You just saved my from throwing my computer out a window. I couldn't for the life of me figure out how to put another door inside a room. Thank you so much. Also, your vault looks amazing and now I want to restart mine because it's such garbage. lol
I wish 'door switches' of the vault tec set actually worked, so unimmersive having to kick the slightly exposed edge to close doors, Also you synth voice is showing again Oxhorn, dont let the BoS catch you ;)
Oxhorn, you are the truest fallout aficionado I've ever come across. I've been die hard on the on the fallout train since the beginning and I still play every single game. Thank you for making this community alive. It's folks like you who make me strive to learn all the lore as a whole. Thanks for all your content.
I was going "oooooohhhhhh" so many times in this. I FINALLY got this DLC and was struggling to where I tried some really bullshit tactics to make things work. thank god I come to you when I'm in a jam Ox. One of the few RU-vidrs I feel i can trust with Fallout based stuff. This may be a year old but thank you so much
When I was looking up a vault building tips video I was crossing my fingers you had made one. I seem to keep coming back to you for everything Fallout related. Please keep up the hard work and great videos sir!
Hey Oxhorn, you know instead of making that set up you made around 4:20 (get it?) you can just connect door to door, like for example corner piece door can connect to another corner piece door.
I've been looking how to build a vault and I stumbled on to you. Dude, wtf it's been what? 3 years since I've heard of you? IM GLAD UR STILL ALIVE FUCK ELVES
15:50 oh wow! you gave a lot of good tiips here and helped me with the doors a lot but this is really mindblowing :D i would have never tried that lightbulb myself
Love your channel!! The level of detail you go into for tutorial content is amazing and your build videos never fail to impress. Keep up the great work! I have been building my vault for a hot minute now and I can't figure out how to build vertically with the atrium pieces. I want to create a super tall atrium and then fill it with towers of stacked room pods. Think Zion in the Matrix series. Help! I also can't wait to see your hydroponics center.
I am almost 25 years old now and Oxhorn still coming to my rescue....I needed this video! Room clicking!....and just like me he has no smelly elves or annoying gnomes in his vault!
For lights in my vault I just pushed them through the ceiling of my vault so they would rest on top of the prefabs and they were not problem for me. As long as no one asked where the light were coming from!!😂... Also you could put another prefab on top of it and it would light that one up too! So it's a great way to get around that pesky build limit!!!
That's all I needed help with was the first part lol. Thanks goodness it was quick. My brain was half dead spending 3 hours trying to figure out now to use the nursery, cafeterria, etc.
That part at 4 minutes was helpful to know. I figured out that you can kinda gimmick it that way, but felt like I was doing it wrong and there's gonna be a much simpler and intuitive way to get what I wanted and I was just missing it. But I guess there isn't. There's a simple 2 story atrium prefab that has a floor, the first and second floor wall, and a ceiling. There are the connection ports between the first and second story walls, but nothing snaps to it. You gotta use other pieces and create this awkward looking floating wall mess to snap a floor to, which you then lead to the atrium prefab. There are still several pieces I have no clue about. Like the columns. There's a bottom, mid and top and I have no clue if they serve a purpose and are needed to connect things or build certain things or if they are just cosmetic.
Hi Oxhorn, I'm watching this video, and you were building a room inside a room, and were talking about a floor-ceiling part, which one must place in order to connect the doorway floor section. This also works with the floor only.
Just a FYI: In regards to the beginning of the video, there is a 3-way hall to doorway piece under domestic that already includes the doorway. Also, in the second example, I would snap the "common" room doorway where you put the first "Floor + Roof" piece and then just snap a corner doorway to the other side. all doorways snap to other doorways.
For lighting corners of units/rooms use the smallest rectangular vault ceiling light with the grill. It will 'bury' in the curved ceiling corners until barely visible and still throws its max light.
I'm finally just getting into VT now, even though I have 1162 hrs in FO4 already, lol. I haven't watched anything or checked out VT mods or anything to do with VT so I'm completely blind. I'm a ways into it now and you should see some of the gerry rigging I have done so far with the building. For my first stairwells I've actually just put down a couple reaching a third floor level and then built the floors and walls around that, lol. Anyway, nice to see some tutorials since I am scratching my head over some stuff. Thanks.
Some notes I found extensively building with vault building - 2:08 - use the hallways with a doorway instead of the end cap to get right of that clipping animation from the doorway end cap. 6:03 - you could also use the hallway with windows or hallway with a door(s) to build the room off the hallway tile set. 10:56 - have you tried using the end cap? That how I make dead ends using the end cap piece. 16:17 I been using the ceiling fan in the middle for rooms and shops
Thank you so much for this video I was having a lot of trouble figuring out why I couldn't connect things like a cafeteria to the hallway. Again thank you for the video
For a room within a room, you can snap room doorways to each other. So for the first doorway piece you tried to put down, it could have been the regular wall doorway part. Then you can connect a corner doorway to that straight wall part on the other side.
Oxhorn! there is a 3way block with a door build in there already, your way is (sorry) whrong you are loosing space, and the pre build block looks (diffrent) better. ejoyed the video!
