This reminds me and while it’s a small part of the update, Chucky feels insane right now. You get the power so often, feels like I barely got punished for my mistakes. I think people are gonna hate him more than ever lmao
Pro tip for anyone reading: Mage Hand is insane if you use it to read when the survivor is gonna drop the pallet, not after. I've found that if you cast Mage hand on a pallet that's straight up but the hand doesn't get to hold it in time before they drop it, it automatically picks it up instead of holding it. This is actually BETTER than just using it to deny a drop in most cases because your slowdown from casting it is irrelevant because the survivor also stopped to drop the pallet only to have it be picked up anyway causing them to lose a ton of distance and get hit easily. So yeah, when using Mage Hand, wait to cast it when the survivor is JUST reaching it and likely pulling it down.
problem is if they just bait and..dont drop it. you slow yourself down massively, waste the cooldown, and do nothing. honestly seems survivor favored in terms of interaction
@@ScottJund True, if they expect it then it becomes a 50/50 mindgame. Mage Hand shouldn't slow you down imo or at least not when it's a hold, since the Hand doesn't even hold it up for that long anyway.
For Shining I'd have grown up Danny as the survivor The killer is where it gets interesting. Most people would just want Jack but I'd want the Hotel itself, or more specifically all the souls it has taken. Jack would be who we're playing as to M1, but through your power you can summon the creepy twins or the bath lady for example and they all have different functionality. Most akin to to The Knight, but hopefully fun to go against. The map should be the outside of The Overlook, including part of the maze.
Honestly, this killer suffers from a problem many video game characters have: He is a jack of all trades, master of none. This makes it so that he will probably always be over- or underpowered.
Characters like him in games are always a nightmare to balance. From my experience in other games, devs usually make sure those characters are "weaker" on average.
my idea for flight of the dammed is to make the 5 projectiles go forward in a v shape so the centre projectile is the lowest and can't be crouched but the outer projectiles can this makes the power much more threatening at pallets and windows forcing survivors to step to the side to crouch making them lose distance but it also make the power more dangerous through walls because even if the survivor knows Vecna is about to use the power they don't know exactly where the centre one is going to go.
Very good idea actually. Rewards good aim and prediction from killer, can make them slow down a bit if not, I'd say maybe the ones to the left and right also hit , so u launch 5 the middle left and right hit but the outer left and outer right don't so they have to take the turn very wide to avoid it Lots of ways we can make vecna better
You can balance the powers with their separate cooldowns. Not all spells need the same amount of CD. Damned and orb spell could be used more frequently, and that's it. Balanced. The sluggishness need to be dealt with for sure tho. I have no idea how balanced the addons are, but there is so much potential to make them FUN, and that's really important.
what i think the bardic inspiration perk is great is for standing guard at gens, make it one person is on lookout with bardic inspiuration and maybe even prove thyself or quick gambit, so when the killer reaches the vincinity of the gen, the guarding survivor goes away to take chase while the second survivor hides for a brief moment to make sure the killer actually commits to the chase instead of being found too and then just finishes the gen using maybe a toolbox or potential energy
You missed that Bardic Inspiration lingers for 60 seconds if you finish the full 15 second play. So they can get 75 seconds of buff for the 15 seconds of playing and you can piss off to someone else. It also doesn't count as a conspicuous action, so you can use it to faux-help on a gen while keeping DS active. It's also a very solid counter to Thana and Pentimento if they ever make it into the meta, but pfft. Is it better than just doing the gen co-op? Probably not without a toolbox or that Alan Wake perk for more skillchecks. Is it going to be used exclusively to BM both the killer and teammates? 100%.
Please god no. This game should have stopped with the 3 month content drop years ago. This game has turned into live service slop because they work on new content and immediately abandon it to start working on more. It's why issues that have existed in the game for years still exist. They're too busy churning out QUANTITY so almost nothing in the game currently has any QUALITY. They have great ideas, execute them very poorly, then just move on to the next hot garbage content. This game COULD be great if they spent more time working on the current game instead of trying to scam more money out of people for a licensed chapter that will be completely irrelevant 2 weeks after it releases.
