis which matters to an actual developer who wants to start a game and make it to the end and sell it. And there are some factually wrong sentences in the video. Unity and Unreal are not the best triple AAA engine on the market. Unity is NOT a tripple A engine. Unreal has a lot of AAA title in it's history, unity doesn't. (and no, I dont count Hearthstone, tilt brush or … !)
@shahriyarshahrabi6321
@shahriyarshahrabi6321 6 лет назад
Now I am confused. From which engine am I a fanboy of? Since I am clearly dissatisfied with both in their limitation, and praise both for reaching their designated market. And I use both on regular basis for profession and personal projects. Am I an Unreal fanboy or a Unity fanboy?
@shahriyarshahrabi6321
@shahriyarshahrabi6321 6 лет назад
Developing the entire game in blue prints (though possible) is not a real option. I know companies that have gone bankrupt because of it. The way Epic uses it internally is, programmers write blue prints nodes, and level and interaction designers use those nodes to create very simple stuff happening. I personally mainly Programm in C++ when I am doing everything myself, but if I am working with other people I create Nodes using C++ to capsulate my code, and expose them to blue print so that other team memebers can add minor game tweaks to the interaction using Blue print. That is actually quite powerful. But my exprience was that if your Game programmer cant do C++, and is doing everything in blueprints? well good luck with that! hahaha. I would then suggest to switch to Unity and use C#. It's easier to use, and the engine doesnt crash every three seconds if the programmer is not exprienced, it just throws errors which most Unity devs ignore anyway!
@gameexplorer4963
@gameexplorer4963 6 лет назад
Because the feature sets are huge to do that point by point. And also because probably the biggest pain in game development IS level design.
@modernator
@modernator 6 лет назад
@@shahriyarshahrabi6321 Nice! Thanks for detailed comparison.
@KeeperOfKale222
@KeeperOfKale222 6 лет назад
Wow, a very useful video. Exactly how I’d want a comparison to be done.
@zentergames1622
@zentergames1622 5 лет назад
The 2 engines can make amazing things, but I work with unity and I can say it is easy to learn and it has a very intuitive interface
@ZAYMANGAMESTUDIO
@ZAYMANGAMESTUDIO Год назад
Agreed
@DavidVille
@DavidVille 6 лет назад
About the snaping, IIn Unity you can press CTRL to move in incremental steps as in a grid, or just Instal Pro Grids, that is part of the engine for free since Pro Builder is now part of Unity you just have to install it
@DavidVille
@DavidVille 6 лет назад
Also with double F you can lock an asset to the center of the screen
@StigDesign
@StigDesign 5 лет назад
i whas thinking on that too, Pro Grid`s :D
@AlexeyFilippenkoPlummet
@AlexeyFilippenkoPlummet 5 лет назад
That was mentioned in the review I believe. For me this function didn't work correctly at all. I have tiles of a set size, I set up correct grid size, I make the field with the tiles, and when I move camera I start seeing black lines between the tiles.
@spydergs07
@spydergs07 5 лет назад
UE4 has multiple kinds of snapping features built in ready to go.
@Vyratheon
@Vyratheon 5 лет назад
Excellent comparison. You showed workflow, features, subtle pros and cons in specific situations that come from experience and usage, and even stepped through a few best practices along the way. Very helpful. Thank you!
@WaddleQwacker
@WaddleQwacker 6 лет назад
For now, a decisive point for choosing between UE and Unity would be the programming solutions: C# for Unity, Blueprint and C++ for UE.
@danylbekhoucha6180
@danylbekhoucha6180 6 лет назад
I have chosen GDScript which is an easy to use programming language for artists based on Python, it is specific to Godot.
@local9
@local9 5 лет назад
@@danylbekhoucha6180 Godot, amazing engine and only 30MB
@spydergs07
@spydergs07 5 лет назад
Or install the C# plugin for UE4 and you have C# for either one. But honestly you can do the same things with C++ in UE4 just like Unity C#.
@evaldaszmitra7322
@evaldaszmitra7322 4 года назад
Difference is that Megascans are free in UE4 :).
@TheBelrick
@TheBelrick 3 года назад
Yep, this battle is over. UE won especially with UE5 now light years ahead of unity.
@anurag12181
@anurag12181 3 года назад
@@TheBelrick Godot is also heading up and I think is going to replace unity
@TheBelrick
@TheBelrick 3 года назад
@@anurag12181 Wow ok that is bad for Unity to go from first to third. Didnt know that godot was that good.
@anurag12181
@anurag12181 3 года назад
@@TheBelrick it's open source so it's get regular updates like unreal but unity is a closed platform
@Kairosdex
@Kairosdex 5 лет назад
I prefer Unreal but respect how far Unity has come
@aamirahmad5817
@aamirahmad5817 6 лет назад
UE4 blueprint scripting system is amazing.
@tsindos1459
@tsindos1459 5 лет назад
agreed
@perfectionbox
@perfectionbox 4 года назад
Until you need to have multiple devs editing them simultaneously, then the binary asset format isn't so great because you can't diff/merge like you can with code. But nice otherwise, and for prototyping.
@merlemuliem377
@merlemuliem377 4 года назад
@@perfectionbox Well u can code pretty easy ur own Blueprint and use this :D No shit bro i learned this in 4 Months (i dont know why so much ppl are so scared of C++ ? Its pretty good and rly easy to understand...)
@FromFame
@FromFame 4 года назад
@@perfectionbox Playmaker on Unity is easier than blue prints. It's what I've used for 7 years to make my games.
@merlemuliem377
@merlemuliem377 4 года назад
@Zinogg Link ?
@annekedebruyn7797
@annekedebruyn7797 6 лет назад
About the LUT input where you need a .cube. Download the free version of resolve. The color tools look similar to the inbuild engine tools but allows to export cube files for free. No need for Photoshop.
@quixeltools
@quixeltools 6 лет назад
Great tip! Thanks I Commando :)
@whendricso
@whendricso 6 лет назад
Nice tip! Thanks :)
@gameexplorer4963
@gameexplorer4963 6 лет назад
Great tip, but also, .cube is what professional color graders use, and allows you to match professional true Cinematic and Photo color grading in no time.