Oxhorn,1:40 you can get a Domestic Hallway-Doorway so you don't have to use the Hall Endcap. It's basically a threeway but with a door already built-in. I do like having the path to the room though, great idea.
When looking into potential vault ideas and setups, I initially turned to Vault 81 and trying to replicate the Atrium feel that it had, might re-visit the Vault there when I go to remake my Vault 88. One interesting point I saw from others was using Wide Halls for better hallway structures (Including your Atrium to Wide halls, which was a new fact I didn't know when you shown it off) I'd also saw the implementation from Wide Hall to Vault door which also fits quite flush (Wanting to apply for entering the East Tunnels from the Entrance, as well as the two exit points) The question on whether Radiant power from the Power Conduits in Contraptions could help in making a more flush looking vault without the need for the Vault Power Conduit in each room/ every now-and-then for larger rooms/Atrium.
Thank you very much for this, and all of your Fallout 4 videos. They have helped and entertained me SO much...so much that my fiance is getting mad at me for watching "that guy" again lol
Oh ok thanks, great job with the vids u seem like a really nice guy and u really put a lot of effort into your vids by really explain what to do and how. Great job man!
Personally this is the best Workship DLC they added, once you figure it out. Definitely making yourself an overseer's office is freaken kick ass personally, the wood grain is beautiful.
3rd topic connecting a room on a stairway. You can also put the endcap doorway on the stairs and then connect the roompiece. Handy if you dont want the extra hall before the door.
I usually put a big multi floor atrium, with a shopping and eating communal area and a fusion reactor room in center somewhere. Then I always have a garage/hanger type utility exit in back with the garage door on a switch so I can exit with power armor in style
You are the best, so much info, thanks a bunch. Wish I could find the Power cycle 1000, the pip boy says it has been built, but I can't find it anywhere and Clem is driving me crazy!
There is a three way door piece, lot less placing things. Also I find that building in a modular style is much more true to the design. A room doorway also will snap to a room doorway. This allows for a very modular design. I have my residential setup much like you do, but utilize the three way door hall and it will save you much time :) Also at about 4:15 you could of easily accomplished the same thing by utilizing two door/floor/ceiling pieces. Just snap them back to back... Only two pieces then, also will help with build limit ;)
The atrium pieces are split into bottom floors, middle floors, and the ceiling. Because the atrium doesn't have a ceiling connection point, you couldn't snap to it. But you probably could have put a backwards bottom wall.
Wow. I didn't know that you needed one of those doorway end pieces to even connect the vault to the rooms, so I barely even spent any time working on the vault. In fact the one room I had was the Overseer's office which was placed at a lopsided angle. Lighting frustrates me to no end too. I hate that the Atrium's pretty much completely plunged into darkness thanks to how lighting works, so no matter how I toy around with it I can't get anywhere to be properly lit up unless the ceiling is low enough.
for the 3 way there is already a version with a door, and for the trying to connect rooms in rooms just add a door panel by itself and then attach the corner itself
Truthfully, Lord Ox of Horn, it's not the tileset that troubles me. It's the physical map of Vault 88. It's not open enough. Too much stuff I can't clear away encroaches on the space I want to use.
@@eagles2249 But did it go throughout the cave? Because all I wanted to do was put flooring throughout the cave, no ceilings and no walls, and it still ran out of space before I was done. I even left a couple areas unfloored to save room and because I was just going to have generators there. Still ran out of space. I stopped playing after that.
I would love any ideas for how to jury rig something with the atruim end pieces for the higher ceiling end to other atrium roof pieces. I know part of the issue is length, since it's got a half tile on the high end, but I'm hoping there's a way. because I love the idea of starting with them and then keeping the ceiling high for the rest of the room.
I haven't started building my vault yet but I can almost guarantee you I would have thrown a brick through my TV before figuring this out. My wife thanks you for saving the TV. =)
No Wonder it runs so slow! You gotta place three things on top of each other; makes sense in the vault tec built out of the box fallout way a little too much, but it sucks you may have to constantly see that clipping
omg thank you for explaining how to get rooms to connect i was so mad at this i gave up and built one big room and said i am done till now thanks sooooo much. but my question is how did you get the waterfall is that a mod?
...why not connect a vault hall /w 1 door to the room door and not a three way hall unit? I mean adding the endcap is just pointless, there is a hall with two points and a single or double door exit on side already...
Modpos would make your life so much easier lol. Could use it for the walls you wanted to do and those lights. Basically it just moves your item along the x, y, or z axis (whichever is specified when you type it in) and then there's also one to modify your angle. But I'm sure you know that already lol
Instead of using a doorway endcap with a 3 way, use a 3 way that’s called hallway & doorway. It removes the need for a doorway endcap. And makes it a lot simpler.
Lighting the atrium and long hallways hallways. My method for rooms and small hallways I like but atrium only has the edges lit and I need to light up under my bridge as well as the center area. As for long hallways, I don't want to place a ton of lights because it looks so ugly.
Don't think of the "floating" lights as being a bad thing. That wide fluorescent light doesn't sit flush against the ceiling, true, but it does attach at several points. As long as you can't see the top, just think of it as being bolted on at those points and the wires attached on the top.