@@spazz-o-maticright. like look at perks from characters and killers that have come out in the last year or so. they're AWFUL. you can tell they're running out of ideas lmfao
@@sammies2004 which is wild because at this point there's thousands of ideas the players have come up with, don't get me wrong a lot of them are terrible but I've seen a bunch that would at least be fun
but what he could do? skeletons wouldn't hit anyone, the aura ball takes forever and the sprint isn't that far, he should have everything from the beggining in my oppinion...
A lot of his spells are ultimately useless though and would hurt no one if they were available from the start. Oh wait maybe it will hurt players BHVR are balancing the game for.
The flying, the skelly bois and the hand need a small cooldown reduction before other adjustments, but his big ball needs to be way more spammable, reduce or remove the casting slowdown, increase the speed a bit, and reduce the cooldown a lot, make it disable the magic itens for a little less time, the killer also needs to be more streamlined: be able to use the magic wheel while casting spells so you can cast another one as soon as it's available, and maybe make tapping control cycle through his spells so you don't have to open the wheel every time
@@reuv8441 That's the point of disabling them for less time, currently there is no reason to use the ball unless you're chasing someone with the hand to disable it. The skeletons are good in chase to put survivors in bad spots, the flight is great for catching up and map traversal, the hand is useful in a select number of pallets, the ball is useless in 99% of situations
Think you missed that the dispelling sphere disables the artifacts survivors pick up. The most extreme would be going invisible with the eye of Vecna or teleporting to the other side of the map with the hand of Vecna. But the other effects like seeing the flight of the damned’s aura is strong too. So it’s more than just information it can disable some of the stronger artifacts the survivors can get
I've been having fun running Weave Attunement and Franklin's Demise together. Instead of waiting for a survivor to deplete their item to get aura reading, I get to go "I'm creating the aura zone *now*". I've found this decently useful for getting aura reading in jungle gyms and near generators and hooks.
Been doing the same, especially when combined with Ruin. If I get a hit near ruin I basically get permanent aura reading unless the survivor is smart enough to go pick up the item, and if I see them doing that I know to just go over there and hit them. The obliviousness from the pickup has been surprisingly useful. God help us if this makes it so "don't bring an item" actually becomes meta lol
I really REALLY love his abilities. There is so many different ways to play depending on certain tiles and scenarios. You can even use his mage hand to hold a pallet in place before picking up a survivor (only works with Trickster’s Gloves and Fire Up). But it’s a nifty little way of using it that no one realized yet. I suspect, just like you mentioned with guaranteed hits at shack, there are other ways to utilize his spells that players will adapt to depending on the map/tiles.
About the song perk; the effect lingers for 60 seconds if you can play the song for 15 seconds, so even in solo queue, you can just find a couple of people that are working on a gen, spend 15 secs playing a song and then go work on something else while they make the gen fly. It's actually pretty powerful, even without coordination.
My IDEA FOR THE ORB BUFF: Mr Scott, sir, behavior could add a feature to the orb that could help his cooldown and orb usefulness. -for each survivor effected by dispel magic orb, increase cooldown timer speed by 10-15%. That way you get rewarded for trying to actually hit survivors with it and it will make his cooldowns feel way nicer. Leave the 60 second cooldowns base kit.
Bardic Inspiration lasts for the full cooldown (at tier 3) after the song is finished. I've been using a build with it combined with stake out and I play my song while gathering stacks before going off to do some gens
Another thing cool about him balancing wise is they can increase or decrease his power in small ways here and there instead of large chunks by tuning individual spells. giving BHVR basically more knobs for the balancing process
It's actually insane how as playing, I figured literally ALL points you made myself and I agree fully with you lol. It feels like you read my brain and made this video. His mage hand blocking and skeletons are just basically impossible to use but at the same time if they were easy to use this would be a broken killer so Idk... I'm also really glad you mentionned the sluggishness of his Sphere. I was chasing someone and saw a nea doing a gen 16ish meters away from me and being able to throw the orb at her mid chase would be so cool and scratch that multitasking itch for me
I tried using Mage Hand right when or after the survivor dropped a pallet, which seemed to net me some good results. But I don't know if it was because survivors messed up or not. But I feel like Mage Hand really can't be buffed any further, or we'll just end up with another uncounterable ability. I also can see why he would feel a little clunky to some people, but it's kind of necessary to ensure survivors have enough counterplay against Vecna. One thing I like about Vecna right now is that he seems to have a good amount of counterplay so he can actually be fun for survivors as well.
