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Vecna 1 DM Tips | How to Run Vecna: Eve of Ruin Chapter 1 

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DM Tips for DnD Vecna: Eve of Ruin Chapter 1 . Check out more #dnd and #roll20 links in this description!
PLAYING VECNA
0: • Vecna 0 | Playing D&D ...
1a: • Vecna 1a | Playing D&D...
1b: • Vecna 1b | Playing D&D...
2a: • Vecna 2a | Playing D&D...
2b: Pending
DM GUIDE AND TIPS FOR VECNA
0: • Vecna 0 DM Tips | How ...
1: • Vecna 1 DM Tips | How ...
2: Pending
MORE VECNA
Don't Say Vecna: • Don't Say Vecna | Runn...
Don't Say Vecna DM Tips: • Don't Say Vecna DM Tip...
Curse of Vecna: • Curse of Vecna by Davi...
PLOT
- Dagult Neverember hires party to investigate the disappearance of high-ranking nobles in Neverwinter
-- Eldon Keyward, Indrina Lamsensettle, Sarcelle Malinosh, Umberto Noblin
- Discover a cult of Vecna.
-- The cult is kidnapping (and sacrificing?) individuals with secrets.
- Rescue three individuals from the cult.
- Stop cult from performing a ritual to steal Eldon's secrets.
- In so doing, shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell.
-- Receive Vecna’s Link, which ties your fate to that of the lich-god.
- Learn of Dolindar Tomb
- Discover gate back to Neverwinter
- Secrets
-- Indrina collected info from skilled genealogists and assembled proof that Lord Neverember isn’t descended from Neverwinter’s great hero, Lord Nasher Alagondar, as he claims.
-- Sarcelle saw a vision of a desiccated figure of a man levitating off the ground, gathering evil energy around himself in glowing wisps. The desiccated man then screamed and the energy exploded, causing something terrible to happen.
-- Umberto is a historian of Vecna, it’s all he can talk about. He discusses his latest clandestine research project: the ancient rivalry between Vecna and his treacherous lieutenant, the vampire Kas. The historian has kept this research to himself so other scholars don’t beat him to publication; Umberto knows he’s a slow writer.
- Umberto's Stories (www.dndbeyond.com/posts/1700-...)
-- "Vecna is a figure of mystery; the actual account of his life isn’t known. All that’s been uncovered is a collection of legends that are prone to exaggerations, distortions, and contradictions."
-- "Within the glimpses offered by these legends, I reveal the truths of Vecna's tenaciousness, resiliency, craving for power, and willingness to go to whatever lengths are needed to achieve it. You’ll see these aspects firsthand as we lay out Vecna’s rise from an orphan to a deity."
-- "Vecna was born to a hedge witch on the world of Oerth. His mother, accused of practicing forbidden necromancy, was exiled by an order of wizards, leaving Vecna orphaned and bound into their servitude."
-- "To Be Continued"
PC LEVELS AND CHALLENGE
Assuming 5 PCs based on: slyflourish.com/the_lazy_enco...
I also increase monster damage by x1.2 or more (see: • Ramping Up Damage in D... )
L10 - Return from Evernight (Finish) - L11
L10 (TCR 25+ deadly)
C7 - Add an elemental
C19 - Replace 2 Barlguras with 2 Babau and 2 Shadow Demons
C21 - Add a wraith
C25/26 - Move Jerot to C26. Cult Fanatics Fight. Kendri, Jerot, and Fanatics concentrate (and can resume if lost with an Action). Encounter only ends when all concentration is broken.
Evernight Awakening - Start with 16 ghouls and add 4 ghouls per round to chase PCs off to the east
B6 - Add 4 Lost Sorrowsworn
PACING FOR 4 HOUR SESSION
Assuming a fast pace. A more relaxed pace could go several extra sessions.
Session 1: Getting Started, In the Graveyard, Start Neverdeath Catacombs
Session 2: Finish Neverdeath Catacombs, Escaping Evernight, Dolindar Tomb
NPC Interactions
Wandering monsters
MAPS
Heroic Maps: / heroicmaps
Neverdeath Graveyard & Catacombs: www.dmsguild.com/product/483546
Evernight Grave Pit & Corpse Market: www.dmsguild.com/product/483558
Dolindar Tomb: www.dmsguild.com/product/483559
IMAGES
D&D Beyond: www.dndbeyond.com/sources/veor
MUSIC
Tabletop Audio: tabletopaudio.com/ (and in Roll20)
Getting Started: Medieval Town, Royal Court
In the Graveyard: Haunted Ramparts
Neverdeath Catacombs: Cave of Time, Antiquarian Study (marid), Abyssal Gaze (cultists)
Escaping Evernight: Dark City
Dolindar Tomb: Haunted Ramparts, Puzzle Dungeon (door), Ancient Artifact (gate)
TOKENS
Unique tokens for this adventure at d20play.com/tokens/name
Each token with "Name" appended is also available without a name by removing "Name."
CultistVecna.png
CultistVecna2.png
CultistVecna3.png
DagultNeveremberName.png
EldonName.png
IndrinaName.png
JerotName.png
KendriName.png
KevettaName.png
NewmyName.png
NothicVecna.png
SangoraName.png
SarcelleName.png
SorrowswornLonely.png
SorrowswornLost.png
SpiritualWeaonVecna.png
UmbertoName.png
THANK YOU
Please like, subscribe, comment, tip, and/or tell a friend! I'll leave you with another great video to check out!

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6 июн 2024

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Комментарии : 2   
@lloydarp9350
@lloydarp9350 14 дней назад
Awesome video, great tips
@d20play
@d20play 14 дней назад
Thanks so much!
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Спасибо Анджилишка, попил😂
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