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V-Ray | ADVANCED Tips + Tricks for Backplate Integration 

Jonas Noell
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In this tutorial you will learn some advanced Tips + Tricks for Backplate Integration. With those techniques you will be able to integrate any kind of 3d rendering into a backplate. By using all of the features of the V-Ray framebuffer we will be able to completely avoid the use of Photoshop and this way speeding up our workflow and the need for complex colormanagement in Photoshop.
In this tutorial we will first discuss various issues when using backplates and find workflows and techniques to avoid those. Furthermore we will make use of masks for localized adjustments with selective tonemapping, shader adjustements or overall color adjustements. Finally we will also explore masking techniques in order to correctly position your 3d object in the backplate.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
01:04 - Scene Setup
02:02 - Backplate Issues
07:11 - Localized Tonemapping
11:03 - Localized Adjustments
12:46 - Overall Adjustements
14:23 - Backplate Masking
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
If you want to download the scene files for all my tutorials or see additional videos then please check out my Patreon:
/ jonasnoell
Visit the Poly Haven Website:
polyhaven.com/
Car Model kindly provided by WireWheelsClub:
wirewheelsclub.com/

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5 авг 2024

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Комментарии : 40   
@waqaranayat8083
@waqaranayat8083 11 месяцев назад
Your are only unique teacher on the RU-vid no one could beat you.❤❤❤
@KkmagnoBragaNeves
@KkmagnoBragaNeves Месяц назад
Excellent explanations, very grateful!
@F10F11hm
@F10F11hm 11 месяцев назад
Thank you for your continued stream of awesomeness. You're an incredible teacher.
@SerhatK.
@SerhatK. 11 месяцев назад
Another great information. Thank you Jonas
@ss54dk
@ss54dk 11 месяцев назад
so far your VR tutorial is the best in whole youtube world
@OmarEfr
@OmarEfr 11 месяцев назад
thank for share all your knowledge, grate tutorial
@ClaudioFrusteri
@ClaudioFrusteri 11 месяцев назад
Very good job!!!
@sergechristian663
@sergechristian663 11 месяцев назад
Du bist der Beste ... Vielen Dank ...
@abdullahubeyd3060
@abdullahubeyd3060 11 месяцев назад
thanks
@JonasNoell
@JonasNoell Год назад
Also check out my mini-course about Backplate Integration: Part 1: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FfwO5nHqL0I.html Part 2: www.patreon.com/JonasNoell
@user-ud1uo9yo9i
@user-ud1uo9yo9i 2 месяца назад
Thank you for all these Vray tutorials. There are actually very Vray tutorials out there and yours helps alot. Thank you. Would you be able to do a tutorial how translate some of your Max/Vray tutorials to Maya/Vray. I could one was I was trying to replicate the beer foam tutorial and Maya didn't have some of the nodes you used. Thanks again.
@JonasNoell
@JonasNoell 2 месяца назад
Hi, the issue is that I don’t have a Maya license at the moment 🙃
@user-ud1uo9yo9i
@user-ud1uo9yo9i 2 месяца назад
@@JonasNoell Noooooooooo😅 But when ever you do get one it would be great to see how to convert in Maya. I can do most of the tutorials it's just on some things translating over to Maya I am not sure how to tackle it.
@ahmadserro
@ahmadserro 11 месяцев назад
💛💛💛
@oliverkossatz7933
@oliverkossatz7933 11 месяцев назад
The glass sphere turning black with the VFB Background workflow is caused by the settings in the shader. Setting "Affect channels" to "Color+Alpha" for every refractive shader in the scene resolves this issue. Also, the VFB Background can use an alpha, if it was saved in the image. That way you can overlay certain parts of the background over the rendered content by activating "as foreground" in the VFB Background options.
@JonasNoell
@JonasNoell 11 месяцев назад
Thx for your input! That's indeed correct for the refraction part, however the other issues remain that's why I still prefer the demonstrated option :-) For the Backplate + Alpha as foreground also works but with the demonstrated issues of the Backplate element, eg. no Real-Zoom. So basically the demonstrated workflow in the video doesn't compromise on anything, the only downside (at least to my knowledge) is the slightly more complicated setup process... :-)
