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V-Ray | 3ds Max 2024 ACES Workflow 

Jonas Noell
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In this tutorial you will learn how to use ACEScg workflow within V-Ray 6 and 3ds Max 2024. We will go through all the necessary preparation work of converting an existing sRGB scene into ACEScg using the newly built in Colormanagement system of 3ds Max 2024. Additionally we will check out some common problems that you may run into and explore how to solve those.
I am using 3ds Max 2024 and V-Ray 6 and the techniques here shown require the latest version of 3ds Max as earlier versions don't use built in Colormanagement. However the most important step of this video is the preparation of your scene which is identical to previous versions of 3ds Max where you have to use ACEScg colormanagement through the V-Ray rendersettings.
Chapters:
00:00 - Intro
01:31 - Scene Preparation
04:55 - Bitmap Preparation
09:31 - VFB Preparation
10:44 - ACEScg Workflow
15:32 - Outro
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell

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5 авг 2024

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Комментарии : 70   
@JonasNoell
@JonasNoell Год назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@F10F11hm
@F10F11hm Год назад
This is invaluable, Jonas - thank you so much for making it look easy, even though it surely must have taken a while to figure out to setup correctly. There are benefits to using ACES surely, but one must be careful to do it the right way, you've spared me so many headaches. Hats off!
@pixelquarry
@pixelquarry Год назад
At this point I don't bother reading release notes anymore. I just wait for you to release a video about the topic. So much better!
@JonasNoell
@JonasNoell Год назад
😀
@jimmwagner
@jimmwagner Год назад
Just refilled my coffee, ready to learn. I've been wanting to switch to ACES for a while now.
@TicTacUAP
@TicTacUAP 11 месяцев назад
Very helpful, thanks for sharing.
@OmarEfr
@OmarEfr Год назад
thank you fot the tutorial!! :)
@3dhype633
@3dhype633 Год назад
Thanks for the explanation! I have not yet completely switched to 3ds max 2014, so far I always used the V-Ray Max Converter Pro - with that it was always done with one click. If someone is looking for a quick solution. The "in-depth" variant from you is of course the 100% solution :)
@3dhype633
@3dhype633 Год назад
btw i would love to see a video from you, where u talk about all the scripts & plugins u use in 3ds max. Your personal favourites etc.. :)
@JonasNoell
@JonasNoell Год назад
Oh thats a good idea actually! (Even I don't use that many...) :)
@hasangoral8451
@hasangoral8451 Год назад
Thanks
@abdullahubeyd3060
@abdullahubeyd3060 Год назад
thanks
@scpk2246
@scpk2246 11 месяцев назад
Hi Jonas, how do you cope with ACES making Color / Image Textures too saturated? -because in my case, Clients are too specific on Color / Image Textures they gave
@davidslachta
@davidslachta 21 день назад
Hi Jonas, thanks a lot for a great video. I'm trying to get onto the ACES bandwagon too, but I seem to struggle a bit. I quite like the colors and the highlight rolloff of the ACES profile but what I'm struggling with is the overall high contrast and oversaturation of the images. Especially the blacks appear almost crushed to me when comparing the new ACES to a typical (old-school) LWF. Did you also have this feeling when you moved over to ACES?
@engpasev
@engpasev Год назад
Thank for the tutorial "How to complicate things for no reason". The other you're tutorials are great! Keep the good work!
@JonasNoell
@JonasNoell Год назад
Haha, I understand why some may see it like that
@L3nny666
@L3nny666 Год назад
honestly right now as it is, it's way to complicated to work with ACES. When I work in a big architectural scene with 50 different assets imported, am i really going to change all the materials to ACES? I don't think so. so as long as it isn't implemented as a standard and in some way automatically, i will not use it. rather use the time for artistic choices of you scene.