@JoanVetulani
@JoanVetulani 5 лет назад
In Unity you can also easily use a LUT texture if you switch the color grading Mode to Low Definition Range.
@RyadMax
@RyadMax 5 лет назад
no one cares about cry engine XD
@humanbeing9140
@humanbeing9140 5 лет назад
And Godot
@ok2673
@ok2673 4 года назад
Idk why. Cryengine 5.6 looks amazing.
@oOutSsHinEd
@oOutSsHinEd 4 года назад
Hatkin44 Godot actually has a fanbase soooo.....
@lionelpinkhard6509
@lionelpinkhard6509 4 года назад
@@ok2673 Cost - both direct and indirect
@fastcar544
@fastcar544 4 года назад
Let the engine cry
@omarguru3263
@omarguru3263 5 лет назад
from my experience , as an artist i love unreal so helpful in VR project , thx for sharing
@polar1991
@polar1991 4 года назад
Honestly when I started with unity I was quite intimidated but when I started ue4 I thought it was simple
@landonp629
@landonp629 3 года назад
Same. Unity might use an easier to understand language than Unreal, but beyond that - for someone new to game design - Unreal actually has built-in templates you can open and have a working game right there - allowing you to learn from it immediately. Unity requires hunting down and installing these separately.
@vuilbaardgames3280
@vuilbaardgames3280 2 года назад
Learning from opening a existing template game in the engine, it is called copying what you see and you learn barely anything from that.
@polar1991
@polar1991 2 года назад
@@vuilbaardgames3280 this is the first time I’ve seen someone say this. People always say that watching a tutorial is copying but learning from a template means that you don’t know how the person went through making it and you’ll just end up copying half the code.
@vuilbaardgames3280
@vuilbaardgames3280 2 года назад
@@polar1991 that's how I see it, video tutorials are less bad imo cause you have to type it yourself while copying the one in the video, written tutorials normally will be copy/pasted and adjusted to fit the needs, and using ready game templates just end up swapping the visuals, and like you said ready game templates you don't know the thought process of the one that made it
@polar1991
@polar1991 2 года назад
@@vuilbaardgames3280 I totally agree. Every single software that I have learned was learned by just getting into it and watching a tutorial. I never watched any ‘beginner introduction’ videos, I just copied everything until it clicked. Right now I am learning blender and I am watching a course on a game ready revolver. In 15 days I know more than a lot of people who have been using blender for 5 months. I hope someone can learn from this because it really helps.
@nathanielguggenheim5522
@nathanielguggenheim5522 5 лет назад
Great comparison, thank you! Just wanne add my impressions as a coder. Unreal has more out-of-the-box systems to work with, e.g. third-person-controller. Unity does lack here, and believe me, writing a third-person-controller is not an easy task. And this is true for several important systems. I think main reason is Unity does not develop games themselves, Unreal does. Unity on the other hand gives you more control over your project. You don't use too many black boxed systems. Personally as a coder I prefer Unity because it allows for much faster iteration cycles. C# code is much more functional, readable and standardized than C++. It compiles in a blink of an eye whereas Unreal needs forever to compile. And Unity has Coroutines. For me personally this is the killer feature. Maybe one can say Unreal is perfect for bigger teams with lot's of manpower, time and money. Unity is best for smaller and mobile projects. But I wouldn't see that as a monolithic opinion. Just happy we have two competing engines. Give us more engines to choose from!
@nologin5375
@nologin5375 4 года назад
How to use Megascans to optimize either engine: the video All jokes aside this is an astounding video, one of the best comparisons
@squeebbb
@squeebbb 4 года назад
Remember when Unity came around and it was a free game dev tool that was essentially used by amateurs and no one with any knowledge of game development thought it really stood a chance of becoming anything legitimate? Now in recent years it's competing with the likes if Unreal Engine 4. Funny.
@cequiestbon3676
@cequiestbon3676 5 лет назад
You literally made my anxiety go away
@ahmedgamez6425
@ahmedgamez6425 4 года назад
Do unity or UE4?! Pls answer
@mikegora2366
@mikegora2366 4 года назад
I'm a historian with a tech background and a question. I've been interested in animating 19th century photos using the horse carts, pedestrians, etc. already in them. I have seen some great examples of this and have researched the animation software options, but they are expensive and the learning curves are steep. Would Unreal or Unity be a better choice? If so, do you have any tips on how to get started?
@OrangeAideron
@OrangeAideron 4 года назад
If just rendered animations: I would recommend using blender www.blender.org/ it's free and has a lot of tutorials. However, if you were wanting an interactive or VR experience I would recommend Unity for newer users. You might be interested in the realityvirtual.co - Simon Che de Boer's company who did a tech talk on taking old photos from his past and bringing them to life with photogrammetry techniques. Usually you need to take a lot of photos - as much as you can - of a subject and creating point cloud 3D points out of them with hyper realistic texturing and post clean up work to be usable. Good luck, I love those kinds of projects!
@ravnor874
@ravnor874 4 года назад
Currently studying game desgin and development and i gotta say tha unreal 4 is defiently more user friendly than unity. Not only is blueprint coding easier to wrap your head around but the marketplace for unreal has minthly and permanent free products that would cost a few hundred dollars on the unity asset store. The built in cutscene tool for unreal is also more intuitive than than unity
@Bverworks
@Bverworks 4 года назад
Hi Mike, I am doing exactly same kind of project, with 18th century Charles Doyle sketch, I tried replicate it in Unity, its doesnt seems close enough, switched to Unreal now, the sketches seems to become lively now.
@brandongonzales3785
@brandongonzales3785 4 года назад
If you're only doing animations there's no reason to use one of these engines. You could just use Blender, a free and open-source 3D modeling software that supports animating, rigging, sculpting, etc. The only reason to use Unreal or Unity for that type of project is if you wanted to make it interactive, in which case I would choose Unreal. Unreal Engine's a little easier to start with for artists thanks to blueprints, no need for writing code.
@ravnor874
@ravnor874 4 года назад
@27 confirmed kills in Al-Qaeda That depends entirely on the size of it. A project of this size it doesnt matter.
