The way to do Duke is like demolition man. Completely unapologetic fish out of water frozen in time and reawakened in a dystopian utopia where people think he's a caveman.
I love how Duke manages to perfectly time his pissing so that when he unzips his fly he doesn't waste even a millisecond and the piss comes flyin out. It's a dangerous game he's playing
@@mikolajmrz I'm confused why he's unzip his pants if it's coming out of his eyes. Perhaps the zipping noise is actually a little muscle he squeezes in his head bit it sounds loud because it's right next to his ears.
I think the EDF soldier stuff is far from soulless, considering they're really infected soldiers. I think they're pretty scary with how they scream and with the heads coming alive on their own sometimes. It's kinda like Resi 4 mixed with The Thing and Half Life.
i agree, they probably were used like the lizard commandos in duke 3d (the more weaker enemies that get used the most) the only reason why they make up the most of the enemies you face is because most of the levels barely have enemies in them, plus they weren't finished with a lot of the alien enemies
@@DenkyManner They aren't just standard dudes in dark clothes. They're also weird aliens that do a bunch of things. They also clearly weren't gonna be the only enemy. Most of the other enemies are fully modeled and made, just not placed in the maps.
That interplay between talking about how Duke is crude and impossible in 2022 while also cracking himself up saying crude things while doing a Duke impression
I can't get over how Postal 2 this build is. Made on the same engine, NPCs use the same placeholder walk cycles, you can piss on and dismember people. I think some of the women's face textures are the same. And I recognize that default green pustule texture from goofing around in UnrealEd. Oh my god. Somebody. Somebody needs to import DNF 2001 into Postal 2.
to make duke really relevent is to comment on action movies from the past 10 years. or do alot of "expendables" stuff since that franchise is 80s / 90s action stars all together again. Duke has always been a parody of 80s action movies from his look to 80% of all quotes are from an action movie.
the problem is that, not many "modern" action movies chime with Duke today. like I can't imagine Duke quoting Steven Seagal, but i can totally picture him doing Kurt Russell stuff. if Duke got inspired by Van Damme, Snipes, Tom Cruise, a little Travolta and Stallone, with a smidge of Bruce Willis, Brosnan and Harrison Ford and Eastwood... maybe actually there IS a lot of 90's movies which Duke could derive from, but this is 2022 now, 90's movies aren't really a thing today and with today's action movie stars... bruh Dwayne the Duke Johnson is here
The three engines are quake engine, quake 2 engine, and unreal engine 1. The final game is an extremely heavily modified unreal engine 1. Online sources that say it's unreal 2.5 are incorrect. They just updated unreal engine (1) to the level of unreal 2.5 visually. The people who worked on this game are actual mad scientists. There's a lot of assets in this build that seem straight ported from quake 2 also. Many hand animations are vertex animated instead of bone animated, complete with the mdl/mdl2 (quake/quake 2 animated mesh) floating point precision errors that cause wobbling verts. Especially noticable on the hand in the tripmine animations. For some reason they didn't reexport from their original files, they just converted mdl/mdl2 to unreal
That’s interesting! I noticed some of that classic Q2 vertex wobble and I was curious what they did to have that happen in UE1. So they probably just imported assets from the Q2 builds directly without properly reworking them for UE1?
@@tycho7006 yeah that would be my guess, unless they were hand doing vertex animation instead of having a proper rig prior to export to mdl format. But that's way too insane. Skeletal rigs were standard workflow for games that used vertex animation even though the bones and skinning data is discarded when baking to vertex animation.
Also Dookie is a parody of 80s action heroes, and he's funny within a serious world. The image everyone got from Forever is not Duke, it's really not hard to make a new game without "taking the piss" out of what is already taking the piss.
