Anyone who has played since WC2 and saw the maps in the manual knew that the Eastern Kingdoms used to be called Azeroth, it wasn't really until WoW that it became the name for the world. In fact, it wasn't even the entire Eastern Kingdoms. Lordaeron encompassed the north west land, Quel'thalas the north east, Khaz Modan the central area and Azeroth the southern lands.
I mean. No. It was called the "eastern Kingdoms" because its literally the eastern side of what the continent turned into, with Kingdoms existing because thats where the majority of the humans are and they were the defacto ruling species on that continent. The entirety of the continents we can currently go into ingame, were not called their main names when they were one continent before the well of eternity exploded. It was just ALL Kalimdor. Pandaria was only given its name when the pandaren settled there *after* it was sundered. Northrend was a sub name that the dragons gave the cold wintery north of Kalimdor, with dragonblight only being called what it was after Galakrond did what he did there, it was part of the Azure span before hand. Pre-concept maps has Azeroth listed as the EK's name before it was fleshed out as the over-arching name for the continent, with every other name, despite being listed as its own continent, was not portraed that way.
the southern part of the eastern kingdoms was named azeroth because thats where warcraft 1 took place... and there the place is just called azeroth, this was the entire world at that time. In the final cinematic for classic wow, its still called Azeroth on the map
it's fascinating how we never paid attention to how the ashbringer is a very oranged tinted weapon with some gold in it, and also named the ashbringer you know like the ash that comes from fire
The look of the weapon, and the name, had nothing to do with each other apart from human's primitive way to describe what happens when light infused objects meet undead or void bodies. The scarlet crusade loved orange and red, thus the hilt was an orange red tint. A narru is light. Thus the orb used gave off a yellow, not gold, glow. The blade is just a normal silver steel. Also, ash doesn't come from fire. It's just what is left when fire is finished ravaging through non metal material because fire, unless hot enough, can't vaporize what it burns completely.
@@VelvetSkyyeI agree with your argument except for ”ash doesn’t come from fire it’s just left behind by it” part 🤣 can’t have ash without fire. Also it’s literally called Ashbringer because it’s named after Mograine who was titled “the ashbringer” in the war against the scourge because “nothing but ash” was left in his wake.
@@YoungsterJoey151 It's named ashbringer because of what happens to the undead when it's used on them. Alexandros was called "the ashbringer" because until Tirion, he was the ONLY one to wield the sword, nothing more than that. I don't really care that you don't agree. Ash isn't produced by fire, in real life or in this game. It's left behind after fire consumes organic material, but isn't hot enough to completely obliterate the material it's consuming. There is a distinct difference.
Azeroth still refers to the region that we know as southern eastern kingdoms. It was also the name of the human kingdom that was destroyed during the previous wars, and got rebuilt into Stormwind
Yes, the first raid of Final Titan is infact an Ulduar "remaster" where the players enter from a different side of the facility, and will have the final boss room be above Yogg's prison where instead of the Titan *cough* Keepers, the literal titans will be gathered around.
Mannoroth definitely could have been the end boss for Warlords. He is the big villain in recent orcish history, having cursed their people. However! The cinematic for Warlords already displays the slaying of Mannoroth, and I wouldn't trade that cinematic for anything. Regardless, Archimonde was shoehorned into the end of the expansion and had none of the gravitas we love him for and expect of him. I much prefer Archimonde over Kil'jaeden and it would have been much more satisfying if Archimonde had returned in a much more threatening capacity in Legion instead.
What I always wondered with Hyjal, is if the timeways were only opened to us to stop the infinite flight, who at the time were not thought to be the same bronze dragonflight but a separate flight altogether than nozdormu somehow created when he became Murozond, is why Hyjal is the -only- timeway to have literally zero involvement from any infinite DF members. If its supposed to be: Stop the destruction of Archimonde and his lieutenants Kaz'rogal, Anatheron, Azgalor, and Rage Winterchill, where is there not a single dragon IN GENERAL let alone the infinites actually there to help them succeed like they are literally everywhere else? What were they actually trying to do? Kill the faction leaders? Kill the world tree? Who knows. All we did was exactly what we did in the RTS mission with absolutely zero involvement from them. Almost as if this was literally -just- so they could use the landmass they completely finished, but just didnt populate, in vanilla, and just shoehorned it into TBC instead of just..like....making a 1.12.2 or a 1.13 patch so people could actually experience original naxx
I like it when you meme different dialects, sounds so cool. btw its kinda weird seeing a wow video and listening to the Long-Long-ranch music, but I guess its in the video you're watching
Hyjal was there. It was just unfinished. You could run around it with clever wall hopping . My 1st video I made on RU-vid I used footage running around classic hyjal😂😂😂
The issue was it actually wasn't very far from being finished. There was a little work to be done at the very end where the construction side was, npcs and doodads needed to be added, and I'm sure they had thought to do something with the demon area, and to decide whether the onyxia cave was going to be where we find deathwing (as that is where he originally went to heal before they retconned him to the maelstrom/deepholm) or if it was going to turn into the furbolg raid that connected azshara, winterspring, and felwood to hyjal. They then decided to abandon ALL of that, reuse the entire area for a raid that didn't need to be in TBC (as it has zero relevance or continuity to anything else in TBC, and despite being told the infinite dragonflight were trying to change history, they had zero involvement in the Battle for Mount Hyjal, and then just went in an entirely separate direction with cataclysm, to have ragnaros randomly decide to attack it.
1:30 i always felt the lore was more haphazard but it does seem they had some idea of where they were going. as for hyjal they had to cut lots of super important stuff. emerald dream had to wait 15 years cuz the tech wsnt there
It was. Blizzard didn't expect WoW to be anywhere near the world changing phenomenon that it was, and thus didn't really care about lore continuity or plot holes until mists of pandaria. Vanilla-Wrath was just retracing and ending plot threads from WC 2 and 3 (with half the story being retconned and changed come WoD and Legion to better fit the narrative and to correct mistakes they blatantly admitted, like Illidan going insane after losing to Arthas in WC3) and everything after mists sought three things: To establish an actual history that didn't conflict with each other. To bring Pandarens, and Pandaria itself, into canonicity since they were originally just an april fools joke that people loved To establish the future content to build off the previous instead of fighting literally everything in vanilla, then illidan, the lich king, then deathwing, with no actual logical sense of time progression between the events.
Sorry for being negative but man all I see is a nice recap to something I've come to expect over commit under deliver. And not because their goals are too lofty instead they just don't have enough or don't manage resources well. Cutting back on content wasn't the answer.