@Jason1989A
@Jason1989A Год назад
This might be a silly question but how do you know what to change them too manually? like for instance changing the normal map to raw/none but the diffuse to srbg primaries/srgb. Also a lot of the times when I load in a texture it shows as from 3ds max or auto. I'm guessing if its a colour then you would use srgb but if its a normal/bump/roughness then it would be set to none/raw.
@JonasNoell
@JonasNoell Год назад
Yes, basically it is always the same workflow. I would never use and auto modes or from 3Ds Max and always set it manually. So most times the diffuse or other color maps such as self illumination should be sRGB and all the data maps such as roughness, normal, bump etc should be raw.
@shinchin384
@shinchin384 11 месяцев назад
what about the AGX for now? when will they support in it?
@BENTAHARKASSIMMAEW
@BENTAHARKASSIMMAEW 4 месяца назад
what if we make hdr to inverse gamma ? thank you so much
@j.moeller
@j.moeller Год назад
Thank you very much for this video :) Is it possible to set an indiviual display config file for the display correction or am I only able to stick with sRGB? Maybe I'm wrong, but I think your example only works when you are using a sRGB monitor, right?
@JonasNoell
@JonasNoell Год назад
By default it assumes sRGB, but in the OCIO settings you can choose a different display device
@j.moeller
@j.moeller Год назад
@@JonasNoell Ah, awesome - thanks a lot :)
@danats3053
@danats3053 Месяц назад
Thank you for this! Do the nametags have to be a suffix in order to work? Also, under "Render Setup -> V-Ray" there is also a "Color mapping" tab which is not greyed out. In advanced setting you can see Gamma is 2,2 - would this still be correct?
@JonasNoell
@JonasNoell Месяц назад
Unfortunately Yeah
@danats3053
@danats3053 Месяц назад
@@JonasNoell Alright, thanks for replying! I think I edited my comment with one more question after you replied if you dont mind
@mahmoudzaefi2958
@mahmoudzaefi2958 Год назад
hi. i have question about roughness. when we assign roughness map to refelection roughness, we have to set the refection color to 255 in vray mtl too? thanks alot for your help.
@JonasNoell
@JonasNoell Год назад
Yes, because this map just defines the roughness. In order to have some reflections show up the reflection color has to be brighter than black. Normally this value should be at pure white as this defines the maximum reflection value at the glancing angles.
@mahmoudzaefi2958
@mahmoudzaefi2958 Год назад
​@@JonasNoell Thanks again :)
@MatteBlob
@MatteBlob Год назад
Thanks for the tutorial Jonas! I used to render in an ACES Workflow based on your previous video on ACES workflow in max without even knowing that I should be setting up my bitmaps RGB Color Space Parameters and their Color Space Transfer Function to the appropriate options. And to be honest, the renders used to definitely look better than sRGB workflow and they looked quite realistic with some slight color correction adjustments both in material editor and/or in post. Now I started using the new Material Editor, VFB and Max color management settings as you use in this video and my renders look way too saturated and not even slightly close to how they should look. Do you know why this is happening? Because I don't even know what to do at this point anymore!
@JonasNoell
@JonasNoell Год назад
Are you trying to open existing scenes? It is meant to setup the workflow at the beginning. If you trying to open existing scene which have been setup using a different workflow you might get colors which seem strange to you...
@susheerk351
@susheerk351 3 месяца назад
Hi Jonas, just wondering if you can do a video on 3dsmax 2025 colorio and exporting them in different formats like jpg/exr... thanks in advance
@JonasNoell
@JonasNoell 3 месяца назад
Shouldn’t that be the same as in 2024?
@mahmoudzaefi2958
@mahmoudzaefi2958 Год назад
metalness and opacity ..... alosi like roughness(_raw)?? could you please tell us about other maps? thanks.
@JonasNoell
@JonasNoell Год назад
Yes, since those are data maps it should be same like roughness or normal.
@spacejourneywaves5420
@spacejourneywaves5420 Год назад
Thanks for vid btw, This may be a stupid question, but why do you use Vray? Is it because it has certain strengths that only Vray has 🤔?