@revdaddy6934
@revdaddy6934 5 лет назад
I've always used, and don't laugh, the Far Cry map editor since it's simple and I don't own a PC. I'm still hoping to one day get a viable PC for things like this. I've always had a thing for building small scenes with as much detail I could pack. I've always had respect for both of these programs and I'm hoping to one day soon get into using either of these programs
@MrRed_2205
@MrRed_2205 2 года назад
Far Cry map editor is what started my love for world building aswell, it brought me to the source engine, making maps for Garry's mod. And now im trying to learn UE5, i wonder what you have gotten to since you posted this comment :)
@revdaddy6934
@revdaddy6934 2 года назад
@@MrRed_2205 I have obtained a PC I am more than happy to say. And have now started doing stuff with the ArmA games. Photography, ops, etc. It has been a great experience, and can't wait to do some stuff for the new ArmA Reforger
@MrRed_2205
@MrRed_2205 2 года назад
@@revdaddy6934 Sounds awesome man! Arma reforger sounds really promising, good luck man 😁
@fauzinugraha1410
@fauzinugraha1410 5 лет назад
Man look at that grapics,so realistic.I need to learn it.
@spankingwalrus5758
@spankingwalrus5758 5 лет назад
For some reason, by the middle of this video I was sitting comfortably on the floor, ringing my meditation bowl.
@mohamadhoseynnadarlu9664
@mohamadhoseynnadarlu9664 4 года назад
same here :) the music and his tender voice takes its toll
@gareth0412
@gareth0412 5 лет назад
Took me a day to figure out a simple rain partica system. My god it's overwhelming, I thought it would be like a far cry map editor, it not
@cabreram.4734
@cabreram.4734 5 лет назад
Wtf. Say which f. engine.
@leofreitasa9933
@leofreitasa9933 4 года назад
@yan das ue obviously
@swine13
@swine13 4 года назад
With control and creative freedom comes a level of complexity. You'll find the simplest, most user-friendly editors like far cry editor don't let you do much beyond their preset scope.
@utmostcreator
@utmostcreator 4 года назад
almost the best comparison video on youtube, thank you!
@errornull390
@errornull390 4 года назад
Wtf I’ve been trying to learn unity for 5 years, just tried unreal and learn it way fucking faster in 5 days more than I’ve ever learned about unity
@deden_gaming_sunda
@deden_gaming_sunda 4 года назад
wait seriously?, im new to developing, can you give me more insight?, thanks bro
@zahhym
@zahhym 4 года назад
@@deden_gaming_sunda Sorry, thats a lie. there cant be a difference like that, try unity if you dislike it then switch to unreal (Im with unity).
@MaheshRaomahesh
@MaheshRaomahesh 4 года назад
i know right..same situation with me
@looniper3551
@looniper3551 3 года назад
@@zahhym I don't know why you would think he's lying. While I was still teaching, students who started with UE4 always learned infinitely faster than those using Unity. IMO, it is because the communities behind them are vastly different. UE4's community is all about sharing how-to do whatever you figure out. Unity's is about making a module to do what you've figured out, and selling it.
@zahhym
@zahhym 3 года назад
@@looniper3551 5 days to five years, do you really believe that?
@chuukoart3869
@chuukoart3869 4 года назад
considering quixels partnership with epic i would think this would be pretty biased but it was pretty good. I do agree that unity dosnt come with a lot of out the box unlike unreal and a lot of the times you have to purchase or write your own scripts and shaders more complicated visuals things like volumetric fog, water etc. I personally like the aspect of writing my own stuff tho because I find it a lot less limiting then unreals material editing but writing custom HLSL shaders is a pain still.
@goldenlegend4018
@goldenlegend4018 4 года назад
I belive this video was made before the partnership. But yeah I dont think you can do your own shaders with hlsl in unreal I might be wrong. Although unreal did make a good job in "conververting" code into node based programming like the matreals and blueprints
@chuukoart3869
@chuukoart3869 4 года назад
@@goldenlegend4018 you can do some hlsl in unreal with a custom node that basically allows you to make your own function but its not great. You can still only make surface shaders as far as I'm aware and actual vertex shaders I do not think are possible. I've heard there are ways to write your own hlsl shaders from scratch and then put them in some folder somewhere and the engine will detect them but I'm not really sure. Im not really a fan of the node based stuff and that goes for blueprints as well
@justindavis2711
@justindavis2711 3 года назад
This is like Google vs Bing. The one with the most money and researchers wins hands down every time.
@subasan4798
@subasan4798 5 лет назад
I used to create some maps on far cry 3 map editor and I thought that was hard but, this is on another level.
@philzan3627
@philzan3627 6 лет назад
As most videos on UE4 vs Unity, it ignores the fundamental issue of "What is the best game engine for your TYPE of game?". Both engines are good, however one is more proficient in making FPS/Platformers while the other is better for abstract/card games. Have you ever tried coding tetris on UE4? It's a friggin' nightmare! Easy on Unity. Have you ever tried to make an FPS on unity? Just getting the basic control scheme is a pain in the neck! Finally, the majority of what UE4 fanboys keep propping up is the speed and efficiency of UE4 (C++) over Unity (C#) and they are correct in theory but completely irrelevant in application. Most games are abstract and polygonal and don't require high performance unless you want to alienate your poor playerbase. As such, you may get a 0.01% increase in speed and efficiency using UE4 but it is completely irrelevant when playing. Again, many people fall for the AAA trap of "visuals > gameplay" as if people care beyond the "wow factor". Nobody cares about ultra-realism in terms of graphics or lighting. Games do not gross on that.
@enzymgamer1353
@enzymgamer1353 2 года назад
What I can see by your comment is you are unity fanboy yourself😂😂😂😂
@philzan3627
@philzan3627 2 года назад
@@enzymgamer1353 Since the original post was 3 years ago, I can safely say that I got into UE4 fully and dumped Unity. I was wrong about performance. C++ is a million times better than C# by any stretch. That was a lesson well learned. Also Unity has become a shovel salesman whereas Epic games has been quite the promoter of game making. So shame on past me.
