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Vecna Needs All of These Changes to be Perfect - Dead by Daylight 

Scott Jund
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tl;dw:
Fly quicker collision on landing
Fly shouldn't stop at windows/pallets
Mage hand 50% faster pallet raise base kit
Quicker cooldowns (by a lot)
Skeletons cant be crouched
Orb has no slowdown, moves slightly faster (or can be charged)
at least in my opinion
/ scottjund

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11 июн 2024

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Комментарии : 389   
@mistressofthenekos1743
@mistressofthenekos1743 27 дней назад
Scott, I’m gonna need you to roll a D20 to see if you convince the Devs to make these changes
@Jarrot
@Jarrot 27 дней назад
Scott’s got a difficult charisma check ahead of him…
@theintelligentmilkjug944
@theintelligentmilkjug944 27 дней назад
Fr
@-z4630
@-z4630 27 дней назад
Try d100
@dadrako1581
@dadrako1581 27 дней назад
Well otz says the same so they probably will.
@fleepity
@fleepity 27 дней назад
What happens if he rolls a 1 just no changes, or something worse?
@maniusdrand8928
@maniusdrand8928 27 дней назад
I'm very nervous about the future of Vecna's balancing. It's essentially trying to stack four mini-powers together to make up a full power. That means four chances for a thing to become either too strong or too useless. And these "characters with multiple different abilities" can easily turn into "one of their things is really good and the rest is situational crap". Since that is much easier to balance around.
@rileyp1506
@rileyp1506 27 дней назад
essentially Knight without AI
@Lyserg1260
@Lyserg1260 27 дней назад
Vecna will be a niche killer. He's one of these killers that are so unique or complex that you'll have to spend time learning them so he won't be popular. Kinda like Singularity. He's not Knight type "press button to win" killer. If they tune his cooldowns he will be just fine i believe. None of his abilities will be too oppressive, but he'll have bunch of different powers to help him in various ways.
@nunziosapio1225
@nunziosapio1225 27 дней назад
​@@Lyserg1260singularity is just s*it tier
@mckookie2967
@mckookie2967 26 дней назад
I have faith in them after the Unknown
@GoldenDeer_
@GoldenDeer_ 26 дней назад
⁠​⁠@@mckookie2967I have had someone say the Unknowns UVX blast radius is too big….even though it seems pretty easy to dodge to me
@mastercheif978
@mastercheif978 27 дней назад
One thing I read elsewhere for the skellys is have them fly in a vertical "V" so the center and maybe the 2nd out could hit crouched but the furthest out is at its current height Either run forward and try to fit in-between them to dodge, or guarantee a duck but you have to run much further to the side
@one_letter__shor6820
@one_letter__shor6820 27 дней назад
BHVR: we hear you… in an attempt to balance Vecna, we’re nerfing an additional 15 killer perks.
@tsmith8400
@tsmith8400 27 дней назад
And we nerfed Pig.
@DexterDerpia
@DexterDerpia 27 дней назад
​@@tsmith8400 ha
@moonlight-lady
@moonlight-lady 27 дней назад
And we reworked blight iridescent addons again
@spiritupgrades
@spiritupgrades 26 дней назад
​@tsmith8400 the meme is dead
@spiritupgrades
@spiritupgrades 26 дней назад
​​@@moonlight-ladygood You make it sound like that's a bad thing
@realredageddon
@realredageddon 26 дней назад
You forget, the whole point of giving survivors items is because he is supposed to be "Overwhelming strong" not a C tier killer, or a D tier killer once you add the fact that survivors get counters.
@conjim
@conjim 27 дней назад
I would say, regarding the skelly patrol spell, have them in a V formation, so if they survivor is caught in a choke point, they have been outplayed and the skelly will hit them regardless of crouching, but it means that out in the open, the survivor has to make a read - will the killer huck the guaranteed low-flying skelly to the centre and force the surv to run to the side and crouch, or will the killer huck the skellies to the side to catch out that reaction. Even having the skellies in a ^ formation would have the same effect, but make it so that the centre skelly is duckable, not the side ones. also, give Fly collision the whole way, but Vecna flies through them and it knocks survivors on their ass. I don't really care about balance or anything, I just think it'd be funny.
@oloko1311
@oloko1311 27 дней назад
'having to earn a hit' is a great line to explain why chucky's scamper/cd changes are so good
@Lyserg1260
@Lyserg1260 27 дней назад
Try explaining that to Truetalent community or guy himself. Some people just think that just because they're playing killer means they should be always granted to hit survivors without any decision making and taking risks on both sides. It should be about smart using of tools you have, not just pressing button to win.