1000% correct, people only shit on duke because of dnf 2011, plus duke is the embodiment everything our political overlords hate, a straight white american male who loves kicking alien ass almost as much as he loves women and his country
@@whiteydiamond Sorry, iwas commenting as I watched the video because I kept hearing new things I wanted to talk about. Nothing I need to simmer down about
28:27 vinny didn't notice that the bullets went through the cushion. Bullet Pen being a pretty big deal and cool feature 20 years ago. Still is, really
I say that even if Duke Nukem Forever had to come back in 2002-2003, it really wouldn't have mattered if it was a bit "dated" because at the very minimum *the franchise would have lived for another sequel,* and Duke 5 could have ripped off the many post-Halo FPS without looking like it was behind the curve. As for what tone should the franchise take if it was to come back it's hard to say, I agree with Vinny about the problem with DNF 2011 being that entire world is a joke _but they almost never poke fun at Duke_ (only the "balls balls balls" bit from the DLC comes close). What really dates the humor of Duke Nukem is that it was all a parody of celebrity culture; Duke is based on the action heroes from the 80s and 90s like Arnold Schartzenegger, Bruce Willis, Mel Gibson, etc., people who were badasses in movies but also did the occasional bomb and in the real world their personal lives were surrounded with scandal (all things worth laughing at). Nowadays celebrity drama is more trite and vapid than it is funny (remember Will Smith at the Oscars?), and current action heroes like Keanu Reeves, John Cena and The Rock have a more sanitized image both inside and outside their movies. Also why John Cena playing Duke Nukem in a Micheal Bay-directed movie would make no sense; *Duke became the very thing it was making fun of*
i feel like duke nukem could benefit from playing into the "rule of cool" more than crude humor, which would make it feel childish like it has in the past. but if we're talking like, duke ejects himself from his bike and uses a jetpack to get in position to blow up a giant alien ship before landing back on his bike and sliding under the falling debris, i think that would be more timeless.
2011 forever has made people think duke has always been about that kind of humor when really it's just a badass dude saving the world from global threats, George Broussard intended for Duke to be a "serious character in a serious world". 3D had only 1 adult club and because people forget about 3D after the first 2 levels it led to forever 2011, thank Triptych or Gearbox for the writing there
I believe the enemies all being human is def placeholders, maybe to test human sized collision, or ai range, as it's easier to populate an unfinished world with the closest model detection to the player model
nah the story was about the villain Dr. Proton from Duke Nukem 1 returning with an army of genetically modified lobster-shaped parasites that turned people into monsters. the game was going to be darker than 3D overall
6:05 This is it, an actual view inside Harrison Ford's smoke leaf brain. Now, you may be thinking to yourself, "yeah, I could see that. A big, lavish penthouse suite under the Vegas floodboards that's perfect for ironically partying to that Han Solo song. But wait, why would Harrison Ford be thinking about a well-dressed dancer lady trapped in eternal, free-floating rotation in the center of a hot tub?". Well, you see, she's the internal gyroscope that he relies on while piloting his private plane and, unfortunately, it seems she's been in need of maintenance for at least several years now. I mean, just look at that posture, any safety inspector worth their salt could spot at LEAST 3 blatant wear and tear issues just at a glance and who knows how much more damage has been done under her hood
Can't wait for this game to get modded, fixed and patched so it becomes more playable and completed, as theres a few mods out there doing some of that.
The guy in the beginning stops walking if you get to his AI nodes before he does, so you just have to sorta let him walk through his stuff first. It's really odd
The EDF soldiers are not soulless at all. They're horrifying. Makes it clear that the game is a huge homage to John Carpenter's style. Escape from New York, The Thing..
Out of the Build engine shooters, I really want to see something with Blood. Blood is such a phenomenal Build FPS and the idea of a horror-trope shooter I could see done really well in a current gen FPS
@@Geferulf_TAS He has played and confirmed he had DNF as one of his oldest streams in his Turok Part 3 video. He also explained why he wouldnt upload it. Here's the proof with some footage at the 1:11:00 mark ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PIi5aEsNGcw.html
I thought I would never find something more revolting than Duki Nuki's stream of noodle pasta urine that secretes out of his eyes. But then I saw Paul Blart's Flesh Car.
I really do like what they are going for with duke nukem forever, now that the world is "safe" from A alien menace, this time earth has a military division to fight against any new invasion. As for Duke who is being considered as a hero for many (although there are some part of the population who doesnt agree with Duke be the hero) has his own mansion and museum dedicated to his feats. But this time he has to fight not only the aliens but also the infected EDF with a whole Half Life style of gameplay, i still think this could have worked even if some ideas may not have played smootly as intended.
if i was to pick a dev to handle a Duke Nukem game in 2022 it'd be Volition hands down. They've managed to do the whole saints row series with complete over the top and low brow humor without punching down pretty much at all. If any dev could keep the spirit of Duke without any of the problematic things that could accompany him it'd be them. I'd also suggest doing a whole Austin Powers kinda thing where Duke gets transported in time and play a bit of fish out of water thing.