@JonasNoell
@JonasNoell Год назад
Mainly because I have been using it for a super long time and so far I haven't encountered any other renderer that could give me tremendously better results quicker and easier. Maybe Corona would be an option, but there are too many inconveniences for me changing personally. Additionally I like that V-Ray is pretty customizable being able to control most parts of the rendering and which lights/reflections/refractions affect which objects and so on...
@ytmelo
@ytmelo Год назад
Thank you very much for this video. Could you please show how to correctly save and export the rendered images and bring them in let's say After Effects to preserve the correct look achieved in 3ds max ? This is the most difficult task I faced when using ACEScg workflows and compositing before the 2024 3ds max implementation (everything looked good inside 3ds max but after exporting images were totally wrong). Thank you again.
@JonasNoell
@JonasNoell Год назад
I have a video about AE + ACES
@ytmelo
@ytmelo Год назад
@@JonasNoell thank you Jonas, I watched that video but struggled with the end result, I'll take another look, maybe I missed something. Thank you.
@pixeldunevisualization7458
@pixeldunevisualization7458 Год назад
What are the advantages of using ACES color space for Archviz, is it a worthy reason to switch from corona to V-ray?
@JonasNoell
@JonasNoell Год назад
In my personal opinion ACES makes sense if you work in a whole team or pipeline that requires it. For Archviz if all you are delivering are single rendered images and your client doesn't care about what workflow you are using I would say there are not that many benefits apart from futurproofing your work or if you particularly fancy the "ACES-look" through the OCIO tonemapping.
@pixeldunevisualization7458
@pixeldunevisualization7458 Год назад
@@JonasNoell thanks!
@bgtubber
@bgtubber Год назад
​@@JonasNoell Aside from the workflow benefits, does ACES provide more real representation of colors and light intensity compared to sRGB color space + filmic tone mapping? It always felt to me that filmic tone mapping changes the color hue of my textures and I have to compensate for that. For example, textures that are reddish in tone start to appear yellowish with filmic tone mapping.
@erickclock2772
@erickclock2772 Год назад
What kind of computer do you have to do all that? I mean what capacity? greetings from Mexico
@JonasNoell
@JonasNoell Год назад
I should make this a sticky post, I get asked this already for the 100th time :) Threadripper 3990x, 64GB RAM, RTX 3060TI
@JohnKearney
@JohnKearney Год назад
Hi Jonas, thank you for the overview! Do you know if any correction needs to be made to materials using a vertex colour map in the diffuse channel? The vertex colours look different after switching to ACES and I'm not yet sure if it's to be expected. Any further info much appreciated!
@JonasNoell
@JonasNoell Год назад
Oh good question. Actually I guess it would need to be converted as it doesn't go the normal way through the material editor. I would try to put a VRayOCIO node in front of the vertex color and try out which way they would show correctly. But if that doesn't work I guess the best would be to ask in the Chaos Forums as this is a quite specialized question and I'm not that deep into the whole ACES and conversion stuff.
@JohnKearney
@JohnKearney Год назад
@@JonasNoell Thanks for your suggestion! That was the first thing I tried but I couldn't get it to match despite trying a range of the most logical inputs/outputs for the conversion. I asked about it on the Autodesk forums and they confirmed vertex colours aren't yet supported from their end so perhaps that's why. Might be worth asking on the Chaos forums as you mentioned. Cheers!
@anony124
@anony124 Год назад
are you making a tutorial about your endless engines scene ?
@JonasNoell
@JonasNoell Год назад
Let's see, there is already a lot of content in my channel that covers how to do exterior lighting, rendering environments using megascans assets, car shading, procedural mud, rust & dirt effects, using Forestpack/Chaos Scatter PLUS I have a whole course for car rendering on my Patreon, so I don't think there would be a whole lot to add. If you wanna know right now how it's done I recommend to check out those videos first as those are the same techniques.