Honestly I was hoping mage hand could be more applicable, maybe it can flick a gen to regress it from afar Maybe it could block a window or even flick a survivor causing them to fly back a bit which could FORCE them to vault a window or pallet if they collide ect Maybe it could do a sort of skill shit poke that could damage. So many possibilities. Feels not fully realized just having it do pallets
This killer is one of the few times I actually hope the items are the counterplay. I think it fits the fantasy a lot more and makes playing against him feel a lot more dungeons and dragons. It’d feel awesome if he was an insanely strong killer and you have to actively use the items to beat him.
Survivors just need to not be able to insta drop a pallet after it gets picked up by mage hand. Literally makes the entire spell useless and one dimensional since it can basically only be used on pallets that are still up.
As someone who is a huge horror fanatic, not much of a DND fan due to never getting into it (probably would be obsessed if i did tbh). I think Vecna looks so damn cool, really creative and opens the door to more franchises. However, DBD is still a horror game at its core. Horror doesn’t have to predominately scare you, DBD has a distinct horror aesthetic i really enjoy and cant get anywhere else. I like that they made Vecna fit. But I really hope we dont get characters that dont… idk if im being a gatekeeper or not i just prefer to have horror inspired killers in DBD. Even Skull Merchant has some…. very minuscule horror inspiration in her design. Im happy with whatever at the end of the day if its fun but thats just a small want for the game for me. Me and many others got into DBD specifically for its horror inspiration and you can tell how much love BHVR has for horror
So like, can the Knight get a rework where you can choose the guards like how you choose spells in Vecna's book menu? Would still need to fix the guard cooldowns and other tweaks, but it be cool.
12:56 you can use it by yourself, after you finish the song you + everyone around you get the +1%/+2%/+3% for 60 seconds, it's not something that only works while you play
Vecinas hand seems to be best used as a mixup during loop from what I hypothesize. It doesn’t seem like survivors know what spell you are casting, so I suspect at certain loops where Killer is at pallet and the survivor has enough distance to feel comfortable holding the opposite side, maybe you could discourage them from running by threatening with the AOE attack, and then block the pallet and run them around it. Kind of like the old Pig 50/50 where you take pallet control and ambush from there. Except pig couldn’t stop you from walking away.
imo they should make the skellie boys like 1 high up then 1 low then 1 high etc. gives more skill expression to the survivors by needing to look where the middle or sides will be to dodge/crouch them
To help with the cool down issue i would love it if they made it so each time you used one spell it made the other spells recover from the cool down they're on a bit faster. Other than helping with the cool down it would also encourage the player to rotate through and use all the spells
i think the line is in the items you get in the match against vecna. if you make the kit for him stronger and harder to deal with you can also buff the items you get in trial to sort of counter each corresponding ability.
I urge you to try the following: Innvocation: Weaving spiders, Deadline, Bardic inspiration, Resilience (or hyperfocus) Feel free to throw a toolbox on top of it. It's suprisingly effective. Or could maybe use some fine tuning. I've had fun with it. Gens go brrr
yeah it is amazing. If you run bardic inspiration and deadline. it is decent combination for gen perks with a reasonable cost investment. Of course, you can run Hyper focus+Stake out+This is not happening+Barbic inspiration for full on gen build but this is extremely high perk investment. It could be strong in SWF's but i think the perk investment is fair for its returns.
Idk man vecna is in a good position i thank . Good killers are going to do really well with him . But i think the skill level is going to be detrimental to alot of people . Another singularity type killer Really strong but you have to be really good to use them effectively
I feel like the long ass cool down was behavior balanced team being so terrified of another twins rework situation that they went the complete opposite direction
So this *is* D&D Vecna and not Stranger Things Vecna? I guess this is another case where the Killer is more working _with_ mama spider than _for_ her. Though I guess that really depends on where in Vecna's timeline this is and what edition of the game. Thanks for the video Scott.
