In this video we will use the V-Ray MultiSubTex Node in order to first combine multiple shaders into one single shader for easier handling. Using this workflow you can simplify complex setups and adjust multiple objects at once without having to control multiple shaders separately.
Then we will discover what kind of variations the MultiSubTex Node allows us to do. We can add controlled variations using simple masking techniques. Furthermore we are able to fully randomize the look of our models by randomizing the hue, saturation or gamma.
I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
00:15 - Preparations
01:28 - Shader Simplification
04:57 - Adding Variations
10:15 - Randomization
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/ jonasnoell
5 авг 2024