such a pity, till this day I only found 2 Shadow Warrior reboots that somehow has a little bit old Duke Nukem vibes, especially Shadow Warrior 2013, and I am not much of a Serious Sam and Postal fan I was wondering if the Bulletstorm dev team or Flying Wild Hog studios take charge of Duke Nukem Forever, what could this game be like
I dunno if you'll see this vinny. But you might like a game called "Eat Lead: Return of Matt Hazard". It's a short shooter about a 90s FPS hero being pulled out of retirment for a new game, pokes a lot of fun at the genre, other genres, that the Doomguy/Duke Nukem/Blazkowicz style characters.
Just to keep thing a little more in perspective. Max Payne, Devil May Cry, Return to Wolfenstein, and GTA3 were just a few of the games released in 2001. I'm not quite sure, even fully fleshed out, this would have been as amazing as most people seem to think it would have been.
The only problem I have with Ion Fury so far is the fact that there is no quick melee button - at least you can quick swap to the baton, but you can't just hit a button to hit while keeping your current weapon equipped.
38:53 Holy shit, that's the same voice of the VOX text to speech in Half Life 1! I wonder what the actual voice package is called, probably wouldn't be able to use it anymore since it's so old.
They got textures/sprites, character movement and abilities, general aesthetic, gibs, etc. They just did not put in scripts to string the maps together.
It was very cool exploring the files and source code of this leak. An unofficial completion of the game would be cool, but it requires a well organised team with a significant budget (monetary or just an extreme passion for Duke). There's a huge amount of work that has to be done, even if you don't try to add more content than the bare minimum to make it playable. I think at this point it would probably make more sense to port it to UE4 (or 5) than to try to salvage all the legacy stuff that was a mess even back then. That, and also the knowledge of a more complete versions out there that *might* show up at some point is pretty demotivating.
I'm very glad that HarrisonFord.dnf was the first map Vinny ran, though slightly sad he didn't run Discoinferno i'm surprised he didn't speculate on why it was called that though, i think maybe it was an obtuse injoke about the waterfall scene in The Fugitive
I think the best way to be able to handle a modern Duke Nukem game, would be similar to the way Demolition Man was made. Society evolves to be more peaceful, so that when an old fashioned threat comes up, they'll need an old fashioned "hero" to solve it. That way they can use the "fish out of water" trope to build, or rather REbuild Duke's personality... which would make it SEEM like Duke had become a softer, more universally digestible character by the end of the story, when in fact it was all a facade and he makes an entire 180 back to his usual self just before he destroys the big baddies.
The test would be to play the build on a system from that age - Year 2001 ,An nvidia 210 or higher are way to powerful - About the power of nvidia 5200 would have been max gpu power those days unless they used sli-a Geforce 3 and 2 were sold then and and Ati 7500 +8500?
Next duke nukem game could do what postal did with the third game, they could acknowledge forever sucked and pretended it was like a dream or give it some other clever lore explanation as to why it never happened like that game's duke being a clone or cyborg sent to spy on the humans and how the real duke is much better than that.
a new DN game would either have to involve time travel with old duke meeting and taking the piss out of his DNF self or its just DN3D duke in his full glory. Hell just get the ion fury team or do another allstars episode like the world tour did.
When the old Gearbox Email starts getting fludded with DNF bug reports. PS: Imagine if that giant explosion crashing the game, it was the same with the booby trapped hangars in Half Life 1 and Half Life Alyx. *Headcrab jumps into lazer, explosion sound starts and immediatly loop the first few milliseconds, back to desktop. Barnacle spits pistol magazine, pistol magazine hits lazer, back to SteamVR home.* PPS: A massive difference between Duke and Postal, Postal is trying to be edgy and offensive, Duke simply is trying to be funny. Postal's fun is a byproduct of it's fuck everything attitude, kinda like South Park. Duke's edgyness is a byproduct of it's humour being based on stuff that was taking place during the 90's, being dark and salacious. So in a way, they are quite similar, yet, so different. This is why Postal can work while barelly even being updated, the point is to be edgy and offensive, something that's even easier to achieve now. Duke have to be reworked a bit, because he has the exact same problem Sonic has, he's trying to be cool, and the definition of cool is constantly changing, even more than the deffinition of funny, that he also is trying to be.