New Borgo Map's Main Building cannot make it too live servers without some tweaks. It has 3 god windows and 2 god pallets that you can chain together. It's insanely strong.
I know it would have been too much, but limiting him to four spells saddens me. Even if he could only have four spells within a given match, if he'd had just a few more and each match is a shuffle between them would have been so nice. I mean it's Vecna for crying out loud, a man turned lich turned damn near Dark God through magical prowess.
I dont think vecna needs as much of a spell fatigue he has now. His skeletons and MAYBE his hand are really the only antiloop. Fly can maybe be used sometimes but you'd need to be very precise. So basically..once you outlast vecnas hand and skeletons..he has really nothing left for awhile
Vecna is pretty much perfect, only thing I'd say they should change, is the slowdown after he uses his power, if any of the cool-down numbers were changed, it may throw him off and make him bad or overpowered.
Skill checks were nerfed quite awhile ago to where even great skill checks don't really give you that much to be worth running any skill checks perks. So I hope they change it to something, anything actually mildly useful other then just being a meme perk or another Dead Line perk that nobody uses .
I feel its crazy when a pink addon has two effects on it, likely to be nerfed at some point in the killers lifetime btw I assume singularity has no downsides to the longer pallet stun perk?
I actually like this killer in the state its in, I think its probably the most balanced killer given that he has a high skill ceiling like singularity, we should start implementing more killers like him because it makes matches more fun. If we do decrease the cooldown for his spells at least keep the slowdown at the same otherwise he will be another chucky and chucky is by far the least funnest to go up against minus twins, sm, knight and artist but other than that he seems fine to play as and go up against.
i dont get what you mean by the switching after using the power as we literally see in your gameplay that you switch the selected power while one is on cooldown? am i misunderstanding something about that part
I think you shouldn't be able to crouch the skeletons since they spread out so much where you can dodge them. If they do make that change Bhvr can rework the iri add-on so it has a tighter spread but survivors will be able to crouch them
I think making the skeleton in the center able to be crouched under while the ones on the edges are unavoidable could be fun. Not sure if that would be too powerful tho, Would also have to change 2 of the addons
maybe should be in a V shape the skellys? so ou try to aim the middle one, would take some mad skills to hit and even allow the surv to dodge for the sides
running the iri vorpal sword addon turns this guy from a alright C tier killer into a solid B tier killer. Mastering the pallet ability and using your fly mobility in good use is all you need. The detection is niche and only should be used when you have nothing to do and the flights of demand you use just to try and get a quick down. The key to this guy is not using your power irresponsibly, however i think this guy will have the singularity effect on people where they find him too much to play. Ngl i already find him unplayable without add ons but thats just me
He rocks this is the first killer that feels powerful without being insanely oppressive at the same time. I hope they make more killers that have multiple abilities in one like this.
I realy feel that right now Mage Hand is like a weaker version of Doctor's shock. You slow down, deny a pallet, but bu the time you recover your speed, survivor already made another loop around and your hand is already gone. And not to say, that survivors can have a magic item that gives them haste, when you ose Mage hand, so it's even easier to make another loop, before hand is dissapear. Idk maybe I need to learn ho to time it, but now it's realy just a Doctor's shock on a 45 sec cooldown
I was playing survivor, and I did the dice and got 20 and got an addon when I got in a locker it teleported me to another during chase. End game killer called me an hacker lol I had to explain but they wasn't having any of it.
This is probably a stupid question, but what's the point of the floating dagger? He has magic if he wants ranged attacks, so why is he being so extra with the dagger instead of holding it like a normal person?
The skeletons can be crouch teched, the hand does nothing if you don't have the iri, the flight's cooldown is way too long even with the yellow (if it isn't bugged) and the sphere is ok, just too slow and kinda clunky animation. Also mage hand iri is kinda like chucky scamper, carnifex, uncounterable zoning
I was watching you stream him and I really think they just need to turn down the cool downs on some of his stuff or improve what it does cause right now he feels a bit underpowered but it could also be that he's so new that people need time to really make him work.