@PS0103
@PS0103 11 месяцев назад
Exelent! Quite a lot of little things which I have known exist, but never actually touched them. I love working directly in the frame buffer mainly because of light mix and ability to quick adjustments to lights. Ofcourse, with exr workflow in Photoshop it also possible, but then there is a large 32bit files and it's not exactly a good thing for my job, but yet - really powerfull, I should admit :) I'm shure, I can find usefull tricks for me and have more control. One thing I'm always struggled with - it's shadow integration. When I render its on matte object and export with png+alpha, or just alpha, all the color of lights and ground is lost, basically. I wonder, if you render it on backplate and export with alpha, is it gonna be fixed? Anyway, thank you for another great tutorial! 👍
@JonasNoell
@JonasNoell 11 месяцев назад
You can add a VRayAlpha in the render elements and it should save out a pass that keeps the colors intact. They are only lost in the original png because the built in alpha channel does not allow colors.
@PS0103
@PS0103 11 месяцев назад
@@JonasNoell omg, I've never knew that =_= Thanks!
@3DRnD
@3DRnD 11 месяцев назад
Interesting like it alot. Question does this method works with animation ? I Didnt try it yet
@JonasNoell
@JonasNoell 11 месяцев назад
If you have an animated backplate and a tracked camera then yes
@sturm3d
@sturm3d 11 месяцев назад
How did you position that plane with the mask in the very end 15:07 so acurately? was it aligned to the camera target and then you eyeballed the correct scaling, so made it fit to the camera frame manually?
@JonasNoell
@JonasNoell 11 месяцев назад
No, I forgot to mention: I just used screen space texture projection, so it matches the backplate 100%
@sturm3d
@sturm3d 11 месяцев назад
@@JonasNoell Alright, yes, so the actual size of the plane's geo is not important. that is nachvollziehbar.
@JonasNoell
@JonasNoell 11 месяцев назад
​@@sturm3d Exactly, as long is it slightly larger than the camera view and positioned in front of your 3d elements
@none53
@none53 11 месяцев назад
@@JonasNoell By screen space texture projection you mean , vray decals?
@leli2430
@leli2430 11 месяцев назад
It seems to be a "camera map Modifier"
@ciprianandrus1544
@ciprianandrus1544 11 месяцев назад
Hello! is there a solution to make the shadow much sharper and not diffuse towards the edges? thank you!
@JonasNoell
@JonasNoell 11 месяцев назад
Decrease the size of your main light source
@ciprianandrus1544
@ciprianandrus1544 11 месяцев назад
Thanks!@@JonasNoell
@scpk2246
@scpk2246 10 месяцев назад
Hi Jonas - out of topic question: How to use ALPHA channel in animation to add background? (e.g. adding Clouds video)
@JonasNoell
@JonasNoell 10 месяцев назад
Not really sure if I understand the question
@scpk2246
@scpk2246 10 месяцев назад
@@JonasNoellanyway, I figured it out: I turned the HDRI INVISIBLE so that each frame will not have a WHITE MATTE on the silhouette (e.g. on House and Trees) - this way, background transparency is perfect, where I can add any background image or video later in compositing part -thanks for replying to my question :D
@AkshayKumar-is9ys
@AkshayKumar-is9ys 2 месяца назад
I can't get this red colour on car when I merge it in max how can I get car with material ?
@JonasNoell
@JonasNoell 2 месяца назад
Which car do you merge from where?
@AkshayKumar-is9ys
@AkshayKumar-is9ys 2 месяца назад
@@JonasNoell I downloaded beautiful caddilac from wirewheelclub and I merge it after that I can't see material on it it's all white in colour 🥲
@AkshayKumar-is9ys
@AkshayKumar-is9ys 2 месяца назад
@@JonasNoell I download caddilac from wire wheel club merge it but it shows in white colour without material
@JonasNoell
@JonasNoell 2 месяца назад
@@AkshayKumar-is9ys Well you need to build some shaders for it 🙂
@AkshayKumar-is9ys
@AkshayKumar-is9ys 2 месяца назад
@@JonasNoell how? Please tell
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