Thanks for these awesome tutorials, im beginner in these 3ds softwares and im planning to learn all the additional softwares to make it professionally. Im currently using Maya, Substance painter, and should i choose vray or unreal engine or other render plugins?
You should learn an offline line render engine (Arnold, V-Ray, etc) and real-time render engine like Unreal Engine. Workflows carry over but there are technical differences between offline and real-time rendering.
First, you have to make sure to set in the Maya render settings. Second, you need to switch to the 'Rendering' workspace and then go to the top menu Render>Batch Render. Do NOT hit the settings/options icon as there are no "Batch Render" settings and it will not start your render.
Hello again! I've made it this far however I'm still feeling confused and hopefully you can help me out. My question is, once we are done texturing and painting in substance painter, how do we bring those results (textures and colors) to our character in Maya, I don't think is mentioned in the series and as a beginner is difficult for me to connect. Also , the high_poly character we created to bake when importing to substance, is not longer needed for the final render? Definitely your tutorials are amazing and have been really helpful, just explaining the transition from substance to Maya and how to use the maps we baked would be nice! Thank you again
Hi there! This tutorial covers exactly that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WEmbV7PYJvs.html It covers the Substance Painter to Maya V-Ray workflow. If you are using Arnold, then just export using the Arnold preset in Substance Painter then in Maya, select 'Arnold' under workflow. Let me know if that is what you're looking.
@@OnMars3D Amazing! I actually need the character for game development purposes. It needs to be imported into Unity. I've already seen there is a configuration to do it. However, I wanted first to follow along the whole series. Second, I still want to use the Maya V-ray workflow since it seems to be best to showcase the character itself. Lastly, I have one more question regarding rigging, is the quick rigging in Maya customizable? Can control rigs be created on top of them? Thank you so much for all the help.
@@icarosh1 got it, the video shows how to do the Substance Painter to V-Ray in Maya, so you're good there. Send me link of your character once your done, always excited to get updates on your progress! And yeah, you can build on top of the Auto Rig and Mixamo rig in Maya. They are both based on the default Maya Skeleton.
@@OnMars3D Hi again! thanks for showing interest on updates. Here is a link to the character I just render: icarostales.cgsociety.org/u97f/jcortez-3d-model I hope you don't mind I have a couple of questions: 1) I just realized that when baking the high poly into the low poly mesh in substance, the low poly was actually a tessellated version of my low poly mesh. I exported the character with smooth preview (numbr 3 press), and this export results on Maya applying the smooth mesh (division 2) to the low poly mesh anyways. Of course when in substance this is like baking high poly into high poly. I don't know if that's what you did in your tutorial. Because when I try to export the hard edged mesh (numbr 1 press, without smooth) into substance and bake the high poly mesh (smooth applied divisions 2) on top, I get some breaking on the surface and I have no idea how to solve it. 2) I actually rigged the character without Quickrig or Miximo by using joints and IK handles and creating controllers. However, once I export the fbx and re import it to Maya to test, IK handles and constraints are all gone. I've been looking around and it seems I can only include the skeleton and mesh in the FBX but for the IK I would need to bake the joints, although tbh I don't completely understand that and I cant make it work. That been said, I think it would be nice if you could make a short tutorial on how to properly export rigged characters with no animation from Maya, to unity, unreal, etc. and what you can or can't do. Sorry for the long thanks and appreciate all the help
Do you mean the Film Back/Film Gate? It does have an impact on your renders modifying those settings is typically not needed for simple turntable renders.
Hey...I need your help When I render my scene..I seee lots of noise in my passes reflection pass matte shadow and little bit light flickring..why is it happen?