@bat4019
@bat4019 6 лет назад
There is something that Unity has and Unreal doesn't have, integration with the free blender CAD designer, with Unreal you need an fbx export and import and in many cases the result is something distorted, specially if animation is involved! However Unreal is greatly integrated with Autodesk autodesk 3D Studio Max and Autodesk Maya! When working with games designers tend to use less of the rendering capabilities of the design engine to improve game performance, so to a game designer Maya, Max and blender are all the same unless you are creating a vibrant video scene in one of these engines. Unreal is a much more mature product than Unity Today I'm using Unreal Engine but before I started with Unity. I'm using blender for games graphic design and things are moving better than before between blender and Unreal but still the artifacts are there between both as exporting between one and the other can be a tricky process. However it is a more straightforward between Unity and Blender.
@brandongonzales3785
@brandongonzales3785 4 года назад
Unity allows you to import .blend files, yes, but what it is actually doing is converting it to a FBX in the background. Not sure if you noticed the different in time it takes to import a blend vs FBX file in Unity. As for distortion in Unreal, I've never had that problem, so I'm unsure what's causing it.
@51Daedalus
@51Daedalus 6 лет назад
This was great guys! Very humble comparison and I also learned some new tricks :D
@tsindos1459
@tsindos1459 5 лет назад
when I started game dev I used unity, for little projects on horror games, etc. I got pretty good at it, learned a lot of c# and overall was great. just recently I thought of a good game idea (horror) and thought to give UE4 a go considering what people tell me about it is mostly positive. I thought it was a good idea and it would work because the game idea I made was very reliant on graphics. So, I started using it and don't regret it. the marketplace is fantastic, the blueprint and visual scripting is mad good. and there's no limit on how detailed you can make the game. Unity is really good for beginners and for people that want to have an easy way to make games that are still very advanced (userfriendly) but in my opinion UE4 really lets your imagination run free.
@chitrikart2328
@chitrikart2328 4 года назад
What's your game?
@maxiluaces505
@maxiluaces505 2 года назад
u right men,both are good.
@misticalagesdennix
@misticalagesdennix 2 года назад
no, again, it's shaders and virtual texturing and that's all
@nekrosarts2906
@nekrosarts2906 6 лет назад
Absolutly agree with other commentators. Best comparison so far.
@simpson6700
@simpson6700 5 лет назад
why is everybody comparing these superficial things? does nobody care about the performance of an engine? which engine handles thousands of moving objects better? which engine has the faster workflow? and i'm not talking about putting models down and making a nice scene, any engine that fails at that is out of the question to begin with. i'm talking about all these little intricacies that will make your game a game and not just a scene you can fly trough and take screenshots of.
@MuttleyGames
@MuttleyGames 5 лет назад
Unity is better for 2d games and smaller projects you need set up.Unreal is quite heavier to use on an old computer. Unity is really easy to switch from PC to mobile or any platform with a click of 1 button.The new render pipeline can give you 4 times the fps and make more complex games run on potatoes while looking visually the same. You can make a good looking game that is as complex as you like. As long as you do the reading for it. There are a lot of problems or parts of Unity that need polish to get to Unreal Engine,but they are making great steps with the new 2019.
@skilleri3218
@skilleri3218 4 года назад
I went from Game Maker, to Unity and now to Unreal! Its not the tool but the artist!
@jintarokensei3308
@jintarokensei3308 5 лет назад
An Army of One here :(
@fl260
@fl260 5 лет назад
Same here. I think as long as your project is not big, it's a good way to start. You learn a bit of everything, you understand all the processes, you make a ton of mistakes... but then when you have a team, you're able to understand everybody a little more, you're more realistic in your approach. I keep thinking about the philosophy behind building a great team. It's a complex topic, as complex as making video games itself! Just curious: what do you do and not do? You code? Make music? Modelize/Rig/Animate? Please tell me you're not an expert in all these fields! :P
@jintarokensei3308
@jintarokensei3308 5 лет назад
@@fl260 I model, rig, skin, animate, texture, code and design. My audio work is average, I mainly modify or clean up other audio assets, music - wise I don't even bother. Special fx is also something I've yet to get into, no time to learn Niagara.
@fl260
@fl260 5 лет назад
@@jintarokensei3308 Well you look well rounded that's for sure. Have you completed any project yet?
@jintarokensei3308
@jintarokensei3308 5 лет назад
@@fl260 working on 2. Almost done with the one on the side. Tutorial on game development from start to finish. Working on netcode atm, after that it's just hooking to steam and a patch. You?
@fl260
@fl260 5 лет назад
​@@jintarokensei3308 I'm not coding like you, unfortunately. I'm modeling, texturing, making music and sfx. I'm also rigging and animating, but at a beginner/intermediate level only. I also write, and quite well. I've made a couple games, but I'm just about to finish my first "computer made" game (which will be a mobile game). What I mean by that is that I've already made several board games. Not because it was part of the career plan, but just because I have bursts of creativity and can't help but to bring to life an idea. What's been frustrating for me was my unrealistic ambitions for a first project. Not really original, I know. That's why I've scaled it down to a mobile game as a first project. It was hard to remain motivated (I actually hate mobile games), but it was a good learning experience. I can't wait to start the next one though. I'm based in Montreal, which is a blessing I guess. Where are you from?
@milmil5350
@milmil5350 5 лет назад
This is actually one of the most helpful Unity vs Unreal videos I've seen. ✨👌😁 Awesome job and thanks for sharing.
@raindropsltd.849
@raindropsltd.849 5 лет назад
I moved from unity to unreal and believe me if learn ue4 just a bit you will find its so user friendly.
@spydergs07
@spydergs07 5 лет назад
Same here.
@ajay4i
@ajay4i 4 года назад
this is a very good comparison. We will also know all the capabilities of both the engines.
@chimaera5628
@chimaera5628 6 лет назад
My biggest problem with Unity is that it relies to heavily on the Asset Store. Too many of the features that are free in Unreal, on the Asset Store cost $30-60 or even more. Not that those are expensive, someone put weeks, maybe months in that asset, but for me, an almost 0 budget game developer it is expensive. But on the other hand, Unity runs way better on low end hardware, which is what I need, because I'm developing for mobile. For example, any Unreal game I tried my iGPU really struggled to get a good frame rate, but in other AAA games the performance was better. I could get around 30FPS easily on BF1 and it still looked good, but Rising Storm, UE3 game, I don't know how much of a performance difference there is between the two tho, struggles to get 30 on the lowest, and looks quite shit to be honest.