@anony124
@anony124 Год назад
@@JonasNoell i want to see how did you do set dressing for the environment
@JonasNoell
@JonasNoell Год назад
@@anony124 As said there are lot of tutorials on this already on my channel + a breakdown for the Endless Engines Scene.
@anony124
@anony124 Год назад
@@JonasNoellwill check them out thx!
@iannolisgeorgianimis4925
@iannolisgeorgianimis4925 Год назад
@@JonasNoell If you could please focus on the animation side of things (settings for flicker-free render, things like motion blur for objects in the scene, tricky for tires), that would be great, because these weren't covered extensively in your tutorials yet.
@wh173
@wh173 9 месяцев назад
I just need a script that can properly convert vray materials maps to proper settings for aces. With fast turnaround and hundreds or thousands of maps using model libraries its impossible to convert everything manually. vray converter from corona to vray is so bad that half the time it places reflections on 100%, glossiness to zero and bump to 100%. I might be wishing too much for them to have a converter for aces maps that have already been plugged in correctly.
@JonasNoell
@JonasNoell 9 месяцев назад
Yeah it’s a pain that’s why I also stick with my sRGB workflow for now. There were some (paid) scripts out there that can switch your shaders and maps to Aces but I forgot what was the name. But I’m sure you can find it, they exist. Don’t rely on the native built in solutions, last time I checked it wasn’t really helpful in that regard…
@emilcgi4148
@emilcgi4148 Год назад
Such a shame that they didn't implement that Automatic bitmap colorspace assignment rules... Would save so much time on converting scenes... :/
@JonasNoell
@JonasNoell Год назад
The weird thing is that it sometimes is implemented and sometimes not from my testing. There seems to be no logic behind it. I even recorded a video about it, you can check it out if you are interested: www.jonasnoell.com/downloads/vray/noNametag_issue.mp4 But I found it to be too complicated to implement it in my tutorial and I would just recommend to nametag or manually define everything and then you are on the safe side always as demonstrated in this tutorial here.
@emilcgi4148
@emilcgi4148 Год назад
@@JonasNoell Oh my god haha, yeah thats not very useful. I actually started that thread on the chaos forums about the topic of Automatic bitmap colorpspace assignment and i have seen all your comments back and forth there. Been to caught up in my graduation project to respond to the thread though. I really hope they would just give us the option to assume sRGB primaries instead of ACEScg
@JonasNoell
@JonasNoell Год назад
@@emilcgi4148 From what I read betweem the lines there it seems to be coming in upcoming releases, so fingers crossed :-)
@JonasNoell
@JonasNoell Год назад
@bron lebron Yeah from my perspective that would also be the best default behavior but the guys at Chaos seem to disagree with it and default everything to the colorspace selected in the rendersettings 🙂
@rothauspils123
@rothauspils123 Год назад
The problem with changing color space workflow is: 1. It's not simple enough 2. The benefits for a lot of users are non existent Don't get me wrong, I want to do it "the proper way" by switching to an advanced color space workflow like ACEScg, but I get nightmares just thinking about explaining that workflow, and why we should use it, to my colleagues.
@JonasNoell
@JonasNoell Год назад
My personal view is: If noone requires you to use it then I wouldn't make the change right now. It's mainly for bigger teams or studios with a whole pipeline setup in ACES where all departments can work with the same colormanagement consistently through different applications. ACES is right now more tedious to work with and it is not a magical button that will make all your renderings nicer. However there is a big interesting in the topic in general, no matter if bigger studio, individual freelancers or hobbyists.
@John-mz8rj
@John-mz8rj Год назад
Is this a joke?
@JonasNoell
@JonasNoell Год назад
What exactly?
@soulmate9988
@soulmate9988 Год назад
If you don't know about the color management issues or know a better way doing it then yes it's a joke
@AndreiTheBadger
@AndreiTheBadger Год назад
Can you make a video for Aces in Corona Render ?
@JonasNoell
@JonasNoell Год назад
I don't use Corona, but the entire logic how images should be interpreted would be the same. It's just the question where you push which button which should be easy to find out.
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