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V-Ray | Realistic FLUFFY CARPETS made easy 

Jonas Noell
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In this video we will learn how to make fluffy and realistic looking carpets using V-Ray and 3ds Max. For this we will first create a basic hair and fur setup using built in tools. Additionally we will using several randomization techniques to add natural variations to increase believability. Finally we will build a realistic shader to render and finalize our result. As a last step we will also learn how we can use simple distance textures in order to place object on our carpet itself without annoying intersections.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Overview
00:50 - Fur Setup
05:50 - Randomizations
08:40 - Shading Setup
14:43 - CleanUp
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell

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5 авг 2024

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Комментарии : 50   
@SerhatK.
@SerhatK. Год назад
I pressed the like button before watching the video.
@GiuseppeBrischetto-mj3ni
@GiuseppeBrischetto-mj3ni 2 месяца назад
jonas wow thank you so much. Now I know how to exclude my pavement from the grass!!!!! 🤗🤗🤗
@robinsoncrusoe8855
@robinsoncrusoe8855 Год назад
That distance map is awesome! Your videos always never disappoint.
@Brashenn
@Brashenn Год назад
It's funny and creepy how every time I'd be experimenting with a certain aspect of the software you come out with a tutorial on it. Bravo sir.
@chistoprosto5859
@chistoprosto5859 Год назад
I always get excited when you post a new video! Very useful stuff, thank you!
@kaansel
@kaansel Год назад
Was waiting for a new video... Thanks for making this kind of excellent content.
@hamed_ahmd
@hamed_ahmd 6 месяцев назад
Great and so much helpful!
@ZAKarchitects
@ZAKarchitects Год назад
Really amazing thank you for the most effective way of explaining vray fur ❤
@3DRnD
@3DRnD Год назад
Thanks jonas, always looking forward for your videeos. Never disappointed
@nicolabarbano9464
@nicolabarbano9464 Год назад
Awesome as always! And very nice "distance" trick!Thank you! ;)
@mikegentile13
@mikegentile13 Год назад
awesome again! we need to apply this to some of our assets. thanks again!
@nasi3228
@nasi3228 Год назад
Thank you Noel!!!
@fadisoueidi4127
@fadisoueidi4127 Год назад
great tutorial as always. cheers.
@knl654
@knl654 Год назад
this was really informative video, thanks for taking some time to create this free video, thanhk you so much.
@akoghadermarzi3779
@akoghadermarzi3779 Год назад
All your tutorials are excellent🤩
@io_ManOfSteel_oi
@io_ManOfSteel_oi Год назад
*hey RU-vid, thank you for recommending this channel.* *and Jonas, keep up the good work dude. You're AWESOME* ❤❤
@cgimadesimple
@cgimadesimple Год назад
super cool 😊
@gabrielfranca6851
@gabrielfranca6851 Год назад
Thanks Bro It Worked
@gkndogan
@gkndogan 2 месяца назад
You are the best!
@piergiacomomacri492
@piergiacomomacri492 8 месяцев назад
Thank you Jonas
@sergechristian663
@sergechristian663 Год назад
Wunderbar ...
@user-wz9pe9oy5t
@user-wz9pe9oy5t Год назад
thanks
@roberthvala6459
@roberthvala6459 Год назад
Quality as always - Patreon next!
@JonasNoell
@JonasNoell Год назад
Thanks for the support! :-)
@L3nny666
@L3nny666 Год назад
hey, just a few days ago i rewatched the tutorial for textile fabric shaders in which you say that you will be doing a V-Ray Fur tutorial and since this is already 2 years old, I was wondering when/if it will come...and here it is. telekinesis!
@JonasNoell
@JonasNoell Год назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@user-ww2jh9uk9h
@user-ww2jh9uk9h 11 месяцев назад
There is no hair modifier in corona, how can we use it
@izharmarajo5080
@izharmarajo5080 7 месяцев назад
hi, what cpu u use if i may know? cuz its taking a long time for me to render vray next hair
@JonasNoell
@JonasNoell 7 месяцев назад
Threadripper 3990x, but if it takes too long there are many causes possible. Maybe your lighting setup is also not optimized
@roygeorge9847
@roygeorge9847 8 месяцев назад
Thank you for the tutorial but i have one question and thats really crusial for all of us ..is there any option to change the shape of the hair from circle shape to square shape
@JonasNoell
@JonasNoell 8 месяцев назад
Nope, not for the VRayFur. You could use other workflows such as scattering oder Enmesh if you require this though...
@stephenhibberd4309
@stephenhibberd4309 Год назад
Transfering this to Maya but couldnt get the VRay Distance Tex to work, once the object is in the distTexset it didnt seem to work.
@JonasNoell
@JonasNoell Год назад
I'm not entirely sure how the distanceTex works in Maya, I would assume it works the same but if it doesn't I can not really comment on this, sorry. Check out the Chaos Forums
@maximshukanov3267
@maximshukanov3267 Год назад
I tried this tool recently and I was also rendering fluffy carpet. The single image was great, however the animation with it was a real problem due to the horrible flickering of this carpet. I've solved this issue with setting Brute Force as a primary GI engine and a Light Cache as a secondary. Still have no idea how to render it with Irradiance Map or Light Cache as primary engines.
@JonasNoell
@JonasNoell Год назад
If the only thing that is animated is the camera, then you can bake the Irradiance Map and LightCache and you will have 0% chance of GI flickering :-) Unfortunately Chaos plans to abandon IrradianceMap soon, so not sure how long this option still exists :-)
@maximshukanov3267
@maximshukanov3267 Год назад
@@JonasNoell Unfortunately not only camera was animated in the scene, that's also the issue))
@nawrasryhan
@nawrasryhan Год назад
@@maximshukanov3267 if you don't want to go with full BF+LC ( the recommended settings by Chaos) then you have 2 options : 1-To use Irradiance map animation preset to calculate the IR map to desk and use frame interpolation to blend the cached GI to avoid flickering 2-To use VRayMTL and uncheck "Use Irradiance map " under Options to force VRay to use Brute Force calculation for this material only .
@JonasNoell
@JonasNoell Год назад
@nawrasryhan Oh interesting I didn’t know about the second one
@user-ww2jh9uk9h
@user-ww2jh9uk9h 11 месяцев назад
There is no hair modifier in corona, how can we use it
@JonasNoell
@JonasNoell 11 месяцев назад
Not entirely sure about Corona, sry
@coacollective691
@coacollective691 Год назад
I use it to make grass also
@JonasNoell
@JonasNoell Год назад
Also works, but if you have huge areas of grass there are probably better options than fur. In those cases its much better to use geometry scattering
@stanislavmalyshkin6542
@stanislavmalyshkin6542 5 месяцев назад
Do same for grass🙂
@3DLASHnet
@3DLASHnet Год назад
Hey Jonas, can you include your PC specs in the video details
@JonasNoell
@JonasNoell Год назад
Threadripper 3990x, 64GB, 3060TI
@user-ws7xh3bu7t
@user-ws7xh3bu7t Год назад
Can you share the name of the background music?
@JonasNoell
@JonasNoell Год назад
Atomic Heart by Denis
@user-ws7xh3bu7t
@user-ws7xh3bu7t Год назад
@@JonasNoellthank u
@3DLASHnet
@3DLASHnet Год назад
I always get into the dilemma of downloading a carpet or creating one
@abdullahubeyd3060
@abdullahubeyd3060 Год назад
thanks
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