@gameexplorer4963
@gameexplorer4963 6 лет назад
Not really. I am using Vanilla Unity most of the times. And have a standard set of Asset Store tools for specialized tasks that may or may not come into play with the project i am working on. So no big deal if you are a professional and actually make money from this. The Asset Store is a huge boost for professionals. Not a problem.
@Zeriel00
@Zeriel00 6 лет назад
Yea but have you seen the prices in the Unreal store??? You may as well take a small loan of a million dollars if you're not a one man army. Meanwhile Unity has TONS of cheap stuff, even Humble Bundle with 1K worth of stuff for 15$ I actually prefer UE4 but I'm poor and I can't code worth a shit, and I'm moving to Unity and use 3D Game Kit and Game Flow.
@chimaera5628
@chimaera5628 6 лет назад
No, I didn't. I found Unreal so confusing that I haven't touched it ever since I first installed it on my PC, apart from uninstalling that is. I exported a file with a car that I had in Unity and I tried to add a material, to see if Unreal does look that much better or not. I couldn't find were to change it. I went online to see how it's done, and it seemed too complicated for me, because if I recall correctly there was something similar to Shader Graf now in Unity, that was the default material editor I think. This was at the beginning of my game developer adventure, but i don't think I'll switch to Unreal soon. Especially since we have the scriptable render pipelines and Shader Graf now in Unity.
@Seedonator
@Seedonator 5 лет назад
@@chimaera5628 maybe try looking up a few simple game tutorials on ue4 like an endless runner or something, blueprints are pretty fun to work with
@maali82
@maali82 6 лет назад
regarding LUT / .cube files with Photoshop... File/Export/Color Look-up Tables. It exports your adjustment layers just like your placeholder LUT drag and drop. Easy peasy and in the way they work shader-wise, it's pretty much interchangeable. ;)
@gameexplorer4963
@gameexplorer4963 6 лет назад
Really this LUT opinion of his came from lack of specialized knowledge. .cube is one of the two professional color grading standards. AND it is also used by Photoshop and so many other professional high end Film making tools. (In Photoshop) Image>Adjustments>Color Lookup> Load LUT> .cube
@maali82
@maali82 6 лет назад
yeah, but in the video he shows the process of color grading/contrasting/etc just a screenshot from the scene that he is working on as he wants to _EXPORT_ a _CUSTOM_ LUT from photoshop. And to be fair, his workaround trick with copy-pasting the adjustment layers onto a default RGB-palette picture is actually quite common in game dev as well and like i said, shader-wise interchangeable as it's pretty much the same process of looking up replacing float values :)
@BlackhartFilms
@BlackhartFilms 6 лет назад
I absolutely loved the simplicity of the learning curve getting into Unity but I very quickly hit the limit of what I was capable of as an artist with the default toolset- Unity relies too heavily on third party tools and plugins to get the most out of the engine. I spent more money than I would care to admit trying to get all the features I wanted out of Unity which are just default built-in integrated tools inside of UE4. For an indie dev programmer Unity may be a better choice, but if you are an artist UE4 is hands down the better software by wide margin- Unity has certainly raised its bar in the last 1-2 years so it technically can make comparable results, but the effort and expense involved in getting the most out of Unity IMO is not worth just getting over the hurdle of UE4's initial learning curve.
@AngryApple
@AngryApple 6 лет назад
You really should try the HDRP, it gave me the shading and lighting fun from unreal into unity. Its Amazing. Its so much more complex and controllable.
@gameexplorer4963
@gameexplorer4963 6 лет назад
Was the case. Not anymore.
@sickre
@sickre 6 лет назад
Too hard to find an Unreal C++ programmer. Unity programmers on the other hand are 20x as common (in my experience). In certain cities it is simply impossible to find an Unreal programmer to hire. As long as you work within the bounds of the engine, and are working on a project that will be complete within 2 years, Unity is OK, particularly 2017.4 version and later.
@hypnoticatrance
@hypnoticatrance 5 лет назад
@@sickre There are plenty of UE4 programmers! You may just search the wrong way.
@spydergs07
@spydergs07 5 лет назад
UE4 really wasn't that hard for me to get the grip of. Took a few days and some tutorials and I was off running.
@portalj123
@portalj123 3 года назад
actually for how confusing it is its quite the opposite, when I opened unreal it felt very simple, of course I didn't understand everything. but it was intimidating at all. But with unity I had no idea what anything was
@julinaut
@julinaut 4 года назад
Unity is great, especially if you're a beginner. It makes getting into game developement as flawless as it gets, and you'll be able to create pretty much any game you want without barriers. But after spending a few years really getting as deep into unity as I could, I have to say: I want to get into unreal... From my point of view (not knowing anything about the unreal engine) I think it's a lot better for getting 3D scenes to look like you want them to. Even using substance to make things as easy as possible in unity there are some things that you barely have any control over and/or that are very hard to make them look like you want to... I do this mostly for artistic purposes, and to me it feels restricing, to not have control over such things. I hope (and believe) that unreal does these things better but it'll probably take me longer to figure out how... If you have any advice to give me, I'll gladly take it ;)
@I-_-I_SB
@I-_-I_SB 4 года назад
WHERE DID UNITY HIDE THE OVER SIMPLIFIED Ui? \-_-/
@amig012
@amig012 6 лет назад
nothing about code? that is most important thing about game engines
@_mnejing
@_mnejing 6 лет назад
You missed the part where this was an advertisement for their assets.
