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V-Ray | How to BAKE LIGHTING into a texture 

Jonas Noell
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In this video you will learn how to bake your entire lighting, shading and textures into a single map in 3ds Max and V-Ray. This can be very useful for just navigating your scene in realtime or for exporting your finished result into a game engine or web application to share it with clients.
We will first go through the basics of unwrapping and talk about the importance of generating non-overlapping UVs. We will then discuss how to prepare our geometry and finally bake everything into a single texture map using 3ds Max Render to Texture option.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
01:45 - Unwrapping Basics
08:06 - Geometry Preparation
12:55 - Light Baking
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell

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11 июл 2024

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Комментарии : 39   
@JonasNoell
@JonasNoell 7 месяцев назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@manirajsingh2831
@manirajsingh2831 9 дней назад
Clearly explanation best video for light bake Thanks lot
@basharmohandess4043
@basharmohandess4043 Месяц назад
What a great video Jonas! Thanks a lot.
@Vizeral
@Vizeral Месяц назад
Excellent stuff! Kudos on enlightening most of us on the shell material too.
@JonasNoell
@JonasNoell Месяц назад
Haha yeah it can be handy at times
@imtiazali6980
@imtiazali6980 7 месяцев назад
NO ONE DID THAT BEFORE THANKS A LOT BROTHER
@pixelquarry
@pixelquarry 7 месяцев назад
I hate to admit it but one of things I've learned from your tutorial is the existence of a shell material that allows you to separate viewport material & render material. I had now idea. There's always something new to learn, keep it up!
@JonasNoell
@JonasNoell 7 месяцев назад
Haha, its quite useful :) In earlier versions it sometimes crashed the IPR through, but seems that is fine now.
@user-ck2hw1gk2h
@user-ck2hw1gk2h 7 месяцев назад
I love every tutorial of yours! Thank you for your selfless sharing! Hope to see more exciting tutorials! Thanks
@mianokamuru6333
@mianokamuru6333 7 месяцев назад
best vray channel
@Jez2008UK
@Jez2008UK 7 месяцев назад
Great tutorial as always Jonas, thank you!
@Wakeel3d
@Wakeel3d 5 месяцев назад
thx so much .. amazing work
@nasi3228
@nasi3228 4 месяца назад
Thank you Jonas, very useful
@JonasNoell
@JonasNoell 4 месяца назад
Glad it was helpful!
@L3nny666
@L3nny666 7 месяцев назад
wake up babe, another jonas noell tutorial dropped!
@chosue8322
@chosue8322 4 месяца назад
Thank you so much
@vrutu19
@vrutu19 7 месяцев назад
Thank you Jonas for the tutorial. Also, I just wanted to give a quick feedback that me personally would be able to focus more in the tutorials without the background music. It gets repetitive and starts to become a little annoying. I do not know how everyone else feels about it but you can do a poll to figure that out. Cheers anyways! :D
@JonasNoell
@JonasNoell 7 месяцев назад
Interesting, I will check :-) So far you are the first one to ever complain about it, so i guess for most it is fine. But I will maybe tone it down a bit
@vrutu19
@vrutu19 7 месяцев назад
@@JonasNoellYes I think it's just me. I have a very minimalist nature and I can concentrate more when there's no fillers and background events going but no complaints. Just figured I would give my feedback.
@JonasNoell
@JonasNoell 7 месяцев назад
@@vrutu19 Yeah thanks for thar, always happy to hear constructive feedback 😀
@abdullahubeyd3060
@abdullahubeyd3060 7 месяцев назад
thanks
@eudgirarman
@eudgirarman 7 месяцев назад
its only Diffuse color map getting from Vray, what will be the solution for other maps like Metalness, Roughness and Normal Maps
@JonasNoell
@JonasNoell 7 месяцев назад
Actually you can bake out different maps if you don't want everything in one map. I used the "VRayComplete" option, but you can also separate the Roughness, Metalness, etc. in different maps using the equivalent element.
@AForsyth
@AForsyth 7 месяцев назад
Great tutorial and a very useful technique to be sure! I do have a question however, is there a reason you used Render To Texture tool instead of Bake To Texture? I was under the impression RTT is a legacy feature and BTT is the go-to, much improved toolset to use now.
@JonasNoell
@JonasNoell 7 месяцев назад
Oh interesting, you caught me off guard :-) To be honest I totally missed that there was an update to it. And somehow in my 3ds Max it also doesn't seem to load correclty, I just have a "Missing Plugin" notice at the position where it should be in the rendering menu. I will investigate. But if there is an updated version then this is most likely superior. I guess it will still require the unwrapping though, so 95% should be the same.
@F10F11hm
@F10F11hm 7 месяцев назад
Awesome! Please make a video on the latest update to Vray, too!
@JonasNoell
@JonasNoell 7 месяцев назад
Let’s see, not that many interesting stuff in there this time but I will give it a look 😀
@studio2513
@studio2513 7 месяцев назад
nice tutorial, but Vantage is better choice for many situations (unwrapping is no-no)
@JonasNoell
@JonasNoell 7 месяцев назад
Yeah, haven't tried that out yet as I'm missing a beefy GPU :-)
@scpk2246
@scpk2246 5 месяцев назад
hi guys, about PRECALCULATION in animation rendering, is it possible to RESUME to specific frame that you stopped accidentally? (e.g. Precalculating a Light Cache for animation)
@kyvandieng
@kyvandieng 8 дней назад
sorry, may i ask a question. i use the render to texture function, and everytime when i press the render button, its crashed. so i cannot use it. i try to use the bake to texture, then it works, but they dont have the sunlight effect as the render to texture? may i ask if you have any idea how to solve this ?
@trikth
@trikth 7 месяцев назад
Great! I see you don't work with chaos vantage?
@JonasNoell
@JonasNoell 7 месяцев назад
Not yet :-) Want to give it a look though!
@ss54dk
@ss54dk 5 месяцев назад
i have a question, why vray GPU still don't have bake function? can you suggest choas developer to update it.
@Bywest159
@Bywest159 7 месяцев назад
can you export the baked model to glb . with this same quality ?
@JonasNoell
@JonasNoell 7 месяцев назад
I'm not an expert on glb format, but it should be well possible as it just would have to load a geometry with the baked texture applied to it.
@mohamedzgueb5080
@mohamedzgueb5080 7 месяцев назад
what kind of cpu and spec you have there ?
@JonasNoell
@JonasNoell 7 месяцев назад
Threadripper 3990x
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