@mikaylacaldwell4452
@mikaylacaldwell4452 27 дней назад
@@Lyserg1260never listen to tru3 lmao dudes a joke
@Lyserg1260
@Lyserg1260 27 дней назад
@@mikaylacaldwell4452 I know, but i like to watch his videos about patch notes or new chapters to have a good laugh at him complaining about everything.
@justsomedude111
@justsomedude111 27 дней назад
​@Lyserg1260 While I agree completely with that statement, the vast majority of survivors need not make any decisions. Most drop a pallet immediately. They get the strongest perks in the game to activate while playing badly. On the other end of it, legion and plague essentially get 4 free injures.
@Lyserg1260
@Lyserg1260 27 дней назад
​@@justsomedude111 Yeah you can predrop every pallet, but it's not the most effective way if you can risk mindgame and loop for a bit longer before dropping it. So there is risk and decision making involved unless it's one of these god pallets Scott mentioned that killer just can't play around then yeah, not much risk against majority of killers.
@karoroy
@karoroy 27 дней назад
Vecna also makes a very obvious audio que for his spells so you can usually tell when the skeletons are coming anyway
@Grey_Skies
@Grey_Skies 26 дней назад
The way I see the Fly spell is like singularity's teleport. Even if you land behind a survivor there should still be some wiggle room before the actual hit.
@mckookie2967
@mckookie2967 26 дней назад
Unknown has the best balance of this with his TP, any longer and it's too forgiving for the survivor
@sketchyfox7368
@sketchyfox7368 26 дней назад
1:58 I can’t help but laugh at this part of the gameplay recording cause it reminds me of that image of a guy running from a floating dark figure in a hallway
@Bodyknock
@Bodyknock 27 дней назад
6:48 A Mage Hand use that Scott didn’t mention but that I’ve seen used very successfully by other streamers is that while Mage Hand is animated on a pre-dropped pallet it prevents the survivor from vaulting that pallet. So if you are close to a survivor and they appear to be about to vault a pre-dropped pallet, you can Mage Hand it and the survivor ends up stuck in place if they then try to vault. Of course if a survivor fakes like they’re going to vault then they can gain a bit of distance while you cast the spell, but it’s a mindgame at that point that works even on dropped pallets you might not be able normally game as easily.
@Saurawr
@Saurawr 27 дней назад
What id like to see is the cooldown being roughly the same, 40+ish seconds, but using another ability lowers the CD on all othe ones by like ten seconds. Encourages you to use all your spells, which i think is the goal of the CD now anyway
@D_To_The_J
@D_To_The_J 27 дней назад
The powers should always be at least a little scary to the survivors.
@CaptToilet
@CaptToilet 27 дней назад
Anything a little scary is too oppressive. BHVR play it too safe.
@larsliamvilhelm
@larsliamvilhelm 26 дней назад
@@CaptToilet Twins PTB is what happens when they don't "play it safe", so i'm all for them playing safe.
@xykane
@xykane 26 дней назад
@@larsliamvilhelmThe fact you think theres no in-between shows you have the same mindset as BHVR lol
@veladanjbakht140
@veladanjbakht140 26 дней назад
​@@xykanesurvivor mains refuse to use braincells just like BHVR
@gremlinwc8996
@gremlinwc8996 26 дней назад
This is why the unknown is goated. Is there fair counterplay? Yes. Is the power still strong and not too hard to use right? Yes. Is there a back and forth between both players where either one could feasibly win without it being crazy difficult? Yes. I'm not even an unknown man but bro they cooked
@harrylarry6324
@harrylarry6324 13 дней назад
I honestly just think that his powers should cause way less animation stagger after activation, but after using them, block the ability to be able to m1 for a short duration (different cooldowns for each power, ie mage hand blocks m1 for 5 seconds, skeletons for 3 seconds, flying for 2 seconds, and orb for a half of a second.) Every time vecna chains his power, (using another power right after using an initial one) it resets the cooldown to m1 to the appropriate cooldown caused by the most recent spell used. The more spells vecna uses in a certain amount of time frame, the longer the spells become available again while the less spells he uses in a certain time frame, the less the cooldown becomes. This way, this will give vecna a fighting chance, and maybe give players that play him an incentive to chain his spells effectively and even mind game survivors with his powers, while also getting rid of the possibility of him simply spamming his powers by introducing the risk of longer wait time to use his powers after spamming multiple of them in one go.
@SkullKanji
@SkullKanji 26 дней назад
Being able to dodge Flight of the Damned by crouching for half a second is such BS - it literally can't even hit Survivors on generators without the iri
@brennennestvogel3983
@brennennestvogel3983 22 дня назад
I wonder if having alternating high and low skeletons could be interesting. It would give you a chance to dodge the projectiles, but you would have to be far enough away and move to the right skeleton first, and it might zone you. Alternatively, the skeletons could just be faster, though that seems less interesting.