@Bundy714
@Bundy714 5 лет назад
"I'm sick of comparisons made for fucking teens who should be in college learning instead of using an engine. I am a professional, tell me what tool I should use." LMAO Chill dude, if you are so advanced, why in the heck are you looking for in depth technical answers on a RU-vid video? Are you sure you are a "professional"? You don't sound like one, you sound more like a "fucking teen" to me. Adults normally don't talk like you do. Teens, on the other hand, tend to cuss a lot because they think it makes them sound more mature. Take a step back, and re-read your post and try and give it an unbiased maturity rating. It really doesn't sound very mature, or professional. IMHO AND if you actually are more mature than your post would indicate, then you need to relax a bit. The stress is getting to you, and you are risking high blood pressure and possibly a stroke. Your questions sound like they would be better asked on the Unity and Unreal forums. But try to relax before asking them, no one wants to deal with a hot head. Good luck, and merry Xmas!
@TheGothGaming
@TheGothGaming 5 лет назад
@Owneador1337 as a computer engineer starting in the game development business I do agree with you. this video was indeed for artists and 3D level designers. what about the people that actually program the game?
@wylie2835
@wylie2835 5 лет назад
Most of this talks about each engines included library. Very little of this video has anything to do with the either engine. Are you surprised?
@coyote208
@coyote208 5 лет назад
Owneador1337 First of all, I dig the 1337...CS 1.6 much? ;) Second, what if I don’t know ANY code and don’t have time to go back to school (being a 30 yr old father or two youngins running a painting business). I spent years creating a board game that I would love to turn into a mobile/pc game. What should I do? Download Unity and enroll in online C++ courses? I’m lost lol.
@sebastianpye9328
@sebastianpye9328 6 лет назад
Thanks for the explanation, and I like the background music.
@itayweissman9907
@itayweissman9907 6 лет назад
You so crazy men this is fucking amazing work!!!
@jerrygreenest
@jerrygreenest 4 года назад
You on the outside: calmly speaking, teaching people how to design nature environment in their game s You on the inside: 11:16
@MatthewSwanton
@MatthewSwanton 6 лет назад
2:36 "Unreal is thoroughly documented... if an answer isn't there, there is certainly one in the forums... there are 1000s of tutorials on youtube" All of this is also true about Unity, some of which was true before Unreal 4 launched.
@kirezar
@kirezar 6 лет назад
And I know this is from a level designer perspective . But it's complete bullshit if you wanna use C++ in Unreal, there's like NO USEFUL DOCUMENTATION...
@wizz0056
@wizz0056 6 лет назад
Thoroughly documented my ass.
@tomwhitcombe7621
@tomwhitcombe7621 6 лет назад
I just paused the vid at this. Unreal is much harder to find what you need vs Unity.
@wizz0056
@wizz0056 6 лет назад
Can't speak for Unity but if you need something specific in Unreal, you'll have more luck going to church than reading the docs.
@juhaojala4
@juhaojala4 6 лет назад
hahaha, so true :D
@PoxyBear
@PoxyBear 5 лет назад
Unreal Engine because they are branching out beyond gaming and already have many known companies on board. This will increase your career options and will be able to go between gaming and non-gaming companies.
@jackiechen9664
@jackiechen9664 4 года назад
Hey Quixel, thanks for the research you have done for the public! Though, many things have changed over the 2 years* in Unity. I do hope that you can do an overview video again every 2 to 3 years, or during any of Unity's/Unreal's major updates. I am still not sure if some of the things you said about Unreal in 2018 still hold true right now in 2020 with Unity catching up to Unreal every day, but I do hope that you would do an update video on the current version. If not, until UE5 comes out! I have browsed every other video in 2020 of "Unity vs Unreal" video, and none is as good as yours! Please do this kind of video every then and now!
@aytchemil
@aytchemil 4 года назад
+bump
@nfenton
@nfenton 6 лет назад
I didn't know about the poly-reduction tool in UE4! Thanks for showing that!
@gameexplorer4963
@gameexplorer4963 6 лет назад
Yeah it's there since forever. There is one in Unity too. He didn't know about that though. :D
@maythesciencebewithyou
@maythesciencebewithyou 4 года назад
I always felt like an army of one.
@mohamadhoseynnadarlu9664
@mohamadhoseynnadarlu9664 4 года назад
I feel you pal, keep up with the good work :)
@ayemakegame
@ayemakegame 4 года назад
Unity's documentation teaches me how to use professional C# but Unreal wants you to learn C++ yourself, which is why I use Unity
@jnswarrior
@jnswarrior 4 года назад
The problem with Unreal Engine is that it is changing the tools and interface, old tutorials do not work in new enhanced versions, learning becomes more difficult.
@thomasgabaldon1047
@thomasgabaldon1047 4 года назад
I'm thinking of using either Unity or Unreal to recreate a re-occurring world that my dreams are set in.
@fluffuz
@fluffuz 3 года назад
Same!! I’m using Unreal it’s extremely user friendly and powerful
@nominis4523
@nominis4523 4 года назад
I don't know. People always talk about how Unity has less of a learning curve, but as someone who has used both I can say Unreal was a lot easier to get into.
@Viddychuu
@Viddychuu 4 года назад
I feel like with UE4 it's extremely easy to get started but it's also super easy to hit a wall. Unity for me has just been a slow progression upwards.
@Raidoton
@Raidoton 4 года назад
I think Unreal is easiest to learn with blueprints/visual scripting, but if you want to code Unity's C# is probably easier to learn.
@MegaGameCore
@MegaGameCore 4 года назад
Unless you are a non-artist. Unreal is a nightmare to get into as a developer
@akshayazariah
@akshayazariah 4 года назад
@@MegaGameCore Not really. If you have experience with C++ and another engine, Unreal really isn't that difficult. But there's a fine line between a complete beginner and someone who's experienced with a programming language and a game engine.
@akshayazariah
@akshayazariah 4 года назад
@27 confirmed kills in Al-Qaeda I agree with you, however, speaking out of experience, it really wasn't that difficult; for example, if you're a Unity user looking to move to MonoGame, it's won't be particularly difficult, but rather a lot more verbose.
@DaysOfFunder
@DaysOfFunder 4 года назад
Good work Quixel. I'll be looking to swap out all my placeholder stuff with Megascans. Definitely on the agenda.
