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Vlad and Isabella Von Carstein best start guide - Total war Warhammer 3 

Cultist of Khorne
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I share with you what I believe to be the best start for Isabella and Vlad Von Carstein in Immortal empires on legendary/very hard difficulty.
00:00 Intro
00:23 Turn 1
Attach heroes to the army, raise the dead, excluding the fell bats. Attack the first enemy army and, after winning, invest points in the hunger for Vlad and Isabela. Proceed to attack Eschen and occupy it. Demolish all military buildings, start constructing the gold mine, and initiate the upgrade for Castle Drakenhof. Recruit zombies, change the commandment for growth and reduced construction, recruit a Master Necromancer lord, research the Book of Arkhan technology, and engage in diplomacy. Offer to join the war against Ungrim's starting enemy in exchange for a non-aggression pact and some income. End the turn.
01:25 Turn 2
Raise some zombies, and with Isabela, launch an attack on Castle Templehof. Include the Necromancer lord in the battle to assist. The siege isn't challenging; you can either use the Crypt Ghouls to sneak in and capture the main point or engage in a melee grind with the enemy. Ensure to bring the Necromancer lord into your army blob to heal them with his passive ability, Master of the Dead. After winning the battle, move the Necromancer lord closer to Fort Oberstyer. At Eshin, recruit a Vampire lord and start recruiting some zombies.
Build up the repression chain buildings in your starting province, change the commandment to increase your local recruitment capacity by 1, allocate skill points to your lords and heroes (consider investing in the Necromancer's red skill line to boost the leadership of your blob and acquire Flock of Doom for Vlad), and make other skill choices as you see fit.
For a bit of cheese, open your diplomacy and offer to join war against Clan Kreepus with Drycha for some cash. Immediately afterward, make peace with them for more cash with no diplomatic penalties whatsoever. This tactic essentially generates money out of thin air. Now transfer all infantry (excluding zombies and Crypt Ghouls) into the Master Necromancer's army along with the Black Coach. Begin recruiting zombies with Isabela and raise them with the Necromancer to prevent the AI from doing so over the end turn.
03:47 Turn 3
Move Isabela as close to Waldenhof as possible and attack it with the Vampire lord. The battle, a simple melee grind, should result in victory. After winning, occupy the settlement and then direct Isabela towards Zufbar. Recruit another Master Necromancer at Castle Drakenhof (adjusting for availability), start recruiting 3 zombies, and allocate any available skill points-ensure Vlad gets Flock of Doom.
Use the first Necromancer lord to attack Fort Oberstyre. The battle, while not challenging, involves blobbing up your infantry and cycle charging with the Black Coach until victory. After winning, occupy the settlement, demolish any military buildings in that province, build a repression building if possible, set the commandment for growth, start researching technologies for zombies, and end the turn.
05:35 Turn 4
You can win this battle by either capping the main point or engaging in a melee grind for 2 hours - your choice. Blob up your units in this location and deploy the crypt ghouls opposite. Prepare to retreat two zombies to bring in Vlad and Isabela. Have your zombies and heroes attack one gate; use the Vargulf to go to the side and attack another. After it destroys the gate have it start moving to cap the main point and have the crypt ghouls climb up the walls to capture some points. When Vlad and Isabela come onto the map, have them join the main blob and cast Flock of Doom on the enemy. Use the flying units to assist the Vargulf in capturing the main point and once you have captured it, just run off it, as the AI will not try to recapture it.
After winning the battle, loot and occupy the settlement. Don’t forget to move the vampire lord into Castle Drakenhof. Now you will be able to unlock a bloodline lord; you can take whichever you wish, I usually go for the Von Carstein first. Start recruiting some zombies with Isabela, build up the repression chain buildings where you can, swap the commandment in Southern Sylvania to lower the cost of building for the next turn, and end the turn.
07:50 Turn 5
Build unique landmark, gold mine, and growth building in Castle Drakenhof. Move the first Necromancer lord toward Karak Dromar for the next turn's attack. Start recruiting zombies. Use Vampire lord and Isabela to attack and occupy Oakenhammer. Move the second Necromancer lord toward Grom Peak. Begin researching technologies and end the turn.
08:38 Turn 6
I have run out of available characters for the description you will have to watch the rest of the video :P
10:08 Turn 7
#totalwar #warhammer3 #totalwarwarhammer3 #warhammertotalwar

