Taking a look at how you can use weighted bevels with subdivision in Blender. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Fantastic demonstration. I dont know why more people don't use weighted bevels or subdivision creases when modeling. I guess it's because it doesn't translate well to games or other software? I think I just answered my own question, but I love it because it's non-destructive.
That was quite interesting! Question: Let's assume you have imported Open Street Map 3D data to Blender, maybe a part on Manhattan. Then you would have a lot of N-Gons on the buildings. Is there a way to do the quads not manually but automated? Goal: I am looking for a time-efficient way to bevel the cities buildings and basically rounding up all their shapes a bit.
This is like I dont have words. Topology looks like shit but it works almost perfectly and it is fast as fuck... It stands in opposite for what i have learned but WOW its amazing.