@lordchipo
@lordchipo 27 дней назад
Yeah the skeletons from what I've found is the most useless power so far. The hitbox on the individual skeleton is so small already, and crouching just makes it do nothing.
@Renegade-re4vs
@Renegade-re4vs 24 дня назад
No, I think vecna is in a great place. Your ability to understand and juggle powers effectively takes a more nuanced way of thinking than just getting all 4 back on a shorter timer than other killers. Yes, he is a bit weak overall but not very, compared to other nuanced killers like Singularity. He also has the ability to snowball relatively well, which other nuanced killers aren't great at. The power level of the game overall is on the rise and I like to see where it all is going, especially when this is the new precedent being set. Compare the release of, say, dredge to that of Vecna, chucky or even the unknown. The game feels like it's in a better state to me, and I think a lot of people besides you agree.
@voltagespark7341
@voltagespark7341 26 дней назад
think the base cooldown should be 30 seconds for maychan, 35 seconds for fly, 40 seconds for skulls and slightly increase the hitbox and remove crouching, orb cooldown 45 seconds and keep the no speed reduction but revealed were you are behinds walls except for when in lockers
@DDAlexelA
@DDAlexelA 27 дней назад
I agree with everything that was said except the removing of the crouch dodge from skeletons. While playing Vecna in public matches, I found that its a lot more useful to aim the skeletons in the direction of where the survivor is running a tight loop, forcing them to stay crouched while you make distance around the tile. I definitely understand how much it sucks missing the spell and waiting the long cooldown, though. But on the flip side of that, if you make it so you can't crouch them and they are summoned in a group of 4-5 that does damage on contact, you just have stronger artist crows that don't require the precondition of "crow infested", or whatever the game calls that status.
@ScottJund
@ScottJund 27 дней назад
i guess im going off my opinion of how stupidly easy they were to dodge just by looking at them and not crouching
@iheartblock3792
@iheartblock3792 27 дней назад
@@ScottJundI think the crouch thing is good if they were faster, right now they’re in an awkward middle state where they’re slow enough to be easily crouched under.
@dakota9821
@dakota9821 27 дней назад
Agreed. Especially if the cooldown gets shortened.
@DDAlexelA
@DDAlexelA 27 дней назад
@@ScottJund Thats fair and I admit to doing that on the survivor side a few times. I'm also certain I didn't play Vecna as much as you probably did, so my opinion may change once I have the chance to play him more. Either way, I'm just glad that he's fun on both sides.
@brad1426
@brad1426 27 дней назад
@@iheartblock3792 This is perfect imo, I don't mind the crouch, but maybe make it so that someone actually has to snap to do it rather than have the skeletons telegraph the attack so much.
@a_friendly_guy7629
@a_friendly_guy7629 27 дней назад
I’d like a pizza with bacon, ham, cheddar cheese, stuffed crust, mozzarella sauce pls thank you no I don’t want the receipt alright yeah have a good day
@GILTSPARTA
@GILTSPARTA 27 дней назад
Awesome
@nickphaux
@nickphaux 27 дней назад
Take the ham off and we have a MEAL 😩😩🔥🔥🙏
@notsobitchin
@notsobitchin 27 дней назад
Take the ham, cheddar cheese, stuffed crust, mozerella sauce, and bread off and you don't have a meal 😋😋😍🍴
@itzYonko
@itzYonko 27 дней назад
You're about to be my whole meal 😋​@@nickphaux
@Pika-ck7ww
@Pika-ck7ww 27 дней назад
you missed pineapple
@freefallfirebat4218
@freefallfirebat4218 26 дней назад
Maybe this is stupid and definitely would be harder to add but what if the cooldowns stay the same at the start but for each first hook on a survivor you would gain lvls in increments of 5 to keep with a dnd theme. So you start at lvl 1 with 0 cooldowns reduction then lvl 5 would be 50%, lvl10 100%, lvl 15 150%, and lvl20 200%! It might help with tunneling by instead of punishing it, making it better to get each survivor. I know lore wise I’m guessing a high lvl caster would already be max lvl but I thought this could be fun lmk what you guys think :)
@garamoth97
@garamoth97 26 дней назад
I think rather than just reducing the CD of all spells each spell should instead have its own unique CD length rather than 50s on all of them. As examples not to be taken seriously you could do 15s on Mage Hand, 25s on Flight of the Damned, 30s on Orb and 40s on Flight. By having unique CD’s you can then attune their CD’s according to if one of the powers is disproportionate in strength.
@fusecrew7457
@fusecrew7457 27 дней назад
About mage hand, if they have the boots it basically makes it useless cause they get haste even if you barely slow down it basically mitigates it right?