@christophersimms9128
@christophersimms9128 4 года назад
Godot: I'm gonna be the next Hokage
@aaronjablonski
@aaronjablonski 4 года назад
I really enjoyed this comparison. Unbiased and to the point! Thanks
@disruptive_innovator
@disruptive_innovator 5 лет назад
I understand c++ and have made little hobby engines bottom up for years so when in unity i want to scream. this vid shows me I've been using the wrong engine. my bad. switching to unreal now. thanks for your honest vid
@verpix4956
@verpix4956 5 лет назад
You'll love unreal mate :D I switched from unity to unreal too It's so easy and good... And for 2d gamemaker is best
@dyllankolinen
@dyllankolinen 3 года назад
I still hate that people consider Unity garbage, I mean just go play Aragami, Cities Skylines, Overcooked, Pac-Man Championship Edition 2, Human Fall Flat, Ape out, Etc, they're all awesome Edit: Typos
@demonicious_
@demonicious_ 6 лет назад
Always been a Fan of Unity. But.. Unreal sounds great after this Video. Im gonna try it out.
@imatree4015
@imatree4015 5 лет назад
Demonicious is unreal good?
@phycogsmithomniscience309
@phycogsmithomniscience309 5 лет назад
@@imatree4015yes
@spydergs07
@spydergs07 5 лет назад
I used Unity at first. The LOD issue kind of turned me off of Unity. Installed UE4 and haven't looked back.
@Ethan-mp7wr
@Ethan-mp7wr 5 лет назад
im a tree UE4 is good, only problem I have with the thing is that I don’t know C+++, but other than that, it’s as good or even better than Unity.
@simonorto432
@simonorto432 4 года назад
Bubbly you can use visual scripting it’s got very little performance impact :D
@12ervan
@12ervan 5 лет назад
Really? In my experience UE4 is much more intuitive and easy to use compared to Unity.
@cgroyg
@cgroyg 4 года назад
Who’s here after Unreal 5 release?
@cgroyg
@cgroyg 4 года назад
meaturama dont cry baby
@nuc2726
@nuc2726 4 года назад
@meaturama I am, idiot.
@igorartamonov9794
@igorartamonov9794 4 года назад
it wasn't released... just announced
@higorss
@higorss 4 года назад
@meaturama Shut up, idiot.
@asianhavoc1872
@asianhavoc1872 4 года назад
@meaturama Hey Asshole, what are you smoking?🤣
@rolanddawson3657
@rolanddawson3657 5 лет назад
Imagine if the best parts of each of these engines were combined.
@ZAYMANGAMESTUDIO
@ZAYMANGAMESTUDIO Год назад
To make a perfect engine, great observation.
@cupofkoa
@cupofkoa 3 года назад
One massive deciding factor - Quixel assets come free with UE. I can't imagine Unity would ever be able to copy that. Also this video shows shots of Book Of The Dead from one of Unity's demos. It's the most impressive scene I've seen from Unity but I've not seen anyone be able to reproduce that level of quality. Nature Manufacturer is good, but when you load their scenes you can say good bye to your framerate.
@FDCAFOK
@FDCAFOK 5 лет назад
I've used Clickteam Game Guru in the past & I'm going over to Unreal once my system is up and running. Unreal seems less daunting than Unity to me and easier to use.
@DB_Infinity_youtube
@DB_Infinity_youtube 4 года назад
I can't wait for UE5. Some truely inovative features over there. Also, even tho i'm not going to use it, i hope Unity will make a similar "update". Because if there is competition, both engines will keep inovating.
@zahhym
@zahhym 4 года назад
Ik its good as both are going to stay against each other, which tempts them to pump out better features faster
@metushelach8
@metushelach8 6 лет назад
If Unity is a magnificent stallion, easy and fun to ride on, Unreal is the raging bull you find in a Rodeo - full of power - more difficult to tame. It's a beast of an engine - and it doesn't take apologies nor give explanations when you F*ck up. Ultimately I prefer the bull, but I whole wholeheartedly recommend trying both and then decide. Thank you Quixel for this comparison - love your textures.
@rolfathan
@rolfathan 4 года назад
Well, we know which engine Quixel ended up choosing.
@curtisyue182
@curtisyue182 6 лет назад
This is a surprisingly touchy topic.
@3EMW_Entertainment
@3EMW_Entertainment 5 лет назад
That the reason why I loved Unreal Engine.. amazing explanation and differentiation between two engines
@AlphaSpaceDev
@AlphaSpaceDev 5 лет назад
Thanks for this quality production! #Insightful
@74Cheshire
@74Cheshire 5 лет назад
Had the exact opposite experience to the narrator - Found Unreal WAY more accessible than Unity. For context, I came from AAA development, where we always built our engine internally. Reason - Blueprints / visual scripting are SUPER easy to learn relative to everything else in both engines. If you're not already an experienced coder, Blueprint will empower you to create game systems FAR more rapidly than is possible by taking the time to learn to code. This video is EXTREMELY fixated just on the graphics pipeline - Which while definitely important, is just one of multiple things to consider when choosing an engine. If you are NOT fixated on being a digital artist, I would encourage you to consider what you are actually trying to do... Are you trying to prototype game concepts? Build commercial games? Make cool cinematics?
@Nitrodino7875
@Nitrodino7875 5 лет назад
No use in me making a game honestly
@MGSBigBoss77
@MGSBigBoss77 5 лет назад
Yes there is?, so don't limit yourself with negativity in your head. Talent and ability is all down to will power and desire at the end of the day! If you want to make a videogame so badly. You'll push yourself to do so and won't invent reasons in your head, as to why you can't!
@deepelements
@deepelements 4 года назад
I love unreal after 10 years of using Unity I never looked back.
@howdlej123
@howdlej123 6 лет назад
You missed the UE4 isn't as blender friendly as Unity which is very important for indie devs who cannot afford max or maya.
@xplusziefv
@xplusziefv 5 лет назад
in what way is it not blender friendly?
@spydergs07
@spydergs07 5 лет назад
I use Blender and 3DS with UE4 no problem. Both work perfectly fine.
