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UV Mapping a Fluid // UV advection // Blender Tutorial 

CGMatter
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30 сен 2024

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Комментарии : 75   
@aaronlink127
@aaronlink127 3 месяца назад
The reason it''s 0.05 actually has nothing to do with the viscoscity. It's because 1/24 (the scene framerate) is roughly 0.05. So basically, divide the velocity by the framerate.
@GabrielsLogic
@GabrielsLogic 3 месяца назад
👍🏽
@liteningstrike12
@liteningstrike12 3 месяца назад
So can we scale our velocity by the delta time in the simulation zone?
@aaronlink127
@aaronlink127 3 месяца назад
@@liteningstrike12 You should be able to do that, yes. Delta Time totally slipped my mind, but yeah that _should_ be equal to 1/framerate, unless theres a scene time multiplier active, in which case delta time would be more accurate to use.
@CGMatter
@CGMatter 3 месяца назад
here is a better example i simulated after i.imgur.com/FermrdA.mp4 still a bit glitchy but im sure somebody will come up with something clever for stability
@clinton_jones
@clinton_jones 3 месяца назад
Glitchy or not, thats a helluva great effect. Props again for another excellant tutorial!
@OximeFx
@OximeFx 3 месяца назад
Always love watching your tutorials
@Tomy_Yon
@Tomy_Yon 3 месяца назад
The guy has summoned Pinhead and his cenobites. 😊
@WanXiAnimations
@WanXiAnimations 3 месяца назад
damnn this is sooo cool, never would've thought geometry nodes can be a solution to advecting UVs
@PrinceWesterburg
@PrinceWesterburg 3 месяца назад
YES! Been trying lots of ways of doing this for like 20 years across several packages, even as post processes
@justicemagagane5737
@justicemagagane5737 3 месяца назад
dropped this video right after starship had a successful launch
@GifCoDigital
@GifCoDigital 3 месяца назад
Same!!!!!!!!!!!! How amazing was both those splash downs!!!
@justicemagagane5737
@justicemagagane5737 3 месяца назад
@@GifCoDigital bruh it was incredible i saw it from launch to splash down, and that flap did an amazing job!!!!!
@ASHDMDSGN
@ASHDMDSGN 3 месяца назад
@@justicemagagane5737 the whole re-entry sequence was "fuckno" and "fuckyes", one after the other
@synapse349
@synapse349 3 месяца назад
100% witchcraft right here, you magical smiley dawg
@KHeleka
@KHeleka 3 месяца назад
😮😍
@deouy19
@deouy19 3 месяца назад
Hi CGMatter, How would you go about doing this using an image texture and not a procedural one? How do you UV map something complex like a photoscan?
@myztazynizta
@myztazynizta 3 месяца назад
Why do you know these things? Where do you work? Where is your portfolio?
@MrTomyCJ
@MrTomyCJ 3 месяца назад
If your fluid source mesh has a nice, evenly distributed geometry, you can convert its vertices to points and use those instead of generating new points to distribute on faces. With a particle instance modifier, you can make the proxy have a point following every baked fluid particle. The points already follow the geometry, but are volumetric, not superficial (although that may open different opportunities). The baked particles have their velocity stored somewhere, and that could be useful, but I don't know if that property can be accessed from GN.
@Slickstaff_Stainpants
@Slickstaff_Stainpants 3 месяца назад
why is the video so fast ? 75% sounds a lot more natural.
@TheMasterof98
@TheMasterof98 3 месяца назад
Please give your editing a bit more time to breathe. I had to watch at 0.8 plaback speed to be able to follow your really good tutorial. :)
@aaayerus
@aaayerus Месяц назад
You are a true hero sir! Is there a chance of us to see a tut on how to produce a flow map coordinate system from a Dynamic Paint image sequence?
@zatelliti
@zatelliti 3 месяца назад
Any reason, other than better points distribution and not being limited by topology, to use Distribute point on faces instead of converting actual faces to points on faces center? Wouldn't it be more precise or I'm totally off?
@GustaveBerjot
@GustaveBerjot Месяц назад
I understand that you want to make short tutorials but sometimes it is a bit hard to follow
@suhailabdulla3075
@suhailabdulla3075 3 месяца назад
Will geo nodes replace houdini!!!
@fleity
@fleity 3 месяца назад
Hmm this looks like it should work with vertex animation textures too in order to move it to ue / unity.
@juanpablo3d
@juanpablo3d 2 месяца назад
I have been googling this for years and for some casual reason googled it again out of no where (guess always looking at what "Houdini can but Blender can't"), and you just made it possible, thanks as always, genius!!
@SamSolomon47
@SamSolomon47 3 месяца назад
Incredible! Can't wait to try it out -- you rock.
@SleeplessDylan64
@SleeplessDylan64 3 месяца назад
this is making my brain melt its so hard to understand 💀
@TheThouZands
@TheThouZands 3 месяца назад
because the mesh for the liquid sim is not static we're just having something else (the points) store "static" UV coords and moving them along the dynamic mesh, really a very simple concept compared to many other things
@SleeplessDylan64
@SleeplessDylan64 3 месяца назад
@@TheThouZands oh ok :D
@HerraHazar
@HerraHazar 3 месяца назад
This has certainly been a problem for me.