@PigGuy2301
@PigGuy2301 27 дней назад
I think the haste is the only unfair "counter" the magic items have. The other ones simply give you information, which is fine, but the mage hand one gives you haste for some reason. Either remove the haste or lower it. I know the orb disables these items (which should also disable the rare d20 items but they don"t) but your orb might not be off cooldown when chasing someone.
@larsliamvilhelm
@larsliamvilhelm 27 дней назад
@@PigGuy2301 I mean hitting a 5% chance on an item should give you a pretty decent buff that can't just be completely circumvented by the killer.
@dakota9821
@dakota9821 27 дней назад
@@PigGuy2301 The magic items are supposed to help you against the power they are tied to. What other buff would help against mage hand? Half of it's effect is already useless; Being able to see what pallet mage hand is used on is worthless, because the only time you care is when he's CHASING YOU and you can see it with your eyes already. You sound just like the players scott describes in the video; Doesn't use the power correctly then cries it sucks.
@O__OXP
@O__OXP 23 дня назад
Skeletons is valuable when chasing a survivor to a vault. If you cast it right, you can completely deny the vault or force a hit
@DaMarco13113
@DaMarco13113 26 дней назад
What about a change for the skeleton attack being that it has dropoff after firing? You can still duck if he shoots it up close, but because it spreads out like a shotgun the further away you shoot it from, it would be cool to guarantee some long range shots with it if you aim it properly without it being too hard to dodge if the survivor catches on!
@mmkanashiro
@mmkanashiro 27 дней назад
they could make an addon that when you hit a suvivor that was marked by the ball you reduce the cooldown of his powers
@DunoPriv
@DunoPriv 26 дней назад
I think an interesting change for the skeletons would be that at least some of the skeletons are always near the ground (for example the side ones) which allows for uncrouchable shots but it's more difficult.
@typervader
@typervader 26 дней назад
A buff idea i had for mage hand, its let it be used on gens/walls to break them after 3 seconds, like his ir addon. Doing this will lower its CD by half of course. This would give it more ulitiy and let him do more without buffing the chase portion.
@Finalshadic
@Finalshadic 26 дней назад
I'd love if you part of the skeletons could be crouched, but only a part of them. For example, the center and outside ones are crouchable, but the other two hit even if you do.
@neonightshade1
@neonightshade1 26 дней назад
What if? Using his other spells reduced cooldown on spells already on cooldown? (Minus fly)
@thewickedtim
@thewickedtim 27 дней назад
Solid suggestions from vile fog whisperer Scott
@lukerode4093
@lukerode4093 26 дней назад
I know that it's not gonna happen, but I thought that if you had 2 ability's on cooldown then the cooldown gets faster, 3 and even faster and if you are using all 4 then that would be the fastest( in theory your first cooldown would be up by the time you got to the 4th one, but if you are cycling cooldown correctly you are rewarded for it rather than just spamming one spell)
@nelprincipe
@nelprincipe 27 дней назад
Sounds like he would benefit from a Stored Charge system. Regarche 1 spell slot every 12 seconds and he could store up to 2 spell slots. Using a spell would consume a spell slot.
@MrJP6389
@MrJP6389 27 дней назад
Coming into this video i was ready to completely disagree with your takes but after watching i can say i completely agree with every change. Honestly my biggest problem with this killer is the cooldowns. They heavy punishs you if you make a mistake which makes learning him extremely frustrating and not fun. Mage hand for example I mess up the timing so much when trying to pick up pallets and it always lead to me getting stun by said pallet and having a 50sec cooldown. It just too punishing.
@KageJason
@KageJason 27 дней назад
What about the two vecna items on survivor end? Do you think they're too strong, too weak?
@mouthwide0pen
@mouthwide0pen 27 дней назад
The eye and hand? They're just *funny*.
@elijahcurtis1751
@elijahcurtis1751 27 дней назад
Maybe the Iri change could be that the Skeletons spawn much farther away, like mabye 10 to 15 meters but they run towards the killer, and mabye tighten the cone of them
@requ1emYBA
@requ1emYBA 27 дней назад
BHVR: best we can do is a 5-6 second reduction in cooldowns and remove the slowdown
@legacyrxt7570
@legacyrxt7570 26 дней назад
15 second cooldowns are way too fucking fast
@requ1emYBA
@requ1emYBA 26 дней назад
@@legacyrxt7570 15-20 seconds for a power that at best gets you a 50/50 instead of a guaranteed hit is better.
@Mickeymouse7727
@Mickeymouse7727 26 дней назад
Also can't the survivors hear when you are casting flight of the damned? So they can just instantly crouch when they hear The Sound?
