I don't need this video, but I know there are lots of people who do, so I'm here to support it 😄 Great video as always Valem! I was happy to see you recommending various RU-vid and recourses for people to expand their skillsets! Espescially as a beginner, just knowing where to look/ what you need to know is a big confusion point where (good) recommendations go a long way! I would find a video about the differences, pros/cons of the various VR SDK's (official and non-offical) as I feel that could help many people understand strengths and weaknesses of each, and which to use when deciding on their use case and type of project they're building. My best tips for beginners: ~~~~~~~~~~~~~~~~~~~~ • Keep your scope SMALL. We're dreamers, but when getting started it's much more important to achieve small tangible goals, (like making a shootable gun) rather than trying to make the next VRMMORPG right away! Set yourself up for success, not failure, by celebrating your success of small goals! • On the same topic, try to experiment as much as possible! And soak up information like a sponge! Follow the amazing teachers in the VR space (such as Valem) and try to follow along, implement something he shows you how to do step by step, and then if you're feeling comfortable, try to improve it slightly! (Change the lighting, improve an interaction, make something more performant) • Optimization is important, especially when targeting mobile headsets (Quest, etc), but as a beginner, you don't have the skills and knowledge to optimize properly, so in my opinion, don't focus on optimizing (it hurts me to say this, but I honestly feel like this is a good opinion), UNLESS you have a clear performance bottleneck (very low frame timing from a specific thing done in a poor way, this can be checked with the unity inspector!), Or if you are getting a game closer to a state of getting others to play it! (But as a beginner, you probably won't be doing this at the start anyways!) • Continuing on the previous theme, move quick and break things! Don't be afraid to change things, and experiment! All of your risks, and experimentation, and failures, will benefit your learnings for the future! • If you're concerned about breaking a project you're working on, Git (or other version control) is your friend! There is some overhead in learning how to use this, so I would avoid it as an absolute beginner, but if your are working on a project with multiple people, or have a project you need security in where you could revert to a previous version (a backup!) If something goes wrong, then definity look into this! • If you're using a quest for development, you can use a wired link, or you can deploy your project via airlink/unity to test your game WIRELESSLY and keep your development->test iteration time/friction very low! You do NOT need to build to an APK for the quest each time you wish to test out a new change! (Please, if you take anything away, make sure you understand this) • Join communities of other VR developers to keep you motivated, learning, and able to discuss issues you have! (P.S. Valem has a great discord community for this!)
Gotta love how school taught me nothing about the subject i was genuinely interested in and infact shut me down to it. And now i go online and regain my love for it.
Fuck school, it’s a waste of time. Get the grades to go to university and skip classes as much as possible. School should be a place where one would get taught general knowledge and should be guided to find their passions and pursue them. Instead it’s a system where only grades matter and nothing else. You have then teens who finish high school and „don‘t know what to do next“. Sorry for the rant.
Lol for me I got punished for applying what I learned outside of school. Just because I got the job done xtimes better instead of using "80s" Java code 😂
Got started on my first VR game, and you sir, are video number 1, thank you! Downloading my Unity Pro Licence as we speak, and will rewatch this video many times!
Hey, thanks very much for listing my site as a source! Great video and a perfect intro to VR dev, and great work for covering the hardware and software side in detail. Dropped a sub, keep up the great work 😄 - Rory
Great video. I had a go at some of your tutorials last year and was able to create some simple environments and interactions. This year I got busy and it fell off my radar. This video and a new PC have inspired me to try making something again.
Please create a complete course on VR development using steam vr (HTC VIVE) , interactions, tracking hmd position, activation events when hmd interacts with virtual objects in scene .
Thank you for making this good explanation. Now please don't ever use background music again in videos where you explain stuff - your accent is a bit hard to understand, and the music only makes it harder. But thanks again.
Hey man! A sdk you showed, vr interaction framework, is a really great sdk although theres not much updated documentation. it'd be really sick if you made a video about it!
Do you work in this area? I'm thinking of studying to work as AR designer but I'm afraid of not earning enough or not being able to do this job well because I'm not (yet I hope) super into coding. Can you give me some inside tips and comments on that?
Hi valem,just hope you can produce a video that guides vr developer to upgrade unity project to the latest one.i did my vr project in 2019.4 and i use the vr toolkit but its hard for me to upgrade it to the latest one because now unity use much more newer toolkit and alot of things need to be tweek 🤣
Valem i watch your videos since you barely had any subscribers. Love them all. Would you make videos how to do the same in Unreal Engine? They rip you off less at the end of the day if you make it big eventually with your game