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14 июл 2024

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Комментарии : 27   
@Mcnasty69
@Mcnasty69 8 месяцев назад
Enjoyed this. Very informative. Cheers
@CultistOfkhorne
@CultistOfkhorne 8 месяцев назад
Glad you enjoyed it
@nicolasalegriahasbun7571
@nicolasalegriahasbun7571 8 месяцев назад
Finnally my favourite faction ❤. Keep up the good work!
@aragorn1ring
@aragorn1ring 2 месяца назад
I like this start! I usually go for Azhag after Zufbar and forget about Grom peak. If I dont he always likes to wait until I'm fighting the empire to move in with his 28 stacks. Azhag likes to declare war on Ungrim when Ungrims army is in grom peak away from Karak Kadrin. If you can take Karak Ungor while hes busy and build 2 military buildings in it, you can sell it to Ungrim for vassal status. The Karak Kadrin AI realllllly values that settlement, and whole province really. Then sweep through Drycha, leave an army at Bechhafen to defend and then hit the Empire. Most games work out, except when Orcs from the south go crazy or Chaos rofflestomps Kislev and The Empire.
@TechNinjaSigma
@TechNinjaSigma 8 месяцев назад
oh yea, we Vampmaxxing today! 🧛
@gdgrim
@gdgrim 8 месяцев назад
Nice.
@divvu1014
@divvu1014 6 месяцев назад
Why not upgrade the tarnished gold mine on turn 4, if you have the munny to do so? Aren't you waiting a turn, to save you 100 dark magic and losing +150 dark magic income in the process? We all love nitpicking, amirite...? Excellent guide.
@CultistOfkhorne
@CultistOfkhorne 6 месяцев назад
I waited a turn for the commandment to lower construction cost of all of the buildings, but you don't have to wait if you don't want to. And thanks, I really am proud of this one.
@divvu1014
@divvu1014 6 месяцев назад
@@CultistOfkhorne Yeah, you even found a use for the black coach. I usually yeet it and froget at the first siege because it's too much micro for me to bother but here it... almost makes sense.
@pomer77
@pomer77 12 часов назад
For the algorithm 🎉
@SanguineYoru
@SanguineYoru 3 месяца назад
6:04 for some reason i was not able to attack the castle (button was greyed out) but you are?? also I do not have a "control large army" button. so, i got screwed even tho i followed this tutorial exactly cuz the dwarves attacked me on the field.
@CultistOfkhorne
@CultistOfkhorne 3 месяца назад
You need the vargulf or Vlad in the necromancers army for siege attacker and you need 21 units to untick control large army, if you don't have 21 units just raise the dead, you have them everywhere.
@SanguineYoru
@SanguineYoru 3 месяца назад
@@CultistOfkhorne thank you! Subscribed
@romashyn4649
@romashyn4649 8 месяцев назад
Spooky 👻
@eatsnowanddie
@eatsnowanddie 7 месяцев назад
you have to do a volkmire one, i had 2 campaigns where one khemri didnt like me and the other we were best friends and taking the dessert together
@CultistOfkhorne
@CultistOfkhorne 7 месяцев назад
Funny you should mention that, as I was thinking I might do him next.
@eatsnowanddie
@eatsnowanddie 7 месяцев назад
@@CultistOfkhorne You have to play your cards cery carefully though. I also have mods that have some more neighbors, the dread king will usually accompany arcahon, but nonetheless you have to watch how you move around setrra and see what wars he is in to not piss him off
@infectioushost1
@infectioushost1 Месяц назад
How do I Isabella to attack. The video starts using another comander how do you magically change commander?
@CultistOfkhorne
@CultistOfkhorne Месяц назад
Umm, no I am using Isabella at the very start, timestamp the video where you are confused and I will try to discern what you are talking about.
@nemanjabbrajic3369
@nemanjabbrajic3369 8 месяцев назад
when warhammer iceberg video?
@DjuradjHavesMoney
@DjuradjHavesMoney 8 месяцев назад
hype
@nicolasalegriahasbun7571
@nicolasalegriahasbun7571 8 месяцев назад
Maybe i would have done things a little different; you could rush Ungrim and exterminate him, rather than make this uneasy alliance?. Also, you could have constructed the mausoleum on turn 1, specially if you chosed Isabella. Finally, there is an argument for making peace with templehof after you complete your first province, focusing the Zufh Var dwarves and later you confederate them 😊
@CultistOfkhorne
@CultistOfkhorne 8 месяцев назад
Umm, I didn't construct the mausoleum because I was worried about finances, and there really was no need for higher tier units. I didn't want to make peace as I just needed 1 turn extra to take over their entire province and not have to wait for x amount of turns for a hopeful confederation. The dwarves are easy enough to kill even if you attack them 1 turn later and the defensive alliance with Ungrim is actually quite solid ( I'm still playing the campaign and he hates me but still doesn't want to break our alliance). I just think that this would make it so you have the easiest possible beginning and least amount of setbacks.
@nae1018
@nae1018 7 месяцев назад
I managed to make him my vassal, is that a better outcome than defensive alliance? @@CultistOfkhorne
@CultistOfkhorne
@CultistOfkhorne 7 месяцев назад
If you are talking about Ungrim then yes its much better, as now you will have him permanently if you want him and he pays you income. Its only a question of if you want his territory in the future or if you want him as a vassal.@@nae1018
@mayb_krayzee
@mayb_krayzee 3 месяца назад
Why should i destroy the military stuff mb im new
@CultistOfkhorne
@CultistOfkhorne 3 месяца назад
You don't need it, you can just recruit zombies all over the map with raise the dead and after battles where there are, I think, more than 2,5k casualties there will be left raise the dead markers from which you can instantly recruit high tier units. So instead of getting a building to recruit units in 1, 2, or 3 turns, you get more buildings which give you income and increase your heroes capacity, so you can field more units which you will be able to recruit anyways by just fighting battles, or exploring the map.
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