i wanted to fall in the creek so bad but spencer wouldn't let me VALIKAN CLANS: ghostfiregamin... Merch, Discord, the Quest-O-Nomicon, and everything else: linktr.ee/XPto...
The idea that the cooky old druid out in the forest is actually just an incompetent sorcerer who lacks basic survival skills and is malnourished to the point of dillerium is definitely making it into my next game
worse a Druid that have never left the city walls and have somehow never really seen an forest, the ocean or you know large greenery before. and when he leaves the city just goes I have no ide how to survive in a forest as a Druid.
I'm sure the script comes first, but I love the idea of your thought process being, "Let me put on a wizard costume and be stupid around trees for a while. That's a video DnD fans will watch'"
I can just imagine a family going on a hike in those woods then seeing him and telling their kids,"don't worry that's not a crackhead that's our local RU-vidr,"
I'd love to see the reaction of a random hiker passing by and seeing a young man dressed as a wizard yelling about how his cloak of flying is out of charges.
What started off as a well planned and scripted skit quickly devolved into several minutes of Jacob playing in the woods....which is equally as entertaining
He's not a wizard, he's a charisma caster. Probably a sorcerer, as a warlock would have just eldritch blasted the deer. Force damage directly follows psychic damage as the non-kinetic damage type most likely to not destroy the meat you wanna eat.
This is why the ranger class exists, the druid class exists, and why older editions of the game presumed the party was traveling with a caravan of at least 30 to 50 retainers.
This is some classic Jacob content right here. Reminds me of the start of the channel where they would all just run around outside for the class skits. Love it so much.
Even some video games are not immune to this issue. Anyone who's played games like Dragons Dogma knows that anytime you tried to walk ANYWHERE in the open world, you were either condemning yourself to a boring 30+ minutes of walking anywhere, or would inevitably assaulted by creatures. The outside world is a scary place, man
To be fair, the walks in Dragons Dogma only suck because sprinting drains stamina... IN AND OUT OF COMBAT! This is why Liquid Vim is gold to me, and I will buy/counterfeit/steal as many as I need before I subject myself to a 2 second sprint, followed by being still for 5 years regaining stamina. Thank God they gave us the eternal ferrystone and port crystals in the remaster/Dark Arrisen
This feels so much like a RU-vid video from like 2009. The humor, the acting, it's all time accurate lol Amazing video Also I love how RU-vid says this is Skyrim. A+
Right? I would be in the same shape as him I think, because I spent the whole time so worried about something like that happening to his lovely costume props in those wet nasty scary woods 🙃
And then suddenly the party is saved with That one Ranger/Druid with Goodberry Until the DM either banned GB or make it soo you can only survive with GB for some time
Goodberry is a sad case. The whole "can feed you for one day" part is only relevant in a campaign where survival is important, but it also almost completely remove this survival aspect.
The survival pillar is completely irrelevant past level 5 max..so many spell/abilities just trivilaz it. And there very little mechanics in play..tbh i never seen a survival focus ttrpg system
@@trebmal587 I require the spell to have a Berry, and half a days worth of food, so they have to prepare the spell before hand, which usually the druid would use raw meat, or rotting meat and make it safe, why not just eat the meat? You can make more rations.... Might remove the food part
Whereas The Wizard (Trademark XP To Level 3) would go mad with power, this guy, who I'm assuming is a sorcerer from the mentioned spellcasting ability and the fact that he casts Fireball, has gone mad with madness.
I actually really like survival in the D&D campaigns I play. It actually makes common adventuring equipment useful outside of the rope and grappling hook
In my campaign we ended up having to journey across the country; and our game is pretty realistic with most magic being outlawed, so we were traveling by horse and cart. Our DM did an excellent job of making a variety of towns along the way (including one we chose to condemn to an infinite time loop because we refused to pay the price an evil force demanded) but also a lot of atmosphere while we were traveling that incited roleplaying and turning to each other for our collective strengths. It was amazing! As a newer DM, I struggle deeply to make traveling of that caliber and not have my players end up like this lol
I never know if I should skip forward or not, especially if several days pass. It just feels weird to skip days ahead, especially since the players want to roleplay and stuff. But adding encounters for every day or every travel also feels strange Or if they’re in a forest or are lost, it can be difficult to convey that as well
@@evehellod9776 One time...(As a player) We were on a ship...And the journey was going to take 3 days...Each day was basically a mini game that would last 15 minutes...He would ask one of us to roll a D10 and he had certain things planned like....Pirates attack....Or A storm happens...Or The ship breaks....And we spent those 15 mins (45mins total) Dealing with tasks thrown at us each day....Kinda neat.
“Man became civilized for a reason. He decided that he liked to have warmth and clothing and television and hamburgers and to walk upright, and to have a soft futon at the end of the day. He didn't want to have to struggle to survive. I don't need the woods. I have a nice wood desk”
2:42 that reminds of the time when my Orc Grungar and Living Armor buddy (party member, who was a cleric, LA for short) walked around the forrest which was protected by the God of the hunt, i asked LA to cook some deer. He found 1, casted a spell (forgor name) which can teleport a creature in a random spot and back. The first time it got teleported it got to the god of strenght's gates, got back and charged at us, and LA immediatly teleported it to another spot and got teleported to one of God of War's palaces, hit the gym and the Deer came back standing 60 meters tall. Me being a dumb orc gave it an apple, managed to succed on charisma check, the Deer leaned in for a bite and stepped back, we left IMMEDIATLY. We created a monster, a God Of DEER...which will probably destroy the forrest, aswell as the god of the hunt
I once ran a 2 hour session where the party just did the math trying to calculate if making the monk and barbarian pull their cart would be faster than a horse. 2 hours.
As someone’s who’s favorite Class is the Ranger, this physically hurt me because I’ve lived too many sessions with companions like these. If everyone just bought enough rations, then they wouldn’t have to complain about me straying further from the group to hunt for a decent meal for everyone. I swear it’s not easy to stealthily get food with a clanking Paladin with 10 Dex following me around, or a wizard capable of burning down the entire forest with a single spell slot.
Thank you for your sacrifice to go outside to make this video for us. I imagine it was a harsh, terrible thing that haunts your dreams to this day. Thank you for the reminder of how good it is to remain in doors. 😅
I am not a regular D&D player and am not well versed in it but have played a few times and have a basic knowledge of it. This is the only D&D related content I watch and I do so because I think you're hilarious and I like the way you edit the videos, plus learning more along the way is also cool (doubt I'll ever put the info to use but still interesting) Wizard character you play is iconic and I love him lol. Cheers for the laughs brother.
I'm running a pirate campaign and we do a lot of time skips to sail from place to place. They have a cook NPC on board and they use their share of the treasure to buy food materials. The players are incentivized to find enough treasure regularly to split among themselves and their NPCs to allows them to keep the boat up and running. It's a resource management minigame that plays out in the background, gotta make sure it doesn't overlap the plot too much, unless they start running low. Then the madness and scurvy become a problem and the sirens see them as easy prey.
"You can choose your character's abilities based off of their clan and upbringing instead of their race." That's just racial abilities with extra steps.