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V-Ray | REALISTIC LEAVES + VEGETATION | Updated Translucency Workflow Explained 

Jonas Noell
Подписаться 18 тыс.
Просмотров 14 тыс.
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In this tutorial you will learn how make realistic looking leaves, trees, vegatation or foilage in V-Ray using the newly updates Translucency Workflow. We will start by talking about the model for the leaves and then get the proper maps from Quixel Megascans. Afterwards we will add details with Opacity Maps and NormalMap and finally start to create a realistic looking Leaf Shader completely from scratch. We will be using Translucency Maps to get a realistic appearance and finally use a 2-Side Material for having different textures for the front and back of our leaves.
I am using 3ds Max and V-Ray 6 in this demo but you can also use similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 using a slightly modified workflow.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
Chapters:
00:00 - Introduction
01:53 - Preparations
03:45 - Basic Leaf Shader
11:47 - 2-Sided Leaves
14:32 - Outro
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell

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27 июл 2024

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Комментарии : 45   
@JonasNoell
@JonasNoell Год назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@viktoreklund_work
@viktoreklund_work Год назад
Great Video! Would love to see a tutorial on how to do a procedural asphalt texture
@JonasNoell
@JonasNoell Год назад
I would just use UVWRandomizer with Stochastic Tiling
@F10F11hm
@F10F11hm Год назад
A big thank you! To the point, concise, now I finally understand how to do it properly - loving it. :)
@SalentoSfano
@SalentoSfano Месяц назад
Very nice, thank you !!
@ytmelo
@ytmelo Год назад
Amazing. Kudos to you. If someone wants to stay up to date with progressively enhanced Vray procedures and features your channel is the right place to go. Very informative, super clear explanation.
@jaircas72
@jaircas72 Год назад
Your tutorials are just AMAZING!! thank you!!
@scpk2246
@scpk2246 Год назад
this is just so WOW!!!!!! WHAT ELSE SHOULD WE SAY...
@GiuseppeBrischetto-mj3ni
@GiuseppeBrischetto-mj3ni 3 месяца назад
I ask my self, which type of cpu is in your brain? Complimenti di cuore Jonas!!!!!!!!!!!!!!!!!!!
@clearstoryimaging
@clearstoryimaging Год назад
Super helpful. Thank you for the great video!
@ArneHB
@ArneHB Год назад
Fantastic, thank you!
@ismailsafi2755
@ismailsafi2755 Год назад
THANKS!
@cgimadesimple
@cgimadesimple Год назад
nice tutorial
@shahulfreakhunter6109
@shahulfreakhunter6109 Год назад
Good one
@Rammahkhalid
@Rammahkhalid Год назад
🔥🔥🔥❤️
@abdullahubeyd3060
@abdullahubeyd3060 Год назад
thanks
@3DLASHnet
@3DLASHnet 24 дня назад
Do you have a recommendation for a realistic animated tree library that doesn't cost a fortune? Thanks
@scpk2246
@scpk2246 Год назад
Hi Jonas, does subdividing a plane (e.g. floor) has something to do with its render quality? -I saw some artist doing this - even walls, they subdivide it
@bgtubber
@bgtubber Год назад
Really nice! Are there cases where the SSS amount differ between the front and back side materials? Or should it always be the same value for both sides for realistic results?
@JonasNoell
@JonasNoell Год назад
Technically it should be the same as we only want to have a different diffuse map for both sides. However it is possible to set different value for creative choice reasons and you can get all kind of interesting effects with it. So as long as you know what you want to achieve you can also set different values :-)
@bgtubber
@bgtubber Год назад
@@JonasNoell Neat!
@pixelquarry
@pixelquarry Год назад
So there was an update to the translucency workflow...good to know ;) Can you think of a reason why this workflow is not used on cosmos assets?
@JonasNoell
@JonasNoell Год назад
There were a bunch of updates for the translucency workflow over the past months and releases :-) For Cosmos, I guess because the option for the "ThinWalled" was added after the majority of the assets were already converted. I still works though, it's just unefficient because they always go through the 2SidedMtl even though front- and backside are the same. (Also the translucency in the 2SidedMtl is just a greyscale mask and ignores colors)