@ravecat
@ravecat 26 дней назад
Crouching skeletons still kills loops when used precisely
@gianlucaprivitelli2257
@gianlucaprivitelli2257 27 дней назад
i don't think the cooldown should be much less, it incentivizes people using multiple different spells instead of spamming the same spell every 15 seconds
@patox1126
@patox1126 26 дней назад
Exactly thank you Scott. Mage hand is literally his best spell. So many ppl dont fcking know how to use it and then get backfired by it bcs they used it in wrong way and then say its useless bruh. To the pulling pallet as somebody is dropping it 50/50 I also wanna add that you can also fake doing the cast encouraging even more mind games. From my way what I found out Mage hand's each use has differnt uses on different loop: Really short loop that are looped in less then 3 sec or so are better to just block, medium and long loops are best to pull the pallet as survivor is dropping it and long loops are good to pull a pallet that was already dropped. Obviously there are some exceptions to each of these loops but that the gist lul Also about the Hand rasing the pallet faster addon base kit could you explain to me why? And forgive me if I dont get this but i never used that addon for one main reason. The hand already pulls the pallet pretty quickly and addon doing that quicker feels to me like "If I raised the a pallet quicker doesnt the Survivor get the prompt to pull the pallet quicker as well?" That was my main reason to dont use it bcs i was afraid it could acually benefit survivor in some cases more. Do you feel that this possibility can happen with that?
@itsthatguyagain
@itsthatguyagain 26 дней назад
Honestly I think the only reason why the cooldown is so long is because they want people to be using a multitude of skills and not just spamming 1 of the 4 skills, It could be interesting to have all the skills cooldown speed up if every skill is on cooldown or every other skill gets like 5 seconds faster when a different skill is used
@TheOnlyChoy
@TheOnlyChoy 27 дней назад
Hens showed me what for yesterday with Flight of the Damned. If you predict a vault at a window/pallet it’s a guaranteed it.
@Name-ql7jf
@Name-ql7jf 27 дней назад
Hey Choy! Mind elaborating a little? I’m not using that power very effectively at the moment
@gamingmaster6377
@gamingmaster6377 27 дней назад
@@Name-ql7jf Otzdarva alt bot account trying to double up on the bloodpoints? not cool man
@Name-ql7jf
@Name-ql7jf 27 дней назад
@@gamingmaster6377 ohhhhhh I remember you. The one with the clearly racist profile pic who trolls dbd comments.
@TheOnlyChoy
@TheOnlyChoy 27 дней назад
@@Name-ql7jfFlight of the Damned can normally be crouched but if the survivor is in a vault animation they always get hit by it. The timing is just really hard to get used to.
@jacobharper9236
@jacobharper9236 26 дней назад
Use it like huntress or xeno or artist to hit during vault animation ​@Name-ql7jf
@lindseyemberton5286
@lindseyemberton5286 27 дней назад
I'm not a killer main, so can someone explain why the killer would want to put pallets back up? Seems like that would only benefit survivors. I do like how the hands hold the pallet up.
@howardszabo2238
@howardszabo2238 24 дня назад
Although I agree the cooldown needs to be reduced Scott I think that maybe like 30 seconds or 25 seconds would be better. Having a short cooldown kinda encourages the killer to be a sorta one spell Andy of whichever their fave is. Having a longer means that the killer will need to adapt more. It becomes "How can I use the spells I have to win this chase" Rather than "I need to wait 15 seconds for mage hand again."
@Elutai
@Elutai 26 дней назад
i agree with not being able to crouch the crows but if theyre artist crow type speed (which it seems they are) then hell no
@tylerbeisbier2499
@tylerbeisbier2499 26 дней назад
My dream is them making the purple add ons change the power completely taking inspiration from other dnd objects and spells i.e. changing mage hand to bigbys hand to block windows or making dispelling orb a scrying orb to make it a stationary turret that reveals survivors. You could turn the skeletons into crawling claws that move faster at a lower hitbox but spawn less of them and make flight jump or teleport. But I know that won't happen.
@ryan5412
@ryan5412 27 дней назад
I would like to see the power cooldown decrease on successful use of other powers. Ex: Flight of dame hit takes 15s off other powers, Entering chase after fly takes off 5s, hitting survivor with dispel also 5s, Hit shortly after using mage hand 15s. overall cooldown should be lower yes but instead of 20s maybe 35~40s plus the above suggestion
@PackproYT
@PackproYT 26 дней назад
wait do they not have bots int PTB? i the old dc symbol on first surviour
@billybyrns2557
@billybyrns2557 26 дней назад
all of these changes are great, but i think the skeletons should just be faster to launch, and/or have longer hitboxes, while not slowing you down, so the fact that they have to crouch means more in a chase. still allows for survivor counter-input, but killer still gains something from it.
@bobatehfettz6255
@bobatehfettz6255 26 дней назад
I would love these changes. It would make him feel less clunky and goofy.