@TheShayboosofficial
@TheShayboosofficial 3 месяца назад
I was trying to do this for so long lmao
@CharlesLijt
@CharlesLijt 3 месяца назад
Xparticle is way easier than this
@charlieharmonstone2813
@charlieharmonstone2813 2 месяца назад
ur the goat for this
@seafoaaam
@seafoaaam 3 месяца назад
that's pretty crazy wow
@ritpop
@ritpop 3 месяца назад
thats good. im gonna try this later. thanks for the tutorial
@mrfeathers3938
@mrfeathers3938 2 месяца назад
All this channel has become is “hey everyone let me pretend to be a hyper intellectual and say a bunch of big words while never actually solving ANY issues I presenting in this RU-vid video!”
@kad9449
@kad9449 Месяц назад
Your silly mate
@InterPixelYoutube
@InterPixelYoutube 3 месяца назад
Yes!!! UV Advection!!
@InterPixelYoutube
@InterPixelYoutube 3 месяца назад
Yes!!! UV Advection!!
@Stk45-g7g
@Stk45-g7g 3 месяца назад
Wow, not bad👍
@synapse349
@synapse349 3 месяца назад
Game changer
@GifCoDigital
@GifCoDigital 3 месяца назад
This as a great one mate!! Nice work!!!
@opensourceradionics
@opensourceradionics 3 месяца назад
I love your videos, but accelerating your voice in the video is super annoying, it puts the brain under great stress, which is unnecessary for the sake of the video and tutorial ... you know, people love to watch videos also in order to relax and not to get bombarded with huge amount of informations. Just put it to normal speed, maybe cut a bit here and there, and that's it.
@xrayessay
@xrayessay 3 месяца назад
If it’s going to fast for you put the video to 0.75x speed and it’s gone 👍
@rolandsheroziya
@rolandsheroziya 3 месяца назад
genius
@AyushBakshi
@AyushBakshi 3 месяца назад
Legend
@jonmichaelgalindo
@jonmichaelgalindo 3 месяца назад
For a VR painting tool I made a couple years ago, I invented triangular textures (as opposed to square textures). Sort of like 1.5d vector geometry I guess. No UV unwrapping necessary, so no distortions. Also no performance penalty. Worked great. No one ever used it though, so meh.
@MrTomyCJ
@MrTomyCJ 3 месяца назад
Is the tool publicly available?
@yunghunt2644
@yunghunt2644 3 месяца назад
this sounds remarkably interesting and useful
@deslomator
@deslomator 3 месяца назад
Out of context I'd have thought advection was some haute cuisine term.
@theshadow6273
@theshadow6273 3 месяца назад
Great video. Thank you for making this. out of curiosity, is there a way to make this solution work with an imported alembic fluid sim from houdini?
@bencekulcsar8140
@bencekulcsar8140 3 месяца назад
Absolutely mind blowing!! You are a true blender wizard
@maxwellshoroye9247
@maxwellshoroye9247 3 месяца назад
Can you do this with alembic sequence?
@CGMatter
@CGMatter 3 месяца назад
only if stores vertex veelocites
@maxwellshoroye9247
@maxwellshoroye9247 3 месяца назад
@@CGMatter I tried it. It's super glitchy. Points never follow the mesh properly. Is there a better solution. How can we make it more stable?
@marcoschiavone9169
@marcoschiavone9169 3 месяца назад
wouldn't it be possible to swrinkwrap these coordinate points onto the mesh? don't really know how to do it but it makes sense in my head haha
@pułkownikkaczodziobyzpodlasia
@pułkownikkaczodziobyzpodlasia 3 месяца назад
Absolutely ingenious dude. I have to try it NOW
@EvertonSchneiderS
@EvertonSchneiderS 3 месяца назад
I can't say thank you enough! I'm also trying to achieve this for years... Thank you so much!
@Krzyh4
@Krzyh4 3 месяца назад
Are you going to do more geometry node beginner guides? I remember that you some time ago started one but didn't finish it I think.
@Krzyh4
@Krzyh4 3 месяца назад
Wooow. This is great! Thanks for that. Good tutorial dude.
@Tomycj_Blender3D
@Tomycj_Blender3D 3 месяца назад
This is one of those things that you see done in paid software and think it could never be done in Blender. This actually gets quite close and is indeed a very powerful tool. Thanks a lot for sharing!
@Lluc3D
@Lluc3D 3 месяца назад
Master ! patron +1 forever
@pile333
@pile333 3 месяца назад
Susanne put in a blender!
@JonasMostert
@JonasMostert 3 месяца назад
Wow, that is brilliant!
@Litonano
@Litonano 3 месяца назад
You are a genius !!!! Thanks !!!
@sander-wit
@sander-wit 3 месяца назад
Damn boi, nice work!
@GaryParris
@GaryParris 3 месяца назад
well done, looks good!
@sandeepsingh-xg1rk
@sandeepsingh-xg1rk 3 месяца назад
Top teir content
@DerekElliott
@DerekElliott 3 месяца назад
whoaaa
@kerhabplays
@kerhabplays 3 месяца назад
Ahhh you forgot to do the communist accent!
@kerhabplays
@kerhabplays 3 месяца назад
since it's a lava totoryal
@Slickstaff_Stainpants
@Slickstaff_Stainpants 3 месяца назад
thats amazing.
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