@@Pino1536 The models are in the earliest stage and are subject to change. What you see in those leaks are just early blackouts to prototype the gameplay of each hero.
@guymontag5084 yup, this is super generic and boring on the other hand So far this game has Bland visuals Bland designs Bland barebone animations Unsatisfying combat This all could be solved yeah, but did artifact get solved? Do they plan on putting more effort in this flop? I don't think so
This looks like something I saw already... for the past 7 years Update: I tried the game and yeah it's not necessarily a carbon copy of other games too bad it's still pretty meh
Why are plp mentioning valorant and ow thats a tactical and an hero shooter and both are fps lmao. This is going to be a straight up moba with items and shit and its a third person shooter, better comparison would be paragon and smite.
A lot of people who are talking shit and comparing this game to Overflop only looked at the visuals and the hero shooter concept. In reality Deadlock is much more than that. Also, Overwatch wouldn't exist without TF2, so it all comes back to Valve anyways.
@@Cavi587 people love to hate but the gameplay is solid, people definitely want another game thats a blend of arena shooter mechanics + moba abilities like overwatch because the only other game really doing it like overwatch is paladins tf2 doesn't is a solid classic but it doesn't have the moba aspect, it's more of a straight forward fps
They fix a big problem from overwatch were lots of people want to be DPS. Every Hero here has long range attacks, dodges and double jump it seems. Aside from that, the Items are the game changer here. So even if Hero skills are basic,mundance, etc. Maybe the items can add additional effects with them.
Exactly like with some sprinkle of tf2 in the mix with the high movility fps, items will be the game changer and it will make atleast each hero can have a different playstyle
Just like tf2 You can customize so many aspects about the classes Like the spy having a knife that gives him a speed boost every back stab at the cost of 10% less health Or the direct hit that's faster than regular rocket launchers and hit enemies with higher damage but less splash damage That's what I wanted from overwatch and ..... all I got is a Durian
It's cool to see Valve making games again, I'm just sad that they aren't giving the love to the other IP's (cs2 TF2). ( And the character design just doesn't click with me)
@@VitorTop-dq3euCS is their most spoiled series fym? TF2 probably doesnt have any kind of real future since there is no creative direction to move it without changing what makes it TF2. If this game fails I doubt they will continue with MOBAs/Hero games aside from DOTA.
I was SURE this is just going to be another hero shooter until they go over the item shop. This made me remember DOTA more than Overwatch or SMITE even. In fact I think this is just Dota in third person. The game looks promising, though hopefully Valve learned their lesson and not make this an Artifact 2 :^)
Lol it’s a moba like smite, LoL and DOTA, OW is now so a battle arena. This have lanes and minions like smite, that’s why the item system exist because it’s a moba…
@@kcakiid Not all mobas have an item system. HOTS did great without one. Their talent tree was super cool, allowing a single character to feel different, with different options and builds.
Playing devil's advocate here. People really like to forget Valve's reputation, this game is going to fall into bot hell the moment it releases. If they can't figure it out for CS2 or TF2, they aren't going to figure it out for this game either. They'll just add loot boxes and a battle pass like they did for Dota 2, get their money's worth, and let it decay like all of their other games.
I don't think you know what playing devil's advocate really means. But you're definitely right, valve's support team is non existent (as seen with cs2 and especially with tf2), the game will be full of bots on day one.
@@DillyDally69 maybe its because they abandoned one of their biggest titles, and cut so many huge projects for a game thats an uninspired hero shooter moba in a market thats oversaturated with both?
Thing is, if you played Overwatch,Smite or Paragon. Youll clearly see why this Game is Different. 1. Overwatch - Lets face it, with that fast pace. Everyone wants to be DPS. Having Be support and focus healing your ally while they stupidly die and blame you is infuriating. Deadlock, basically every hero is dps, its up to your item builds to change it. 2. SMITE/Paragon - You see enemy in the distance but all your abilities and attacks only reach a few meters away from you. Its more RPG Moba than Action shooter. Problem is, skills are kind of meh right now. Feels like its just placeholders for now. Knowing icefrog, They probably have more unique ideas than this.