@PhoeniXXTalon
@PhoeniXXTalon 27 дней назад
as an artist main i hate the skeleton crow things lollll im so used to lining up shots like artist and i just miss every time bc im using it like 1 projectile but thats a skill issue i think they need to either be closer together with the hitboxes or not crouchable (not both tho)
@VaderTheWhite
@VaderTheWhite 24 дня назад
[Points to the anti-Mage Hand items giving 7% haste]
@cookiecreep9204
@cookiecreep9204 27 дней назад
I'll be honest, with what are not a very high level spells, I just have no idea why they have long cooldowns at all. Is mage hand supposed to be a high level spell?
@Zoulz666
@Zoulz666 27 дней назад
I feel like flying being cancelled after a vault is good, because then there is counterplay to it. Otherwise Vecna will most certainly always catch up with you. Now if you make it to a vault you may escape. I do think they should make the cooldown after the flying shorter though.
@Bunbunnyny
@Bunbunnyny 25 дней назад
I generally agree with what you said about not making guaranteed hits, but I disagree that the cooldowns need to be 15 seconds long. If you’re frequently using your abilities as it is on PTB, with the rate that cooldowns come back you’re getting an ability off cooldown every 10-ish seconds. Maybe the cooldowns could be a little shorter, but if every cooldown is 15 seconds long then you’re just getting hit with 12 abilities within a 30 second period and that’s going to be obnoxiously oppressive.
@Mickeymouse7727
@Mickeymouse7727 26 дней назад
The fact that they have an ad on making those skeletons go lower shows that they are insistent on being able to duck under them as being a good gameplay. For some reason.
@thunderbeast7363
@thunderbeast7363 27 дней назад
Can you use mage hand to block a pallet for a pallet save?
@ScottJund
@ScottJund 27 дней назад
no
@thunderbeast7363
@thunderbeast7363 27 дней назад
@@ScottJund like can the survivors still throw it when you do or does it not block it long enough?
@larsliamvilhelm
@larsliamvilhelm 27 дней назад
@@thunderbeast7363 It doesn't block it long enough. Maybe if you have 5 stacks of Fire Up though.
@gibranalvarado1269
@gibranalvarado1269 27 дней назад
Flight of the damned is actually pretty useful even when survivors crouch under it, actually I wanted them to. I was able to use it at shack pretty effectively, you aim it to cut them off , zoning them so they take it wide and crouch. This allowed me to catch up and have mage hand ready to pick up shack pallet and get a hit almost always
@xykane
@xykane 26 дней назад
This is 100% not gonna work against a good survivor, sorry to rain on ur parade. Especially at shack thats just mistakes on their end.
@rileyp1506
@rileyp1506 27 дней назад
I think Mage Hand is so short that it allows survivors to continue another loop, adding another second to the standing block and maybe 3 second block when you lift the pallet
@CaptToilet
@CaptToilet 27 дней назад
Something needs done otherwise just get rid of the holding part and just have it lift pallets up. That is the best way to use that spell at the moment.
@simp4kate_denson639
@simp4kate_denson639 27 дней назад
I feel the ghost attack shouldn't have a delay, it has such a build up before it even shoots
@trtl1083
@trtl1083 27 дней назад
I YEARN FOR SCOTT UPLOADS
@frankierosario6981
@frankierosario6981 27 дней назад
I want them to make his .5 seconds until he can attack again from flying basekit and then buff said add on to .6 seconds of recovery there’s no need for a 3.5 second wait time there would still be a wait but it wouldn’t take 3 eons
@TylerTheLoser_
@TylerTheLoser_ 26 дней назад
Been playing a lot of Vecna as well. Much good input in this video. Instead of a flat cooldown reduction for all powers, I'd prefer a slight cooldown reduction across the board (all powers 50s -> ~35), and then have the 5 sec cooldown reduction per basic attack add-on be base-kit, BUT increase the reduction per hit to 10 secs. This would make it so that Vecna doesn't feel spammy and one-dimensional in using each of his tools. I think it'd be a little lame if Vecna could rely on Mage Hand every 15 secs as opposed to being forced to use another power to overcome the situation . It'd also make precise power usage feel more rewarding IMO. Spot-on w/ the Fly suggestions. Mage Hand 50% base-kit is also exactly what I was thinking. Instead of uncrouchable skeletons, what I had in mind was making them just a little thicker to make them a bit harder to dodge. I found that frequently survivors wouldn't even crouch, because they never had to. The gaps in between each skeleton feel super big. Vecna already needs to be really close to have a chance of hitting this to the point where it often feels less effective than a basic attack. I thinking making them a little thicker would make it feel equally as dangerous as Mage Hand at loops. Orb suggestions are pretty thoughtful actually. I personally figured that having the faster Orb add-on be basekit and slicing the cooldown in half would be enough, but I like your suggestions a lot more here.