@RemainingLight
@RemainingLight Год назад
Great! Simplier way is always welcome. Sadly, it doesn't work with GPU rendering. But... well, this is Chaos' way.
@JonasNoell
@JonasNoell Год назад
Well the development at Chaos is traditionally in the CPU and the transferred over to GPU. But it’s coming I’m sure 😀
@Jason1989A
@Jason1989A Год назад
Hi Jonas, is it generally normal practice when dealing with megascans PBR materials to use 100% reflection value every time?
@JonasNoell
@JonasNoell Год назад
Yes, you can control the overall reflectivity with the IOR. The reflection color only defines the maximum reflection value which should be always left at 100%. For dielectic materials this value is only ever reached at the glancing angles.
@richardminhle
@richardminhle Год назад
Hi Jonas, My elements drop down list always show Vraydiffusefilter instead of diffuse. I don’t see anything that doesn’t start with a vray preffix on the elements tab. How is yours different? Thanks.
@JonasNoell
@JonasNoell Год назад
I just renamed them to simpler names, they are all standard V-Ray Renderelements
@richardminhle
@richardminhle Год назад
@@JonasNoell Thank you. It is a bummer that Vray doesn’t save the name change and i have to import the list back in everytime.
@JonasNoell
@JonasNoell Год назад
@@richardminhle You can save yourself a Maxtstart scene where everything is setup and named the way you want. Or you can merge in renderelments from other scenes where you named them how you want. You don't need to always create them from scratch again.
@richardminhle
@richardminhle Год назад
@@JonasNoell thank you. It is a great tip
@belousovarchitect
@belousovarchitect 6 месяцев назад
thanks) cool)) Can I get a lesson on cottage architecture from you?
@JonasNoell
@JonasNoell 6 месяцев назад
What do you mean?
@belousovarchitect
@belousovarchitect 6 месяцев назад
@@JonasNoell visualization of the cottage
@LeonardMitchell-he6ug
@LeonardMitchell-he6ug Год назад
Since the VrayBitmap has replaced the default 3DsMax Bitmap, I'm a left a bit confused about the colorspace transfer function, inverse gamme etc and which map needs to be set to what...roughness and normal to inverse gamme and albedo map to sRGB? in general a video about gamma 2.2 and the correct setup for maps would be much appreciated.
@JonasNoell
@JonasNoell Год назад
I think this should be answered in my video on how to use megascans assets
@scpk2246
@scpk2246 Год назад
Hi Jonas, are the leaves already UV-Prepared? you didn't explained how was the Banana Leaf fit the leaves model
@JonasNoell
@JonasNoell Год назад
Yes, just a simple planar UV from the top in this case
@martinsmith1262
@martinsmith1262 Год назад
What your PC configuration?
@JonasNoell
@JonasNoell Год назад
Threadripper 3990x, 64GB, 3060TI
@mostafatarek2622
@mostafatarek2622 Год назад
I have been testing this new workflow 2 months ago and I reached a good result using this method, and I have been so confused between both approaches so first of all thanks for this good demonstration. However, I am still a bit confused about something, did Chaos Group updated the Vray2sideMtl? because last time I used it to have 2 different texture for the leaves I got a weird result, So I started to work around following this method from Adan Martin ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7QIdI_F0lmM.html&ab_channel=Ad%C3%A1nMart%C3%ADn Thanks a lot!
@JonasNoell
@JonasNoell Год назад
Yes, it has been updated. Before it was producing errors when plugging in shaders with the ThinWalled option but now it has been adressed. Now the translucency in the 2SidedMtl will be completely ignored with the ThinWalled Option as demonstrated in the video.
@JonasNoell
@JonasNoell Год назад
Basicall you just use the 2Sided Mtl when you have different Front/Backside for your leafs. Otherwise it's not required. The workaround with the OSL is not required anymore. But if you prefer this way it's also fine to use the OSL.
@mostafatarek2622
@mostafatarek2622 Год назад
@@JonasNoell Okay, Thanks very Much!
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