@@jeanhoux202 soulless at this point. It's probably just gotten to a playable build and it's not like deadlock has even been announced announced since it's not even on steam as a "coming soon" thing
You can clearly see that these designers are not the ones who worked in tf2. Traps that inmovilize the player, specials where the enemies cant move and sleeping pistols? Theres a reason they changed the dart gun for spy or why they reworked the sandman. Taking the control out of the player shouldn't be considered a good design. Kind of ironic that when overwatch did this there where videos of why valve found a solution to this now to see they fell to the same pit
@@bobthespam Fair, but the comparisons come from the feeling that this game is the replacement of TF2. Not in gameplay or style but in the lack of attention of the state of the game. If tf2 was playable there would be far less hate/bad comments.
TF2 doesn't have anything in its gameplay that requires crowd control. This game does, it's as simple as that. This game is not TF2, nor is it meant to be similar to it at all. It's more similar to the likes of Paladins or Overwatch, and you do need crowd control in those games.
TF2 is an FPS game primarily. This game leans more towards something like SMITE clearly. I don't think the existence of CC is unnecessary, quite the opposite really.
The item effects. Oh my god. That is replayability. it completely changed how the character is played what the fuck. how will they balance that? the active items are as good as character abilities what?!
im in love with this graphic style. It will make game look great always. Hope in the map will be verticallity not flat surface like in Smite. Cant wait to test the game by my own or to see gameplays from it.
Not gonna lie, this is the first time I’m actually digging the character designs in a hero shooter, OW is okay but there’s something about the characters here that speaks to me
It's just valve and their character design philosophy. If you see the silhouette of their characters from litteraly any game, you'd easily recognize which or who it is. They also don't go cheap with the bulging breasts and plastic pants on the ass that often.
@@xm214-aminigun9 agree I think the overwatch characters kinda look like they fit preferences and certain roles With valve they actually want their character to be unique and not fit specifics roles you keep seeing in most games
Im starting to think people dont know what a hero shooter is. Or the subgenres. Valorant and Overwatch are completely sifferent games. The only similarities being that they both play in the first person and have named characters you play as. The actual gameplay and structure of... everything besides that is different. They exist in two separate niches that are miles apart.
I think you can do a combo with the second character where you pull in your enemy, plant a bomb on them, uppercut the enemy away and then shoot the enemy to finish him off.
Super looking forward to this!! The closest thing this is like is Smite, and even THAT is still quite different from this! Let's just hope future devs dont make this the new "Copy the formula for easy money" deal.
17:12 I once tried to come up with a better ulti for Symmetra (instead of a sorry excuse of a game design she has right now) and this is EXACTLY what I envisioned for her hard light tech implementation. I though it would be to hard to make into an actual gameplay. Not too hard for Valve, though
So, instead of dealing with the cheater problem in both TF2 and CS2, Valve decides instead to make a generic looking hero based FPS? Great! I'm all for video game companies making, y'know... video games, but the fact that they're making another game instead of fixing two games with thousands of cheaters is sad to me. Both TF2 and CS2 have tons of fans that love to play them both, but the current state of both games is pathetic, especially TF2. It's like being a home owner and choosing to not upkeep your house. Over time it becomes dirty and wridden with mold, and filth. Instead of cleaning the house and taking care of it, you just purchase another one. Only for the exact same process to repeat itself. This isn't ignorance. It's negligence. They're aware of the cheater problem. If Valve doesn't know how to fix the problem, or just can't for some reason they should let us know. But this whole "Treadmill Work", thing just isn't cutting it. Thanks, Valve, for becoming yet another negligent, complacent video game company.
And how exactly would they fix it? Valve bans cheaters constantly and cheating tech evolves faster than valve adjust their anticheat. I guess they can't develop new games because their legacy is suffering natural decline.
I find funny that valve is always looking for some type of innovation, yet never is willing to make sequels from other games she had develop, but instead is willing to develop this. Don't get me wrong, don't think the game looks bad, just sad to think that other IP could already afford of sequels, still better to believe there just was a good reason for they not exist, while also there is no good reason why TF2 is completely abandoned (which by the way could have the game build in their new engine on which own valve did stop people from doing that) As for every game, wish the best for deadlock, as for valve finally give the attention TF2 deserves
I think that's the most damning thing. TF2 is still making them basically free money, yet they can't even be bothered to do basic maintenance to keep the game playable. Finding out that, all this time, they've been working on something else, adds salt to the wound. They could probably spare one or two people to fix TF2 overnight, but oh well... Their current company structure encourages people to work on trend chase-y ideas very very slowly, so we get a competitor to Heartstone and now Overwatch about a decade after the ship has sailed. That all said, with the current state of the AAA entertainment industry, Valve ends up looking like one of the better ones. Excited for the game! Hope it does well. RIP TF2.