@atinybard6594
@atinybard6594 27 дней назад
IMO its gonna take a minute for everyone to figure it out, but picking a dropped pallet up while walking through it for a hit, is much much easier to pull off than holding an upright pallet is place and getting the timing correct for shorter loops. God pallets, its GOATed either way. But you're right, lifting a dropped pallet with a good read gets you a hit almost every time.
@doctorrogue1923
@doctorrogue1923 25 дней назад
why does the flight of the damned trail become cyan occasionally? (Like at 11:15)
@maxomega3
@maxomega3 27 дней назад
unrelated but how did the bill get injured by the locker at 7:00
@7h44ij9z781w
@7h44ij9z781w 27 дней назад
3:22 there are no bots in the ptb?
@pukerat7562
@pukerat7562 26 дней назад
Making the skeletons uncrouchable would be fucking miserable to go against.
@spiritupgrades
@spiritupgrades 26 дней назад
0:44 You forgot to put Blight with both iri add-ons & back rev billys in that list
@mateuscosta9402
@mateuscosta9402 27 дней назад
they could either do the balance as scott sugested in the video to make him feel less sluggish or they could buff him to be more opressive overall but also buff the magic items the survs use. i like the second option better since the magic items right now feel like just a side thing that aren't really required, i'd rather if the items were important like the EMP are important when facing the singularity
@LynxRecruit
@LynxRecruit 27 дней назад
My honest opinion is that Vecna should have his speed penalty duration all around reduced, not massively obviously. A small tweak would go a long way, cause being slowed down to a snails pace for about 1 second feels awkward and clunky, this is also a thing with the skeletons albeit to a degree I can understand. I think if it is a 1 second speed penalty, reducing it to around… 0.65 or 0.75 seconds would feel a bit better until they feel comfortable to make bigger changes. The skeletons however I think either their spread adjusted or their speed ramp up time increased, because the skeletons take so long to shoot out that even if you fixed the crouch avoiding them is almost a non issue. So they should either increase the hitbox width by a small amount or decrease how much the skeletons spread to make dodging inbetween them a little tighter and riskier.
@dylanmartindale9151
@dylanmartindale9151 27 дней назад
Could you do an experiment were play kill your friends and have them not duck the skeletons? I’d like to see how strong/avoidable that would feel.
@zackattack5803
@zackattack5803 26 дней назад
I have a question that I think Scott, one of the great minds of DBD, could weigh in on in a well thought out manner; how many more unique powers exist? What i mean by this is that there seems to be more killer powers being made that function nearly the same with very slight changes. One of the main culprits with DLC killers is object penetration. Doctor toyed with the idea back during his release eons ago, but since the release of PH, we've had the Artist, the Unknown to a certain degree, and now Vecna. And I am dumbing things down cause comment length, but they all have an ability that does the same thing, and ultimately artists is the best, and using any other form of it is purly playstyle preference and not a new concept. If you can describe a power as "its x killers move except..." its not a new move. So to move back to my question; what original abilities can you think of that havent been explored yet?
@spiritupgrades
@spiritupgrades 26 дней назад
3:08 Levitation that's not flight If it were an actual flight, we would be flying up to the second-story levels We can fly up through the vat in the game we could fly up to the second layer of Erie of crows we could fly after being holed in RPD
@gcelite36
@gcelite36 27 дней назад
Well good thing it's only the PTB. They've never put bad changes from the PTB into the main gain right?
@killmaim4
@killmaim4 27 дней назад
tbh i feel like 15 seconds or so would be a little too much, 30 or so seconds seem like a good balance between incentivizing not using the same spell over and over but not making you wait forever for them
@friedchickenchessemilos2687
@friedchickenchessemilos2687 27 дней назад
Smott always doing the best takes 💯💯
@BigLadle99
@BigLadle99 26 дней назад
The sphere seems like the most useless at a glance, perhaps having survivors inside of the sphere could lower your cooldown on your other spells at a quicker rate?
@tcj227
@tcj227 24 дня назад
Can anyone confirm if Iron Maiden works with the locker teleportation?
@DDPMonster
@DDPMonster 27 дней назад
Also, if being able to hit a survivor even when they are crouching is broken, then why is there an add on that allows it?
@John-rl1fv
@John-rl1fv 26 дней назад
I actually agree with all of these changes, good job Scott! Normally you just cry "bad design" , but your ideas this time are really good. Cheers!
@gavinwedgeman7905
@gavinwedgeman7905 26 дней назад
How about they add D20's to his powers 1: picks up the pallet and you get a big slow down 2 - 10 same effect as now 11 - 19 less slow down 20 always breaks the pallet (if it's up it can drop it then smash it) Same concept for the other abilities
@leifanderson3487
@leifanderson3487 27 дней назад
Not sure what his lore is, but I'd be down if hooks reset his cooldowns.
