Just realised its "Power unit CHANGE" and not "Power unit CHARGE" for the Lepic's skill augment. My bad there, read it as charge all along until now. Build alternative (17 - 18 shots) for the one shot build: imgur.com/a/aGLdwJS You can hit 17 shots with max mp gold component compared to 15 (build in video) but you lose a little in the burst damage aspect. Same polarities used, no extra catalysts needed. This build also gets the job done in bursting down bosses, you can go with whichever you find more comfortable. As for 18 shots, you would need to get the timing right on your first overkill shot landing and mp recovery out of combat Weapon buffing build updated (For Gluttony): imgur.com/a/C2hilU3 Don't have to change any polarities whatsoever. With all HP components and HP substat on aux power, you will have about 23k HP and decent chill resistance when paired with a chill resistance sensor. There is no need to max focus on fire as our damage will be mainly coming from our weapon. This makes it really comfortable to use when fighting Gluttony. As for running selective MP recovery it buffs MP regeneration in combat, which allows you to constantly spam your power unit change ability. However, you will need an MP recovery in combat substat roll.
Loving the descriptions of why and how you use things and they work together. definitely gonna use this to slowly build into my lepic as I level him amongst others. Great video!
I like to build my chars what they are good and and nothing else. Ult Bunny for mobbing speedrunning. Full power 2k HP 17 shots ult lepic for solo bossing. Gley for group bosses. ez clap book closed.
I left 3 crit modules there as you will also be using your 1st skill to have constant burning procs on the enemy itself. When you apply burning the burning effect on the enemy with your 1st and 2nd skill, the burn can crit which synergizes very well with Enduring Legacy's fire resistance shred.
Secret Garden does'nt work on Lepic's 4th ability. One you switch to Lepic's 4th ability, the buff from Secret Garden disappears. I've tried to make Secret Garden work with my weapon buffing build as well but its not as good as Enduring Legacy. I'll probably make a video on it either this week or next week. Pretty disappointed with Secret Garden as I thought it would synergize well with Lepic.
@@DylanBufferman That's what I've always heard since the beginning of the game, that the secret garden combined with Lepic's ult. But apparently they were wrong. So I will continue with my lasting legacy
I feel like I'm being trolled. Do these build not work in public, my weapons are stronger than yours and reactor as well but I'm not one shooting bosses 😢 Are you one shooting Normal mode boss or Hard mode 😅
@@eztheriumz9799 Hi there, if you run colossus battles solo the bosses spawn with 1x player health multiplier. If you run a group colossus battle, other people will have to match your burst damage if you want to 1 phase the boss as now the boss has 4x player health multiplier. I’ve explained this in the video as well, more players in mission = higher HP on boss so you cant one shot the boss alone. This is pretty much the same for any other Lepic builds out there.
@@leric666 Its the farming build that I’ve shown in the video which uses increased efficiency. You can do the hagios dune base farm faster without the increased efficiency module as the non augmented overkill shoots faster, however u will have to wait for your ultimate’s cooldown.
@@lunarezlycablood1838 Hi there, I opted for Stim Accelerant in my weapon buffing build as that build is not very heavy reliant on mana as compared to Lepic’s one shot build. With a max MP substat and MP regen in combat on your components, it is enough mana to spam your 2nd ability to buff your weapon. I haven faced any issues so far keeping it on 100% uptime. If you did not manage to roll a max MP and MP regen in combat for components, the blue increased HP mod may be better.
@@DylanBufferman thank for answering. I was just wondering if the MP lost would affect Overkill shot numbers a bit since the build can use both weapons and Overkill. 16% hp generally translate to around 500-600 hp which I feel doesn't add much anyway. I guess it's up to players preference if they think 500ish hp is worth 1 more shot on Overkill (on build that doesn't rely purely on Overkill...come to think of it) I suppose.
@@lunarezlycablood1838 ah I see, for my weapon buffing build I mostly built it around Lepic's 2nd ability and did'nt really put much regard into Overkill. When I run the build, the only abilities I use are his 1st and 2nd abilities as I purely rely on Weapon and 1st skill DPS. You make a point that this build also can utilize Overkill as well due to 3 Crit mods. If we take Overkill into account, it may be best to only use it when the Colossus is in a Immobolized state as you get a huge skill power buff when you proc Dangerous Ambush in that scenario which justifies the huge MP consumption. There will be a need to manage your mana though regardless you run Stim Accelerant or the Increased HP mod. One drawback of using Overkill as well on the weapon buffing build is that Lepic's 2nd ability no longer buffs skill power due to Power Unit Change augment, thus you may see lesser numbers. More testing would need to be done to see if is it worth it to use Overkill to do DPS as well or is it better to just spam 2nd skill and rely on gun DPS entirely.
My new microphone just came today after I made this video yesterday 😅. Hopefully my next video will have much better sound quality compared to this as I have been using a nameless brand headphone microphone. Sorry for the poor voice sound quality!