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VR Performance and profiling 

Jonas Mølgaard
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In this video i share my recent findings with VR Performance and profiling tips i've come accross. There are tons of more tips and tricks to this area, so if you know some, pls feel free to leave them in the comments.
More info on profiling: forums.unreale...

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30 сен 2024

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Комментарии : 9   
@ZimCrusher
@ZimCrusher 2 года назад
question: How do you type while in VR? When my game is running, I can not use the mouse, and the input window disappears.
@jhett1746
@jhett1746 6 лет назад
Very useful video, so informative!
@lucota90
@lucota90 4 года назад
Thats REALLY helpfull. Thanks!!
@TonOfHam
@TonOfHam 4 года назад
Thanks for the video! Please monitor your audio, make sure you're loud enough in future videos so we don't have to crank our audio all the way up.
@KimmoKaunela
@KimmoKaunela 7 лет назад
Thanks for sharing! Always nice to find useful stuff and performance is super important in VR.
@jonasmlgaard8884
@jonasmlgaard8884 7 лет назад
Oh yes i realized too how important it is. Not sure how i managed not to realize that before, but with VR it actually is so important that it defines the overall limits of what you can build in much greater extend than for a normal desktop game... I'll continue to dig into the profiler for sure, and some of the other areas of performance optimization and maybe post a follow up video later with new findings.
@0GNAS0
@0GNAS0 7 лет назад
loving the vr related stuff
@jonasmlgaard8884
@jonasmlgaard8884 7 лет назад
Im happy to hear... im basically just sharing what i learn with VR as i come accross interresting stuff :)
@TacTicMint
@TacTicMint 5 лет назад
I think frame sync time is how long that thread is waiting for the slower thread. Open up Frame Sync Time and you'll see Game thread idle time as the biggest number. Your game thread is waiting on the render thread which is normal if you don't have a lot of game logic running.
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