I was sceptical of the game as I thought it looked bad but after seeing the gameplay I think it looks pretty amazing I'm just hoping nothing bad will happen to Team Fortress 2
I think it's a brilliant idea that each character is distinct and adds variation, and I appreciate that they didn't go for the cheapest way to attract players' attention by making them all excessive; there's plenty of room for fine-tuning and adjustment, as this is still in beta.
Youknow I think people are overeacting about this. Does it suck that TF2, Counterstrike 2, Portal 3, and Half life 3 are basically abandoned? Yes I still haven't forgiven Valve for that. But man Im just happy Valve is making videogames again! Plus this at least looks unique, can't be too bad right?
Damn I love these character designs and their animations. They have a lot a fun ideas outside of the gameplay that look quite refreshing even though some of them need a bit of polishing. The map showcased look a bit bland still but I guess they're gonna work on that too. If the gameplay is fun, I'm totally gonna play this
@@kenneth7239 nah a year or two is a lot maybe a year but I bet they are planning to release sooner than later. The game has also only been being worked on for 2 years and there was a complete redesign 6 months ago. My guess is they will release in fall.
character designs or their gameplay kits? Because even if gamepaly kits are different from other games, they seem quite repetitive here. Lots of similar abilities. Reminds me of League in that way. Which is bad
This game *IS* the next big esport. The laning mechanics are unlike any other MOBA aside from Dota itself. Thank you based icefrog, you're Valve's savior.
If they want this game to succeed, they better get their shit together and fix their reputaion first by fixing thier bot problems, cus' if they can't fix the problems of an old game, what makes them think everyone will just want the game. Most people would probably boycott this game just because valve won't solve their bot issues.
Not many people realize how good this game is. You need to play it, and check out movement. This game is gonna be Valorant/Overwatch/Smite 2 killer, easily.
This looks great, visuals are good, UI is pretty clear, character design is fun. Hope they clean up the data overload. There's too much on screen at once, everything is little and detailed.
The characters feel like they are from a Cthulhu-esk world like Fallen London but futuristic. Which is really cool. Then I show a friend and he said the characters look boring and bland..
For a hero shooter this is the first one that has the most interesting character concepts. OW was cool at the time, but it's still fairly simplistic. But these character designs are just another level entirely from anything else. Wait nah and they have a item shop?
i just hope when valve will release the announce trailer of this game people will do the right thing and dislike the video and comment "fix tf2" WE WILL NOT LOSE THIS WAR!
People compare it to Overwatch. But I see far more inspiration from Plants vs Zombies Gardern Warfare in all honesty. The inspiration from their own games is also obvious. The Chain Gun woman is a walking sentry lmao. The Dota inspiration is obvious.
agent smith vs luigi - speed - agent smith stamina - luigi strength/battle iq - agent smith combat intelligence - luigi luigi's mansion 3 - agent smith feats - luigi nonchalant - neo technology - draw clones - draw cooler clones - agent smith goo - luigi cheesy gordita crunch - agent smith atom manipulation - luigi winner : agent smith 12 - 11 low diff
35:13 I'm sorry, doth mine weary eyes deceive me or doth this man wield the cursed weapon known as the Nock Volley Gun, a weapon designed to be mounted on boats due to the sheer wrist-breaking power of the weapon?
Yamato’s VA’s pronunciation is overall alright, but if you’re familiar with how spoken Japanese sounds you can tell that the accent is a little off. Does not sound like a native speaker to me, or the VA might have grown up in a mixed Japanese and English environment. I am not a linguist so I can’t describe what feels off, and I myself am not a native Japanese speaker so if there is anybody here who by chance happens to know proper Japanese I’d like your opinion on the pronunciation.
The Japanese is fine. There is an accent, but it is not bad Japanese. Syllables are very enunciated in a way that feels more like Japanese spoken by a non-native speaker. It's just a little stiff and different from the usual delivery heard by seiyuu who voice characters in Japanese media.