@cryhavoc1658
@cryhavoc1658 26 дней назад
You can't fly an extended distance over a pallet for the same reasons they nerfed chucky's scamper, why wesker can only single bound thru a window, why Blight doesn't continue lethal rushes after breaking pallets, etc. That'd basically give Vecna the Nurses teleport over pallets and make counter play ridiculous.
@ScottJund
@ScottJund 26 дней назад
No it wouldnt. you drastically slow down after stopping fly. Chucky isnt slowed down whatsoever
@xLWxPhantom
@xLWxPhantom 27 дней назад
If they just reduce cooldowns, slightly buff flight of the damned and buff some add ons slightly I think he'd be fine
@Ghosta085
@Ghosta085 27 дней назад
Ok but if you cannot crouch the skulls how is it not a significantly better version of pyramid head m2 or artist m2? i think if you want to make it undodgable you have to reduce the amount of skulls so its actually dodgeable at loops. its like asking survivors to dodge doctor m2 consistently.
@dadrako1581
@dadrako1581 27 дней назад
Hey Scott. The most powerful use of mage hand is to cast it directly before the pallet is thrown. The slowdown in the survivor is about the same for on you allowing you to walk through and hit them and they don’t make even 5 ft if distance. So i would disagree on buffing mage hand it just requires a lot of skill to use.
@ScottJund
@ScottJund 27 дней назад
??? what video did you watch
@literallyalois2966
@literallyalois2966 27 дней назад
Me playing Vecna: "I'VE GOT FRIENDS ON THE OTHER SIDE....."
@mythmage8231
@mythmage8231 26 дней назад
Personally, I just want Mage Hand to be more versatile. Give it other interesting mechanics, like blocking a locker (which would be useful, since Hand of Vecna is insane), blocking a generator for 2 seconds to prevent it from being popped in your face, picking up a survivor from far away to avoid a save, SOMETHING to make it useful in multiple niche scenarios, instead of just a few. Give it a reason to exist other than "Flight of the Damned is on cooldown"
@jokere9880
@jokere9880 26 дней назад
3:23 why is there an actual DC icon?
@sherif7491
@sherif7491 27 дней назад
For ur first argument about the survivor side he wouldn't be like chucky since they give survivors multiple magic objects that give u multiple effects
@duhstin
@duhstin 27 дней назад
Oh “Mage Hand.” I was like, who is May-chan?
@misanthropicworld6958
@misanthropicworld6958 27 дней назад
100% agree with these changes
@Kiseichuwu
@Kiseichuwu 27 дней назад
i think i agree with everything except the skeletons. Maybe im wrong, but it just seems like it would be too easy to get hit upclose if you couldnt crouch them
@PigGuy2301
@PigGuy2301 27 дней назад
I think being able to simply press ctrl after you hear him cast skelies is just too easy of a counter. It forces the survivors to slow down, sure, but if I wanted to slow down survs I would play clown. The skelies do go off in a shotgun cone shape, so they are somewhat easy to dodge if you can find an opening. I do see your point though, last thing we want is artist 2.0. It's a difficult thing to balance I think. It should be noted that the magical item tied with the skelies lets you see their aura so you can more easily dodge them, but this requires you getting this item of course.
@ScottJund
@ScottJund 27 дней назад
you cant really hit up close, they spawn decently far in front of you
@Kiseichuwu
@Kiseichuwu 27 дней назад
@@ScottJund but they seem to have a hitbox behind themselves too. (i remember seeing it on an Otz vid so i went back to check. On his 34 min long vid at 7:50). That might just be a bug though
@Kiseichuwu
@Kiseichuwu 27 дней назад
@@PigGuy2301 oh no, i 100% agree that the current counterplay is silly and far too lenient. I just dont know if it would be too punishing without it ? idk tbh
@xykane
@xykane 26 дней назад
Hey guys vecna here today im gonna talk about scott
@greenbowers8330
@greenbowers8330 27 дней назад
I agree with most of the stuff in the video (also commenting to try and combat shitty youtube algorhythm.) I would buff Dispelling Sphere by making it so survivors affected by the dispel effect are also oblivious, kinda like casting the nondetection spell. It rewards crossmap orb hits by letting you sneak up on them a bit better
@Joeysworldtour315
@Joeysworldtour315 27 дней назад
How exactly was Chucky OP? He had a 58 % killrate with a 7 % pickrate and now he got nerfed with both his flick and scamper.
@ScottJund
@ScottJund 27 дней назад
when did i say he was op
@dusty0559
@dusty0559 27 дней назад
I would love to see addons that completely remove one spell and instead buff another. Like imagine removing the orb entirely, and instead mage hand has no cooldown. Would be cool.
@jayyh_01
@jayyh_01 26 дней назад
i was going to agree that the skulls shouldnt be crouchable is a hot take, but fuck did you raise a good point
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