The underground us pretty easy to get lost in/lose people in but honestly thats mostly because it's new. It won't be that bad once people get used to it imo.
Legion, Hillbilly, Demo and many other killers will get headaches with this map. If you can’t teleport while using feral frenzy, it will be the new RPD all over again for m1 killers: Ghost face might have found his most favourite map though. It will be difficult to spot him in the dungeon since it’s so dark and there are at least 2 entrances on every gen.
I think the hand ability is fine to hold pallets by why raise them up? Isn’t our goal to also get rid of them? So why not have the hand smash it? Or be able to block vaults
The lifting pallet have two power. If the pallet not drop yet you will block it instead pull it up like Blood favor, and when he pull pallet up it slow him down a bit but still that not bad in long loop.
I mean, kind of? I think the community is used to zero work and is now swooned by the team doing things that should have been done years ago. Quality control specifically has gotten so much worse, nothing is being playtested and bugs are insane as of late. I like the new content and changes a lot but man it's been a lot of bad paired with the good.
@SomersBugtopia oh yeah all that fantastic quality control we had like release Legion, the graphical update with Twins that broke everything, original Blight being shorter than my shins, Trapper not getting more than 1 trap at the start for over 6 years, release Leatherface, original Mettle of Man, original DS, omegablink Nurse, original iri hatchet, etc.
@@SomersBugtopia "Quality control specifically has gotten so much worse". The point of my comment is that it hasn't gotten worse over the years, it's stayed the same since day 1. It never really got better except for a brief time between Demo and Pyramid Head where it was mostly fine but there were still tons of issues even then. BHVR with 1300+ employees has the exact same quality control as when they started out with barely a dev team.
@@skyretiredtimetraveler2061Agreed. Besides that terrible rubber banding that was released with the engine change, I don’t think behavior's damage control has changed in any substantial way to spot a difference.
Vecna needs a few buffs TBQH. Not overwhelming, just a few changes. His cooldowns need to be reduced by like, 10% overall. His Mage Hand shouldn't slow him down when blocking a pallet, and it should hold a pallet for two more seconds. When lifting a pallet, it should only slow him down half as long, and hold the pallet for at least 2 seconds. His flight of the damned needs to spawn closer to him, and move faster. Additionally, survivors who duck beneath it need to be slowed for a little bit afterwards (7% slow for 3 seconds or something) and maybe give killer instinct. His orb should apply blindness as well, and maybe just outright give Vecna stealth and maybe some haste. His flight needs more turning control and not slow him down so much after using it. Like, all of that would be put him in solid A tier, right now he's high-to-mid D tier. Not F, but definitely not good.
why not just…make the hand smash the pallet?? it already slows u down when casting it, so why not just have the pallet be broken WHEN CASTED? it’s on a long cooldown anyways. sometimes these devs are funny as hell. “let’s make the killer have built in any means necessary!” edit: i realized there’s an iri that has mage hand break the pallet, but i mean cmon, that whole ability is basically useless
That ability is very usefull on god pallets, they tend to be big loops which you cant mind game after being trown but you can prevent them from trowing them or in the case that they were fast enough to trow it, lift it back up, take for example the god pallet on the stairs of RPD or Midiwich, both would be very usefull to lift back up or to prevent it from being trown
@@nicolasflorianodealencarsa1973 Nope, cuz power slow you down so much that it just give an extra loop to the surv if you block it. If you lift it up then surv can legit just throw the pallet back instantly cuz you can't m1 for like 2 sec after using the power
@@nicolasflorianodealencarsa1973 its only useful if you are right behind surv when you use the spell and even if that gave you a hit every time it has 50sec cool down. Wesker's power if he couldn't damage with his power will still be better than this.
People need to stop referring to ST Vecna as Vecna his real name is Henry/One and those names alone are enough for him to have his own separate chapter since he is significantly different from dnd vecna