Victoria 3, a recent release by Paradox Interactive, is one of many games in their catalogue seeking to simulate a period of history, but where does the framework of that simulation come from? What understand of history is Victoria built on? What does it impart? And most importantly, how might we dissect it further?
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My further links:
Twitter (If this still matters, lol):
/ krosencreutz
Patreon:
/ rosencreutz
Other Victoria Video:
• Victoria 3 and the "Re...
AAR:
forum.paradoxplaza.com/forum/...
BASEBALL:
steamcommunity.com/sharedfile...
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Links to sources:
Opium wars guy:
ces.fas.harvard.edu/uploads/f...
Slavonic, Keep
www.jstor.org/stable/4212032
Slavic review, Wildman
www.jstor.org/stable/2497861
Dev diary #33
forum.paradoxplaza.com/forum/...
Devs on superconfed:
/ is5txg9
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Intro 00:00
Historiography 05:23
Tutorial skip 09:14
Victoria and its lens 18:07
Lens through Mechanics 25:26
A Question of Intent 30:43
Conclusion 33:09
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there is a secret hidden in this video c:
11 июл 2024