@Seedonator
@Seedonator 5 лет назад
Yeah funny thing is iirc the blender and ue4 unit system are identical
@MrBaumTV
@MrBaumTV 5 лет назад
@@xplusziefv Many many bugs. Trust me I work everyday with unreal and blender. Root motion in animations is almost impossible. Exporting rigs to ue4 is a pain in the ass because Blender adds a root bone to it if you don't name it Armature (wtf?). But if you don't want that root bone you need to name it Armature which glitches UE4 (Rootbone changes to a scale of 100 the others don't and changing it doesn't work).
@c-burn2933
@c-burn2933 4 года назад
@jeh Well that's just flat out wrong, small studios don't use a lot of blender sure but for individual devs its by far the most popular choice, anyway with Blender getting a suite of tools coming from epic them selfs shortly this statement isn't going to hold true for much longer
@Rastapapulus
@Rastapapulus 5 лет назад
@Quixel I owe you more than A LIKE, very thanks for this in depth comparing that is also teaching as well
@mike-dn5fu
@mike-dn5fu 4 года назад
Personally I'd always prefer the Unreal Engine but maybe its just me
@jws_pume
@jws_pume 4 года назад
now megascans are free to use with ue4, and ue5 looks better than everything else, so I guess the answer is right there, huh? ;)
@Fogolol
@Fogolol 6 лет назад
they're both good ok you don't need to watch the video anymore!
@Digitalfiendscom
@Digitalfiendscom 6 лет назад
Great video! Very informative and so relaxing with that background music. :)
@tonywoods1226
@tonywoods1226 5 лет назад
Well I used unreal and from my experience, I will let you know one thing. The "Abundance Of tutorials for Unreal" Part is absolutely bull crap. Every time I found my self in need of help, no matter where I looked most of the times I would not find a proper answer. However the Unity community is HUGE. When you compare the number of tutorials, marketplace assets and forum questions and answers of both the engines, it's like comparing and Ant to a Human. You will definitely find answer to all of your questions related to Unity.
@gutibokeron
@gutibokeron 6 лет назад
QUixel! I must say that your features are amazing!!! Thanks!
@sumguy01
@sumguy01 5 лет назад
Unity: It’s a video game. UE4: Is this a video game? Because it looks real.
@benveasey7474
@benveasey7474 5 лет назад
Unity - now partnered with Autodesk for great future with Max / Maya / Revit etc. starting the end of 2019 (see Autodesk keynote AUGI 2018). Unreal - charge bags of money for Datasmith.
@mukulkataria9128
@mukulkataria9128 5 лет назад
Using unity 5 then 2017 and 2018. Developing skills and becoming more advanced toward mobile optimization since main focus is to develop a realistic and fun game for mobiles. I found that unity has easy learning curve and simple editor. Asset store is full of great asset but still built in features isn't enough so I switched to unreal two days ago. I love unity as I'm bringing my learning and experience to unreal. Because unreal has steep learning curve but it worth the effort. You can achieve same result with both of the engines it's all about the skills and creativity.
@MrSir
@MrSir 4 года назад
And now you're a part of epic :D
@drawmaster77
@drawmaster77 3 года назад
For most devs watching this these differences are meaningless. And AAA devs prefer to use their own engine to avoid royalties.
@imconfused6955
@imconfused6955 6 лет назад
Why cant we have more people like you? Actually researching the two engines before comparing them. Ive seen too many people put apples to oranges and say Unreal is better in every way, rather than looking at the big picture and realizing that both are great. Thankyou
@robertholtz
@robertholtz 5 лет назад
Great analysis. Thoughtfully presented. Thank you.
@substanceliscence0333
@substanceliscence0333 5 лет назад
"Unity focuses on user friendly tools..." lmao no they don't, nothing is integrated, get your wallet out and hope 3rd party support doesn't just suddenly stop between builds.
@VegasVolt3ya9a
@VegasVolt3ya9a 5 лет назад
Before I even watch this clip past the first minute mark, consider one specific and very important fact of both engines separating from each other: ASM (assembly) and decompiling. If you develop a game on C#, chances are ridiculously high (without themida and Co. as protection, which often is a no-no for antivirus softwares due to obscuring technique causing heavy false positives, and not every game developer being trusted due to hidden cryptomining and actual viruses ...) that people will read out your entire source code, recreate the class structures and make their own profit from your efforts. Unity is that engine using C#. And you might guessed it by now, Unreal Engine 4 uses C++, which is mostly and the most secure method compiling your source code and making it literally impossible having your src being stolen. You might even see some cracked games having their ingame logos being replaced by some malicious website-URLs like "igg.... (won't tell the rest)", and they don't even need to decompile the application, they simply use an editor to edit game files, which actually should be secured, but they are not. Oh and let's not forget about the fact that Unity Devs are not fixing an over 2 years known bug, that directional lighting shadows (aka Sunlight shadow cast) interfering with particle shadow casting. It literally breaks your intention of having both options enabled. Either you have both enabled, while your sun/moon casting horribly flickering shadows while the particles do cast realistic shadows, or you disable particle shadow casting and having your sun/moon handle the shadows while every other light source becomes just a light asset without any real feeling and environmental flair, which looks dull and boring. Same goes for light casting on objects, if your sun is below surface level, it will cast light through solid ground (I used my imported models, no matter the UV Mapping, it was always bugging around) on any kind of object, which looked more than weird and unacceptable. Also an known issue for years.
@VegasVolt3ya9a
@VegasVolt3ya9a 5 лет назад
@@arunhwoolner Go to your unity project, create a rotating scene light, create an object and add it a particle light and enable casting shadows on both instances. Say that you will accept this flaw, which exists for years. issuetracker.unity3d.com/issues/light-module-particle-lights-interfere-with-directional-light-shadows Don't comment on stuff when you have actually no clue about the security level and given facts. C# is and will always be more vulnerable than C++ Do your researches. Get some education.
@TheFri13
@TheFri13 5 лет назад
And so on the Id engine... I remember when Quake 3 came out, the unreal tournament was splitting the users by which engine is best. Then came unity, People laughed about its design for simple games. And here we are, comparing it to unreal engine....
@Rastapapulus
@Rastapapulus 5 лет назад
Exactly, world needs more than just one famous.
@johnthegamerman404
@johnthegamerman404 6 лет назад
It is unreal that we as gamers can't come together in a sate of unity.
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